• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:18
CET 16:18
KST 00:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book3Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) HomeStory Cup 28 RSL Season 4 announced for March-April
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? Gypsy to Korea 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1571 users

What do you want from future RTS games?

Forum Index > General Games
Post a Reply
1 2 3 4 Next All
CicadaSC
Profile Joined January 2018
United States1856 Posts
Last Edited: 2025-06-07 11:25:59
May 01 2025 21:57 GMT
#1


timestamped video. 15:20 if it doesn't work.

TLDW: "By the way I'm going to call out all RTS games right now. I know this is a stormgate video but everybody does this weird thing where they're like, cuz I talked to all these publishers and ones for games that people don't even know about yet, they're a little bit too caught up with like new players, and then you go okay but you need to have hardcore players too."

This confirms there is another big RTS in development that no one knows about from one of the publishers he's spoken to. We know about Zerospace, Battle Aces, Stormgate and Tempest Rising, but what could this secret RTS be, and by who?

Will update this thread as we find out more information.

Update 5/17/2025: https://x.com/Narushio_wuwa/status/1899178803324498359 Could Chinese developers of "Wuthering Waves" be making an RTS? They have job postings citing they are making a "New Competitive Game" and one of job tag descriptions is "RTS Games."

Disclaimer: This title was supposed to be about a secret rts in development, but mods changed it. I do not care what people want in a new rts game i am just using this thread to update any new information i find out about this secret rts.

Update 06/06/2025:

Game of Thrones War for Westeros was announced. Not only is it an RTS, if you read the description it says it is a "Classic RTS." This is very inspiring to me I think there is a good shot it plays the way us old heads want it to. I think this is the more likely game considering it's prestige of IP and "classic RTS" that has been in contact with Tasteless.

https://x.com/GoTWFW/status/1931124099503567114 gameplay and deeper dive here.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1856 Posts
Last Edited: 2025-05-01 22:08:23
May 01 2025 22:00 GMT
#2
Personally, I am excited we have another RTS in the works since Stormgate, Battle Aces, And ZeroSpace seem to not have fully won over the StarCraft audience. If this company is talking with Tasteless, I think it being starcraft-like is not a far shot. Could it be from Mike Morhaime's company Dreamhaven? Secret Blizzard RTS? Warcraft 4? does anyone have any other thoughts?
Remember that we all come from a place of passion!!
Optimate
Profile Joined August 2020
249 Posts
May 02 2025 00:35 GMT
#3
Petroglyph games has an unannounced RTS in development. They are former ex-Westwood Studios Employees. The company that made Command and Conquer.
Hider
Profile Blog Joined May 2010
Denmark9421 Posts
Last Edited: 2025-05-02 05:40:33
May 02 2025 05:40 GMT
#4
In general I agree with the notion that even though game studios say "more new player friendly", they don't really succeed in that. And they also just make the game less interesting from a high-skill cap perspective.

It would be a refreshing take if a studio admitted - we don't know how to make it easy but we know how to make something awesome for hardcore players.

Specifically on the Battle Aces. It makes sense to start with a lot of workers so action starts right away. However, it's unfortunately also quite stressful when you need to make decisions ASAP as a new player. So game-devs that try this approach need to think better around how to allow players to worry less about multiple different decisions and just focus on one part at the time.
ETisME
Profile Blog Joined April 2011
12680 Posts
May 02 2025 08:51 GMT
#5
I personally disagree with it.
There's no real need for cater to a hardcore community, maybe appealing to hardcore players is an issue.

I am looking at some tower defense games and there are consistent new game with new ideas with RTS elements, and some are doing fairly decent.

I am playing expedition 33, a genre (turn based combat) that even Final Fantasy was convinced it's a dead-end.
Turns out that's not necessarily true, it just needs to be a great game even if the hardcore turn based fans would be turned off by the necessity of QTE.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Hider
Profile Blog Joined May 2010
Denmark9421 Posts
Last Edited: 2025-05-02 15:08:41
May 02 2025 15:07 GMT
#6
I am looking at some tower defense games and there are consistent new game with new ideas with RTS elements, and some are doing fairly decent.


