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What do you want from future RTS games? - Page 3

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Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
May 22 2025 06:46 GMT
#41
Would it be too unreasonable to just expect some copy of Brood War, but better? I feel like all Mobas take that approach vs the original dota.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Yrr
Profile Joined June 2012
Germany804 Posts
May 22 2025 08:35 GMT
#42
Brood War works because of it pathing and unit selection deficiencies. I dont think you can copy any of it and expect modern players to like it.

I want more strategic depth and impact of decisions in a future rts. Age of Empires 4 does a better job at it but has issues of it's own.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
M4TAPhyS1cs
Profile Joined April 2025
13 Posts
Last Edited: 2025-05-22 11:13:52
May 22 2025 11:09 GMT
#43
--- Nuked ---
WombaT
Profile Blog Joined May 2010
Northern Ireland26018 Posts
May 22 2025 12:08 GMT
#44
On May 22 2025 20:09 M4TAPhyS1cs wrote:
Show nested quote +
On May 22 2025 15:46 Grumbels wrote:
Would it be too unreasonable to just expect some copy of Brood War, but better? I feel like all Mobas take that approach vs the original dota.

What about Starcraft 2? Oh wait, thats not worthy, am i right

Show nested quote +
On May 22 2025 17:35 Yrr wrote:
Brood War works because of it pathing and unit selection deficiencies. I dont think you can copy any of it and expect modern players to like it.

I want more strategic depth and impact of decisions in a future rts. Age of Empires 4 does a better job at it but has issues of it's own.

How does it "work"? It only seems to "work" in South Korea and China. The rest of the world doesnt really seem to care, except for a tiny fraction of a fanbase.

It’s a pain in the ass to play in many ways.

However, you do get big, spread-out armies, battles for territories across whole maps, and a lot of impactful micro even when the game scales huge.

You have heavy air units that see use, but not air balls of death.

You also have a way longer build-up, early-game and mid-game. Slower eco ramp is part of it, macro being harder is also definitely a factor.

I assume Yurie means something similar, but I’m just speaking for myself.

I’d love all of those things, in a game that is less of a pain in the ass mechanically. However, I’ve yet to see a game with modern UI and QoL that remotely does them close to as good.

To the degree I’m not sure how doable it even is. You either have those things and janky controls, or you don’t and you have smoother controls.

Unlimited unit selection especially just fundamentally changes how armies work. Balls of high DPS ranged units especially just scale way beyond melee armies if you can gather them all easily.

If Terrans could just ball their marines and medics, it’s hard to see how SK Terran would be countered in BW. As it is they don’t so you can pick off stragglers with mutas and lings.

I think BW has a lot of attributes people like, or things they’d like to see in modern attempts. I just think those attributes are extremely difficult to replicate with the current mod cons in the genre.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Yrr
Profile Joined June 2012
Germany804 Posts
May 22 2025 14:17 GMT
#45
On May 22 2025 20:09 M4TAPhyS1cs wrote:

How does it "work"? It only seems to "work" in South Korea and China. The rest of the world doesnt really seem to care, except for a tiny fraction of a fanbase.


Yeah certainly. I meant the balance and strategic depth of BW works because of its flaws. Noone wants to deal with those nowadays.
In a smooth engine you get different results as in sc2.


On May 22 2025 21:08 WombaT wrote:


However, you do get big, spread-out armies, battles for territories across whole maps, and a lot of impactful micro even when the game scales huge.

You have heavy air units that see use, but not air balls of death.

You also have a way longer build-up, early-game and mid-game. Slower eco ramp is part of it, macro being harder is also definitely a factor.



I think age of empires 4 does these things at least better than sc2. Apart from the air units but not having air units might actually improve a game.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
WombaT
Profile Blog Joined May 2010
Northern Ireland26018 Posts
May 22 2025 14:42 GMT
#46
On May 22 2025 23:17 Yrr wrote:
Show nested quote +
On May 22 2025 20:09 M4TAPhyS1cs wrote:

How does it "work"? It only seems to "work" in South Korea and China. The rest of the world doesnt really seem to care, except for a tiny fraction of a fanbase.


