Mass baneling carpet bombing, a midgame transition in ZvP.
![[image loading]](http://imgur.com/tiEVl.png)
Before you read this thread, please read these:
The Art of ZvP Part 2
Dying in the early game? Losing to 4gates? This is the guide to read. It helped me loads and it works great if your goal in ZvP is to learn to survive 1base plays ( which I suggest if you lose to them often ).
[D]Banelings – The solution to the weak Z 200/200 army?
The thread that made me try out baneling drops. An inspiration to me and without this post this guide would have never sprung to life. As such I can only give ChickenLips the credit to this idea.
This guide contains:
The What – Mass baneling carpet bomb transition in the midgame.
The Why – Why baneling drop his units?
The How – Different ways to do Mass Baneling Carpet Bombs.
Comparisons between MBCB and Corruptors.
My own experimental transitions.
Tips.
Numbers – When is this costeffective?
23 replays, both wins and losses. Including Units lost numbers before and after the drops
Readers poll.
For the sake of my laziness, Mass Baneling Carpet bombs will be refered to MBCB's in this guide.
The What – Mass baneling overlord drops transition in the midgame in Zerg versus Protoss
Now you're wondering, what is this transition he is talking about?
Basically it boils down to this:
After you have defended the first major push and/or you're on 2 base, get overlord speed and drop from both your hatchery and lair. When this is almost finished, build a banelings nest and a ton of zerglings/overlords.
As the banelings nest finishes, make banes and load up the overlords with your huge amount of banelings.
Wait for his next push and drone up/roach up. Make sure you are getting a third.
During his push, float the overlords above his army and drop them on top of the resource heavy clumped up protoss army. If done correctly, most of his units should have died and you will have army traded, except a handful ( often about 15 )of roaches will have survived.
The Why – Why baneling drop his units?
The reason I started doing this is because often you cannot predict when the protoss collosi-deathball push comes. I did hydra/roach/corruptor a lot, but the protoss was often able to walk right into my army with his forcefield/collosi attack. There's always a timing where the protoss army was stronger than a zerg one, and for some reason they always managed to hit that timing spot on.
When I started to experiment a bit, I tried baneling drops. For the heck of it I decided to just get a touch of roaches and then get a nice big cloud of overlords filled with banelings. From my experiments I could conclude that the timingwindow got smaller for protoss. I was able to army trade much easier than when I had to wait for my corruptors to spawn. Making banelings the brunt of my army for a short time in the midgame, gave me far more chances to survive than my suckish roach/hydra corruptor army.
This composition is solely used to survive the second major protoss push. This often occurs between the time where protoss has his collosi numbers up and is getting his third ( and fourth ) up.
It gets the strongest composition possible for 2 base zerg, just to make sure you can get your third up and can gear up for later stages of the game.
I quickly learned that MBCB's are hugely mineral heavy. As one overlord full of banelings cost 300 minerals and 100 gas, paired with some empty dud overlords worth 100 minerals each.
You cannont sustain continious bombardment on the protoss forces. One overlord fleet is good to make you survive the midgame, after that the returns diminish because you simply cannot drone up, get a bigger army quickly AND get another overlord fleet.
However, as this transition costs so much minerals, your gas will stock up. You can tech while you wait for his push to come. I will talk more about my thoughts about transitioning from this midgame army later in this guide.
Summary : Get one fleet of overlords ( around 21 , not all filled with banelings ) in the midgame, drop them on his units and TRANSITION into something else.
The How – Different ways to do MBCB
Now that you're interrested in this, I'll teach you the different ways that you can MBCB.
The “Planet cracker” ( also known as just dropping all your banelings in one spot ).
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![[image loading]](http://imgur.com/2UEUj.png)
This is the easiest way to drop your banelings. It focusses all your damage in one small spot, making the center of the bombardment the quickest part of the army to die. The longer the bombardment continiues, the less costeffective it becomes due to less units being clumped up.
Execution: Press D on the ground where the protoss army is, making sure you don't press D on an overlord with banelings inside.
Pros – Center dies quicker.
– Gives you time to do a quick fist pump as you see their army melt.
Cons – Takes longer travel time for the outer overlords
– Shows the protoss which overlords have banelings inside
– Makes the overlords more susceptable to airsplash from archons and storms.
Carpet bombing
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![[image loading]](http://imgur.com/UXmvm.png)
This is the hard way. You individually drop the banelings from the overlords onto the protoss army. Making sure the overlords don't clump up and having more controll, as you can move your overlords while they are dropping. You're making sure their air splash has less effect on you.
