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ZeroSpace Megathread

Forum Index > General Games
70 CommentsPost a Reply
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TheDougler
Profile Joined April 2010
Canada8263 Posts
Last Edited: 2023-09-17 20:11:13
August 18 2023 23:23 GMT
#1
I've noticed no-one posted this yet, and I wonder if it's because the main platform they're using to advertise it is KickStarter. So, pursuant to TL's rules I won't link that, but I'll copy-paste the game info here. Scarlett, CatZ, and PiG are all working on this game, and it looks great!

[image loading]


[image loading]


ZeroSpace is a cinematic RTS with an epic sci-fi story where your decisions determine the fate of the galaxy. No two matches play the same thanks to nearly limitless combinations of factions, mercenary units and heroes, introducing unparalleled strategic depth and player expression to the genre.

[image loading]


ZeroSpace is driven by our profound love for Real-Time Strategy. This passion is our everyday fuel and propels us in our mission to reignite and redefine the genre, and key members of our team have roots in pro play and RTS game design.

We're excited to welcome you to a meticulously crafted universe of exploration and immersion; boasting one of the most diverse sets of factions seen in the genre amidst a galaxy-wide crisis in the Milky Way.

We're making an RTS that any gamer can approach and enjoy thanks to clever and intuitive interface design, while still giving hardcore RTS competitors a limitless ladder of skill expression to master in PvP, a campaign mode, and a massively multiplayer co-op mode.

We are crafting expansive lore that harbors deeply engaging stories - You’ll discover these in a campaign where your choices matter, featuring branching narratives and RPG elements similar to games like Mass Effect or Baldur’s Gate.

ZeroSpace is already well under development, and has been funded solely by our team up to this stage. We’re now opening things up to the community to help us refine and polish the experience. We need your help to make ZeroSpace your favorite RTS!

Keep reading to learn more about ZeroSpace, our team, and our goals.


[image loading]


ZeroSpace launches on Steam, and will deliver, including stretch goals:

An open world campaign with 13 main story missions, 14 hero loyalty missions, and 40 side story arcs.
3 hours of cinematic cutscenes and interactive dialogs where your choices dictate the game’s outcome.
4 main factions, with 10 units and 9 buildings each. (base-game)
6 mercenary factions, with 4-5 units each. (base-game)
14 heroes from various factions in campaign mode, or select one to lead your multiplayer games. (base-game)
1v1 and 3v3 ranked versus matches, or play against AI . (base-game)
A truly unique cooperative multiplayer (base-game) mode that includes a shared, persistent galaxy for an entirely new massively multiplayer experience.

[image loading]


Build a base, gather resources, train units, research upgrades.

[image loading]


Meet 14 heroes that have their own skills and play styles that stand out from the normal faction and mercenary units.

[image loading]


Gain experience and level up your faction by capturing Control Towers. Then unlock and unleash powerful support skills including:

[image loading]

Protectorate's Airstrike


[image loading]

The Grell's Tree of Life ultimate ability


Choose mercenary groups to support your army. Their units can be purchased at the Mercenary Compound. The chosen mercenary group also unlocks additional heroes and talents to choose from.

[image loading]

Dread Raider mercenaries



[image loading]


Dive into a world teeming with mystery and danger. Traverse diverse planets aboard your upgradable mothership, guided by a choice-driven RPG system. Face moral quandaries: do you save a once-hostile planet or leave it to perish against formidable forces? As you journey, enhance your vessel, recruit heroes, and navigate complex relationships. Will your allies admire or despise you? Are you ready to lead mankind?

[image loading]


Build deep relationships with your crew and the heroes you enlist during the campaign.

[image loading]


Navigate an expansive galaxy map, brimming with dialogue opportunities and regions to explore or dominate.

[image loading]


Cooperative missions is a mode where 3 players fight against AI in campaign-like missions. This open-ended mode is inspired by the success and replayability found in StarCraft II Co-op.

[image loading]


Galactic Warfare takes your role beyond a traditional commander. Join guilds, form alliances, and partake in a galactic sized tug of war that is set on a persistent galaxy map that hosts thousands of players. Conquer space stations, planets, and more in either co-op or competitive style battles!

Galactic Warfare is a stretch goal. While our team has experience creating large, connected multiplayer worlds, achieving this ambitious goal requires the additional support from passionate backers like you.

