• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:39
CEST 03:39
KST 10:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall Player “Jedi” cheat on CSL
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 628 users

Beyond All Reason

Forum Index > General Games
Post a Reply
1 2 3 Next All
CicadaSC
Profile Joined January 2018
United States1600 Posts
March 31 2023 14:10 GMT
#1
apparently a new RTS thats free to play, saw winter made a video about this with 100k views, few other big content creators did too! Who is playing this?

Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1600 Posts
April 01 2023 08:41 GMT
#2
no one playing this? looking for people to learn with
Remember that we all come from a place of passion!!
juztjghjztgh
Profile Joined March 2023
2 Posts
Last Edited: 2023-04-01 09:20:06
April 01 2023 09:17 GMT
#3
--- Nuked ---
FaCE_1
Profile Blog Joined December 2006
Canada6170 Posts
April 01 2023 11:57 GMT
#4
that's not even the same game ?
n_n
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
April 01 2023 12:46 GMT
#5
On April 01 2023 17:41 CicadaSC wrote:
no one playing this? looking for people to learn with


I will be probably getting into it with some friends just don't know when exactly as I have quite a few other things on my plate now that'll take some time to wrap up.
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
April 02 2023 08:49 GMT
#6
I guess the name of the game is very apt...

Time is precious. Waste it wisely.
Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
April 17 2023 02:07 GMT
#7
On April 01 2023 17:41 CicadaSC wrote:
no one playing this? looking for people to learn with

Forged Alliance Forever is probably a good community to look up if you're trying to find people who play this. Everyone who's a fan of Total Annihilation / Supreme Commander / BAR play there.
Being mannered is almost as important as winning. Almost...
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
April 17 2023 07:27 GMT
#8
I have been playing BAR a bit the last couple of weeks. I am pretty busy with other things, so I am still at the stage of getting to know the units and can't beat the Barbarian Hard AI yet, but I am starting to get a feel for it. If anyone wants to try to find a time to play a few matches, I would love to play a few rounds against a fellow human. Just drop me a PM.
The frumious Bandersnatch
Perfi2_0
Profile Joined July 2015
Poland40 Posts
April 18 2023 08:24 GMT
#9
Having played SC2 on and off for the last 10+ years... I've been playing this since January, and it's absolutely amazing. The units don't react as fluidly, as, say, our marines do, but the focus is shifted onto larger scale gameplay. It's a tradeoff I can live with.

I would honestly recommend trying it out just to see the wonder that is drag move. It completely changes every assumption I'd had about unit micro.

Active abilities are very scarce, but instead there's like, what, 200 units per faction?

The official Discord is pretty active, and I've been helping out in onboarding new players there. If you'd like, hit me up - look for Perfi
Imbalance is an opinion.
ZeroByte13
Profile Joined March 2022
761 Posts
Last Edited: 2023-04-18 17:32:16
April 18 2023 11:11 GMT
#10
Re: 200 units per faction... how is it even possible to make them all unique, recognizable and "charismatic" enough to have the actual reason to use them all, besides wanting to see them all at least once in principle?
Most RTS had 12-25 units per faction, and even then often some of them quite overlapped and you'd usually use only the most optimal one and almost never the other one(s).

To be clear - I'm not dissing B.A.R. or doubt that this works for the game.
But I did always find tighter unit roster with more unique/charismatic units to be more interesting and easier to immerse myself into.
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
April 20 2023 09:13 GMT
#11
On April 18 2023 20:11 ZeroByte13 wrote:
Re: 200 units per faction... how is it even possible to make them all unique, recognizable and "charismatic" enough to have the actual reason to use them all, besides wanting to see them all at least once in principle?
Most RTS had 12-25 units per faction, and even then often some of them quite overlapped and you'd usually use only the most optimal one and almost never the other one(s).

To be clear - I'm not dissing B.A.R. or doubt that this works for the game.
But I did always find tighter unit roster with more unique/charismatic units to be more interesting and easier to immerse myself into.


The units themselves are not that much different (apart from a few "ultimate" units that give their faction identity). The main difference between factions is basically "a bit more speed and flexibility" vs "a bit more range and power" so on each side for the most part you have exactly the same units that differ in visuals and have slight variation in stats (a bit like WarCraft 2 for example). From what I've seen so far while you don't get to see every unit every game it looks like all of them have their applications in certain scenarios so pretty much all of the roster is being used. There don't seem to be any "useless" units that no one ever builds. Some are maybe not useful to go for out of the gate as your main focus but are situational hard counter to your opponent's current composition (since people tend to switch techs several times over the course of a game).
Time is precious. Waste it wisely.
ZeroByte13
Profile Joined March 2022
761 Posts
Last Edited: 2023-04-20 11:08:14
April 20 2023 11:07 GMT
#12
Is there even such a thing as tech switch?
From what I recall, TA didn't have tech buildings like Blizzard RTS or Westwood RTS have. And B.A.R. uses TA model.
As long as you have, say, T2 Air Factory - you're able to build all possible T2 air units, no?