Execution: Spam D and individually click the overlords with banelings inside.
Pros – Less susceptable to protoss air splash
– Protoss doesn't know which overlord to focus down.
– More splash on the overall army.
Cons – Much harder to do than the previous method. Requires a LOT of APM to execute propperly.
– Their army numbers won't drop as fast.
Comparisons between Corruptors and MBCB
If you're able to defeat protoss armies with hydra roach corruptor consistantly, you obviously shouldn't want to consider getting this tech, as you're used to doing that which works for you. However, for the majority that has problems with the right timing of getting corruptors, this comes as a great solution.
Corruptors also only deal damage to air units such as the collosi. Banelings deal damage to the whole protoss army and best of all, they deal the damage FAST. It makes sure the combination of collosi and forcefields deals the minimum amount of damage on your army by simply taking it out quicker.
You can also already have the units available before you have the tech ready. Making the tech 10 ingame seconds faster(overlord drop 130 ) than going spire-corruptor ( 140 ).
On top of it all, Overlord speed and drop adds to your ground army. You can drop your units into the protoss base with the tech you got. Whereas spire tech only gets you corruptors, which do great versus collosi, but don't make your army more mobile.
Finally, Baneling drops on the mineral line are about as annoying as hellion drops. It gives you the ability to harrass the mineral line, whereas corruptors can only make probes uglier with their corruption spell.
My own experimental transitions from MBCB
These are my own personal approaches to the time after the MBCB. Feel free to do the thing you like most.
The protoss won't attack!
So you have your overlords armed and you're waiting for his push, but he won't push? Well there are two types of responses you can do.
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Teching to infestors.
![[image loading]](http://imgur.com/4Ocfs.jpg)
Fungal growth makes sure his army stays in one place. Making him unable to retreat from the drops. After he is immobilized, drop the banelings ontop of this units and keep your roach/hydra force away from his army. This way your army will only need to attack the remnants of the protoss forces, rather than having to endure the lasers of the entire deathball.
Harrassing.
![[image loading]](http://imgur.com/qBV6w.png)
Your protoss opponent is smart enough to sit around on his macro advantage? Don't panic, you have banelings inside overlords. Drop them on top of his probes ( 2 banelings kill a probe, +2 melee banes oneshot them ).
The best way of doing this is by dropping on multiple mineral lines at the same time. He won't have the attention span to retreat both of the probes quickly. If you have the apm, try and drop 3 mineral lines at the same time.
The protoss forces have died, and he is only on two bases!
This is the most fortunate situation you can be in. Seeing as his army he build all game long as died, you can simply transition into the trusty hydra/roach/corruptor on 3 base and walk right over him. Make sure he won't take a third and you should be golden.
The protoss forces have died, and he is on 3 or 4 bases
Ah, you have a worthy opponent. You're even on bases and on macro, and he will be able to quickly churn his army back out again. Using double robos or gatewaynumbers that exceed the number of fingers on your hands. This will be a bumpy road, but here are the responses I have tried.
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Mobility attacks
This is a hard path. It requires a lot of planning and attention.
The plan is, because your opponent is low on units, and he will most likely be at his front line, to drop in the back of his base. Take 3 or 4 overlords full of hydra/roach and drop it. But wait! There's more!
This actually really benefits of having nydus as a retreat route. The last thing you want to have happen is the protoss sacking his base and just picking off your third. Nydus worms provide a quick and easy transportation back to your base. Letting you get ready to defend.
If you make a nydus worm while you are dropping, you have it defended. You are making a quick retreat route that, when entered, has the units secured. Unlike overlords which can be picked off by blink stalkers
On top of being a great retreat, it is a good offense if your opponent has his attention distracted. Once your nydus worm finishes, make another one on the other side of his bases ( his fourth or his third ). Now when you retreat, you can pick off the third or fourth while his army is still moving back from his main base.
Deploy the nydus with your vision
![[image loading]](http://imgur.com/GJNjf.jpg)
Drop the units and start wrecking his base
![[image loading]](http://imgur.com/LciKL.png)
Retreat and giggle
![[image loading]](http://imgur.com/RiytD.jpg)
This is mostly to buy time. You do not want him to concentrate on pushing you, and while he is busy, you can get a hive and greater spire up. After that, you can transition into a different approach.
The Broodlord fleet
![[image loading]](http://imgur.com/2FQ5V.png)
The ultimate anti-protoss unit. If you can buy enough time, you can build up to 13 broodlords and attack one base. He will be too busy trying to destroy that army, so your roach force can attack a different location. The only unit on the ground for protoss that is OK against broodlords are blink stalkers, however, in such great numbers even blink stalkers have trouble with broodlords.