[image loading]


[image loading]


Our core multiplayer philosophies revolve around player expression, match up variation, multiple avenues of engagement, streamlined gameplay, and well-paced game volatility. We’re building a game with lots of strategic depth - like mixing primary factions with a second faction and special hero to craft something unique to your play style - to make sure no match ever feels the same or meta-gamed.

We've been testing our versus mode for over 2 years with leaders in the RTS community like PiG, GiantGrantGames, CatZ and more recently, Scarlett. We're excited to bring you a truly deep and thrilling competitive experience.

Versus is set to be our primary competitive mode. Our goal is to release two major game-transforming updates annually, with periodic balance tweaks as needed. Right from the outset, players can expect comprehensive ranking systems and leaderboards. For the hardest of the hardcore RTS veterans, we've ensured fully customizable hotkeys and adaptable in-game menus tailored to meet your preferences.

Best of 3 Show-match between Fatman and Maguro:



[image loading]


Set in the Orion arm of the Milky Way in 4050, ZeroSpace thrusts you into a universe where diverse alien and human factions vie for dominance. The fragile peace, upheld by the inter-species Keeper Council, is on the brink, threatened by enigmatic events. As the human Prefect of the Protectorate, you're summoned to join the Council and unravel a cosmic mystery, encountering unknown aliens and journeying through uncharted space.

[image loading]


Command a diverse crew, each hailing from unique cultures. Engage them as mission companions, converse to uncover their histories, and embark on loyalty quests tailored to their personalities. Every hero crew member brings a distinct play style aligned with their character, enriching your tactical options.

[image loading]


[image loading]


Choose from 4 base building factions and 6 non-base building mercenary factions. Each one having their own unique gameplay style.

Protectorate: A military branch that is in charge of protecting human worlds. They are experts in all manner of combat environments.

Grell:
A symbiotic alien bug species that aids in the growth of Koru plants by suppressing competing alien flora. In return, they draw nourishment from the Koru. Noted for their world-terraforming abilities, they exhibit aggression towards other species.

06-Sept-2023 Update: Get to Know The Grell:

+ Show Spoiler +


Get to Know the Grell

We’ve got a brand new video — this time, an overview of the Grell, with some basics on their buildings and unique attributes on the faction.



And in case you missed it, check out our Striker unit showcase:


Additionally, check out their Behemoth unit showcase:


Lastly, their Thresher unit showcase:




Plus two soon-to-be-announced factions!

12-Sept-2023 Update: The Xol+ Show Spoiler +




The Xol take to embodiment through polymeric-metals, and this malleability gives them the ability to merge with one another into completely different units to increase their power level and strategically changing their identity and utility.

Lore background:

"The Xol started as an advanced general “AI”, created for the purpose of serving their Masters, who eventually abandoned them. Often misunderstood as villainous beings, they have been on a long quest of self-discovery, starting by embodying their once trapped minds into the physical realm, allowing them to learn through experience and pursue their new found ambitions."

Gameplay overview:

"The Xol take to embodiment through polymeric-metals, and this malleability gives them the ability to merge with one another into completely different units to increase their power level and strategically changing their identity and utility.

This flexibility makes the Xol in ZeroSpace a highly adaptable faction. With just a small pool of base units, they’ll be able to create complex and specialized armies in turn. Tentatively, Xol units will also have the ability to 'split' and assume their former identities when tactically called for."

For more info see their official Team Liquid write-up: https://tl.net/forum/games/616163-zerospace-xol-faction-reveal


___________________________

September 15 Update:

+ Show Spoiler +


Greetings, Commanders.

As we enter the final days of the ZeroSpace Kickstarter, we’re excited to introduce the fourth playable faction in ZeroSpace: The Legion.

[image loading]


The Legion offers a unique blend of gameplay mechanics focused on three versatile heroes, powerful customizable tanks, and basic units called Thralls. Players must carefully manage how they spend flux, as upgrading heroes and tanks to their maximum potential requires significant flux investment.

Watch Grant’s gameplay video for details on the Legion:



Lore

“The Imperion sat in his iron chair, a remnant of old age molted brown and red, symbolizing the strength of their heritage. It was the Idals who led them through conflict after conflict as the victors of history, and they must be revered. The Imperion closed his eyes and recited the first verse of the Idals, sharpening his mind and allowing him to think more clearly. There were 367 verses in total, and he recited one each day, resting for one day after reciting them all. He did not know why there were 367 verses, but that was how it had always been.

