Best of luck to all my duders submitting, looking forward soooo much to the new pretty mapssss ♥♥♥
Team Liquid Map Contest #22 - Presented by Monster Energy
| Forum Index > SC2 General |
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Kantuva
Uruguay211 Posts
Best of luck to all my duders submitting, looking forward soooo much to the new pretty mapssss ♥♥♥ | ||
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CommanderChp
United States12 Posts
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SidianTheBard
United States2475 Posts
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CrystalWarden
3 Posts
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CharactR
Canada111 Posts
On March 21 2026 11:10 CrystalWarden wrote: Not much time left. Could Claude help complete maps faster? Idk, Make a map with the help of Claude and report back your findings | ||
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will321
1 Post
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CharactR
Canada111 Posts
Rainfall - 136x132 + Show Spoiler + ![]() Defender's Lab - 140x140 + Show Spoiler + ![]() Undergrowth - 120x148 + Show Spoiler + ![]() Hellfire - 132x116 + Show Spoiler + ![]() Flowering Night - 140x140 + Show Spoiler + ![]() | ||
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Lambertus
South Africa979 Posts
Thank you sponsors, map makers, judges, organizers, editors, tournament people...it seems like such a small event compared to others, but its more vital to me as a casual player than other things ![]() | ||
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Agaton
Sweden47 Posts
Raindance - 158x116 + Show Spoiler + ![]() Coralscape - 122x148 + Show Spoiler + ![]() Cryon - 142x134 + Show Spoiler + ![]() Shadowgarden - 132x158 + Show Spoiler + ![]() + Show Spoiler + Shadowgardens overview sadly doesnt come across as super nice so here are a couple detail shots: ![]() ![]() Good luck to all participants! | ||
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MJG
United Kingdom1451 Posts
On March 05 2026 18:00 MJG wrote: I'm once again requesting maps with fewer bases so that the current trend of P/Z mass expanding to inefficiently roll over T with infinite low-tier units can cease... ![]() | ||
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themusic246
United States214 Posts
Planetfall (macro) + Show Spoiler + ![]() Arbiter (macro) + Show Spoiler + ![]() Psi Harvester (standard) + Show Spoiler + ![]() Storm Surge (standard) + Show Spoiler + ![]() Roughneck (standard) + Show Spoiler + ![]() | ||
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CommanderChp
United States12 Posts
![]() Lumen (Freestyle) 128x136 + Show Spoiler + ![]() Everbloom (Macro) 134x142 + Show Spoiler + ![]() Rorschach (Standard) 152x122 + Show Spoiler + ![]() Washout (Standard) 134x134 + Show Spoiler + ![]() Verdant Temple (Rush) 124x144 + Show Spoiler + ![]() | ||
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Cygnus
United States850 Posts
Raindance also looks like it could lead to some wild situations. | ||
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SharkStarcraft
Austria2257 Posts
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KillerSmile
Germany91 Posts
Old Sun Temple 156x156 + Show Spoiler + ![]() 4 Player map with one close spawn restricted, so you only ever have to scout 2 positions. Stinger 140x140 + Show Spoiler + ![]() Same deal with this one, but smaller and has worker paths under the speed zones to shortcut the close spawn rush distance. Containment 150x132 + Show Spoiler + ![]() Cardinal mirror symmetry similar to Blackburn, but with hybrid mineral bases in the middle. Main bases get a slow zone air buffer. Rust Belt 140x124 + Show Spoiler + ![]() Average sized map with above average number of bases and below average rush distance. Rotation points have slow zones. Wrath (Rush) 140x140 + Show Spoiler + ![]() Uhhhmm, diagonal mirror map with naturals expanding towards each other and with a resulting low air distance, which is counterbalanced by slow zones near the natural and in the middle. Expanding out the backdoor leads to an area closed off by zerg rocks around the edge of the map, where every base has 7 minerals, but 2 minerals are gold. There are also 2 full gold bases, one acts as a wall between a shortcut from natural to natural and includes a destructible rock, the other is on the lowground in the backdoor area. Good luck everybody. | ||
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sidasf
96 Posts
On April 03 2026 03:23 KillerSmile wrote: My submissions here before I forget. Went with the most conservative versions of the wildest maps I had lying around. Good luck everybody. Some incredible submissions! That pit in the middle of wrath have a function or is it just aesthetic? | ||
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KillerSmile
Germany91 Posts
On April 05 2026 13:52 sidasf wrote: Some incredible submissions! That pit in the middle of wrath have a function or is it just aesthetic? Thanks! It's just an area to dump a bunch of slow zones, you can't walk there, but you can fly over it, albeit slowly. | ||
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OmniSkeptic
Canada85 Posts
Monster has been a longtime sponsor of TLMC and I think the SC2 community owes them a debt. Super cool to see Shopify jumping on board as well :D | ||
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Defiect
United States3 Posts
On April 12 2026 01:04 OmniSkeptic wrote: I've seen some interesting maps on the judging stream. Looking forward to a shakeup! Monster has been a longtime sponsor of TLMC and I think the SC2 community owes them a debt. Super cool to see Shopify jumping on board as well :D Are you participating in this one? Neohumanity is still one of my favorite maps of all time | ||
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CranKy Ducklings
538 Posts
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