• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:57
CET 13:57
KST 21:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns0[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
https://www.facebook.com/EMSenseMassagerAustralia Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Data analysis on 70 million replays I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Awesome Games Done Quick 2026! General RTS Discussion Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1635 users

Game Theory for Starcraft

Forum Index > Brood War Strategy
Post a Reply
ajfirecracker
Profile Joined May 2010
United States62 Posts
Last Edited: 2025-11-26 23:21:01
November 20 2025 19:03 GMT
#1
Game Theory for Starcraft

There is a branch of mathematics called 'Game Theory' which is concerned with strategic decisions, especially under uncertainty.
I am writing today to share some of these ideas and attempt to apply them to Starcraft.

There are two basic notions of optimality or "best play" in cases of uncertainty.

The first notion is "best response".
If I believe you're going to play a certain way (say, 4pool) and I know that some other strategy (say, early bunker) counters it, I can just play this other strategy.

The second notion is Nash equilbrium which really just means "mutual best response".
In this kind of situation, neither player can change to another strategy to win more and both are "countering" the opponent as hard as possible.

A mutual best response may not always be obvious.
For example, in Rock-paper-scissors if I play Rock and you play Paper you're playing the best response to my strategy but I have a better response to yours - Scissors.
No "pure strategy" (always playing a single move) mutual best-reponse exists in RPS.
Instead, mutual best response takes the form of a "mixed equilibrium" where I play Rock/paper/scissors each 1/3 of the time and so do you.
In this scenario, we both win/lose/draw 1/3 of the time and neither player can switch to a different strategy that improves his win-rate (unless the other player also switches strategy).

The 1/3 1/3 1/3 mix is a product of the symmetry of the payoffs (win, lose or draw).
If instead Rock wins are twice as good as Paper/Scissors wins, some other mix will emerge as the mutual best response.
I believe equilbrium here is to play rock 1/3 of the time, paper 1/2 and scissors 1/6, which is kind of interesting in that it's actually the counter to Rock that gets boosted and the Rock play-rate is the same.

In a certain Starcraft matchup and situation if I know that a certain build (say, center 2gate) will have a 60% winrate against my opponent's mix of strategies, and other builds I might play have a lower win-rate, I should just play that build (ie always center 2gate).
My opponent should react by playing things that counter 2gate more frequently (drivings its win rate down) and things that counter other stuff less frequently (driving the win-rate of other builds I might play up).
As he does this, either I can play center 2gate less frequently and we approach some mutual best-response scenario (what poker players call game theory optimal) or I can try to get my opponent to counter the center 2gate "too often" and play some counter to THAT.
Poker players call it "chasing each other through donkeyspace" when 2 players are each playing in an exploitable way to try to maximally exploit the other player.

One interesting feature of mixed equilibria is that both players are actually indifferent between each individual option.
Being a mutual best response, it is also a best response.
For my "best response" to be equally paper, rock and scissors they have to have the same expected return (or in Starcraft, winrate).
This gives us some help in finding least exploitable play.
If a certain mix of builds or strategies is least exploitable, then each build in the opponent's mix should have the same winrate (and each build not in his mix should have a lower win-rate).

So to find least-exploitable play in a certain situation:
1) If a certain option is always best no matter what the opponent does, play it
2) Otherwise, randomize among your "good" options at a frequency so that the opponent's "good" options against you all have the same winrate and his "bad" options have a lower winrate

Then if you want to abandon least-exploitable play to try and punish some tendency of the opponent, you can.

One final note:
Mutual best response involves each player playing as if the other player knows his strategy (not necessarily the choice he makes among random options, but the % mix he will employ).
If you want to play in a least-exploitable way, you should imagine that the other player knows your % mix of builds (or strategies if the branching out is later on like goon/obs/DT in PvP).

Edited to add:
I think it's quite likely that mirror matchups will have a RPS dynamic and non-mirrors will have 2 builds on each side (assuming everyone is playing least exploitably).
If anywhere along the way someobody finds a build that has no counter (or to be more precise, is still the best choice even against the counter) then there can just be 1 build in a matchup.
Otherwise it's going to be like I play build A, opponent sometimes plays B (to counter A), I play build C (to counter B).
In a mirror my opponent just plays A (since he's my race he can).
In a non-mirror he plays D (to counter C) and I can go back to A (to counter D).
So you either get RPS (if my opponent can play whatever build I started with) or 2 builds per race (if he cannot because he's a different race).
iopq
Profile Blog Joined March 2009
United States1025 Posts
November 22 2025 16:24 GMT
#2
This is the easiest to demonstrate with ZvZ builds, let's say you spawn on Fighting Spirit vs. another Zerg

