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Muta micro map competition

Forum Index > Brood War Strategy
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1 2 Next All
iopq
Profile Blog Joined March 2009
United States948 Posts
April 08 2022 11:58 GMT
#1
Here's the challenge:

Try to kill all of the marines AND medics on this map in the shortest time possible by yourself, ignore the remaining levels because it takes like an hour to beat the map

Upload the replay of the best time to kill the last medic or marine, doesn't matter if you lose mutas doing it

you should to do it on TR 24 when connected to the bnet (not sure if single player is faster than TR 24)

http://sc.nibbits.com/maps/view/141781/a

The player who has the fastest level 1 clear can then tell us what the optimal muta micro is. I will later upload my best score to compare
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-04-08 17:14:42
April 08 2022 17:14 GMT
#2
SP is always without lag as it doesnt use netcode. As people mostly play bnet i would suggest to not use SP because you will be used to TR24-Low or worse.
-.-
fearthequeen
Profile Joined November 2011
United States788 Posts
Last Edited: 2022-04-09 22:48:40
April 09 2022 06:40 GMT
#3
Fun idea, my best result was ~7:40. replay
NAKR`flying
Leonix
Profile Joined June 2019
161 Posts
April 10 2022 03:20 GMT
#4
click click click 5:47

Replay
Bonyth
Profile Joined August 2010
Poland569 Posts
April 10 2022 09:26 GMT
#5
5:00
How do you micro mutas? Depends on a situation. When u have a lower muta count, which would be 5-8, i would recommend using patrol command. If u have 9++ and especially with +1 attack upgrade, hold position micro becomes more effective, as u can kill multiple targets at once.
Patrol is dedicated more for sniping single targets and is also safer because mutalisks stop at point, while hold position micro is dedicated for multiple targets as mutas shoot random targets within range.

Just note that im a protoss player and i don't have all the insights to muta micro that a veteran zerg player would.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 10 2022 10:04 GMT
#6
On April 10 2022 18:26 Bonyth wrote:
5:00
How do you micro mutas? Depends on a situation. When u have a lower muta count, which would be 5-8, i would recommend using patrol command. If u have 9++ and especially with +1 attack upgrade, hold position micro becomes more effective, as u can kill multiple targets at once.
Patrol is dedicated more for sniping single targets and is also safer because mutalisks stop at point, while hold position micro is dedicated for multiple targets as mutas shoot random targets within range.

Just note that im a protoss player and i don't have all the insights to muta micro that a veteran zerg player would.


Replay or it didnt happen 😂
-.-
Bonyth
Profile Joined August 2010
Poland569 Posts
April 10 2022 11:11 GMT
#7
here: https://ufile.io/fm1crda1
iopq
Profile Blog Joined March 2009
United States948 Posts
April 13 2022 06:37 GMT
#8
On April 10 2022 18:26 Bonyth wrote:
5:00
How do you micro mutas? Depends on a situation. When u have a lower muta count, which would be 5-8, i would recommend using patrol command. If u have 9++ and especially with +1 attack upgrade, hold position micro becomes more effective, as u can kill multiple targets at once.
Patrol is dedicated more for sniping single targets and is also safer because mutalisks stop at point, while hold position micro is dedicated for multiple targets as mutas shoot random targets within range.

Just note that im a protoss player and i don't have all the insights to muta micro that a veteran zerg player would.



Because there's 7 and you can use +1 attack, you can kill two marines at once, I used hold micro to kill two at once at times

I finished in 3:51

https://repmastered.app/game/pbd8q0VBysa212WcoFNbcKwW4fspumvIAhcUhuhhmgI

I wonder if S rank Zerg players can do it much faster than me. I rewatched the replay and I had a ton of missed attacks
kogeT
Profile Joined September 2013
Poland2040 Posts
April 20 2022 11:28 GMT
#9
I have tried to play this 3-4 times yesterday and got to around 4:30~. The problem with "speed running" this level is that 50% is dependant on muta micro, but another 50% is on abusing AI/RNG to "drag marines" in right numbers and position. Sometimes marines can form a hold position structure and it is almost impossible to break it without losing too much HP.

