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Beyond All Reason - Page 4

Forum Index > General Games
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ThunderJunk
Profile Joined December 2015
United States741 Posts
Last Edited: 2025-08-20 22:23:28
August 20 2025 22:17 GMT
#61
• [T1 Mex] +41% hp
• [Conbots] +15% hp
• [T1 turrets (not aa, not popups)] -10% buildtime
• [Commander] 25 -> 30 energymake
• [T1 factories] -150 metalcost, -250 energycost, -1500 buildtime, 100 -> 150 buildpower
• [Missile trucks] taller hitbox
• [Grunt] -2,5% costs
• [Blitz] 99 -> 101 speed
• [Starlight] 13500 -> 18500 energycost
• [Bull] 65.1 -> 60 speed
• [Jaguar] 320 -> 300 range, -10% dps (lightning)
• [Tzar] 22000 -> 28000 energycost
• [Sprinter] -10% costs
• [Termite] -10% costs, 48.3 -> 50 speed
• [Juggernaut] 33.6 -> 37 speed
• [T2 AA bots]
- New weapons.
- Longrange (1300) missile + flak for Cortex
- Longrange (1200) missile + shortrange missile for Armada
- ~Double health
- +30% energycost
• [Flagships]
- Reduced firerate on big gun, slightly increased damage per shot. Together, ~25% dps nerf
- Bigger AoE and Impulse on big gun, reduced edgeeffectiveness to 0.15
- +17% costs
I am free because I know that I alone am morally responsible for everything I do.
dyhb
Profile Joined August 2021
United States715 Posts
September 24 2025 20:53 GMT
#62
AA is better and T1 mex are easier to keep alive against harass.

I never really felt the flagship change.

Legion keeps getting closer to fully polished.
ThunderJunk
Profile Joined December 2015
United States741 Posts
September 26 2025 21:30 GMT
#63
The missile truck change is my favorite from the patch. Before, you could get a deathball of missile trucks and it was super oppressive. Now, they can't shoot over each other, so they're able to poke with low damage but never snowball into actually a lot of damage. It's kind of perfect for how they were intended to work.

I've been enjoying 1v1 a LOT since the patch dropped. Raider units still dominate the early game, as they should, but it actually does become a winning move to transition away from them. Having more hp on the mexes and cons makes leaking a little more forgiving - so eco builds stand up a lot better to aggro builds. Also, LLTs are more spammable - and they're good against raiders.

Lower factory costs make tech switching more attractive all around.

The T2 unit changes are more relevant in team games. The T2 AA bots are still largely ignored though, since spamming T1 AA covers more of the map.
I am free because I know that I alone am morally responsible for everything I do.
ThunderJunk
Profile Joined December 2015
United States741 Posts
October 31 2025 18:08 GMT
#64


HuK casting a tournament BAR match w/ previous champion Blodir! :D
I am free because I know that I alone am morally responsible for everything I do.
dyhb
Profile Joined August 2021
United States715 Posts
October 31 2025 21:39 GMT
#65
Really enjoying last month's balance changes. The raiders are more forgiving with higher hp mexes. Vehicles vs Bots feels more dynamic.

When I screw up transitions (too early, too late), the replay shows when I could've caught it and reacted in time.
Yurie
Profile Blog Joined August 2010
12161 Posts
November 01 2025 15:05 GMT
#66
https://www.twitch.tv/beyondallreasonofficial

1vs1 tournament on. Personally think it is a somewhat weak mode to spectate.
dyhb
Profile Joined August 2021
United States715 Posts
November 14 2025 06:53 GMT
#67
Legion now has T1 ship introduction. The destroyer (heat ray, drones) is cool, but lacks depth charges for anti sub. The frigate is purely torpedos, with nothing for hovers and shore skirmish. The scout ship has guns but no radar, and the radar ship has AA but not guns. It is interesting to see the roles hyper-specialized.