But they are sucecsful at making the game easy. Every single RTS that has tried to make the game easier hasn't succeeding in significantly reducing the skill floor, and yet they all managed to significantly reduce the micro-skill cap.

Now I do think the real issue is incompetence - it should be feasible to make the game significantly easier while raising the skill-cap, but I think we have to be realistic as well and acknowledge that a lot of game devs sucks and they probably have an easier time succeeding by narrowing down the target group.

I am playing expedition 33, a genre (turn based combat) that even Final Fantasy was convinced it's a dead-end.
Turns out that's not necessarily true, it just needs to be a great game even if the hardcore turn based fans would be turned off by the necessity of QTE.


You don't have to be the target group for this game. A game can do reasonably well if it's developed efficiently (so no Frostgiant money wasting) and has a clear idea for the game they want to develop and target group it tries to reach.
WombaT
Profile Blog Joined May 2010
Northern Ireland26237 Posts
May 02 2025 22:09 GMT
#7
I’d just like to see someone really nail whatever they’re trying to do, and have that bit of vision.

Could be super hardcore, or super casual. If the former it might scratch that StarCraft itch for me. If the latter it could be an ideal game to get Minibat into the genre and play together.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Gorsameth
Profile Joined April 2010
Netherlands22084 Posts
May 03 2025 09:56 GMT
#8
On May 02 2025 17:51 ETisME wrote:
I personally disagree with it.
There's no real need for cater to a hardcore community, maybe appealing to hardcore players is an issue.

I am looking at some tower defense games and there are consistent new game with new ideas with RTS elements, and some are doing fairly decent.

I am playing expedition 33, a genre (turn based combat) that even Final Fantasy was convinced it's a dead-end.
Turns out that's not necessarily true, it just needs to be a great game even if the hardcore turn based fans would be turned off by the necessity of QTE.
I think the big thing between hardcore and casual is longevity.

How many of those fun new tower defence games are still going to be talked about in a year?
I think if your trying to make a game that people will play for years to come you need that hardcore player element who will keep playing the game they like for years.

If you want to just make a good game that people will (hopefully) buy and then move on to the next project then I agree you don't 'need' the hardcore players.
It ignores such insignificant forces as time, entropy, and death
WombaT
Profile Blog Joined May 2010
Northern Ireland26237 Posts
May 03 2025 12:26 GMT
#9
On May 03 2025 18:56 Gorsameth wrote:
Show nested quote +
On May 02 2025 17:51 ETisME wrote:
I personally disagree with it.
There's no real need for cater to a hardcore community, maybe appealing to hardcore players is an issue.

I am looking at some tower defense games and there are consistent new game with new ideas with RTS elements, and some are doing fairly decent.

I am playing expedition 33, a genre (turn based combat) that even Final Fantasy was convinced it's a dead-end.
Turns out that's not necessarily true, it just needs to be a great game even if the hardcore turn based fans would be turned off by the necessity of QTE.
I think the big thing between hardcore and casual is longevity.

How many of those fun new tower defence games are still going to be talked about in a year?
I think if your trying to make a game that people will play for years to come you need that hardcore player element who will keep playing the game they like for years.

If you want to just make a good game that people will (hopefully) buy and then move on to the next project then I agree you don't 'need' the hardcore players.

Yeah, I already have more games on Gamepass alone than I can play. And I have a good time

But my habits have always really been I’ll have a ‘main’ game I’ll play for years and years, or follow too in the case of an SC2.

I think often the hardcore/casual framing is overly focused on hard/easy to play lines. At least for me it’s more a matter of ‘is this something I can have fun with for a few hours, or beat in a week and I’ve had my fun, versus it being something I could envision playing for 5+ years regularly.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ETisME
Profile Blog Joined April 2011
12680 Posts
Last Edited: 2025-05-04 01:34:00
May 04 2025 01:33 GMT
#10
On May 03 2025 18:56 Gorsameth wrote:
Show nested quote +
On May 02 2025 17:51 ETisME wrote:
I personally disagree with it.
There's no real need for cater to a hardcore community, maybe appealing to hardcore players is an issue.