I will try to play this a bit end of the week and see if I can do a better time, but from my few tries it feels you just need to get the right RNG to get the best time.
https://www.twitch.tv/kogetbw
iopq
Profile Blog Joined March 2009
United States948 Posts
Last Edited: 2022-04-20 14:33:00
April 20 2022 14:32 GMT
#10
On April 20 2022 20:28 kogeT wrote:
I have tried to play this 3-4 times yesterday and got to around 4:30~. The problem with "speed running" this level is that 50% is dependant on muta micro, but another 50% is on abusing AI/RNG to "drag marines" in right numbers and position. Sometimes marines can form a hold position structure and it is almost impossible to break it without losing too much HP.

I will try to play this a bit end of the week and see if I can do a better time, but from my few tries it feels you just need to get the right RNG to get the best time.


that's true, it's an AI bug, but that means you are flying the mutas over the marines and they all attack and you leave

when you operate in the area and kill marines within aggro range they get unstuck so I just suggest to ignore those marines until the very end
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 20 2022 15:39 GMT
#11
While we talk about micro:



If this isnt sexy i dunno what to say.
-.-
Liquid`Drone
Profile Joined September 2002
Norway28683 Posts
April 26 2022 09:03 GMT
#12
Guess z is gonna have to start going fast ensnare zvp. xD
Moderator
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-04-26 14:28:41
April 26 2022 14:19 GMT
#13
On April 26 2022 18:03 Liquid`Drone wrote:
Guess z is gonna have to start going fast ensnare zvp. xD


Ensnare is op :D

Edit: When this is practised to perfection, scourges will be a waste of cash.
-.-
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-04-30 12:19:21
April 27 2022 19:09 GMT
#14
Made a map for practicing muta/sair/scout/wrat/valk micro (vs scourge):

https://ufile.io/vge2ijso (upload #3: added "1v1 mode" (civ top left in hole), here you can practice fooling scourge AI, or even kill scourge with one sair while doing so)

Its multiplayer compatible. Not an end version though. Will re-upload and mention if i add anything.

Me and buddy spent several hours today on it and had a lot of fun. I think we can call ourselves air micro gods now :D
-.-
iopq
Profile Blog Joined March 2009
United States948 Posts
June 08 2022 05:02 GMT
#15
On April 28 2022 04:09 MeSaber wrote:
Made a map for practicing muta/sair/scout/wrat/valk micro (vs scourge):

https://ufile.io/vge2ijso (upload #3: added "1v1 mode" (civ top left in hole), here you can practice fooling scourge AI, or even kill scourge with one sair while doing so)

Its multiplayer compatible. Not an end version though. Will re-upload and mention if i add anything.

Me and buddy spent several hours today on it and had a lot of fun. I think we can call ourselves air micro gods now :D

says premium access only

can you rehost on mega?
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines578 Posts
June 11 2022 12:35 GMT
#16
my triple muta micro (33 mutas) vs +1 atk MM with stim/range, you get penalized for every mutalisk death :

https://www.twitch.tv/videos/1498838633?t=0h24m52s
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
iopq
Profile Blog Joined March 2009
United States948 Posts
October 22 2022 10:24 GMT
#17
https://repmastered.app/game/ItwQBlDEguQ8q55nYWLAAHBbiDXfKVr_DPf_M4K7xh8

this is my new best at 3:42

I realized the most important for this is ANGLES and maintaining a very tight muta clump

The best angle you're going to get is a medic alone, but the second best is TWO marines by themselves since you can kill them in one shot sometimes. This applies directly to the real game, as even the best muta micro vs. a big clump of marines won't be as good as someone whose micro sucks just killing stragglers all day
Comedy
Profile Joined March 2016
456 Posts
October 23 2022 20:55 GMT
#18
how do pros manage to keep mutas at max range while shooting? is it only possible with a+click at the perfect timing? when I use patrol mutas always seem to go closer to the target than I see on pro streams
iopq
Profile Blog Joined March 2009
United States948 Posts
October 25 2022 11:30 GMT
#19
On October 24 2022 05:55 Comedy wrote:
how do pros manage to keep mutas at max range while shooting? is it only possible with a+click at the perfect timing? when I use patrol mutas always seem to go closer to the target than I see on pro streams


The answer is simple: you need to pre-click two frames in advance (50ms or so)

Try hold position as well, it's a different timing and feel
iopq
Profile Blog Joined March 2009
United States948 Posts
January 03 2024 10:24 GMT
#20
https://repmastered.app/game/fbvS0VGLmm4_ANU70ovQz3vbSTG2CwQUOooViNHDgVM

I improved on my best, now it's at 3:35

the key is bunching your mutas to a point, it helps more than you think
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