The galaxy had almost been cleansed, with all species that could be uplifted already uplifted. Those that were incompatible with the Idals were redone. Only a few synthetics remained. They needed to be eradicated as they had no essence, only capable of what they were programmed to do.

The Danrubics posed the final threat to the Imperion, as they held ancient knowledge, possibly of the Idals' weakness. They had already committed the worst atrocity a synthetic could achieve by overthrowing their masters and participating in mass genocide.

Those masters were once a proud race with knowledge beyond even the Imperion's understanding, but their ways led to the arrival of the Danrubics, whom the Imperion had warned would be their downfall. Now, it was his responsibility to clean up the mess.”

____________

There’s only a few days to go to back ZeroSpace on Kickstarter. If you haven’t already, we hope you’ll consider, and if you have, we’d love if you shared the news with your friends. Every dollar that you put into the project helps us achieve our vision of delivering the incredible, next-gen RTS the community deserves.




[image loading]


Marran: A military faction that protects their worlds and hardly ventures beyond. They focus on community and security, but can easily be compared to the Protectorate in values.

Valkaru: A pro-war species that splits its people into two sides and battles to see which side is stronger. They are known for starting wars with other species as well.

Dread Raiders: A scavenger faction dwelling on the galaxy's outskirts. While broadly perceived as villains, they operate with a 'Robin Hood' ethos, redistributing wealth to ensure the prosperity of fringe human colonies.

Plus three soon-to-be-announced factions.

September 16 and 17 Update:

+ Show Spoiler +


New Merc Factions: The Koru and The Savage Kingdom.

Greetings, Commanders.

🦾We’ve got just over two more days to go, we’re excited to show off two new mercenary factions! 🦾

📺 Check out the video of the lore and the units of these two factions here:



📚The Koru Lore:
“On each planet inhabited by the Koru, there exists a singular, conscious plant network that flourishes in water-rich environments, extending its roots and vines deep into the surface. Adapting to overcome their vulnerability to environmental changes, the Koru have the ability to manipulate their surroundings, employing animated roots to instigate phenomena like earthquakes and river diversions.

For eons, they have maintained a symbiotic relationship with the Grell, who act as their protectors and assist in uprooting other vegetation and terraforming, while receiving nourishment from the Koru in return. Each Koru presence on a planet is a distinct consciousness, spreading its cognitive functions across the entire world through its network of neural roots. Though the specifics of their interstellar propagation remain a mystery, it is believed that they spread by embedding their seeds in either spacecraft or living hosts, occasionally lying dormant within a host until conditions are suitable for germination. “

📚The Savage Kingdom Lore:

“For millennia, the Savage Kingdom has worshiped a mythic Leviathan whose last sighting dates back a thousand years. Infusing ancient ritualistic practices with cutting-edge biotechnology, they practice what others call “blood magic”. This practice involves the precise extraction, amplification and infusion of bio-energetic substances to enhance their physical and cognitive abilities. This harmonious yet fearsome blend of science and mysticism safeguards their civilization, situated on the precipice between the spiritual and the empirical, ever awaiting the return of their cosmic deity.“


_______

The Arandhi:



Arandi Lore:

“Beyond the boundaries of familiar space, the Arandi Empire stands as a testament to time and knowledge. Living far beyond mankind's domains, the Arandi are the oldest known empire in the galaxy.

As a civilization, the Arandi have reached self-sustaining levels to where the expansion of their borders is trivial and exceedingly uninteresting to them. Instead, they like to explore the cosmos; meeting new sentient life-forms and learning their ways, with the hope to bond together in celebration of their common origin as children of the stars. The Arandi are unmistakable in appearance, with flowing tendrils used in varied tasks, some as complex as connecting to and operating advanced technological machinery.

The Arandi's mastery over interdimensional energy is a marvel to behold. With it, they reshape the very fabric of existence—warping physical objects or traveling vast distances in the blink of an eye; there are whispers that the Arandi have even found a way to escape death. Yet, this formidable power is shrouded in secrecy, zealously guarded by their leadership trio, the Triarchs. Their relationship with the Endari, kin who share a similar energy mastery, is fraught with tension and distrust, casting a complex web of interstellar politics.

