LiuLi Cup: 2025 Grand Finals (Feb 10-16)
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Kreuger
Sweden845 Posts
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Antithesis
Germany1236 Posts
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TeamMamba
202 Posts
On February 16 2026 00:46 Antithesis wrote: Yeah, Serral's first match was a beautifully patient and clinical dismantling of Maru's turtle terran. Maru getting opportunities to strike back though. I was surprised that Serral would commit so heavily to the mutas in the second game. All downhill after that first game Viper not being able to snatch siege tank really makes it harder for Zergs to engage +25 hp to ghosts makes Terran late game highly OP compared to Zergs and Toss However is it just me or is it satisfying seeing ultra vs ultra chopping at each other? | ||
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bulldozer06701
153 Posts
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Argonauta
Spain4967 Posts
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tigera6
3482 Posts
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Waxangel
United States33586 Posts
Anyway, the era of parity is good ![]() | ||
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Charoisaur
Germany16062 Posts
On February 16 2026 01:03 TeamMamba wrote: All downhill after that first game Viper not being able to snatch siege tank really makes it harder for Zergs to engage +25 hp to ghosts makes Terran late game highly OP compared to Zergs and Toss However is it just me or is it satisfying seeing ultra vs ultra chopping at each other? They went 1-1 in the long games though, Maru won the series mostly in the early-mid game | ||
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Poopi
France12911 Posts
I mean there is no more mega prizepool tournament but if he can do it in the "biggest" tournaments available later on, it'd be pretty dope ggz | ||
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Hider
Denmark9433 Posts
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soroushvt
2 Posts
Or any translation of it? | ||
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Harris1st
Germany7139 Posts
Though I really dislike these kind of turtling Terran games. Terran superlategame is too good. RaNgeD Lib + Ghost with some fall back tanks and PF... Ghost is just OP and needs at least one weakness. They are fast, they can be healed, can be picked up, have decent damage, Imba spells, a lot of HP... I Mean come on. At least nerf snipe. Range is okay'ish but tune down damage or higher energy cost or more TIME to Complete or sth | ||
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Telephone
United States147 Posts
On February 16 2026 18:41 Harris1st wrote: GG Maru, well played. Crazy good control Though I really dislike these kind of turtling Terran games. Terran superlategame is too good. RaNgeD Lib + Ghost with some fall back tanks and PF... Ghost is just OP and needs at least one weakness. They are fast, they can be healed, can be picked up, have decent damage, Imba spells, a lot of HP... I Mean come on. At least nerf snipe. Range is okay'ish but tune down damage or higher energy cost or more TIME to Complete or sth Like Rotti was saying on stream when Maru beat Reynor, there's no need to balance whine when one of the best to ever do it is winning. If other players could do the same things Maru is doing, they would. You might notice that 3 of the final 4 were Zerg, also. It's okay to just accept that Maru was playing the best that day. | ||
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Harris1st
Germany7139 Posts
On February 16 2026 23:37 Telephone wrote: Like Rotti was saying on stream when Maru beat Reynor, there's no need to balance whine when one of the best to ever do it is winning. If other players could do the same things Maru is doing, they would. You might notice that 3 of the final 4 were Zerg, also. It's okay to just accept that Maru was playing the best that day. You are right. Like I said, Maru played really well. It's more out of frustration because these turtle Terran games are boring af compared to Clems "all out brawl" games. | ||
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Khabra
Poland42 Posts
gg champion Maru! | ||
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FataLe
New Zealand4532 Posts
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Argonauta
Spain4967 Posts
On February 17 2026 00:01 Harris1st wrote: You are right. Like I said, Maru played really well. It's more out of frustration because these turtle Terran games are boring af compared to Clems "all out brawl" games. but Maru didnt turtle in this series no? | ||
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bulldozer06701
153 Posts
On February 17 2026 05:23 Argonauta wrote: but Maru didnt turtle in this series no? I don't think he did either. Besides, rushing or 2-base all-in against Serral - unless you're Clem - is not a good idea. | ||
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tigera6
3482 Posts
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Agh
United States1044 Posts
On February 17 2026 05:23 Argonauta wrote: but Maru didnt turtle in this series no? Probably referring to Reynor series. Where after the first game it was clearly obvious he wasn't going to lose unless he made mistakes. (Also just a demoralizing game in general when you're maxed with a huge bank but have no way to attack.) Obligatory comment about not being able to abduct tanks being one of the most asinine changes this game has ever received. As much as people want to poke at the units, which are objectively better - it's important to remember one race will always have this. The issue is that mules are the root of the problem. A CC landing and the cost of 400 energy + a single minute results in 5 minutes of the game being negated. Maru had 12 orbitals on Old Republic in game 1 vs Reynor. Twelve. One - Two. It's absurd. Easiest band-aid fix is to have Oribtals limited to a maximum of (3), but I'd rather them just axe the unit(Mules) completely. Calldown supply is already a macro mechanic, no reason there should be overlap. You can very easily buff Orbital energy regen somewhere in the 0.15 to 0.25/sec range and call it a day. I'd personally do 0.15 bonus energy a second and take 8 seconds off the Orbital construction time. FWIW they should have also done something similar with the queen. Limit 1 per hatchery and increased their stats, movespeed, energy regen and add a massive tag. Something really needs to be done. It isn't even fun to watch anymore, and that is always infinitely better than actually playing. Interference matrix also needs a duration reduction a long with a cost increase. Would make TvT much more palatable. | ||
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