If you go 9p, you will have a huge win rate vs. 12h, close to even vs. close spawn 12p, bad winrate vs. cross spawn 12p
If you go 12p, you will have a bad winrate vs. 12h, close to even vs. close spawn 9p, good winrate vs. cross spawn 9p
If you go 12h, you will have a terrible winrate vs. 9p, good winrate vs. 12p

First we can just average close vs. cross together since we don't know the spawn, with close spawns being 2 times as likely

So we may have a winrate spread like this:

9p 90% vs. 12h
12p 53% vs. 9p
12h 60% vs. 12p

How do we calculate the Nash equilibrium strategy? We should not lose more to one strategy than another, or we will be exploited

I claim it's:

40/53 12p
10/53 9p
3/53 12h

You can check, with this spread against 12h we have:

40 * 0.4 = 16 wins out of 53 with 12p
10 * 0.9 = 9 wins out of 53 with 9p
3 * 0.5 = 1.5 wins out of 53 with 12h

that's 26.5 wins out of 53

against 9p we have

40 * 0.53 = 21.2 wins with 12p
10 * 0.5 = 5 wins with 9p
3 * 0.1 = 0.3 wins with 12h

26.5 wins

against 12p we have

40 * 0.5 = 20 wins with 12p
10 * 0.47 = 4.7 wins with 9p
3 * 0.6 = 1.8 wins with 12h

26.5 wins

So whatever strategy our opponent chooses, at whatever percentage we really don't care since we win exactly the same against any of them
XenOsky
Profile Blog Joined March 2008
Chile2303 Posts
Last Edited: 2025-11-25 03:04:31
November 25 2025 02:14 GMT
#3
u know whats interesting about game theory in starcraft?
it makes no sense, strategically, to play the game as protoss... or zerg vs terran...

if you try to optimize to get the highest possible winrate, you should 100% play terran. If not, u're putting urself at a disadvantage from the beggining...

imo to have a real "GTO" concept for starcraft, the competition should be all rdm vs rdm... if not there is no equilibrium... theres always an edge for one of the players.

if you are trying to just have fun with ur race and trying to choose the "best strategy possible" with it, then, in theory, you should just have 1 perfected build per match up, and just perfect your response to all possible scenarios... or you can randomize your openning 100% of the time.

so, if you're a non terran user, you must be very unbalanced with your opennings... 100% 1 trick pony or 100% random openning.

if you're a terran user, u're just worried about TvsT, so your TvT openning should mix, depending on map, position and opponent tendencies.

so basically TvT is the match up where gto is most applicable.
PvP and ZvZ can also have gto, but if you introduce the terran race, then it makes no sense to play p or z.

so gto in sc = tvt fiesta
StarCraft & Audax Italiano.
iopq
Profile Blog Joined March 2009
United States1025 Posts
November 25 2025 08:04 GMT
#4
On November 25 2025 11:14 XenOsky wrote:
u know whats interesting about game theory in starcraft?
it makes no sense, strategically, to play the game as protoss... or zerg vs terran...

if you try to optimize to get the highest possible winrate, you should 100% play terran. If not, u're putting urself at a disadvantage from the beggining...

imo to have a real "GTO" concept for starcraft, the competition should be all rdm vs rdm... if not there is no equilibrium... theres always an edge for one of the players.

if you are trying to just have fun with ur race and trying to choose the "best strategy possible" with it, then, in theory, you should just have 1 perfected build per match up, and just perfect your response to all possible scenarios... or you can randomize your openning 100% of the time.

so, if you're a non terran user, you must be very unbalanced with your opennings... 100% 1 trick pony or 100% random openning.

if you're a terran user, u're just worried about TvsT, so your TvT openning should mix, depending on map, position and opponent tendencies.

so basically TvT is the match up where gto is most applicable.
PvP and ZvZ can also have gto, but if you introduce the terran race, then it makes no sense to play p or z.

so gto in sc = tvt fiesta


absolutely deranged and offtopic balance whine
ajfirecracker
Profile Joined May 2010
United States62 Posts
Last Edited: 2025-11-25 12:40:28
November 25 2025 12:40 GMT
#5
On November 25 2025 11:14 XenOsky wrote:
u know whats interesting about game theory in starcraft?
it makes no sense, strategically, to play the game as protoss... or zerg vs terran...

