- General Guides ........................................................................................................................ Beginner • Advanced • Resources
Terran ..................................................................................... General • Terran vs Terran • Terran vs Zerg • Terran vs Protoss
Zerg .................................................................................................... General • Zerg vs Terran • Zerg vs Zerg • Zerg vs Protoss
Protoss .......................................................................... General • Protoss vs Terran • Protoss vs Zerg • Protoss vs Protoss
Team Games ...............................................................................................................................................................................................
Other ...............................................................................................................................................................................................................
- All of the guides recommended here are the highest quality guides on TeamLiquid. As such, they all show at least a few of the following characteristics:
- Contains detailed discussion on the subject.
- Proven to work. Thus, most of the strategies discussed in these guides have been demonstrated in pro level games.
- Well organized and formatted.
- Written by notable, respected writers.
Many of these guides also fall under general categories such as General, Build, or Style, along with further identifications (Timing, Standard, Non-Standard, Opening, All-in, etc...) and are appropriately labeled.
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- Bronze to Masters, Improving Mechanics by Filter
Guide to Mechanics, arguably the most important aspect in Starcraft. - How To Improve Efficiently at 1v1 by Cecil Sunkure
A must read for all SC players. Show you how to improve 1v1 - General Basic Guide by Robbz
A guide to the most basic things. Great help understanding common SC terms; everything from APM to macro, along with certain settings newer players may not realise they should use eg. health bars. - Starcraft Definitions
List of all common SC phrases and words - How to Improve by Ver
This is a Broodwar PDF, but many of the sections, particularly removing false beliefs and skills, are applicable to SC2. - Analyzing Replays by Plexa
Explains how to go about analysing your own play. Great place if you have no idea where to start. - Designing Build Orders by infinity21
Walks you through the creation of a build order; how to refine; how to test etc. - How to Plan a Strategy by sc2john
An interesting discussion about the general ideas behind ingame strategy, builds and their goals. - Worker Split Guide by l46kok
Neat trick to maximise mining efficiency in the early game - How to Play When You're Ahead or Behind by infinity21
Guide showing how to judge whether you're ahead or behind, and how your decision making/actions should be determined by your situation.
- Designing Build Orders by infinity21
Walks you through the creation of a build order; how to refine; how to test etc. - Walling Mechanics by Orek
A short guide for how best to build walls (what type of wall do I want in what positions, etc). - Unit/Structure Selection Priority by Orek
A comprehensive research on Selection Priority, testing all units and structures. - A Focused Approach to Perfecting Mechanics by vaderseven
- Playing With Low APM by Bumblebees
Guide to playing with low apm. - How to Win - The ETA-Concept by Felo
Check here if you find yourself wondering "Why did I lose?" - In Depth Mining Analysis by Malloy
Mining analysis to help you maximise your mineral returns - Formation Analysis by TimeSpiral
Analysis of formations, tactical maneuvers etc. Advantages and vulnerabilities of each - Griffith's Magic Box by Griffith'
Who said muta's were the only ones. Shows how to magic box your units. - Introduction to BoX Style of Play by stroggos
Interesting tactic if you face the same opponents repeatedly - Analysis of Macro by LaLuSh
Mathcrafting at its finest. You want to see the effect of mules vs chronoboost on min income (amongst other things), then this is the thread for you. - Critical Upgrade Analysis by kazansky
Shows which upgrades you should be getting depending on match up. An invaluable resource. - Forcing The Metagame by ZerG~LegenD
Zerg Legend's take on the metagame. An interesting read. - Comprehensive League and Ladder Analysis by Excalibur_Z
The most up to date explanation of the BNET ladder system - Ladder Analysis, Part I by Excalibur_Z
Explains the BNET ladder system in full detail - Ladder Analysis, Part II by Excalibur_Z
Delving even deeper into the maths behind the ladder - Ladder Analysis: Division Tiers Analysis by Excalibur_Z
Explanation of the division tiers
- TL Strategy Portal by Wo1fwood
A compilation of all the TL Strategy team articles and guides - Writing Build Order Guides by Blazinghand
Contribute to the Strategy Forums! - Unit Production Calculator by Haploid
Figure out exactly the number of production buildings you can support on a particular number of bases - Build Order Timing Calculator by CarbonTwelve
Plug details in, then gives you the optimal timing for a particular build. Generally speaking the the calculator will be faster than what you can achieve in game, but at least it gives you something to aim for. - Map Distance & Travel Time by Orek
Reference material for how long different units take to travel from 1 main to another (maps being added as they are added to the ladder pool). - ~8% Faster Gas Mining by Orek
Like worker splitting, but for your gas workers.
