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Mech is the composition that needs teleportation t

Forum Index > SC2 General
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bycrazingby
Profile Joined October 2025
11 Posts
3 hours ago
#1
Everyone knows that Zerg, Protoss, and Terran bio are all faster than mech. Mech is the slowest, least mobile army in the game. It's the slowest to expand, the most resource-intensive, and the most vulnerable during repositioning.

Now, as soon as your mech army moves out, the Zerg can spam Nydus Worms in your base. The Protoss can easily wait while you're defending your 3rd or 4th base, then use a Mothership to teleport its entire high-damage army directly into your main, instantly destroying all your production buildings, before simply using Recall to get home safely.

Terran mech is already expensive, slow, and cumbersome – it simply cannot trade bases efficiently. But apparently, the balance team thought mech wasn't dying fast enough, so they introduced these two brainless abilities. Do you want Terran to die? Or is the design philosophy simply that mech should never be allowed to leave its base? The moment it moves out, it's doomed!

Honestly, there's this deeply ingrained bias in this game that playing mech is easy. Maybe that was true ten years ago, but for the past decade, the non-stop patches have nerfed mech at every turn, terrified of it being even slightly strong. The result is a playstyle that can barely even move out without immense difficulty. If you turtle defensively, everyone just calls you a turtle and complains. It's a lose-lose situation.

Let's be clear, no mech player enjoys 40-50 minute long games; they're exhausting. But balance team, your design makes it so mech cannot move out. If moving out means certain death, what are we supposed to do?

Mech is the composition that needs a teleport ability the most, the one that can least afford to be caught in a war of movement. And yet, it's the only one without a large-scale, strategic relocation tool. A decade ago, the balance team might have designed mech for players with slower hands to still enjoy the game. But mech today? Heh. One misstep in a skirmish and you're dead. Move out and you get base-traded into oblivion. You genuinely need superior game intelligence and immense patience even to attempt playing it now.
MJG
Profile Joined May 2018
United Kingdom1328 Posts
2 hours ago
#2
On December 08 2015 04:33 NonY wrote:
Every time the mech petitioners go too far with how much they want the whole game to change to suit them, people have to come remind you how ridiculous it all is.

puking up frothing vitriolic sarcastic spittle
bycrazingby
Profile Joined October 2025
11 Posts
1 hour ago
#3
On November 08 2025 20:15 MJG wrote:
Show nested quote +
On December 08 2015 04:33 NonY wrote:
Every time the mech petitioners go too far with how much they want the whole game to change to suit them, people have to come remind you how ridiculous it all is.


This is the classic Protoss-apologist mentality — they never read the full context before nitpicking and offering laughable rebuttals. Either that, or they resort to personal attacks when they know they're in the wrong. If you genuinely ask them what part of your argument is incorrect and invite discussion, they just slap a "whiner" label on you and make a quick escape.

These people have no patience for anything. They dabble superficially, and the moment the outside world doesn’t suit their preferences, they throw a tantrum, blame everyone else, and act like total man-children.
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