I am looking at some tower defense games and there are consistent new game with new ideas with RTS elements, and some are doing fairly decent.

I am playing expedition 33, a genre (turn based combat) that even Final Fantasy was convinced it's a dead-end.
Turns out that's not necessarily true, it just needs to be a great game even if the hardcore turn based fans would be turned off by the necessity of QTE.
I think the big thing between hardcore and casual is longevity.

How many of those fun new tower defence games are still going to be talked about in a year?
I think if your trying to make a game that people will play for years to come you need that hardcore player element who will keep playing the game they like for years.

If you want to just make a good game that people will (hopefully) buy and then move on to the next project then I agree you don't 'need' the hardcore players.

Majority of them will fail, but that happens in all genres.
Hardcore players were all casual once. That goes for any games, including SC series.

Even the indie turn based 2d tower defence game, the last spell, has a concurrent 300 players. That's double/triple stormgate numbers.
oldie classic battle of middle earth 2 still got a fair number of players and interest. Titanfall 2 etc.

It doesn't really need to be catering to hardcore, players will grow to it if it's fun.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
RogerChillingworth
Profile Joined March 2010
Chad3107 Posts
Last Edited: 2025-05-04 14:45:19
May 04 2025 01:38 GMT
#11
edit: ill just stop posting.
RvB
Profile Blog Joined December 2010
Netherlands6263 Posts
May 04 2025 09:39 GMT
#12
A game can appeal to hardcore and casual fans. Almost all games that we consider hardcore do so. Sc2 has the campaign, custom games, and coop. The reason it lost to competitors like LoL was due to an outdated business model. F2P games will always attract more gamers. Instead of focusing on appealing to casuals/hardcore gamers they should focus on creating a good game.
M4TAPhyS1cs
Profile Joined April 2025
13 Posts
Last Edited: 2025-05-04 10:20:59
May 04 2025 10:20 GMT
#13
--- Nuked ---
WGT-Baal
Profile Blog Joined June 2008
France3436 Posts
Last Edited: 2025-05-04 14:14:04
May 04 2025 14:13 GMT
#14
For me there are 3 key parts to a good rts:

1) unique race design. I don't want to play a sc-like or warcraft-like game since i could just go ahead and play those instead. I d like a truly new set of races with different mechanics. Granted it could be tricky to balance. Random example: we could have naval units, supply/resource convoys, communication infrastructure, whatever thing not directly combat related

2) a good solid campaign. The campaign also acts as a tutorial but it should be good as standalone. Warcraft amd starcraft did great that way.

3) a good non 1v1 multiplayer. It can be ums but also 2v2, 3v3 and more. Bw was ok at first with that, Warcraft not as great, sc2 terrible imho. (As standalone, all 3 were great with UMS)

Building "for esport" should just be the observer and replay functions, the rest of the game should just be good instead of shoehorning a bad game into esport
Horang2 fan
Yurie
Profile Blog Joined August 2010
12021 Posts
May 05 2025 17:59 GMT
#15
On May 04 2025 23:13 WGT-Baal wrote:
For me there are 3 key parts to a good rts:

1) unique race design. I don't want to play a sc-like or warcraft-like game since i could just go ahead and play those instead. I d like a truly new set of races with different mechanics. Granted it could be tricky to balance. Random example: we could have naval units, supply/resource convoys, communication infrastructure, whatever thing not directly combat related

2) a good solid campaign. The campaign also acts as a tutorial but it should be good as standalone. Warcraft amd starcraft did great that way.

