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from making sc maps to making a real videogame

Blogs > Husyelt
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Husyelt
Profile Blog Joined May 2020
United States834 Posts
July 01 2025 03:23 GMT
#1
I first played Brood War back in 1998 at my brothers friends house. I sat there mesmerized by this new game and watched as my little base was destroyed by these phantom enemies which turned out to be DT's. I was hooked. It wasn't long before I discovered you could make your own maps and even create your own storylines with these things called conditions and triggers and all sorts of fun stuff.

Fast forward a few years and I fell in love making FarCry escape maps for years and years (seriously I have made over 100 puzzle maps in FC2 and FC3). I briefly dabbled in UDK in college and dreamed of making games for a living, but reality kicked in and I dropped out of art school and became a full time truck driver. Not a lot of good stuff happened during those years, but I did meet a nice girl and adopted a kitty. Cute. And this distant dream of making a game slowly came into focus during this truck driving era. I downloaded Unreal Engine 4 for free and started to dip my toes in.

I worked for about a year on a puzzle platformer and made a shit ton of mistakes (including paying over a thousand dollars on hand and arm animations before the prototype was any good). I realized the game just wasnt that great after some soul searching. But it did have one really interesting mechanic. In the previous game, each new temple the player entered had a new mechanic, and one of them was this purple/red fire that killed them if the reticle made contact. It was a strange playing experience because players would be cautious even gazing around or keeping their head low when entering a new chamber. And I decided to make an entire game around this mechanic, but making it in black and white where contact with WHITE killed the player. And henceforth, What Has Come Before was born.

After 5 years of development, I lost the girl and the cat, but I'm finally in the end stages of releasing this thing. To be truthful, its more of an art game than a puzzler extravaganza, so dial down your expectations. Expect a 2/5 game so when you get a 3/5 you feel like its not half bad. Try the demo here

https://store.steampowered.com/app/2056430/What_Has_Come_Before/

And shamelessly, you can check out my beloved SC2 music and parodies via my youtube channel, with such hits like Feel Like Maru and Cannon Rush! https://www.youtube.com/@husyelt5698/videos

*****
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
Abjurer
Profile Blog Joined April 2009
Sweden208 Posts
July 01 2025 06:13 GMT
#2
Fellow game dev here. I can totally relate to your journey in tinkering with map editors. I would probably try to show more of the gameplay mechanics in the trailer, but looks intriguing tho. Fingers crossed for your game!
bw<3 cj<3
Xeofreestyler
Profile Blog Joined June 2005
Belgium6771 Posts
July 01 2025 08:55 GMT
#3
Art style looks really cool, gj!
Graphics
Last.Midnight
Profile Blog Joined July 2006
Australia903 Posts
July 01 2025 14:44 GMT
#4
Looks like it has quite the atmosphere! Will give it a shot when I'm back on the good PC.
Jealous
Profile Blog Joined December 2011
10166 Posts
July 01 2025 21:45 GMT
#5
Really liking the aesthetic! Thanks for sharing your journey. Wishing you continued success.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
27bviporg
Profile Joined July 2025
1 Post
July 02 2025 13:43 GMT
#6
da
Nirli
Profile Joined February 2023
Bulgaria371 Posts
Last Edited: 2025-07-13 17:32:24
July 13 2025 17:32 GMT
#7
Is it the darkness that comes before?
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1448 Posts
July 16 2025 14:58 GMT
#8
Speaking of good PC I wish ALL games have options to be as backwards compatible as possible to all potato PCs (like mine). ^_._^

Seems dope and spooky!
ko-fi.com/luckynoob
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