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StarCraft improvement

Blogs > iopq
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iopq
Profile Blog Joined March 2009
United States899 Posts
14 hours ago
#1
I want to record some of my thoughts here since I basically forget and have the same thoughts over and over again. Since improvement is a long term goal, it would be good to use proven memory techniques to learn and recall information that is important to how the game is played.

Broadly, I want to record several different things:

1. Lessons I've learned from practice so I don't have to lose many times to learn them again.

2. Lessons I've learned from watching pros so I don't have to make the same mistakes or wonder how to beat a given build.

3. Some untested strategies that I've been wondering about that nobody ever does. Why not just try them?



An example of a lesson from practice is I never do the big drop strategy when facing a late Terran mech switch so my drops are always weak zergling bombs and that never really stops a meching Terran completely. So I need to either take out a base with a huge drop or the factories. I do prefer the hydra/queen switch vs. mech late in the game, but maybe it's because my drop game sucks.

An example of a lesson I've learned from watching Soulkey is he tried to kill a bunker with one marine in it with just drones and lost too much. If he just went past the bunker with the drones and waited ~15s for lings he would have lost much less, maybe a couple of lings only instead of a couple of drones

An example of an untested strategy is to just put defilers into overlords. For 200 gas you can keep them safe from irradiate. Wonder why nobody has ever tried it defensively and keeps losing defilers. Pays for itself after stopping 2 irradiates.

FlaShFTW
Profile Blog Joined February 2010
United States10107 Posts
7 hours ago
#2
There's actually been some players who do the overlord drop with defilers to avoid irradiate. As a Terran, it's the most annoying thing in the world. But usually the first few vessels will kill the defilers no matter what, all your gas is being used for upgrades, defilers, and lurkers, so it's hard to justify the 200 gas spend on it for those first few moments when Terran has vessels with irradiate as you scramble to set up and transition into the late game. After that though, I think it's a legitimate play and should be utilized more, and also gives you the option to do doom drops into their main later on.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
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