Yeah certainly. I meant the balance and strategic depth of BW works because of its flaws. Noone wants to deal with those nowadays.
In a smooth engine you get different results as in sc2.


Show nested quote +
On May 22 2025 21:08 WombaT wrote:


However, you do get big, spread-out armies, battles for territories across whole maps, and a lot of impactful micro even when the game scales huge.

You have heavy air units that see use, but not air balls of death.

You also have a way longer build-up, early-game and mid-game. Slower eco ramp is part of it, macro being harder is also definitely a factor.



I think age of empires 4 does these things at least better than sc2. Apart from the air units but not having air units might actually improve a game.

In ways it does, in others less so. I think the micro isn’t quite at the same level, I think the units are less cool and distinctive.

But in flow terms yeah I do think it does a great job, and territorial skirmishes feel a bit more meaningful
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
dyhb
Profile Joined August 2021
United States16 Posts
May 22 2025 14:55 GMT
#47
Just easy to learn and hard to master. Some micro takes high engagement, so only the best can quickly macro in the spare seconds. Some micro is pretty easy, in that you have the bigger army and you crush. The high Templar that storms, but also the speed zealots that a-move.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
May 22 2025 23:07 GMT
#48
It’s just kind of insane to me that the RTS which basically lots of people agree is the best of all time and which still has a pro scene after 25 years can’t be replicated because it’s just taken for granted that modern kids are too stupid to get used to slightly clunky controls. Lots of kids played Brood War and became obsessed with it just 25 years ago. The game industry really sucks if even Blizzard won’t make a new RTS because of some capitalist wisdom of how RTS is a failed genre.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Yrr
Profile Joined June 2012
Germany804 Posts
May 23 2025 06:34 GMT
#49
On May 23 2025 08:07 Grumbels wrote:
because it’s just taken for granted that modern kids are too stupid to get used to slightly clunky controls.


They are not too stupid, they are too smart to not want to deal with mechanics as clunky as bw when there are so many games with more smooth controls and engines. I too played and loved bw as a child but dont want to deal with it anymore. I rather play sc2 or aoe4.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
May 23 2025 07:44 GMT
#50
On May 23 2025 15:34 Yrr wrote:
Show nested quote +
On May 23 2025 08:07 Grumbels wrote:
because it’s just taken for granted that modern kids are too stupid to get used to slightly clunky controls.


They are not too stupid, they are too smart to not want to deal with mechanics as clunky as bw when there are so many games with more smooth controls and engines. I too played and loved bw as a child but dont want to deal with it anymore. I rather play sc2 or aoe4.

I got really into super mario kaizo games the last few years, and that's based on super mario world from 1992. Old games can still be playable and still hold up, even for medium-size audiences. Though those are fan made mods, which can be played PvE and developed by a single person. If you mod Brood War then you would have no playerbase, since it's a PvP game, and the attempt would fail.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
abuse
Profile Joined April 2011
Latvia1934 Posts
May 23 2025 10:17 GMT
#51
Honestly, I probably wouldn't mind a clone of AOE4 but with a much shorter TTK.
Maybe add some aliens in there and move the timeline ahead a few thousand years.
I don't believe you.
WombaT
Profile Blog Joined May 2010
Northern Ireland26018 Posts
May 23 2025 12:08 GMT
#52
On May 23 2025 19:17 abuse wrote:
Honestly, I probably wouldn't mind a clone of AOE4 but with a much shorter TTK.
Maybe add some aliens in there and move the timeline ahead a few thousand years.