I think the T1 arti ship is too expensive for its role. But this is Legion and in keeping with its motif.
dyhb
Profile Joined August 2021
United States715 Posts
November 18 2025 01:31 GMT
#68
New AI and engine updates.

AI remains a fun mode for practice, especially macro practice while under threat. The basic challenging barbs are BARBarians (hard or aggressive). They’re tuned to be a little too scared of static defense, but do fine repelling attacks. +50 bonus is a good challenge, particularly on 8v8 open maps. +60 to +70 are a difficult challenge.

Custom barbs are also great. It’s an open source game and you can make your own. SMRT clan has a couple barbs. A few spinoffs like JEFF and Reaper use air very effectively. Fun game mode.

Still waiting for legion t2 sea.
Yurie
Profile Blog Joined August 2010
12161 Posts
Last Edited: 2025-11-18 17:57:29
November 18 2025 17:57 GMT
#69
I think the AI generally has huge issues with Radar Jammers and walls. Abusing those is a bit too strong combined with their aversion to static defenses. Though to be fair they will overrun both when they mass much more than required.
dyhb
Profile Joined August 2021
United States715 Posts
November 18 2025 20:17 GMT
#70
I’ve been experimenting with mods that turn off jammers, dragon’s teeth, and spam (you can build 10 ticks, you can’t have 100 on the field at the same time). That’s makes it more appropriate.
dyhb
Profile Joined August 2021
United States715 Posts
November 26 2025 18:17 GMT
#71
They switched one of the announcer voices (IBM's Allison text to speech --- which became paywalled), but also made it so you can add your own announcer voices in the Game. InstallDirectory\Data\Sounds\Voice\en\nameit\wavefiles.

Very cool feature. People have been using AI voice generation to customize their own battle warnings (eg commander under attack, you're out of energy, Titan spotted). I do enjoy the deep amount of customization of this game through widgets, extensive custom keybind support, and modding the game. It brings back memories of WoW's addons and Starcraft's map editor.

However, there's been lots of problems with lobby stability and server hosting stability lately. Lobbies crashed four times in an hour a few days ago. Several games in the past days have been on servers that stall for seconds at a time, across game modes and hosts. I hope that whatever's been causing this is found and fixed.
dyhb
Profile Joined August 2021
United States715 Posts
Last Edited: 2025-12-21 21:39:12
December 21 2025 21:38 GMT
#72
Legion T2 sea release is out, for people that screw around with legion games. Nice looking models. Not terribly balanced, which almost goes without saying now.

Flagship is more beam weapon than indirect fire, limiting its impact up cliffs and elevation changes.

There’s one ship that can climb onto land. It sprouts legs, more or less.

AI development is mostly paused for the changes and the holiday. Some new LUA/C++ functions were exposed to AI to use about two weeks ago.
Yurie
Profile Blog Joined August 2010
12161 Posts
Last Edited: 2025-12-21 21:45:22
December 21 2025 21:43 GMT
#73
Overall AI is pretty decent. See normal players lose to it all the time and improvements will be nice. Especially if the default difficulties can stretch past the current normal one, there are only easier ones right now. Fixing so they treat walls and jammers better would perhaps be enough short term.

Having to use high bonus income % and open maps to get a challenge due to APM stalling isn't great. Though perhaps that shouldn't really be what the AI is about. Should be more about what is fun to play against than it being very good.
dyhb
Profile Joined August 2021
United States715 Posts
December 21 2025 23:52 GMT
#74
The official game discord has discussions on merging the role-based and aggressive AIs made by SMRT clan members Felnious & Centrifugal. They may be the regular barb difficulty sometime early next year.

They are still a tad buggy, but solve the problem of static arti (esp T2 static arti) repelling early barb attacks unjustifiably. And they have expressly coded tech and support roles that can do things like nuke rush and hand allied ai teammates t2 constructors. +40 barbs get a nuke out around 17 minutes, at +50 it’s around 15 minutes.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3845 Posts
December 22 2025 04:10 GMT
#75
On December 22 2025 06:38 dyhb wrote:
Legion T2 sea release is out, for people that screw around with legion games. Nice looking models. Not terribly balanced, which almost goes without saying now.