3) a good non 1v1 multiplayer. It can be ums but also 2v2, 3v3 and more. Bw was ok at first with that, Warcraft not as great, sc2 terrible imho. (As standalone, all 3 were great with UMS)

Building "for esport" should just be the observer and replay functions, the rest of the game should just be good instead of shoehorning a bad game into esport


I agree with your 2 and 3. But I think a decent AI is important as well. Doing comp stomps with other people is another good way to get into more competitive modes. Perhaps even dedicated PvE modes such as SC2 coop.
MJG
Profile Joined May 2018
United Kingdom1391 Posts
May 06 2025 10:37 GMT
#16
On May 04 2025 23:13 WGT-Baal wrote:
For me there are 3 key parts to a good rts:

1) unique race design. I don't want to play a sc-like or warcraft-like game since i could just go ahead and play those instead. I d like a truly new set of races with different mechanics. Granted it could be tricky to balance. Random example: we could have naval units, supply/resource convoys, communication infrastructure, whatever thing not directly combat related.

This is definitely one of the reasons why I can't be bothered with Stormgate. That they have legally-distinct Terran, Zerg and Protoss factions is a turn-off rather than a turn-on.
puking up frothing vitriolic sarcastic spittle
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2025-05-07 15:35:17
May 07 2025 02:28 GMT
#17
On May 04 2025 23:13 WGT-Baal wrote:
For me there are 3 key parts to a good rts:

1) unique race design. I don't want to play a sc-like or warcraft-like game since i could just go ahead and play those instead. I d like a truly new set of races with different mechanics. Granted it could be tricky to balance. Random example: we could have naval units, supply/resource convoys, communication infrastructure, whatever thing not directly combat related

2) a good solid campaign. The campaign also acts as a tutorial but it should be good as standalone. Warcraft amd starcraft did great that way.

3) a good non 1v1 multiplayer. It can be ums but also 2v2, 3v3 and more. Bw was ok at first with that, Warcraft not as great, sc2 terrible imho. (As standalone, all 3 were great with UMS)

Building "for esport" should just be the observer and replay functions, the rest of the game should just be good instead of shoehorning a bad game into esport


For me its:
1) Base building and tiers/ages. In my opinion base building is as much a core part of an RTS as resource gathering.

2) Scope. I need to be able to field BIG ARMIES. OK, maybe not on the level of Supreme Commander, but definitely more than say Dawn of War 2 or Company of Heroes. The maps need to be big, open, with multiple paths to outmaneuver your enemy and launch surprise attacks. Game has to be macro-friendly. On that note, micro should be its own reward. Don't put in needless abilities on units just for the sake of clicking them so the player has something to do. I'm looking at you Red Alert 3...

3) "rule of cool" factions and something that makes them unique. I don't want to say "unique races" because that kind of disqualifies Age of Empires 2 (and 4?) right now, because the civilizations in that game are very copy/pasta of one another, but obviously have their own strengths and weaknesses and UNIQUE UNITS (from the castle). I think AoE2:DE is currently the best RTS on the market.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Yurie
Profile Blog Joined August 2010
12021 Posts
May 07 2025 18:34 GMT
#18
On May 07 2025 11:28 Latham wrote:
Show nested quote +
On May 04 2025 23:13 WGT-Baal wrote:
For me there are 3 key parts to a good rts:

1) unique race design. I don't want to play a sc-like or warcraft-like game since i could just go ahead and play those instead. I d like a truly new set of races with different mechanics. Granted it could be tricky to balance. Random example: we could have naval units, supply/resource convoys, communication infrastructure, whatever thing not directly combat related

2) a good solid campaign. The campaign also acts as a tutorial but it should be good as standalone. Warcraft amd starcraft did great that way.

3) a good non 1v1 multiplayer. It can be ums but also 2v2, 3v3 and more. Bw was ok at first with that, Warcraft not as great, sc2 terrible imho. (As standalone, all 3 were great with UMS)

Building "for esport" should just be the observer and replay functions, the rest of the game should just be good instead of shoehorning a bad game into esport


For me its:
1) Base building and tiers/ages. In my opinion base building is as much a core part of an RTS as resource gathering.

2) Scope. I need to be able to field BIG ARMIES. OK, maybe not on the level of Supreme Commander, but definitely more than say Dawn of War 2 or Company of Heroes. The maps need to be big, open, with multiple paths to outmaneuver your enemy and launch surprise attacks. Game has to be macro-friendly. On that note, micro should be its own reward. Don't put in needless abilities on units just for the sake of clicking them so the player has something to do. I'm looking at you Red Alert 3...