While their pursuits are largely peaceful and introspective, one should not be fooled. The Arandi's military, though rarely venturing beyond their borders, possesses technological might that remains unrivaled, serving as a silent reminder of their dominion in the galaxy."



[image loading]


We've teamed up with another accomplished studio to bring you the best game possible. With top-tier expertise leading versus, campaign, and coop modes, our combined team comprises over 35 seasoned developers deeply passionate about both the RPG and RTS genres.

Our teams come with a proven track record in the gaming industry. Members from Starlance Studios contributed to the creation of 'Guardian Kingdoms', a head-to-head mobile RTS, notably featuring 20 vs 20 real-time guild battles. Ironward successfully developed the renowned 'Red Solstice' franchise, which has been well-received on Steam.

[image loading]



You can find more info on their twitter, Facebook, Discord, YouTube Channel, and Reddit. For their full LinkTree see here.

More Videos and Information:

+ Show Spoiler +
These videos are not on their main campaign page, likely because they want you to subscribe to the channels. Which makes sense! So go subscribe to these channels to help the project.

GiantGrantGames - ZeroSpace Trailer:


GiantGrantGames - Introduction to Zerospace:


WinterStarcraft - Campaign and Multiplayer Gameplay


BeastyQTSC2 - Trying Out ZeroSpace RTS First Look!


PiG - NEW RTS?! First gameplay look - SC2 PROS helped design this INSANE NEW RTS | ZeroSpace
//TheDougler Comment: This is a 1v1 between Grant and Scarlett, casted by PiG. Worth checking out!






Post Updates:

+ Show Spoiler +

//TheDougler Comment: I hadn't expected this post to end up being the official ZeroSpace post! I'll happily take on the role of custodian of this post and have tidied it up and updated it accordingly, and will continue to do so until the end of the campaign.

12-Sept-2023: Removed my comment at the beginning of the post:
I've noticed no-one posted this yet, and I wonder if it's because of the main platform being used to advertise it. So, pursuant to TL's rules I won't link that, but I'll copy-paste the game info here. Scarlett, CatZ, and PiG are all working on this game, and it looks great!


12-Sept-2023: Added The Xol, Get to Know the Grell, and External Videos, added this update section, updated social media links, updated the Team info. Also some minor formatting improvements.

17-Sept-2023 Added The Legion, The Koru, and The Arandhi. Changed the Mercenary Factions image and Main Factions Image.

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I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
CicadaSC
Profile Joined January 2018
United States676 Posts
August 18 2023 23:55 GMT
#2
Looks good but the steam page doesn't work for me. How do I play?
Never stop fighting~
Husyelt
Profile Joined May 2020
United States671 Posts
August 19 2023 02:01 GMT
#3
Holy hell amazing team, and super cool to see some SC2 talent and minds here.

I can't wait to see a proper match in its entirety. Looks pretty slick. What game engine is being used to develop this?
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
TheDougler
Profile Joined April 2010
Canada8263 Posts
August 19 2023 06:31 GMT
#4
On August 19 2023 11:01 Husyelt wrote:
Holy hell amazing team, and super cool to see some SC2 talent and minds here.

I can't wait to see a proper match in its entirety. Looks pretty slick. What game engine is being used to develop this?


Unreal Engine 4.

As for a proper match here’s Scarlett vs Grant, casted by PiG:

https://youtu.be/UMvGSknCBSA
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Monochromatic
Profile Blog Joined March 2012
United States977 Posts
August 19 2023 06:56 GMT
#5
This genuinely looks amazing, I'm more interested in the single player than the multiplayer at this point.

However, the backer rewards mention "choice of 4 legendary hero skins" - which to me signals that this will be a live service game. As much as I love the look of this, I think I'm going to sit it out until it releases.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
BjoernK
Profile Joined April 2012
189 Posts
August 19 2023 07:12 GMT
#6
I like the first look of this. It looks really similar to SC2... I hope not too similar. I mean, the danger of Blizzard/Activision trying to stop this project seems quiet real. What units/characters seem really similar: Ultralisks, Zerglings, Captain+bridge==Raynor, woman with shield==Nova, dude in trailer == Artanis/protoss, ...
Hider
Profile Blog Joined May 2010
Denmark9127 Posts
Last Edited: 2023-08-19 08:21:54
August 19 2023 08:00 GMT
#7
Units move smoothly and responsivev - units are microable! At the same time it appears they arecreative in terms of new mechanics/abilities.

