• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:54
CET 09:54
KST 17:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win12026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18Weekly Cups (March 2-8): ByuN overcomes PvT block5
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 9-15): herO, Clem, ByuN win Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
- nuked -
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
Gypsy to Korea BW General Discussion ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5924 users

Beyond All Reason

Forum Index > General Games
Post a Reply
1 2 3 4 5 Next All
CicadaSC
Profile Joined January 2018
United States1882 Posts
March 31 2023 14:10 GMT
#1
apparently a new RTS thats free to play, saw winter made a video about this with 100k views, few other big content creators did too! Who is playing this?

Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1882 Posts
April 01 2023 08:41 GMT
#2
no one playing this? looking for people to learn with
Remember that we all come from a place of passion!!
juztjghjztgh
Profile Joined March 2023
2 Posts
Last Edited: 2023-04-01 09:20:06
April 01 2023 09:17 GMT
#3
--- Nuked ---
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
April 01 2023 11:57 GMT
#4
that's not even the same game ?
n_n
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
April 01 2023 12:46 GMT
#5
On April 01 2023 17:41 CicadaSC wrote:
no one playing this? looking for people to learn with


I will be probably getting into it with some friends just don't know when exactly as I have quite a few other things on my plate now that'll take some time to wrap up.
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
April 02 2023 08:49 GMT
#6
I guess the name of the game is very apt...

Time is precious. Waste it wisely.
Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
April 17 2023 02:07 GMT
#7
On April 01 2023 17:41 CicadaSC wrote:
no one playing this? looking for people to learn with

Forged Alliance Forever is probably a good community to look up if you're trying to find people who play this. Everyone who's a fan of Total Annihilation / Supreme Commander / BAR play there.
Being mannered is almost as important as winning. Almost...
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
April 17 2023 07:27 GMT
#8
I have been playing BAR a bit the last couple of weeks. I am pretty busy with other things, so I am still at the stage of getting to know the units and can't beat the Barbarian Hard AI yet, but I am starting to get a feel for it. If anyone wants to try to find a time to play a few matches, I would love to play a few rounds against a fellow human. Just drop me a PM.
The frumious Bandersnatch
Perfi2_0
Profile Joined July 2015
Poland40 Posts
April 18 2023 08:24 GMT
#9
Having played SC2 on and off for the last 10+ years... I've been playing this since January, and it's absolutely amazing. The units don't react as fluidly, as, say, our marines do, but the focus is shifted onto larger scale gameplay. It's a tradeoff I can live with.

I would honestly recommend trying it out just to see the wonder that is drag move. It completely changes every assumption I'd had about unit micro.

Active abilities are very scarce, but instead there's like, what, 200 units per faction?

The official Discord is pretty active, and I've been helping out in onboarding new players there. If you'd like, hit me up - look for Perfi
Imbalance is an opinion.
ZeroByte13
Profile Joined March 2022
785 Posts
Last Edited: 2023-04-18 17:32:16
April 18 2023 11:11 GMT
#10
Re: 200 units per faction... how is it even possible to make them all unique, recognizable and "charismatic" enough to have the actual reason to use them all, besides wanting to see them all at least once in principle?
Most RTS had 12-25 units per faction, and even then often some of them quite overlapped and you'd usually use only the most optimal one and almost never the other one(s).

To be clear - I'm not dissing B.A.R. or doubt that this works for the game.
But I did always find tighter unit roster with more unique/charismatic units to be more interesting and easier to immerse myself into.
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
April 20 2023 09:13 GMT
#11
On April 18 2023 20:11 ZeroByte13 wrote:
Re: 200 units per faction... how is it even possible to make them all unique, recognizable and "charismatic" enough to have the actual reason to use them all, besides wanting to see them all at least once in principle?
Most RTS had 12-25 units per faction, and even then often some of them quite overlapped and you'd usually use only the most optimal one and almost never the other one(s).

To be clear - I'm not dissing B.A.R. or doubt that this works for the game.
But I did always find tighter unit roster with more unique/charismatic units to be more interesting and easier to immerse myself into.


The units themselves are not that much different (apart from a few "ultimate" units that give their faction identity). The main difference between factions is basically "a bit more speed and flexibility" vs "a bit more range and power" so on each side for the most part you have exactly the same units that differ in visuals and have slight variation in stats (a bit like WarCraft 2 for example). From what I've seen so far while you don't get to see every unit every game it looks like all of them have their applications in certain scenarios so pretty much all of the roster is being used. There don't seem to be any "useless" units that no one ever builds. Some are maybe not useful to go for out of the gate as your main focus but are situational hard counter to your opponent's current composition (since people tend to switch techs several times over the course of a game).
Time is precious. Waste it wisely.
ZeroByte13
Profile Joined March 2022
785 Posts
Last Edited: 2023-04-20 11:08:14
April 20 2023 11:07 GMT
#12
Is there even such a thing as tech switch?
From what I recall, TA didn't have tech buildings like Blizzard RTS or Westwood RTS have. And B.A.R. uses TA model.
As long as you have, say, T2 Air Factory - you're able to build all possible T2 air units, no?