If the protoss user does not have carriers or voidrays, this simply ends the game. Even if he destroys the army, you can easily tech switch into any other tech you want.
Tips
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Getting melee upgrades will make your banelings more costeffective. In addition, they will make your lategame units ( broodlords and ultralisks ) more effective.
Getting air carapace will make your overlords more durable, but more importantly make your broodlord fleet stronger.
Don'ts
If you see archons in his composition, don't do the planet cracker method to drop banelings. The overlords all clump up in a tiny dot, perfect for the archon splash. Even if they manage to drop, the archons are so strong they will simply shrug off the acid.
If your opponent retreats while storming your army, don't just keep on floating them towards the opponent. Remember, your banelingfilled-overlords cost 300 minerals and 100 gas, thats almost the cost of a collosus. If your overlords get too low overall, retreat and reload the banelings into a more healthy overlord.
Numbers
The numbers below are calculated without any upgrades on either side. I have also not tested these within starcraft 2. I've calculated the shields of the protoss units as always getting 20 damage, regardless of the units characteristics. I do not know if this displays the correct numbers or not. If these are wrong please post the correct amount of baneling hits below and I will correct them here.
Banelings: 50 minerals, 25 gas
Zealots: 100 minerals
Zealots will take 5 banelings to die. It takes 3 zealots to make the banelings cost effective mineralwise.
Stalkers: 125 minerals, 50 gas
Stalkers take 8 banelings to die. It takes 4 stalkers to make the banelings even in gas cost, and make it costeffective mineralwise.
Sentries: 50 minerals, 100 gas
Sentries will cost 3 banelings to die. It only takes one sentry to make banelings gas costeffective, and 2 will make it both gas and mineral costeffective.
High templar: 50 minerals, 150 gas
HT's take 3 baneling hits before they float off into the air, making them already hugely gas costeffective even if the banelings hit one high templar. Let alone 2 or more.
Dark templar: 125 minerals, 125 gas
DT's will gobble up 6 banelings. It takes 3 DT's to make the banelings both mineral and gas costeffective.
Collosi: 300 minerals, 200 gas
Collosi are interresting. If they are alone, they aren't costeffective for banelings. However, when they are above the usual army ( stalkers, sentries , zealots ) they will take the same splash damage as those units. Making them costeffective if they are mixed in with the protoss army.
Immortals and archons are always uncosteffective for banelings. No matter how many upgrades the baneling has.
REPLAYS
The numbers below the replay are the numbers of the units lost tab. Before is before the MBCB landed, after is after the MBCB has done damage.
pre 1.2
Amount of replays : 17 – W 8 – L 9
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WIN -1
http://www.sc2replayed.com/replays/125194-1v1-protoss-zerg-scrap-station
WIN -2
http://www.sc2replayed.com/replays/125193-1v1-protoss-zerg-xelnaga-caverns
WIN -3
http://www.sc2replayed.com/replays/125189-1v1-protoss-zerg-scrap-station
Before – Protoss lost:3550 Zerg lost:3150
After – Protoss lost:6825 Zerg lost:5100
WIN -4
http://www.sc2replayed.com/replays/125191-1v1-protoss-zerg-lost-temple
Before – Protoss lost:450 Zerg lost: 1300
After – Protoss lost:2450 Zerg lost:2350
WIN -5
http://www.sc2replayed.com/replays/125559-1v1-protoss-zerg-metalopolis
Before – Protoss lost:4600 Zerg lost: 2200
After – Protoss lost:8125 Zerg lost:5100
WIN -6
http://www.sc2replayed.com/replays/125526-1v1-protoss-zerg-xelnaga-caverns
Before – Protoss lost:4050 Zerg lost: 7050
After – Protoss lost
![](/mirror/smilies/yummie.gif)
![](/mirror/smilies/yummie.gif)
WIN -7
http://www.sc2replayed.com/replays/127320-1v1-protoss-zerg-steppes-of-war