...

imo to have a real "GTO" concept for starcraft, the competition should be all rdm vs rdm... if not there is no equilibrium... theres always an edge for one of the players.

if you are trying to just have fun with ur race and trying to choose the "best strategy possible" with it, then, in theory, you should just have 1 perfected build per match up, and just perfect your response to all possible scenarios... or you can randomize your openning 100% of the time.

...

so basically TvT is the match up where gto is most applicable.
PvP and ZvZ can also have gto, but if you introduce the terran race, then it makes no sense to play p or z.

so gto in sc = tvt fiesta


Weird balance complaint, but just to be clear: If you somehow find yourself playing PvT (which lots of people think is Protoss advantage actually) there will be some optimal strategy (which is very likely to involve intelligent and calculated randomization).

In theory maybe that optimal PvT strategy only takes you to 48% win-rate and you'd have been better off with TvT, but it's still going to have some equilibrium
and it's either a pure equilbrium (always react to opening uncertainty a particular way) or (much more likely IMHO) it's going to be some mixed strategy that (if you want to play exactly in the least-exploitable way) will be calculated in the way that iopq and I have been explaining.
Threatheen
Profile Joined November 2025
1 Post
November 26 2025 03:32 GMT
#6
--- Nuked ---
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
December 03 2025 16:29 GMT
#7
On November 25 2025 11:14 XenOsky wrote:
u know whats interesting about game theory in starcraft?
it makes no sense, strategically, to play the game as protoss... or zerg vs terran...

if you try to optimize to get the highest possible winrate, you should 100% play terran. If not, u're putting urself at a disadvantage from the beggining...

imo to have a real "GTO" concept for starcraft, the competition should be all rdm vs rdm... if not there is no equilibrium... theres always an edge for one of the players.

if you are trying to just have fun with ur race and trying to choose the "best strategy possible" with it, then, in theory, you should just have 1 perfected build per match up, and just perfect your response to all possible scenarios... or you can randomize your openning 100% of the time.

so, if you're a non terran user, you must be very unbalanced with your opennings... 100% 1 trick pony or 100% random openning.

if you're a terran user, u're just worried about TvsT, so your TvT openning should mix, depending on map, position and opponent tendencies.

so basically TvT is the match up where gto is most applicable.
PvP and ZvZ can also have gto, but if you introduce the terran race, then it makes no sense to play p or z.

so gto in sc = tvt fiesta

damn... is Terran the Fox of Starcraft? 20XX is just tank lines looking at each other and games lasting indefinitely because GTO means both Terrans refuse to push into each other? The end of Starcraft happens as we get our first TvT GTO playstyle and the next ASL never ends. TT.TT
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
XenOsky
Profile Blog Joined March 2008
Chile2303 Posts
December 13 2025 15:27 GMT
#8
On November 25 2025 21:40 ajfirecracker wrote:
Show nested quote +
On November 25 2025 11:14 XenOsky wrote:
u know whats interesting about game theory in starcraft?
it makes no sense, strategically, to play the game as protoss... or zerg vs terran...

...

imo to have a real "GTO" concept for starcraft, the competition should be all rdm vs rdm... if not there is no equilibrium... theres always an edge for one of the players.

if you are trying to just have fun with ur race and trying to choose the "best strategy possible" with it, then, in theory, you should just have 1 perfected build per match up, and just perfect your response to all possible scenarios... or you can randomize your openning 100% of the time.

...

so basically TvT is the match up where gto is most applicable.
PvP and ZvZ can also have gto, but if you introduce the terran race, then it makes no sense to play p or z.

so gto in sc = tvt fiesta


Weird balance complaint, but just to be clear: If you somehow find yourself playing PvT which lots of people think


i dont care what people think, theres the stats
StarCraft & Audax Italiano.
XenOsky
Profile Blog Joined March 2008
Chile2303 Posts
December 13 2025 15:29 GMT
#9
On November 25 2025 17:04 iopq wrote:
Show nested quote +
On November 25 2025 11:14 XenOsky wrote:
u know whats interesting about game theory in starcraft?
it makes no sense, strategically, to play the game as protoss... or zerg vs terran...

if you try to optimize to get the highest possible winrate, you should 100% play terran. If not, u're putting urself at a disadvantage from the beggining...

imo to have a real "GTO" concept for starcraft, the competition should be all rdm vs rdm... if not there is no equilibrium... theres always an edge for one of the players.

if you are trying to just have fun with ur race and trying to choose the "best strategy possible" with it, then, in theory, you should just have 1 perfected build per match up, and just perfect your response to all possible scenarios... or you can randomize your openning 100% of the time.