So they change army compositions, not tech per se.
...but I guess it's more of semantics thing.
Perfi2_0
Profile Joined July 2015
Poland40 Posts
April 20 2023 11:48 GMT
#13
On April 20 2023 20:07 ZeroByte13 wrote:
Is there even such a thing as tech switch?


Oh yeah, that's one more thing that really threw me for a loop coming from SC2. Let me start out by saying that yes, there absolutely are tech switches. For example, a common situation that happens in 1v1 or between two front line players is that the game turns into a stalemate - both players are hiding in a light laser turret forest and poking at each other with rocket bots, which have the highest range out of all T1 bots. Mobile artillery is extremely helpful, as it outranges rocket bots and has a decent bit of AoE, but you do need a T1 vehicle factory for it.

Here's the cool part - the reclaim mechanic lets you destroy any unit or structure you or your enemies have built, recovering 100% of the metal cost (0% of the energy cost, and you do need build power available to quickly build and/or reclaim stuff, so build time is another hidden cost). This means, when you get into a stalemate like that, you can quickly reclaim your T1 bot lab and use it to fund the transition to vehicles.

However, what's more... given enough energy and build power, there's nothing stopping you from getting a few of those mobile artilleries AND THEN quickly reclaiming the T1 vehicle lab again, just to transition into, say, air or T2 or whatever. So tech switches have the potential to be much more "transient", in a sense. Remember though that it's still limited by the resources your spending on energy and buildpower, so if you do too much flashy finesse stuff, the enemy might just roll over you.
Imbalance is an opinion.
ZeroByte13
Profile Joined March 2022
761 Posts
Last Edited: 2023-04-20 11:52:21
April 20 2023 11:52 GMT
#14
Oh ok, I see what you mean now. Thanks for explanation!
Perfi2_0
Profile Joined July 2015
Poland40 Posts
Last Edited: 2023-04-20 12:07:18
April 20 2023 12:06 GMT
#15
On April 18 2023 20:11 ZeroByte13 wrote:
Re: 200 units per faction... how is it even possible to make them all unique, recognizable and "charismatic" enough to have the actual reason to use them all, besides wanting to see them all at least once in principle?
Most RTS had 12-25 units per faction, and even then often some of them quite overlapped and you'd usually use only the most optimal one and almost never the other one(s).

To be clear - I'm not dissing B.A.R. or doubt that this works for the game.
But I did always find tighter unit roster with more unique/charismatic units to be more interesting and easier to immerse myself into.


Just to get back to this... it's just different. I'll be the first to admit I did get overwhelmed initially, but it's like... both factions have the same basic tools; and on top of that, bots, vehicles, hovercraft, aircraft and navy also share some of the same basic toolbox. For example, pretty much all of them have a constructor; a very fast scout/harassment unit; a direct combat brawler; something to punish static defense; an anti air unit. Once you start seeing the game in terms of these patterns, it becomes much less overwhelming.

This also means there's no "Well, you're a Zerg without a lair, your only AA is a turret and a macro mechanic on legs" problem. But it's not all completely flat and mirrored either: T1 vehicles have relatively weaker AA options, but these double as long range ground poke/vision provider tools.

And there is plenty of room for individual unit personality within that. Take the Hound vs Sheldon; both are mortar units, but Sheldons have a fair bit longer range and double as sort-of-snipers, but can be overwhelmed at close distances. Hounds are the Armada counterpart, but they're more mobile and can switch to a lower-dps, short range, high accuracy mode that lets them deal with fast raiders in a pinch. Or Cortex Fiends (firebats with constant stim that explode), or Armada snipers (just what it says on the tin, but with cloak). All immediately recognizable units that you just learn to respect after dying to them once.

TL;DR: it's complicated, but in a good way.
Imbalance is an opinion.
ZeroByte13
Profile Joined March 2022
761 Posts
Last Edited: 2023-04-20 12:46:00
April 20 2023 12:40 GMT
#16
I wasn't saying all the units are the same, but more like - I'd guess a marine or a stalker or a HT or a siege tanks are probably much more unique both inside their respective arsenal and in overall game unit roster than any units can be when they're a part of 100+ unit roster.