Doesn’t it already have aliens what with the Ancient Egyptians?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ZeroByte13
Profile Joined March 2022
775 Posts
May 23 2025 13:12 GMT
#53
AoE4 has Ancient Egyptians now? It uses medieval setting, right?
WombaT
Profile Blog Joined May 2010
Northern Ireland26018 Posts
May 23 2025 14:50 GMT
#54
On May 23 2025 22:12 ZeroByte13 wrote:
AoE4 has Ancient Egyptians now? It uses medieval setting, right?

I just assumed it did to make my joke re aliens apparently building the pyramids and whatnot.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
CicadaSC
Profile Joined January 2018
United States1822 Posts
Last Edited: 2025-06-07 11:25:42
June 06 2025 22:19 GMT
#55


Game of Thrones War for Westeros was announced. Not only is it an RTS, if you read the description it says it is a "Classic RTS." I think this is the more likely game considering it's prestige of IP and "classic RTS" that has been in contact with Tasteless.

||

[Unrelated - Also petition for mods to change the title please. I don't think it really is too accurate for the goal of why I created this thread I am trying to follow upcoming RTS game development. As I did with Battle Aces and was the main information barer when no one knew anything I was sifting through job apps on the tencent lightspeed site and saw and extracting potential game mechanics based on job descriptions etc. I was the main person finding stuff out and I tend to follow again closely and that's what this thread is for. A mega thread of sorts for upcoming rts.]
Remember that we all come from a place of passion!!
ETisME
Profile Blog Joined April 2011
12504 Posts
June 07 2025 04:26 GMT
#56
According to Reddit rumor, the GOT RTS is using snowplay. Interesting if that's the case. I think it's not out of the question since they can then have all the UE5 tech for their more cinematic realism cutscenes
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Yurie
Profile Blog Joined August 2010
11928 Posts
Last Edited: 2025-06-07 07:25:31
June 07 2025 07:23 GMT
#57
On June 07 2025 13:26 ETisME wrote:
According to Reddit rumor, the GOT RTS is using snowplay. Interesting if that's the case. I think it's not out of the question since they can then have all the UE5 tech for their more cinematic realism cutscenes


Hopefully they optimize performance a lot or it is going to be small battles I guess. No real armies etc. Not sure Warhammer scale would work in that engine...

Though they might go the battle of middle earth route. It is a good path for showcasing heroic and named characters.
CicadaSC
Profile Joined January 2018
United States1822 Posts
June 07 2025 11:26 GMT
#58
some sneak peaks of pre-alpha gameplay can be found here: https://x.com/GoTWFW/status/1931124099503567114
Remember that we all come from a place of passion!!
Yurie
Profile Blog Joined August 2010
11928 Posts
Last Edited: 2025-06-07 15:52:22
June 07 2025 15:52 GMT
#59
On June 07 2025 20:26 CicadaSC wrote:
some sneak peaks of pre-alpha gameplay can be found here: https://x.com/GoTWFW/status/1931124099503567114


I hope they force their entire team to play battle for middle earth 1 and 2. Looks like they are heavily inspired by them and those titles did a lot of things right. Also so long ago a similar title released that cloning it with a new IP would be a decent release.
XenOsky
Profile Blog Joined March 2008
Chile2288 Posts
Last Edited: 2025-06-07 19:02:39
June 07 2025 18:52 GMT
#60
u guys are all talking about stuff that dont matter...

pop limit, unit x cost... bla bla bla...

RTS success is all about clean gameplay + clear and easy to understand visuals... thats why great RTS games are great, not because of some random number like pop or unit cost.

same reason why LoL and Dota2 are so popular... clean mechanics, easy to understand visuals... Champion designe doesnt matter, item cost doesnt matter, is all about gameplay and visuals.


thats why us hardcore fans keep playing after 20 years... Esports doesnt matter, obs mode doesnt matter, sandbox tool doesnt matter, all that matter is that the game FEELS GOOD AND LOOKS GOOD.






tbh the best RTS lately is this sc2 mode with bw sc2 and w3... zerospace and stormgate are trash in comparison.
StarCraft & Audax Italiano.
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