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- Terran Strategy
Visit at your own risk: There is a lot of outdated information. - The Terran Help Me Thread by TL Strategy
Ask here for Terran help. Make sure to read the OP for FAQs and posting guidelines. - The Real Cost of Units by Griffith'
Useful database showing per minute costs of all Terran units. - How to Make a Low-Ground Depot/Rax Ramp Wall by michaelhasanalias
Useful for walling the bottom of your ramp with just two buildings, but will not work on maps with neutral depots. - 3 Rax: Cheesing Your Way to GM League by Geiko
An in-depth guide on one of the most powerful and effective cheeses in the Terran arsenal.
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- 4M Standard Play by Vaderseven
An in-depth guide on modern TvZ macro play. - 4M TvZ Part 2: The American Way by Vaderseven
A second indepth guide on 4M TvZ, focusing on Polt's playstyle.
- (General) TvP Late Game: The VG in MMMVG by Fencar
A treatise on late-game TvP composition with bio forces, outline how to use tech units and how to compose your army. - (General) TvP Scouting by ImVirusr
A simple post on what to scout for and how to react in early game TvP. - (Build > Standard) CC First into Bio by Jazzman88
A comprehensive guide on a greedy opener transitioning into the standard midgame in TvP. - (Build > Standard) Bomber's FE into 3 Rax 1-Gas by Jazzman88
A standard TvP build that gets a very fast command center and a delayed second gas. Slightly outdated with HotS.
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- Zerg Strategy
Visit at your own risk: There is a lot of outdated information. - Second Overview of HotS Zerg by Blade and TL Strategy
An updated overview of the HotS Zerg matchups. - Mastering Zerg Mechanics for high level play by TheZov
A solid overview of Zerg mechanics. - The Zerg Help Me Thread by TL Strategy
Ask here for Zerg help. - Reacting to cannon rushes by Blade
A guide on how to defend one of the most common kinds of cheese. - A Second Look at Zerg Openings by jdseemoreglass
In-depth analysis of zerg openings. Differences in larva count, drone production etc examined - Zerg Mineral Saturation by Liquid'Sheth
Liquid Shelth's guide on this important topic. - Seizing Every Edge: Zerg Economy Management by TangSC
TangSC's guide about optimal drone saturation, how to reach it, reliably and rapidly counting your drones etc. - Why you Lose and How to Win - Using APM Effectively by MrLlama
A very cute guide on what to focus on apm-wise from bronze to master step by step. - ZvX: Small things that will benefit you by OpTiKcoyote
Small things to do to improve once your macro is ok-ish - Zerg Guide to Macro-Aggression by TangSC
Zerg guide to executing timing attacks while droning and taking additional bases.
- (General) Muta's vs Thors by FunkyLich
Introduction to the magic box - (General) Subtle Evolution of ZvT by whatthefat
Really good new age tricks in ZvT - (Build > Opening) Roach-Ling Revisited: Zerg vs Terran (HotS) by TangSC
Another TangSC's All-In build (ZvT) - (Build > Opening) ZvT Get Curious: a Nydus Killer Timing by usNEUX
A build used by Curious (and Leenock) in GSL as an All-In designed to kill any 3 CC terran openings.
- (Build > Opening) Haessebust: ZvZ Baneling All-in by TangSC
One of TangSC's all-in build This one (2 gas baneling all-in) is usefull to improve your agressive baneling micro - (Build > Opening) ZvZ: Roach/Ling All-in (Or is it?) by TangSC
Another of TangSC's all-iny guides - (General) ZvZ: building placement by Direstrait
A simple building placement trick to protect your natural's queen. - (Build > Opening) A Guide on Early ZvZ: How to Stay Alive and Set Yourself up for the Midgame by Mavvie
Usefull to know how to defend a standard, non all-iny ling-bane agression when you yourself open with a standard macro build. In other words, how to defend the early, non-alliny agression with your macro build in the early game. This thread only talks about build orders, though, and does not go into the micro matters. Skip the part vs 10 pool, however, it's outdated.