so, if you're a non terran user, you must be very unbalanced with your opennings... 100% 1 trick pony or 100% random openning.

if you're a terran user, u're just worried about TvsT, so your TvT openning should mix, depending on map, position and opponent tendencies.

so basically TvT is the match up where gto is most applicable.
PvP and ZvZ can also have gto, but if you introduce the terran race, then it makes no sense to play p or z.

so gto in sc = tvt fiesta


absolutely deranged and offtopic balance whine



hows offtopic saying that to archive the best possible winrate in starcraft playing terran is the only option? thats pure facts.
StarCraft & Audax Italiano.
iopq
Profile Blog Joined March 2009
United States1025 Posts
December 17 2025 08:47 GMT
#10
On December 14 2025 00:29 XenOsky wrote:
Show nested quote +
On November 25 2025 17:04 iopq wrote:
On November 25 2025 11:14 XenOsky wrote:
u know whats interesting about game theory in starcraft?
it makes no sense, strategically, to play the game as protoss... or zerg vs terran...

if you try to optimize to get the highest possible winrate, you should 100% play terran. If not, u're putting urself at a disadvantage from the beggining...

imo to have a real "GTO" concept for starcraft, the competition should be all rdm vs rdm... if not there is no equilibrium... theres always an edge for one of the players.

if you are trying to just have fun with ur race and trying to choose the "best strategy possible" with it, then, in theory, you should just have 1 perfected build per match up, and just perfect your response to all possible scenarios... or you can randomize your openning 100% of the time.

so, if you're a non terran user, you must be very unbalanced with your opennings... 100% 1 trick pony or 100% random openning.

if you're a terran user, u're just worried about TvsT, so your TvT openning should mix, depending on map, position and opponent tendencies.

so basically TvT is the match up where gto is most applicable.
PvP and ZvZ can also have gto, but if you introduce the terran race, then it makes no sense to play p or z.

so gto in sc = tvt fiesta


absolutely deranged and offtopic balance whine



hows offtopic saying that to archive the best possible winrate in starcraft playing terran is the only option? thats pure facts.



take your meds
XenOsky
Profile Blog Joined March 2008
Chile2303 Posts
December 17 2025 23:31 GMT
#11
On December 17 2025 17:47 iopq wrote:
Show nested quote +
On December 14 2025 00:29 XenOsky wrote:
On November 25 2025 17:04 iopq wrote:
On November 25 2025 11:14 XenOsky wrote:
u know whats interesting about game theory in starcraft?
it makes no sense, strategically, to play the game as protoss... or zerg vs terran...

if you try to optimize to get the highest possible winrate, you should 100% play terran. If not, u're putting urself at a disadvantage from the beggining...

imo to have a real "GTO" concept for starcraft, the competition should be all rdm vs rdm... if not there is no equilibrium... theres always an edge for one of the players.

if you are trying to just have fun with ur race and trying to choose the "best strategy possible" with it, then, in theory, you should just have 1 perfected build per match up, and just perfect your response to all possible scenarios... or you can randomize your openning 100% of the time.

so, if you're a non terran user, you must be very unbalanced with your opennings... 100% 1 trick pony or 100% random openning.

if you're a terran user, u're just worried about TvsT, so your TvT openning should mix, depending on map, position and opponent tendencies.

so basically TvT is the match up where gto is most applicable.
PvP and ZvZ can also have gto, but if you introduce the terran race, then it makes no sense to play p or z.

so gto in sc = tvt fiesta


absolutely deranged and offtopic balance whine



hows offtopic saying that to archive the best possible winrate in starcraft playing terran is the only option? thats pure facts.



take your meds


that doesnt answer my question
StarCraft & Audax Italiano.
iopq
Profile Blog Joined March 2009
United States1025 Posts
December 18 2025 07:40 GMT
#12
On December 18 2025 08:31 XenOsky wrote:
Show nested quote +
On December 17 2025 17:47 iopq wrote:
On December 14 2025 00:29 XenOsky wrote:
On November 25 2025 17:04 iopq wrote:
On November 25 2025 11:14 XenOsky wrote:
u know whats interesting about game theory in starcraft?
it makes no sense, strategically, to play the game as protoss... or zerg vs terran...

if you try to optimize to get the highest possible winrate, you should 100% play terran. If not, u're putting urself at a disadvantage from the beggining...