I think there is one thing missing though; Strong positional defensive units. In order to obtain gameplay where players can defend multiple locations at once, it has to be possible to position a few units to defend a location cost effectively against any number of units. If this design does not exist, the gameplay will reward grouping units together.

However, definitely the most interesting upcoming RTS out there.
gdfgfdgfder
Profile Joined August 2023
1 Post
Last Edited: 2023-08-19 09:07:32
August 19 2023 08:58 GMT
#8
--- Nuked ---
seriosblack
Profile Joined August 2019
Bulgaria6 Posts
August 19 2023 09:00 GMT
#9
Damn that looks fantastic.
SlyZ1
Profile Joined March 2018
39 Posts
August 19 2023 09:18 GMT
#10
I don't know...looks more like a simple ripoff/mod just like Tempest Rising is an exact copy of Tiberian Wars...
Yoshi Kirishima
Profile Blog Joined July 2009
United States9759 Posts
August 19 2023 10:29 GMT
#11
Looks way more ambitious than Stormgate, and seems to draw inspiration from WC3 in all the good ways that Stormgate didn't (heroes, mercenaries, creep/objectives over the map, etc.), while still looking more fast paced than Stormgate and closer to SC2.

I'm concerned about the number of races, if each race will have enough units/depth, and if each race will have enough of a unique identity... also balance could be very hard, i imagine that each race will be more similar and have less crazy macro mechanics than SC2 in order to make balance more realistic.

The biggest thing making me not feel fully invested in this is the art style... it feels like Mass Effect or something, not the kind of art style I'd expect for an RTS. I really liked older Blizzard artstyle, where things look cool, especially WC3, but even stuff like SC2 and Diablo 3 Reaper of Souls.

It feels like a lot of the races have similar aesthetics, like lots of vehicles/robots... i wonder if it was too hard to make one race more ice themed, one dark themed, and give them elements that clearly stand out?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Riquiz
Profile Joined June 2011
Netherlands393 Posts
August 19 2023 11:23 GMT
#12
Loving the look of this!
DotA/StarCraft player, streamer and future caster/talent for live-events. - "This is how it's done." - @Riquized
Telephone
Profile Joined October 2010
United States52 Posts
August 19 2023 11:52 GMT
#13
I hope it does well, because I love RTS as a genre. That being said, strategic depth is not something that necessarily comes from a broad array of choices. In fact, having too many bells and whistles often reduces strategic depth. A game like Go, for example, is incredibly deep, and does not have 17 factions and 5 subfactions to choose from. It doesn't need mercernaries and creeps and heroes leveling up and out-of-game progression. Those types of things increase the breadth of decisions a player can make without increasing a game's depth whatsoever.
Fanatic-Templar
Profile Joined February 2010
Canada5791 Posts
August 19 2023 13:35 GMT
#14
Heroes and worldspells, huh. I'm not surprised, but I am unenthusiastic.

On August 19 2023 08:23 TheDougler wrote:
An open world campaign


I don't know what this is supposed to mean in an RTS.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
NonY
Profile Blog Joined June 2007
8701 Posts
Last Edited: 2023-08-19 14:25:24
August 19 2023 14:24 GMT
#15
Excellent OP write up, thank you

My immediate impression of the game after watching a few matches on YouTube is that it feels more tactical than strategical.

With 4 factions and then sub-faction choices as well, and the high number of skirmishes & interactions with creeps and the enemy units, and two game-changing updates a year, being good at this game will be way more like playing improvisational jazz than composing a symphony. It seems like most new RTS’s are going in this direction. But going too far in this direction is not gonna be ideal imo.

Things need to be static enough that people have time to work on something specific for a while without it becoming outdated by the time they master it. This is true for other genres of games but especially true for developing strategies in RTS’s. My prediction for a game like this is that developing skills will be way more important than developing strategies.

Still it’s absolutely a game I would play. It has easily crossed that bar. It looks fun and it obviously has a very high skill ceiling. Those are the two most important things, regardless of genre, so it’s on the right track to something great.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Slydie
Profile Joined August 2013
1767 Posts
Last Edited: 2023-08-19 14:52:23
August 19 2023 14:52 GMT
#16
With 4 factions and then sub-faction choices as well, and the high number of skirmishes & interactions with creeps and the enemy units, and two game-changing updates a year, being good at this game will be way more like playing improvisational jazz than composing a symphony. It seems like most new RTS’s are going in this direction. But going too far in this direction is not gonna be ideal imo.