- (Build > Opening) ZvP 2 Base Nydus vs FFE by Eids
A refined build to use Nydus-cheese in ZvP - (Build > Opening) Leenock's ZvP All-in: 10 Roach Rush by TangSC
An effective All-In designed to outright kill a protoss ffe. - (General) Protoss Overwhelming: a guide to lategame ZvP by blade55555
An overview on how to beat the lategame protoss "deathball". - (General) TL Strategy presents: scouting in ZvP by blade55555
An overview on how to scout Protoss players throughout the game.
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- Protoss Strategy
- The Protoss Help Me Thread by TL Strategy
Ask here for Protoss Help. - ChronoBoost Math by Volka
The math behind chronoboost - Protoss Hotkeys 101 by RemarK
A guide on how to efficiently hotkey different things as a Protoss player.
- (General) Late Game PvT by kcdc
How to use mobility and map control to your advantage in late game PvT - (Build > Opening) Be the Leaf! A passive PvT opening by agiantsmurf
A safe, passive opening to enter PvT midgame without taking damage. - (Build > Style > Standard) Parting's PvT by Teoita
A comprehensive guide of Parting's macro builds that get early blink tech and a fast third while delaying upgrades. - (Build > Style > Semi-standard) Zest's Immortal/Archon timing attack by Jaypower
A strong 2 base timing attack based around immortals and templar tech that can also easily take a third base. - (Analisys) Rain vs Flash: TL Strategy Spotlight by Teoita
Strategy analysis of an interesting Stargate macro build. - (Analisys) Tails' 7:22 Dark Templar Drop FE by Teoita
Strategy analysis of an interesting GSTL build.
- (General) Protoss versus Zerg: The Guide by TL Strategy
Extremely comprehensive guide about the entire matchup in WoL. Some points are applicable to HotS. - (Build > Style > Standard) Chargelot Archon Void Ray: sOs PvZ by Teoita and SC2John
An extensive guide on one of sOs' most innovative builds. - (Build > Opening) STPartinG's Soulful Immortal All-in by RemarK
An incredibly strong and reliable all-in against Zerg 3base play. - (Build > Opening) The 2-2-2 Colossus All-in by Alejandrisha and Teoita
Another powerful all-in against Zerg 3base play, made popular by the HotS metagame. - (Build > Opening) PvZ - Small Timing Attack Thread with VODs by Alejandrisha
A compilation of the more common 2base PvZ timings. - (Build > Opening) PvZ 7 Gate Blink All-in by hellokittysc2
A strong and popular 2base timing attack
- (Build> Opening) PvP: Stable PvP: Two Gate FE by sc2john
A standard build to secure a fairly safe nexus and head into the midgame. - (Build > Opening) PvP: Modern DT Expand/Defense by SidewinderSC2
A popular way to secure a fast nexus and gain map control using DT's. - (Build > Opening) PvP: CJherO's Safe Blink opener by Lapack_
The most standard opening in PvP, with the ability to both secure an early Nexus while taking map control and harassing. - (Build > Style > Standard) Power Overwhelming: Chargelot/Immortal Archon by sc2john
A powerful midgame style that is extremely popular in HotS. - The following PvP builds are still viable overall, but HotS changed the specific build orders"
- (Build > Opening) PvP: Modern 3 Stalker Rush by CecilSunkure
Standard "safe" 2 gate opening for PvP. - (Build > Opening) PvP: 4 Gate is Dead by Alejandrisha
A 1 gate tech opening defense against 4 gate. - (Build > Opening) PvP 11 Gate into 3 Gate Press by Alejandrisha
Aggressive opening for PvP first used by FXOz - (Build > Opening) 2 Warpgate Rush [Fake 4 Gate] by CecilSunkure
Extremely aggressive opening - (Build > Opening) MVPTAiLS' Safe Stargate Build by RemarK
A common and safe Phoenix opening. - (Build > Opening) PvP HerO's Safe Stargate Opening by DarkblueRH
One of LiquidHero's main builds in PvP, and one of the safest Phoenix openings possible. - (Style > Standard) PvP: Phoenix Play by Geiko
An overview of phoenix openers in PvP
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- (General > Overview) A Comprehensive Look at Team Strategy by UnRivaled
A great overview of 2v2 team games - (General > Overview) Puppylisk's guite to 2v2 by Puppylisk
Yet another overview of all the 2v2 matchups - (Build > Cheese) 5 Warpgate 24 Speedling Rush by Geiko
While I wouldn't call it unbeatable, but a very effective strategy nonetheless.