3) "rule of cool" factions and something that makes them unique. I don't want to say "unique races" because that kind of disqualifies Age of Empires 2 (and 4?) right now, because the civilizations in that game are very copy/pasta of one another, but obviously have their own strengths and weaknesses and UNIQUE UNITS (from the castle). I think AoE2:DE is currently the best RTS on the market.


Don't you think supreme commander is a bit low? Isn't it like only 20k units per player with mods? Or like 8k units until it gets unplayable in multiplayer? Higher expectations here is a nice to have. Allows for 64vs64 players or very large armies in user generated scenarios.
ZeroByte13
Profile Joined March 2022
781 Posts
Last Edited: 2025-05-07 19:00:32
May 07 2025 19:00 GMT
#19
The most successful RTS series in history ever had pop limit at about 200 or lower.
- Starcraft 1-2, pop cap 200
- Warcraft 3, pop cap 100
- Age of Empires series, pop cap 200
- Command & Conquer series including Red Alert - don't have visible pop cap but players almost never have more than 100-150 units
- Company of Heroes / Dawn of War, about 15 squads or vehicles in total, maybe 20 max.

So maybe if you want your RTS to be really successful, you know what to do.
Latham
Profile Blog Joined May 2007
9568 Posts
May 08 2025 03:14 GMT
#20
On May 08 2025 04:00 ZeroByte13 wrote:
The most successful RTS series in history ever had pop limit at about 200 or lower.
- Starcraft 1-2, pop cap 200
- Warcraft 3, pop cap 100
- Age of Empires series, pop cap 200
- Command & Conquer series including Red Alert - don't have visible pop cap but players almost never have more than 100-150 units
- Company of Heroes / Dawn of War, about 15 squads or vehicles in total, maybe 20 max.

So maybe if you want your RTS to be really successful, you know what to do.


In Starcraft and Warcraft, units cost a varying amount of supply. A zergling costs 1/2 of pop, an Ultralisk 4. A peon costs 1, a grunt 3 and a tauren 5.
In AoE2 everything is uniform and costs 1 supply.
In CoH (I only have experience with CoH 2, didn't buy CoH3 and I've already forgotten CoH1) people would usually field 4-5 infantry squads and 3-4 vehicles. Also a King Tiger costs a lot more vehicle pop space than a clown car.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
13:00
#18
SteadfastSC319
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 312
LamboSC2 214
BRAT_OK 38
StarCraft: Brood War
Britney 43780
Horang2 14921
Flash 1832
Jaedong 1165
Stork 771
BeSt 596
Hyuk 520
Soma 433
Rush 270
firebathero 209
[ Show more ]
ggaemo 176
Mong 134
Hyun 121
Last 100
Soulkey 85
Bonyth 85
EffOrt 77
Sea.KH 69
Aegong 49
Backho 44
Mind 39
Shuttle 36
sorry 35
zelot 26
Terrorterran 25
sSak 24
ToSsGirL 24
Shine 23
Free 23
910 20
IntoTheRainbow 19
Nal_rA 18
Movie 11
ivOry 9
GoRush 9
SilentControl 8
Dota 2
singsing2883
qojqva2598
Dendi786
syndereN223
XcaliburYe179
League of Legends
Rex70
Counter-Strike
fl0m2670
kRYSTAL_25
Super Smash Bros
Mew2King110
Westballz25
Heroes of the Storm
Khaldor490
Liquid`Hasu197
Trikslyr11
Other Games
B2W.Neo2279
Hui .237
Mlord92
KnowMe67
oskar48
Organizations
Other Games
gamesdonequick1135
EGCTV459
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4344
Counter-Strike
• C_a_k_e 2451
Upcoming Events
Replay Cast
8h 42m
uThermal 2v2 Circuit
20h 42m
WardiTV Winter Champion…
23h 42m
OSC
1d 8h
Replay Cast
1d 17h
Wardi Open
1d 20h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
PiGosaur Monday
3 days
[ Show More ]
LiuLi Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Online Event
5 days
LiuLi Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.