You could also add 50 more units in SC2 in a "marine but 100hp and 2x price" or "roach but attacks air" fashion.
But then all the units would be less unique and charismatic than they're now. In SC2 most units have not one but many unique/defining features about them.

There are no "just like X, but bigger" or "just like X, but faster" units, and I feel this is somewhat inevitable with 100+ units per faction. How do you even come up with 100+ unit designs per faction (200+ in total) so they all have multiple unique features about them?
Or am I wrong?
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
April 20 2023 13:23 GMT
#17
On April 20 2023 21:40 ZeroByte13 wrote:
I wasn't saying all the units are the same, but more like - I'd guess a marine or a stalker or a HT or a siege tanks are probably much more unique both inside their respective arsenal and in overall game unit roster than any units can be when they're a part of 100+ unit roster.

You could also add 50 more units in SC2 in a "marine but 100hp and 2x price" or "roach but attacks air" fashion.
But then all the units would be less unique and charismatic than they're now. In SC2 most units have not one but many unique/defining features about them.

There are no "just like X, but bigger" or "just like X, but faster" units, and I feel this is somewhat inevitable with 100+ units per faction. How do you even come up with 100+ unit designs per faction (200+ in total) so they all have multiple unique features about them?
Or am I wrong?


It's rather easy actually. If you consider different roles and then multiply them:
constructor - bot, vehicle, air, water (different tiers of those too)
short range brawler - bot, vehicle, air, water...

You get the gist of it. You have a number of different roles that different units can perform and then you have to extrapolate it over different kinds of units and tech tiers which reduces the overall number. Basically, you shouldn't look at "different units" but rather the number of "different archetypes" and the number will be much more manageable.
It might seem like a lot of redundancy but it's not when you come to think about it since different versions of the same archetype will have different applications (imagine if in SC2 you could build DT or flying DT).
Time is precious. Waste it wisely.
ZeroByte13
Profile Joined March 2022
761 Posts
Last Edited: 2023-04-20 13:55:41
April 20 2023 13:53 GMT
#18
Flying DT is a banshee so it already exists, or if we're talking about anti-air - wraiths in SC1/SC2 campaign/coop.
Factions would be less unique if Protoss had flying DTs and Terrans had a BC with super high range mini-yamato (too similar to Tempest), or if Terrans had fast melee units (too similar to lings or zealots), etc.

Yes, you could make all these units a little bit different from their counterpart, but still the overall uniqueness would decrease quite a bit.
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
April 20 2023 14:15 GMT
#19
On April 20 2023 22:53 ZeroByte13 wrote:
Flying DT is a banshee so it already exists


But not within the same faction. The thing is, if you had both regular DT and flying DT as Protoss.
Time is precious. Waste it wisely.
ZeroByte13
Profile Joined March 2022
761 Posts
Last Edited: 2023-04-20 14:37:16
April 20 2023 14:20 GMT
#20
Yeah, I understand - but it would make factions less unique.
Starcraft is known to have probably the most asymmetrical and unique factions in the genre, at least among popular games.
In Blizz RTS (starting with SC1) every faction has a vastly different toolbox from other factions.

TA / SupCom on another hand are known to have mostly similar factions and less unique units - but many, many more of them. In these games all factions has access to more or less the same toolbox with LOTS of tools, but they are not so different from their counterparts.
Of course there's a lot of small differences here and there, and they often matter - but it's nowhere near the level of faction/units uniqueness of SC2, for example.

It doesn't make these games bad, of course - they have their own set of strengths and features.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HSC 27: Groups C
CranKy Ducklings119
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 241
NeuroSwarm 168
CosmosSc2 82
StarCraft: Brood War
Aegong 62
NaDa 26
Icarus 8
League of Legends
JimRising 888
Counter-Strike
taco 1242
Stewie2K690
Super Smash Bros
hungrybox561
Other Games
summit1g9023
shahzam1631
Day[9].tv983
Artosis608
ViBE258
Mew2King93
Organizations
Other Games
BasetradeTV151
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5477
• Jankos1625
• masondota2860
Other Games
• Day9tv983
Upcoming Events
RSL Revival
8h 21m
herO vs SHIN
Reynor vs Cure
OSC
11h 21m
WardiTV European League
14h 21m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
14h 21m
Korean StarCraft League
1d 1h
CranKy Ducklings
1d 8h
RSL Revival
1d 8h
FEL
1d 14h
RSL Revival
2 days
FEL
2 days
[ Show More ]
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.