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+ Show Spoiler [Historical/Deprecated] +
- Improving your SC2 by Myrlin
Great thread filled with tonnes of information which could be useful to veterans and new players alike - The Structure of An Effective Opening Build by TangSC
Details the steps one should take to learn and master a build order. - Macro Macro Macro by malphigian
There's a reason the more experienced players have this mantra. Here's someone simply massing stalkers and a-moving to diamond. - Day[9] Daily - Newbie Tuesday by Day[9]
Examine common mistakes between Bronze and Plat - Day[9] Daily - Newbie Tuesday by Day[9]
How to deal with midgame banelings - Day[9] Daily - Newbie Tuesday by Day[9]
How to deal with collossi - Day[9] Daily - Newbie Tuesday by Day[9]
Dealing with early pressure - Day[9] Daily - Newbie Tuesday by Day[9]
Dealing with banshee harass - Day[9] Daily - Newbie Tuesday by Day[9]
Drone Timing - Day[9] Daily - Newbie Tuesday by Day[9]
How to deal with expanding players - Day[9] Daily - Newbie Tuesday by Day[9]
How to gain an advantage by using drops - Day[9] Daily - Newbie Tuesday by Day[9]
Refining mechanics with day9 - Strategy From the Pros by [Atomic]Peace
A collection of posts made by pros on TL
- (Style > Creative) Bio into Mech by PredY
Non specific build order to allow 3 base mech transition - (Build > Standard) TvP: 2 Rax by Blazinghand
A slow-expanding build that attacks early with marines, marauders, and concussive shells. - (Style > Creative) TvP: How to Mech Every Protoss Cry by Lyyna
A non-standard mech style in TvP using tanks and mass OCs to creep across the map. - (General > Overview) Doc's Somewhat Definitive Guide to TvZ by The.Doctor
One of the most in depth overviews on TL, but out of date as of the Queen buff. - (Build > Standard) MMA's TvZ Hellion/Banshee Build by solid.PhanT
A standard expansion into pressure build that sets up for a solid mid and late game. - (Style > Semi-standard) Playing Mech in TvZ - No More Banelings by LemonyTang
An alternative to the common marine based TvZ - Terran Mechanics/Improvement Guide by gfever
Another in-depth guide on Terran play - (Style > Creative) Synystyr's Anti Colossus by Synystyr
Another unconventional strat, which favors banshees, to rip through a colossi heavy protoss - (Style > Creative) StimmedProbe's Million Man Marine by StimmedProbe
MMM= Marine, Marine, Marine. FE allows for mass marine production. Be Constantly attacking your enemy
- 12 Weeks With the Pro's by MrBitter
Series of videos. Excellent resource for all zergs - Sheths Guide by Liquid'Sheth
Tips, advice and tricks for ZvP and ZvT - Playing Zerg in SC2 by Latham
Great guide to Zerg mechanics and tactics - Improving As A Low Level Zerg by Arisen
For zerg players wanting to improve in a macro centric way. - Macro Efficiency by -Xios
Comprehensive guide to zerg macro efficiency.
- (General > Overview) The Art of ZvT by ZerG~LegenD
Zerg~Legend's overview of ZvT - (General > Overview) Comprehensive Guide to Everything ZvT! by Belial88
A ZvT guide for those of you who struggle with the match-up. However, it is possible, especially with the 6 queens opening, to take the greed to the next level. This guide also do not mention the reactored helion + banshee, which is still popular at the moment, even if terrans lately shows some tendency to ease it on the banshee part in favor of an earlier 3rd CC. - (General > Overview) Zerg vs Terran Guide by blade55555
Blade's overview of ZvT - (General > Overview) Zerg versus Terran: Everything I Know by Chaosvuistje
Chaosvuistje's overview of ZvT - (Build > Semi-Standard) Zerg vs Terran: A Roach Opener by blade55555
A alternative to the common ling builds to deal with hellions - (Build > All-in) The Roach/Ling/Baneling "Big Bust" by TangSC
Guide to planning and executing a potent, all-in ZvT timing attack.
