Obviously, most of us stand no chance when facing a Brood War progamer. Yet, sometimes, I see them do things that could be done in a more better/efficient way. And these things are easy to execute, so easy, that even I am able to do so.
Why don't they care more?
Here are my two examples.
1) Protoss pushing into terran with buildings floating around. Dragoons stay behind for a while attacking the building, while zealots quickly die in the front. When I play, I always use the move command and have dragoons rejoin zealots, targetting terran units instead of buildings. It's automatic for me.
But I've seen Stork too many times throwing his army to a single floating barrack. Even in Best games this can be seen sometimes.
2) Chasing first overlord with first corsair. Many players start attacking the overlord when corsair comes into range and do not move closer. As overlord runs away, corsair stops attacking once in a while to move back to the range again. With scourge being an imminent danger, I wonder, why they simply do not move the corsair as close as possible and kill it few seconds faster. I always do it automatically.
Please share your thoughts. Are these little things really so insignificant?
Did you spot similar inefficiencies in programer games?