So they change army compositions, not tech per se.
...but I guess it's more of semantics thing.
Perfi2_0
Profile Joined July 2015
Poland40 Posts
April 20 2023 11:48 GMT
#13
On April 20 2023 20:07 ZeroByte13 wrote:
Is there even such a thing as tech switch?


Oh yeah, that's one more thing that really threw me for a loop coming from SC2. Let me start out by saying that yes, there absolutely are tech switches. For example, a common situation that happens in 1v1 or between two front line players is that the game turns into a stalemate - both players are hiding in a light laser turret forest and poking at each other with rocket bots, which have the highest range out of all T1 bots. Mobile artillery is extremely helpful, as it outranges rocket bots and has a decent bit of AoE, but you do need a T1 vehicle factory for it.

Here's the cool part - the reclaim mechanic lets you destroy any unit or structure you or your enemies have built, recovering 100% of the metal cost (0% of the energy cost, and you do need build power available to quickly build and/or reclaim stuff, so build time is another hidden cost). This means, when you get into a stalemate like that, you can quickly reclaim your T1 bot lab and use it to fund the transition to vehicles.

However, what's more... given enough energy and build power, there's nothing stopping you from getting a few of those mobile artilleries AND THEN quickly reclaiming the T1 vehicle lab again, just to transition into, say, air or T2 or whatever. So tech switches have the potential to be much more "transient", in a sense. Remember though that it's still limited by the resources your spending on energy and buildpower, so if you do too much flashy finesse stuff, the enemy might just roll over you.
Imbalance is an opinion.
ZeroByte13
Profile Joined March 2022
785 Posts
Last Edited: 2023-04-20 11:52:21
April 20 2023 11:52 GMT
#14
Oh ok, I see what you mean now. Thanks for explanation!
Perfi2_0
Profile Joined July 2015
Poland40 Posts
Last Edited: 2023-04-20 12:07:18
April 20 2023 12:06 GMT
#15
On April 18 2023 20:11 ZeroByte13 wrote:
Re: 200 units per faction... how is it even possible to make them all unique, recognizable and "charismatic" enough to have the actual reason to use them all, besides wanting to see them all at least once in principle?
Most RTS had 12-25 units per faction, and even then often some of them quite overlapped and you'd usually use only the most optimal one and almost never the other one(s).

To be clear - I'm not dissing B.A.R. or doubt that this works for the game.
But I did always find tighter unit roster with more unique/charismatic units to be more interesting and easier to immerse myself into.


Just to get back to this... it's just different. I'll be the first to admit I did get overwhelmed initially, but it's like... both factions have the same basic tools; and on top of that, bots, vehicles, hovercraft, aircraft and navy also share some of the same basic toolbox. For example, pretty much all of them have a constructor; a very fast scout/harassment unit; a direct combat brawler; something to punish static defense; an anti air unit. Once you start seeing the game in terms of these patterns, it becomes much less overwhelming.

This also means there's no "Well, you're a Zerg without a lair, your only AA is a turret and a macro mechanic on legs" problem. But it's not all completely flat and mirrored either: T1 vehicles have relatively weaker AA options, but these double as long range ground poke/vision provider tools.

And there is plenty of room for individual unit personality within that. Take the Hound vs Sheldon; both are mortar units, but Sheldons have a fair bit longer range and double as sort-of-snipers, but can be overwhelmed at close distances. Hounds are the Armada counterpart, but they're more mobile and can switch to a lower-dps, short range, high accuracy mode that lets them deal with fast raiders in a pinch. Or Cortex Fiends (firebats with constant stim that explode), or Armada snipers (just what it says on the tin, but with cloak). All immediately recognizable units that you just learn to respect after dying to them once.

TL;DR: it's complicated, but in a good way.
Imbalance is an opinion.
ZeroByte13
Profile Joined March 2022
785 Posts
Last Edited: 2023-04-20 12:46:00
April 20 2023 12:40 GMT
#16
I wasn't saying all the units are the same, but more like - I'd guess a marine or a stalker or a HT or a siege tanks are probably much more unique both inside their respective arsenal and in overall game unit roster than any units can be when they're a part of 100+ unit roster.

You could also add 50 more units in SC2 in a "marine but 100hp and 2x price" or "roach but attacks air" fashion.
But then all the units would be less unique and charismatic than they're now. In SC2 most units have not one but many unique/defining features about them.