- (General > Overview) Vandroy's take on ZvZ
Very detailed guide on ZvZ - (General > Overview) Zerg vs Zerg: Everything I Know by Chaosvuistje
Chaosvuistje's overview of ZvZ. It can still be a good read for a Zerg newcomer, but at least half the information contained in this guide is outdated. - (Build > Opening) ZvZ Hatch First vs a 14/14 by blade55555
How to play this common scenario - (Style > Standard) Zerg vs Zerg: Glaive Guillotine by Chaosvuistje
Muta play in ZvZ - (Style > Non-standard) Zerg vs Zerg Ling/Infestors into Ultralisks by blade55555
The awesome Blade55555's guide on ZvZ. This style is hard to pull off and should be reserved to confirmed players and big maps. It has faded out of style because Z learned the counter: roach rally attack. Pro include roaches midgame when doing this style and rarely go to ultralisk anymore. It's usefull to read as a historical guide nonetheless. - (Build > Opening) Speedling expand
Take early map control, and expand relatively safely with this build
- (General > Overview) The Art of ZvP by ZerG~LegenD
Excellent overview of this matchup. From dealing with DT rush, to reacting to cannon cheddar, this thread has it all. - (General > Overview) Zerg vs Protoss: Aiur's Armageddon by Chaosvuistje
Chaosvuistje's overview of ZvP - (General > Overview) GM Zerg from Complexity Academy ZvP Guide by FuzzySc2
coLFuzzy's overview of ZvP - (General > Oveview) Comprehensive Guide to Everything ZvP by Belial88
Belial's overview of ZvP - (General > Overview) ZvP Midgame guide: Fall of the First Born by Chaosvuistje
Chaosvuistje's midgame guide to ZvP - (General > Overview) ZvP: Comprehensive Guide to ZvP by ShinyGerbil
Another good overview of ZvP with more of a focus on building a zerg deathball - (General > Overview) ZvP Guide by blade55555
General thread over-viewing the matchup - (Build > Opening) Zerg vs Protoss Delayed Lair by blade55555
A standard opening versus Forge Fast Expand - (Build > Opening) Stephano-Style ZvP- The 12 Minute Max-Out by TangSC
An overview of a classic of ZvP: The so-called Stephano 12 Minutes max style. If this build at the professional level is nowadays rarely used to actually max out and bust the 3rd in ZvP, the actual build is still used as a reliable way to stop 2 base all-ins and to set yourself for a good midgame. The famous immortal all-in, though, was specifically designed to counter a build such as this 12 minutes max-out. - (Style > Non-standard) Zerg vs Protoss Baneling Revolution by blade55555
Blade55555's guide on Banelings to solve your mid- and lategame issues vs Protoss. Especially vs Mothership. - (Build >Timing) Roach/Speedling Aggression by Vandroy
Roach ling timing versus gateway expanding protoss - (Style > Standard) ZvP Roach Ling Muta by decaf
One of the most popular ZvP styles, especially effective on large maps - (Style > Creative) Upgrade Centric Style by Chaosvuistje
Comprehensive guide leading to a "baneling bomb" transition - (Style > Creative) Mass Baneling Carpet Bombing by Chaosvuistje
Using a combination of overlords and banelings, rain acid death on your enemy
- (General > Overview) Comparision of PvP Builds by monk
Shows which PvP builds have advantages versus which other ones. Some of the advice is outdated. - Protoss FAQs by monk
All your basic Protoss questions answered here - Safe PvX openings by monk
Recommended builds for beginners - (Build > Opening) MC's 1 Gate FE by monk
One of the safest standard PvT openings - (Build > Opening) Huk's PvT 20 Food 1 Gate FE by Alejandrisha
Huk's version of 1 gate expand - (Build > Opening) PvT 2 Gate Fast Obs FE by CecilSunkure
The safest pvt openings. Aim to get fast observer to enable you to react to your opponents initial build. Not very used in competitive play as it's considered overly safe. - (Build > Style > Standard) Startale 2 Base Templar by Teoita
Open with a fast expansion, tech safely to High Templar to take a third and head into the lategame - (Build > Style > Standard) kcdc's PvT by kcdc
A different way to head into a Templar based midgame. - (Build > Style > Standard) CreatorPrime PvT by monk
Macro double forge style
- (General) PvZ: Dealing with Muta by monk
In-depth guide on how to deal with mutas in this matchup. - (General) Macro PvZ and How to Safely Take a Third by monk
Some tips/suggestions and builds on how to hold a third base in PvZ. - (Build > Opening) 15 Nexus by rsvp