Flagship is more beam weapon than indirect fire, limiting its impact up cliffs and elevation changes.

There’s one ship that can climb onto land. It sprouts legs, more or less.

AI development is mostly paused for the changes and the holiday. Some new LUA/C++ functions were exposed to AI to use about two weeks ago.


Oh cool the Cybran destroyers are back
: o )
dyhb
Profile Joined August 2021
United States715 Posts
January 03 2026 05:54 GMT
#76
Legion also has new seaplanes and some new graphics. One is a drone-carrier seaplane. Another is basically a pounder with wings. These are cool concepts that will need some tuning. Legion as a class is more focused around fun rather than game balance.

Season 3 balance tweaks are ongoing. T2 economy changes. Some unit changes.

One new testing option is to limit tech boosting and slinging via a "Tech Blocking" mechanic. The "commie" tactic requires most teammates to funnel metal to a single player in order to deploy fast t2 army onto the field and overwhelm. The changes time-gate the t2 transition behind points accrued by each player's t1 factories (bot labs, vehicle plants, and aircraft plants). It is intended to be a separate game mode that reins in the extremes of commie tactics.
Yurie
Profile Blog Joined August 2010
12161 Posts
Last Edited: 2026-01-03 22:25:18
January 03 2026 22:24 GMT
#77
I have been thinking a melee only faction with shields could be interesting and very different. Where in small numbers you overrun, while in large you get burst rapidly. So have to skirmish or quickly tech up. Perhaps focus a bit more on mines and artillery deployment of units.
dyhb
Profile Joined August 2021
United States715 Posts
January 10 2026 04:00 GMT
#78
Season 3 is now live. The armada fatboy nerf was really overkill, and I really dislike using them. It deserved a milder nerf.

Fusion buff was good. T2 factory buff was good. All the rest is pretty minor.

The devs are still considering further nerfs to funneling resources to a single player to deploy powerful units in crazy-small timeframes.
ThunderJunk
Profile Joined December 2015
United States741 Posts
Last Edited: 2026-01-15 21:05:15
January 12 2026 22:11 GMT
#79
Legion Navy seemed absolutely busted to me, since their t1 cruiser shoots torpedos, and that made me really upset... until I realized that legion t1 navy actually struggles against hovercrafts, which completely changes how I feel about them. I've killed legion navy players with mass hovertanks several times now, and it's just so satisfying to see hovercraft have a legitimate place, albeit a somewhat limited one, in earlygame compositions... especially since hovercraft constructors have so much build power compared to other t1 constructors. Taken together, legion navy really mixes the game up in an intuitive way.

That said, some of their tools are overtuned. Their t1 rocket bots are a bit too strong, for example. But I suppose it makes sense to have them a little stronger than the other factions early on so people feel incentivized to experiment with them. It's my honest opinion though that the devs should err on the side of making them the weakest faction when they get entered into the game by default.

As far as balance changes are concerned - I've really enjoyed the games I've played with the changes enabled. There are some smart changes in there. Pounders and Centurions still each seem a little too strong. I like the fatboy nerf. There are some 1-dimensional gamers out there who got a little too comfortable playing only Glitters or Supreme and always rushing out fatboys.
I am free because I know that I alone am morally responsible for everything I do.
dyhb
Profile Joined August 2021
United States715 Posts
January 14 2026 17:14 GMT
#80
Yeah legion still needs several tuning passes before its release. It's officially in an experimental test phase.

Boats are too strong. Decurions are too easy to mass and use at their tech level.

Rocket bots are fine being a little bit stronger than others, simply for each faction having its stand-outs. Thugs are much preferred to maces. Starlights to banishers. Shuris to banshees.

Glitters and Supreme revolve too much around their metas. Legion can't be balanced around its impact on those metas, but on its strength in rotato (legion sea for its strength on sea maps).
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