Right, but going online to pick up the strategies which are better to abuse and staying on top of the meta will also be really important. 4-way asymmetrical balance without at least one broken MU is impossible to achieve, as shown in WC3.
Buff the siegetank
Blargh
Profile Joined September 2010
United States2029 Posts
August 19 2023 16:19 GMT
#17
Looks like SC2 but plays like WC3?

Honestly the most exciting RTS of the upcoming few. At least the game is in a relatively complete state and not 5 years of development away.

The gameplay seems good enough, but I'm curious how their Bioware-inspired story and choices and romances will turn out.
Qikz
Profile Blog Joined November 2009
United Kingdom11979 Posts
Last Edited: 2023-08-19 18:48:28
August 19 2023 18:43 GMT
#18
I'm not sure this game in the end will be for me as it definitely seems to try to bridge the gap between SC2 and WC3 which I'm assuming is what they were aiming for, but as a BW guy I'm not seeing anything so far that makes me personally super excited.

I hope the project works out well for everyone involved and what you've made does look great! Hopefully a lot more emphasis moving forward gets put on the programmers and the people in the background making the game themselves along with the more well known personalities because the TL tweet that I followed to get here makes it look like it's only the personalities making it, but there's definitely a lot more people involved!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
swpro1
Profile Joined July 2012
Israel5 Posts
August 19 2023 19:16 GMT
#19
On August 19 2023 23:24 NonY wrote:
Excellent OP write up, thank you

My immediate impression of the game after watching a few matches on YouTube is that it feels more tactical than strategical.

With 4 factions and then sub-faction choices as well, and the high number of skirmishes & interactions with creeps and the enemy units, and two game-changing updates a year, being good at this game will be way more like playing improvisational jazz than composing a symphony. It seems like most new RTS’s are going in this direction. But going too far in this direction is not gonna be ideal imo.

Things need to be static enough that people have time to work on something specific for a while without it becoming outdated by the time they master it. This is true for other genres of games but especially true for developing strategies in RTS’s. My prediction for a game like this is that developing skills will be way more important than developing strategies.

Still it’s absolutely a game I would play. It has easily crossed that bar. It looks fun and it obviously has a very high skill ceiling. Those are the two most important things, regardless of genre, so it’s on the right track to something great.


I totally agree on the need for RTS games to be more static and less ever changing, to let each player advance to the max based on gameplay (like the RTS version of Chess just with different races and limited set of different maps) similar to bw (but still doesnt need constantly changing maps)
Qikz
Profile Blog Joined November 2009
United Kingdom11979 Posts
August 19 2023 19:35 GMT
#20
On August 20 2023 04:16 swpro1 wrote:
Show nested quote +
On August 19 2023 23:24 NonY wrote:
Excellent OP write up, thank you

My immediate impression of the game after watching a few matches on YouTube is that it feels more tactical than strategical.

With 4 factions and then sub-faction choices as well, and the high number of skirmishes & interactions with creeps and the enemy units, and two game-changing updates a year, being good at this game will be way more like playing improvisational jazz than composing a symphony. It seems like most new RTS’s are going in this direction. But going too far in this direction is not gonna be ideal imo.

Things need to be static enough that people have time to work on something specific for a while without it becoming outdated by the time they master it. This is true for other genres of games but especially true for developing strategies in RTS’s. My prediction for a game like this is that developing skills will be way more important than developing strategies.

Still it’s absolutely a game I would play. It has easily crossed that bar. It looks fun and it obviously has a very high skill ceiling. Those are the two most important things, regardless of genre, so it’s on the right track to something great.


I totally agree on the need for RTS games to be more static and less ever changing, to let each player advance to the max based on gameplay (like the RTS version of Chess just with different races and limited set of different maps) similar to bw (but still doesnt need constantly changing maps)


I think having constantly changing maps is good for the game, one of the major issues I had with SC2 is most maps had to fit a specific formula and in most cases the map never actually made a huge amount of difference to how the games played out after maybe WOL due to the way games were balanced. Part of the major problem and reason for this was warp gate. Hopefully this game stays as far away from warp tech as humanly possible to give maps a reason to actually be different.
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