Mainstream opening which allows you to transition into a variety of builds - (General > Overview) PvP: Compilation of Anti 4 Gate Builds by monk
All of these builds will work versus 4 gate. Since 4Gate in PvP is weaker and less common, many of these builds aren't used in competitive play anymore. - (General > Overview) PvT Overview by Arcanefrost
General overview of this matchup; lots of advice in the thread is outdated. - (Build > Opening) PvZ HerOic FFE by Alejandrisha
One of LiquidHero's main builds in PvZ - (Build > Opening > Semi-standard) PvZ: 1 Assim 1 Gate FE by CecilSunkure
An alternative to standard forge expanding. - (Build > Style > Standard) PvZ: 3 Base Colossus vs 3 Hatch by Alejandrisha
Fast expand into Stargate to put pressure on, into a powerful 3base timing attack. - (Build > Style > Semi-standard) PvZ: Fast Third into Zealot/Immortal Timing by kcdc
Describes a fast third opening into the immortal/zealot/templar composition - (General > Overview) PvZ Overview by Plexa
Weaker players may find more to learn than diamonds/masters, but an excellent analysis of PvZ nonetheless. Made completely obsolete by the more recent PvZ Guide. - (General) Lessons Learned from Brown vs Losira by monk
Some tips/suggestions on how to play Macro PvZ. Since this game, both Zerg and Protoss builds have evolved tremendously - (Build > Opening) IMYongHwa's 3 Gate Robo by CecilSunkure
The first thread which introduced 3 stalker rush for 4 gate defense. The exact build is outdated, because of the patch changes. - (Build > Opening) Defensive 3 Gate by Geiko
Overly safe opening in modern play. - (Style > Standard) PvP: Robo Twilight by monk
Guide for what is generally accepted is the most solid style for PvP, bit outdated - (Style > Standard) Twilight Council PvP by CecilSunkure
Blink based PvP. - (Style > Semi-standard) DT Expand by Cecil Sunkure
A guide for a DT based expansion opening. - (Build > Opening) Adel's No Gas PvP by CecilSunkure
Delayed gas allows to expand while putting pressure on. Outdated build as it has been "figured out". - (Build > Opening) MC's Defensive 3 Gate by monk
Overly safe defensive PvP opening. - (Build > Opening) PvT Fast Expand by kcdc
The original 1 gate expansion build for PvT. Although it's outdated, the general ideas are all there and it's a good history lesson. - (Build > Opening) 3 Gate Aggressive Expo by CecilSunkure
Build which lets you apply heavy pressure while expanding at the same time. Rarely used in competitive play as it's not economic or safe enough against modern Terran openings. - (Build > Opening > Creative) Fake 3 Gate Robo by ROOTMinigun
Interesting strat which uses early hallucinated immortals to "pressure" opponent and try to force mistakes. Hardly used in competitive play. - (Build > Opening) PvZ 2 Gate FE 10-16 by iSTime
Outdated opening; 2base colossus is not viable anymore in competitive play - (Build > Style > Standard) Standard Play PT 1: 3 Gate Sentry Expand by iamke55
The matchup has changed completely, build no longer viable. - (Build > Style > Standard) Standard Play Part 2: 2 Gate Robo by iamke55
Open with a 2 gate robo, secure expansion, with intention to fast tech to colossus. Both the opening and midgame build are outdated as they focus too little on economy and upgrades. - (Build > Style > Standard) Liquid'Tyler's Double Forge by iamke55
3 gate robo into double forge. Although no one does this exact build anymore, there's a lot of good concepts in it - (Build > Style > Semi-standard) CvZ: Immortal Blink Templar by CecilSunkure
While the midgame composition and playstyle are still somewhat viable, the build and theory behind it are outdated - (Style > Semi-standard) DT -> Chargelot Archon by CecilSunkure
There's a more updated guide on the same style of play. - (Style > Creative) Gnial's Stalker/Void Ray by Gnial
Early game strategy to gain advantage using stalkers and void rays
- (General > Overview) An introduction to 2v2 by EtherealDream
A great overview of 2v2 team games - (General > Overview) Overview on 2v2 Strategy by 2v2AiSieesch
Another great overview - Day[9] Daily - Newbie Tuesday by Day[9]
Day9 takes us through 2v2 strategy
Contributions by Blazinghand, Jowj, Natalya, monk, and Teoita
Graphics by Pathy
Formatting by wo1fwood
Special thanks to Mofisto for the original thread
Graphics by Pathy
Formatting by wo1fwood
Special thanks to Mofisto for the original thread