What do you want from future RTS games? - Page 3
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Grumbels
Netherlands7031 Posts
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Yrr
Germany804 Posts
I want more strategic depth and impact of decisions in a future rts. Age of Empires 4 does a better job at it but has issues of it's own. | ||
M4TAPhyS1cs
13 Posts
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WombaT
Northern Ireland25563 Posts
On May 22 2025 20:09 M4TAPhyS1cs wrote: What about Starcraft 2? Oh wait, thats not worthy, am i right How does it "work"? It only seems to "work" in South Korea and China. The rest of the world doesnt really seem to care, except for a tiny fraction of a fanbase. It’s a pain in the ass to play in many ways. However, you do get big, spread-out armies, battles for territories across whole maps, and a lot of impactful micro even when the game scales huge. You have heavy air units that see use, but not air balls of death. You also have a way longer build-up, early-game and mid-game. Slower eco ramp is part of it, macro being harder is also definitely a factor. I assume Yurie means something similar, but I’m just speaking for myself. I’d love all of those things, in a game that is less of a pain in the ass mechanically. However, I’ve yet to see a game with modern UI and QoL that remotely does them close to as good. To the degree I’m not sure how doable it even is. You either have those things and janky controls, or you don’t and you have smoother controls. Unlimited unit selection especially just fundamentally changes how armies work. Balls of high DPS ranged units especially just scale way beyond melee armies if you can gather them all easily. If Terrans could just ball their marines and medics, it’s hard to see how SK Terran would be countered in BW. As it is they don’t so you can pick off stragglers with mutas and lings. I think BW has a lot of attributes people like, or things they’d like to see in modern attempts. I just think those attributes are extremely difficult to replicate with the current mod cons in the genre. | ||
Yrr
Germany804 Posts
On May 22 2025 20:09 M4TAPhyS1cs wrote: How does it "work"? It only seems to "work" in South Korea and China. The rest of the world doesnt really seem to care, except for a tiny fraction of a fanbase. Yeah certainly. I meant the balance and strategic depth of BW works because of its flaws. Noone wants to deal with those nowadays. In a smooth engine you get different results as in sc2. On May 22 2025 21:08 WombaT wrote: However, you do get big, spread-out armies, battles for territories across whole maps, and a lot of impactful micro even when the game scales huge. You have heavy air units that see use, but not air balls of death. You also have a way longer build-up, early-game and mid-game. Slower eco ramp is part of it, macro being harder is also definitely a factor. I think age of empires 4 does these things at least better than sc2. Apart from the air units but not having air units might actually improve a game. ![]() | ||
WombaT
Northern Ireland25563 Posts
On May 22 2025 23:17 Yrr wrote: Yeah certainly. I meant the balance and strategic depth of BW works because of its flaws. Noone wants to deal with those nowadays. In a smooth engine you get different results as in sc2. I think age of empires 4 does these things at least better than sc2. Apart from the air units but not having air units might actually improve a game. ![]() In ways it does, in others less so. I think the micro isn’t quite at the same level, I think the units are less cool and distinctive. But in flow terms yeah I do think it does a great job, and territorial skirmishes feel a bit more meaningful | ||
dyhb
8 Posts
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Grumbels
Netherlands7031 Posts
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Yrr
Germany804 Posts
On May 23 2025 08:07 Grumbels wrote: because it’s just taken for granted that modern kids are too stupid to get used to slightly clunky controls. They are not too stupid, they are too smart to not want to deal with mechanics as clunky as bw when there are so many games with more smooth controls and engines. I too played and loved bw as a child but dont want to deal with it anymore. I rather play sc2 or aoe4. | ||
Grumbels
Netherlands7031 Posts
On May 23 2025 15:34 Yrr wrote: They are not too stupid, they are too smart to not want to deal with mechanics as clunky as bw when there are so many games with more smooth controls and engines. I too played and loved bw as a child but dont want to deal with it anymore. I rather play sc2 or aoe4. I got really into super mario kaizo games the last few years, and that's based on super mario world from 1992. Old games can still be playable and still hold up, even for medium-size audiences. Though those are fan made mods, which can be played PvE and developed by a single person. If you mod Brood War then you would have no playerbase, since it's a PvP game, and the attempt would fail. | ||
abuse
Latvia1934 Posts
Maybe add some aliens in there and move the timeline ahead a few thousand years. | ||
WombaT
Northern Ireland25563 Posts
On May 23 2025 19:17 abuse wrote: Honestly, I probably wouldn't mind a clone of AOE4 but with a much shorter TTK. Maybe add some aliens in there and move the timeline ahead a few thousand years. Doesn’t it already have aliens what with the Ancient Egyptians? | ||
ZeroByte13
768 Posts
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WombaT
Northern Ireland25563 Posts
On May 23 2025 22:12 ZeroByte13 wrote: AoE4 has Ancient Egyptians now? It uses medieval setting, right? I just assumed it did to make my joke re aliens apparently building the pyramids and whatnot. | ||
CicadaSC
United States1760 Posts
Game of Thrones War for Westeros was announced. Not only is it an RTS, if you read the description it says it is a "Classic RTS." I think this is the more likely game considering it's prestige of IP and "classic RTS" that has been in contact with Tasteless. || [Unrelated - Also petition for mods to change the title please. I don't think it really is too accurate for the goal of why I created this thread I am trying to follow upcoming RTS game development. As I did with Battle Aces and was the main information barer when no one knew anything I was sifting through job apps on the tencent lightspeed site and saw and extracting potential game mechanics based on job descriptions etc. I was the main person finding stuff out and I tend to follow again closely and that's what this thread is for. A mega thread of sorts for upcoming rts.] | ||
ETisME
12472 Posts
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Yurie
11875 Posts
On June 07 2025 13:26 ETisME wrote: According to Reddit rumor, the GOT RTS is using snowplay. Interesting if that's the case. I think it's not out of the question since they can then have all the UE5 tech for their more cinematic realism cutscenes Hopefully they optimize performance a lot or it is going to be small battles I guess. No real armies etc. Not sure Warhammer scale would work in that engine... Though they might go the battle of middle earth route. It is a good path for showcasing heroic and named characters. | ||
CicadaSC
United States1760 Posts
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Yurie
11875 Posts
On June 07 2025 20:26 CicadaSC wrote: some sneak peaks of pre-alpha gameplay can be found here: https://x.com/GoTWFW/status/1931124099503567114 I hope they force their entire team to play battle for middle earth 1 and 2. Looks like they are heavily inspired by them and those titles did a lot of things right. Also so long ago a similar title released that cloning it with a new IP would be a decent release. | ||
XenOsky
Chile2277 Posts
pop limit, unit x cost... bla bla bla... RTS success is all about clean gameplay + clear and easy to understand visuals... thats why great RTS games are great, not because of some random number like pop or unit cost. same reason why LoL and Dota2 are so popular... clean mechanics, easy to understand visuals... Champion designe doesnt matter, item cost doesnt matter, is all about gameplay and visuals. thats why us hardcore fans keep playing after 20 years... Esports doesnt matter, obs mode doesnt matter, sandbox tool doesnt matter, all that matter is that the game FEELS GOOD AND LOOKS GOOD. tbh the best RTS lately is this sc2 mode with bw sc2 and w3... zerospace and stormgate are trash in comparison. | ||
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