imo to have a real "GTO" concept for starcraft, the competition should be all rdm vs rdm... if not there is no equilibrium... theres always an edge for one of the players.

if you are trying to just have fun with ur race and trying to choose the "best strategy possible" with it, then, in theory, you should just have 1 perfected build per match up, and just perfect your response to all possible scenarios... or you can randomize your openning 100% of the time.

so, if you're a non terran user, you must be very unbalanced with your opennings... 100% 1 trick pony or 100% random openning.

if you're a terran user, u're just worried about TvsT, so your TvT openning should mix, depending on map, position and opponent tendencies.

so basically TvT is the match up where gto is most applicable.
PvP and ZvZ can also have gto, but if you introduce the terran race, then it makes no sense to play p or z.

so gto in sc = tvt fiesta


absolutely deranged and offtopic balance whine



hows offtopic saying that to archive the best possible winrate in starcraft playing terran is the only option? thats pure facts.



take your meds


that doesnt answer my question


Did you even read what the topic was before launching into one of your rants?
XenOsky
Profile Blog Joined March 2008
Chile2303 Posts
January 03 2026 18:17 GMT
#13
On December 18 2025 16:40 iopq wrote:
Show nested quote +
On December 18 2025 08:31 XenOsky wrote:
On December 17 2025 17:47 iopq wrote:
On December 14 2025 00:29 XenOsky wrote:
On November 25 2025 17:04 iopq wrote:
On November 25 2025 11:14 XenOsky wrote:
u know whats interesting about game theory in starcraft?
it makes no sense, strategically, to play the game as protoss... or zerg vs terran...

if you try to optimize to get the highest possible winrate, you should 100% play terran. If not, u're putting urself at a disadvantage from the beggining...

imo to have a real "GTO" concept for starcraft, the competition should be all rdm vs rdm... if not there is no equilibrium... theres always an edge for one of the players.

if you are trying to just have fun with ur race and trying to choose the "best strategy possible" with it, then, in theory, you should just have 1 perfected build per match up, and just perfect your response to all possible scenarios... or you can randomize your openning 100% of the time.

so, if you're a non terran user, you must be very unbalanced with your opennings... 100% 1 trick pony or 100% random openning.

if you're a terran user, u're just worried about TvsT, so your TvT openning should mix, depending on map, position and opponent tendencies.

so basically TvT is the match up where gto is most applicable.
PvP and ZvZ can also have gto, but if you introduce the terran race, then it makes no sense to play p or z.

so gto in sc = tvt fiesta


absolutely deranged and offtopic balance whine



hows offtopic saying that to archive the best possible winrate in starcraft playing terran is the only option? thats pure facts.



take your meds


that doesnt answer my question


Did you even read what the topic was before launching into one of your rants?


yup hes saying theres a possibility for GTO in sc...
so i said that there is no GTO in sc if it is not RDM vs RDM..

then i argued that Terran is statistically the best race to obtain highest possible winrate (u can't argue against that)

then u said that i shud go to take my meds

then we got here
StarCraft & Audax Italiano.
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#68
WardiTV648
OGKoka 276
Rex108
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 276
Lowko231
SortOf 174
Rex 108
Hui .62
StarCraft: Brood War
Horang2 3488
Sea 3113
Jaedong 1373
Shuttle 1326
actioN 581
Larva 428
ggaemo 331
Light 326
BeSt 307
Hyuk 296
[ Show more ]
ZerO 207
Soma 187
Rush 179
Snow 173
Mini 171
Killer 170
hero 119
Leta 113
Sharp 111
Hyun 111
Pusan 96
Aegong 77
Mong 76
sorry 37
soO 36
Nal_rA 30
yabsab 25
Yoon 20
JulyZerg 15
Bale 14
scan(afreeca) 13
Terrorterran 12
Sacsri 10
Shine 9
Icarus 8
ajuk12(nOOB) 7
Dota 2
XcaliburYe186
League of Legends
C9.Mang0490
JimRising 444
Counter-Strike
olofmeister2568
zeus709
x6flipin651
edward151
Other Games
singsing1922
Gorgc1639
B2W.Neo1521
Pyrionflax367
crisheroes256
QueenE42
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick30759
StarCraft: Brood War
UltimateBattle 1807
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RotterdaM Event
4h 34m
Patches Events
7h 4m
PiGosaur Cup
12h 4m
OSC
23h 4m
SOOP
1d 15h
OSC
1d 23h
OSC
3 days
SOOP
4 days
The PondCast
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
IPSL
6 days
DragOn vs Sziky
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL Season 21
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.