Before – Protoss lost:550 Zerg lost: 400
After – Protoss lost:5125 Zerg lost:2250
WIN -8
http://www.sc2replayed.com/replays/127317-1v1-protoss-zerg-delta-quadrant
Before – Protoss lost:2325 Zerg lost: 800
After – Protoss lost:11050 Zerg lost:6875
LOSS -1
http://www.sc2replayed.com/replays/127321-1v1-protoss-zerg-metalopolis
Before – Protoss lost:0 Zerg lost: 1050
After – Protoss lost:2375 Zerg lost:3525
LOSS -2
http://www.sc2replayed.com/replays/127319-1v1-protoss-zerg-scrap-station
Before – Protoss lost:1000 Zerg lost: 2450
After – Protoss lost:4750 Zerg lost:5000
LOSS -3
http://www.sc2replayed.com/replays/127318-1v1-protoss-zerg-xelnaga-caverns
Before – Protoss lost:1750 Zerg lost: 1750
After – Protoss lost:3775 Zerg lost:3600
LOSS -4
http://www.sc2replayed.com/replays/127316-1v1-protoss-zerg-delta-quadrant
Before – Protoss lost:3125 Zerg lost: 2050
After – Protoss lost:7775 Zerg lost:4850
LOSS -5
http://www.sc2replayed.com/replays/125724-1v1-protoss-zerg-delta-quadrant
Before – Protoss lost:300 Zerg lost: 875
After – Protoss lost:5225 Zerg lost:4450
LOSS -6
http://www.sc2replayed.com/replays/125558-1v1-protoss-zerg-steppes-of-war
Before – Protoss lost:1475 Zerg lost: 2000
After – Protoss lost:7075 Zerg lost:5400
LOSS -7
http://www.sc2replayed.com/replays/127357-1v1-protoss-zerg-scrap-station
Before – Protoss lost:250 Zerg lost: 1200
After – Protoss lost:5025 Zerg lost:3750
LOSS -8
http://www.sc2replayed.com/replays/127358-1v1-protoss-zerg-xelnaga-caverns
Before – Protoss lost:600 Zerg lost: 1025
After – Protoss lost:2475 Zerg lost:2450
LOSS -9
http://www.sc2replayed.com/replays/127356-1v1-protoss-zerg-xelnaga-caverns
Before – Protoss lost:5750 Zerg lost: 7050
After – Protoss lost:6625 Zerg lost:7400
Post 1.2
Amount of replays: 6 – W 1 – L 5 T_T
NOTE: Because sc2replayed doesn't have 1.2 compatibility yet, this will remain replay less for a bit. I will upload them as soon as they get the support up.
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WIN -1
http://www.sc2replayed.com/replays/127872-1v1-protoss-zerg-steppes-of-war
Before – Protoss lost:1275 Zerg lost:1575
After – Protoss lost:7025 Zerg lost:7125
LOSS -1
<1st craftcup match>
http://www.sc2replayed.com/replays/127873-1v1-protoss-zerg-shakuras-plateau
Before – Protoss lost:3100 Zerg lost:3225
After – Protoss lost:6225 Zerg lost:6225
LOSS - 2
<ZvP MBCB vs immortal push> <dropnydus play
http://www.sc2replayed.com/replays/127874-1v1-protoss-zerg-xelnaga-caverns
Before – Protoss lost:150 Zerg lost:850
After – Protoss lost:3250 Zerg lost: 2875
LOSS – 3
<ZvP MBCB loss vs 4base>
http://www.sc2replayed.com/replays/127875-1v1-protoss-zerg-lost-temple
Before – Protoss lost:2250 Zerg lost:2100
After – Protoss lost:6200 Zerg lost:4050
LOSS -4
<ZvP MBCB phoenix death>
http://www.sc2replayed.com/replays/127876-1v1-protoss-zerg-scrap-station
Before – Protoss lost:3325 Zerg lost:3250
After – Protoss lost:4200 Zerg lost:6350
LOSS – 5
<ZvP MBCB vs immortal push into outmacroed>
http://www.sc2replayed.com/replays/127877-1v1-protoss-zerg-steppes-of-war
Before – Protoss lost:0 Zerg lost:575
After – Protoss lost:2675 Zerg lost:2925
Readers poll
Poll: Have you tried MBCB's in ZvP?
No, but I might in the future (62)
46%
Yes, and I prefer them over corruptors (33)
24%
I don't know what the hell I'm doing in ZvP (27)
20%
Yes, but I prefer corruptors (11)
8%
No, but I'm sure I prefer corruptors (3)
2%
136 total votes
Yes, and I prefer them over corruptors (33)
I don't know what the hell I'm doing in ZvP (27)
Yes, but I prefer corruptors (11)
No, but I'm sure I prefer corruptors (3)
136 total votes
Your vote: Have you tried MBCB's in ZvP?
(Vote): Yes, and I prefer them over corruptors
(Vote): Yes, but I prefer corruptors
(Vote): No, but I'm sure I prefer corruptors
(Vote): No, but I might in the future
(Vote): I don't know what the hell I'm doing in ZvP
EDIT : Should've put [G] in the title, I'm stupid -.-