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Mafia Game Mode Feedback/Ideas

Forum Index > TL Mafia
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Tempest(DLS)
Profile Joined June 2021
United Kingdom16 Posts
November 21 2025 19:49 GMT
#1
I realise this forum is inactive these days but I thought I'd post here on the off chance, I'm looking for an outside perspective on a game mode I've run twice now. I'm hoping for some "out of the box" thinking with it.

These games were quite large (30-45 players) and multifaction games are fairly standard where it was hosted. I wanted a bit more than social deduction to the game, and I wanted as much player agency as possible, with some good old fashioned scheming and backstabbing possible also. The mode was dubbed "Kingdom" and has three main unique mechanics: Influence, Aristocrats and Deities. The game still ended on standard parity rules.

Influence
The main mechanic in the game was that most players began as a vanilla variant of their faction but could acquire new roles and items throughout the game. The currency was called "influence" and was gained by players secretly voting in favour of you during the night phase. Influence voting was mandatory. E.g. if 4 players voted for you during the night phase, you would have 4 influence points to spend the following night, or you could save it up for a more powerful purchase on later nights.

Aristocrats (and the Monarch)
There was one village role that was pre-assigned that could not be bought with influence, and that was called the Monarch. The Monarch received a x3 multiplier to influence gains and could bestow extra influence to another player at night. If the Monarch died the Aristocrat with the most influence immediately became the next Monarch. The original Monarch won if the village won.

There were a bunch of neutral players, called Aristocrats in the game. They gained influence at a x2 multiplier. Their wincon was either to A) lose their Aristocrat status and join an evil faction (see Deities) and win with it or B) to win with village as the living Monarch, or the last Monarch if they were dead (e.g. eliminate the Aristocrats before they died)

Deities & Deity Battles

If you're still with me at this point, congrats! Onto the most confusing mechanic.

Each faction had a corresponding Deity. Influence could be spent to power up a Deity, which would trigger a battle if an Evil Deity had more power than the village Deity.

An impending battle was announced at the start of the night phase. The faction whose Deity was initiating the battle could choose their reward should they win the battle, the stronger the reward, the more power it would cost. Win or lose, the Deity would lose that amount of power. One Aristocrat per battle could join the evil team, by spending the most influence on the battle in the evil Deity's favour.

The battle would be resolved by deity powers + influence pledged from players. If the village won, nothing happened save the evil Deity losing some power. If the evil faction won, they got the bonus they opted for and potentially a new faction member from a converted Aristocrat.

Power that the village Deity had could also be spent each night via a special item that moved to the player with the most influence (good or evil). It allowed things like getting a bonus yeet the following day, increasing the amount of influence gained, revealing the role of the yeeted player etc. Most of the options were village favoured, but not always a great option. So an evil player could whittle down the village power by wasting these abilities if they had the item. I considered control of this item crucial as to gain the extra yeets in later stages of the game.

The feedback I'm looking for
I want to run this mode again soon-ish, but I'm considering making some tweaks to it (actually more likely a version 2 than tweaks if I'm being honest).

I'm looking for some thoughts and ideas from an outside perspective of what could be an interesting evolution of some these ideas.

I have some loose thoughts at the moment but I'd like to hear some others. (In spoiler text, I'd love feedback before seeing them and after if possible)

+ Show Spoiler +
I'm thinking of dropping the Deity battles entirely and having provinces that Aristocrats can vie for control of. The provinces would be under faction/village control depending on number of players assigned to that province. I'm also thinking instead of having the end game be standard parity rules it could be either domination or a % of controlled provinces by the faction by day X.
Chezinu
Profile Blog Joined February 2008
United States7456 Posts
November 26 2025 15:46 GMT
#2
Use influence to acquire virtual land on a map that has perks. Let this map be visible. If Chezinu ever plays this game, have a mechanic that makes sure he is brown.
lol, clueless in The Prism!
Chezinu
Profile Blog Joined February 2008
United States7456 Posts
November 26 2025 15:47 GMT
#3
Ok. I just read your spoiler, seems like you were going in the same direction. I'm currently playing a game that Caller hosted that had a map...
lol, clueless in The Prism!
VolcaN0t prime-Elvis
Profile Joined November 2025
1 Post
November 28 2025 11:50 GMT
#4
Asleep, itself getting feedbackEMP'd upon having taken the hacklucinated bait, the TL Mafia darchon, Subarbu has you fractalized and ready to + Show Spoiler [unforget the title's suffix] +
.. and welcome everyone to Mafia Game Mode Feedback/Ideas Mafia
On November 24 2025 04:20 Tempest(DLS) wrote:
Upon reading Gurderoy's /blogs/514774-first-try-at-poetry#3 I feel enabled to provide myself the following feedback, correcting myself as to the insensible use of the world word realize --n0† my place to will the subforum into inactivity it is[anchor]; previously powerless an uninitiated, now still no choice but to let go poweroleplaying & let TL mafia go places, at its perfect-camouflage-upholding-necessary, l'endormi's-reminiscent, (modmins-holding-)back-and-farth pace, or akin to a T-1000 emerging scarily from the checkered floor to mimick my form, piercing my gaze. Subsequenly, for it serves the Plott it twists my function back into constructivity-- lest it, the game mode remains unput to use.

Helping transcend mundane constraints of self-centrism-rooted influence outsourcing stinginess is the herein inception-suggested object of changing the game mode every time a powerspiking deity has overcome its bureaucratic complacency with town's one's design's orthodoxy, mayhaps attracting new players until the mafia agenda of keeping it as dull as cataract seals the creativity-party-pooper's faction's irrevocable victory, being unaware that their provided feedback to this thread on N0 either earned them the mafia roles or not.. since only a couple of town PR know their input didn't get filtered out; the why they have to deduce to hope to persuasion-combat come fake-claim-face-offs.




Arch & Cratos - Power is lived
+ Show Spoiler [A couple of images] +
[image loading]
[image loading]

Like why is the latter better than the former image, even though the former looks more like a scanned cup I found on the ground. Because lorem ipsum garbage reading insistence (a TL.net/forum/mafia side-effect adaptation) courtesy I found something you can't argue with.
Chezinu
Profile Blog Joined February 2008
United States7456 Posts
December 01 2025 09:39 GMT
#5
The assistant is much appreciated. There is still another game to play this year. To continue the streak.
lol, clueless in The Prism!
Tempest(DLS)
Profile Joined June 2021
United Kingdom16 Posts
December 02 2025 11:53 GMT
#6
On November 27 2025 00:47 Chezinu wrote:
Ok. I just read your spoiler, seems like you were going in the same direction. I'm currently playing a game that Caller hosted that had a map...


Ah nice, where's that game hosted, could I take a look at it please?
Chezinu
Profile Blog Joined February 2008
United States7456 Posts
December 09 2025 06:19 GMT
#7
Here is the link to the game I'm playing:

https://tl.net/forum/mafia/165431-sengoku-mafia
lol, clueless in The Prism!
Tempest(DLS)
Profile Joined June 2021
United Kingdom16 Posts
December 09 2025 09:49 GMT
#8
"Playing" is doing some heavy lifting there, mate!
Chezinu
Profile Blog Joined February 2008
United States7456 Posts
17 hours ago
#9
On December 09 2025 18:49 Tempest(DLS) wrote:
"Playing" is doing some heavy lifting there, mate!

I'm already in deep. Can't just quit after a decade.
lol, clueless in The Prism!
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