There are no "just like X, but bigger" or "just like X, but faster" units, and I feel this is somewhat inevitable with 100+ units per faction. How do you even come up with 100+ unit designs per faction (200+ in total) so they all have multiple unique features about them?
Or am I wrong?
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
April 20 2023 13:23 GMT
#17
On April 20 2023 21:40 ZeroByte13 wrote:
I wasn't saying all the units are the same, but more like - I'd guess a marine or a stalker or a HT or a siege tanks are probably much more unique both inside their respective arsenal and in overall game unit roster than any units can be when they're a part of 100+ unit roster.

You could also add 50 more units in SC2 in a "marine but 100hp and 2x price" or "roach but attacks air" fashion.
But then all the units would be less unique and charismatic than they're now. In SC2 most units have not one but many unique/defining features about them.

There are no "just like X, but bigger" or "just like X, but faster" units, and I feel this is somewhat inevitable with 100+ units per faction. How do you even come up with 100+ unit designs per faction (200+ in total) so they all have multiple unique features about them?
Or am I wrong?


It's rather easy actually. If you consider different roles and then multiply them:
constructor - bot, vehicle, air, water (different tiers of those too)
short range brawler - bot, vehicle, air, water...

You get the gist of it. You have a number of different roles that different units can perform and then you have to extrapolate it over different kinds of units and tech tiers which reduces the overall number. Basically, you shouldn't look at "different units" but rather the number of "different archetypes" and the number will be much more manageable.
It might seem like a lot of redundancy but it's not when you come to think about it since different versions of the same archetype will have different applications (imagine if in SC2 you could build DT or flying DT).
Time is precious. Waste it wisely.
ZeroByte13
Profile Joined March 2022
785 Posts
Last Edited: 2023-04-20 13:55:41
April 20 2023 13:53 GMT
#18
Flying DT is a banshee so it already exists, or if we're talking about anti-air - wraiths in SC1/SC2 campaign/coop.
Factions would be less unique if Protoss had flying DTs and Terrans had a BC with super high range mini-yamato (too similar to Tempest), or if Terrans had fast melee units (too similar to lings or zealots), etc.

Yes, you could make all these units a little bit different from their counterpart, but still the overall uniqueness would decrease quite a bit.
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
April 20 2023 14:15 GMT
#19
On April 20 2023 22:53 ZeroByte13 wrote:
Flying DT is a banshee so it already exists


But not within the same faction. The thing is, if you had both regular DT and flying DT as Protoss.
Time is precious. Waste it wisely.
ZeroByte13
Profile Joined March 2022
785 Posts
Last Edited: 2023-04-20 14:37:16
April 20 2023 14:20 GMT
#20
Yeah, I understand - but it would make factions less unique.
Starcraft is known to have probably the most asymmetrical and unique factions in the genre, at least among popular games.
In Blizz RTS (starting with SC1) every faction has a vastly different toolbox from other factions.

TA / SupCom on another hand are known to have mostly similar factions and less unique units - but many, many more of them. In these games all factions has access to more or less the same toolbox with LOTS of tools, but they are not so different from their counterparts.
Of course there's a lot of small differences here and there, and they often matter - but it's nowhere near the level of faction/units uniqueness of SC2, for example.

It doesn't make these games bad, of course - they have their own set of strengths and features.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 162
Trikslyr21
StarCraft: Brood War
Hyuk 599
Soulkey 163
Killer 162
actioN 119
Aegong 104
Dewaltoss 95
ggaemo 90
Jaedong 60
ToSsGirL 56
Backho 55
[ Show more ]
Hm[arnc] 45
Shinee 36
Barracks 30
Bale 23
soO 19
ajuk12(nOOB) 19
sorry 16
Nal_rA 14
zelot 14
NotJumperer 11
ZergMaN 7
Dota 2
XaKoH 451
Counter-Strike
Stewie2K679
m0e_tv659
shoxiejesuss500
Super Smash Bros
Mew2King114
Heroes of the Storm
Khaldor150
Other Games
ceh9260
Happy209
Fuzer 122
Organizations
Dota 2
PGL Dota 2 - Main Stream214
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH224
• StrangeGG 61
• LUISG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt656
• HappyZerGling107
Upcoming Events
Kung Fu Cup
2h 6m
OSC
15h 6m
The PondCast
1d 1h
KCM Race Survival
1d 1h
WardiTV Team League
1d 3h
Replay Cast
1d 15h
KCM Race Survival
2 days
WardiTV Team League
2 days
Korean StarCraft League
2 days
RSL Revival
3 days
Maru vs Zoun
Cure vs ByuN
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
RSL Revival
4 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Sharp vs Scan
Rain vs Mong
Wardi Open
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Soulkey vs Ample
JyJ vs sSak
Liquipedia Results

Completed

Proleague 2026-03-16
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.