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On February 16 2026 23:37 Telephone wrote:Show nested quote +On February 16 2026 18:41 Harris1st wrote: GG Maru, well played. Crazy good control Though I really dislike these kind of turtling Terran games. Terran superlategame is too good. RaNgeD Lib + Ghost with some fall back tanks and PF... Ghost is just OP and needs at least one weakness. They are fast, they can be healed, can be picked up, have decent damage, Imba spells, a lot of HP... I Mean come on. At least nerf snipe. Range is okay'ish but tune down damage or higher energy cost or more TIME to Complete or sth
Like Rotti was saying on stream when Maru beat Reynor, there's no need to balance whine when one of the best to ever do it is winning. If other players could do the same things Maru is doing, they would. You might notice that 3 of the final 4 were Zerg, also. It's okay to just accept that Maru was playing the best that day.
You are right. Like I said, Maru played really well. It's more out of frustration because these turtle Terran games are boring af compared to Clems "all out brawl" games.
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Byun latest performance is a thing to highlight. He eliminated herO from this event. gg champion Maru!
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Congrats Maru, finally looking like himself out there again.
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On February 17 2026 00:01 Harris1st wrote:Show nested quote +On February 16 2026 23:37 Telephone wrote:On February 16 2026 18:41 Harris1st wrote: GG Maru, well played. Crazy good control Though I really dislike these kind of turtling Terran games. Terran superlategame is too good. RaNgeD Lib + Ghost with some fall back tanks and PF... Ghost is just OP and needs at least one weakness. They are fast, they can be healed, can be picked up, have decent damage, Imba spells, a lot of HP... I Mean come on. At least nerf snipe. Range is okay'ish but tune down damage or higher energy cost or more TIME to Complete or sth
Like Rotti was saying on stream when Maru beat Reynor, there's no need to balance whine when one of the best to ever do it is winning. If other players could do the same things Maru is doing, they would. You might notice that 3 of the final 4 were Zerg, also. It's okay to just accept that Maru was playing the best that day. You are right. Like I said, Maru played really well. It's more out of frustration because these turtle Terran games are boring af compared to Clems "all out brawl" games.
but Maru didnt turtle in this series no?
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On February 17 2026 05:23 Argonauta wrote:Show nested quote +On February 17 2026 00:01 Harris1st wrote:On February 16 2026 23:37 Telephone wrote:On February 16 2026 18:41 Harris1st wrote: GG Maru, well played. Crazy good control Though I really dislike these kind of turtling Terran games. Terran superlategame is too good. RaNgeD Lib + Ghost with some fall back tanks and PF... Ghost is just OP and needs at least one weakness. They are fast, they can be healed, can be picked up, have decent damage, Imba spells, a lot of HP... I Mean come on. At least nerf snipe. Range is okay'ish but tune down damage or higher energy cost or more TIME to Complete or sth
Like Rotti was saying on stream when Maru beat Reynor, there's no need to balance whine when one of the best to ever do it is winning. If other players could do the same things Maru is doing, they would. You might notice that 3 of the final 4 were Zerg, also. It's okay to just accept that Maru was playing the best that day. You are right. Like I said, Maru played really well. It's more out of frustration because these turtle Terran games are boring af compared to Clems "all out brawl" games. but Maru didnt turtle in this series no? I don't think he did either. Besides, rushing or 2-base all-in against Serral - unless you're Clem - is not a good idea.
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Maru chose his spot to be aggressive and push when the right opportunity is there, he wasnt just turtling hard at home and hope the opponent attack into him all the time. In fact, he almost lost a couple of games to Reynor because he was pushing and let Reynor counter attack elsewhere while defending his push. Surely its not the same level of aggression like Clem but it still requires a high level of execution, like Gabe said multiple times in his review cast, he would probably die several times if he tries to copy Maru playstyle.
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On February 17 2026 05:23 Argonauta wrote:Show nested quote +On February 17 2026 00:01 Harris1st wrote:On February 16 2026 23:37 Telephone wrote:On February 16 2026 18:41 Harris1st wrote: GG Maru, well played. Crazy good control Though I really dislike these kind of turtling Terran games. Terran superlategame is too good. RaNgeD Lib + Ghost with some fall back tanks and PF... Ghost is just OP and needs at least one weakness. They are fast, they can be healed, can be picked up, have decent damage, Imba spells, a lot of HP... I Mean come on. At least nerf snipe. Range is okay'ish but tune down damage or higher energy cost or more TIME to Complete or sth
Like Rotti was saying on stream when Maru beat Reynor, there's no need to balance whine when one of the best to ever do it is winning. If other players could do the same things Maru is doing, they would. You might notice that 3 of the final 4 were Zerg, also. It's okay to just accept that Maru was playing the best that day. You are right. Like I said, Maru played really well. It's more out of frustration because these turtle Terran games are boring af compared to Clems "all out brawl" games. but Maru didnt turtle in this series no?
Probably referring to Reynor series. Where after the first game it was clearly obvious he wasn't going to lose unless he made mistakes. (Also just a demoralizing game in general when you're maxed with a huge bank but have no way to attack.) Obligatory comment about not being able to abduct tanks being one of the most asinine changes this game has every received.
As much as people want to poke at the units, which are objectively better - it's important to remember one race will always have this. The issue is that mules are the root of the problem. A CC landing and the cost of 400 energy + a single minute results in 5 minutes of the game being negated.
Maru had 12 orbitals on Old Republic in game 1 vs Reynor. Twelve. One - Two. It's absurd.
Easiest band-aid fix is to have Oribtals limited to a maximum of (3), but I'd rather them just axe the unit completely. Calldown supply is already a macro mechanic, no reason there should be overlap. You can very easily buff Orbital energy regen somewhere in the 0.15 to 0.25/sec range and call it a day.
FWIW they should have also done something similar with the queen. Limit 1 per hatchery and increased their stats, movespeed, energy regen and add a massive tag.
Something really needs to be done. It isn't even fun to watch anymore, and that is always infinitely better than actually playing. Interference matrix also needs a duration reduction a long with a cost increase. Would make TvT much more palatable.
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