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8748 Posts
On August 19 2023 23:52 Slydie wrote:Show nested quote +With 4 factions and then sub-faction choices as well, and the high number of skirmishes & interactions with creeps and the enemy units, and two game-changing updates a year, being good at this game will be way more like playing improvisational jazz than composing a symphony. It seems like most new RTS’s are going in this direction. But going too far in this direction is not gonna be ideal imo. Right, but going online to pick up the strategies which are better to abuse and staying on top of the meta will also be really important. 4-way asymmetrical balance without at least one broken MU is impossible to achieve, as shown in WC3. Yeah, I think you are right. There are some games where you can get a lot of value by not following what's popular and instead developing your own strategies. And there are other games where you're better off going with the flow of what everyone else is doing, and focusing on execution and tactics rather than try to change more fundamental things about how the game is approached.
Without talking at length about what I think "tactical" is and what I think "strategic" is, I guess my post isn't totally clear. But for a lot of reasons this game strikes me as one that will reward players who never play an original strategy but rather have great tactics and adaptability.
Again I'd reiterate I'm not saying I think a game like this is fatally flawed (if my observation is even correct -- I could also be very wrong about how the game will turn out). I'm just describing my impression of the nature of it. Could be very fun but I wouldn't want to fall in love with one particular unit or style of play in the game. It seems more like a game where a jack-of-all-trades player is rewarded for being the best at whatever is currently in favor.
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What was shown was great. I really liked the not-zerg plant race. All that plant and symbiosis stuff is way more creative than the usual swarm race you can see in almost every sci-fi game.
I think all those of those explosion and projectile particles could be toned down a little, It looks cool at first glance but might make some fights unreadable, both for the player and the spectator.
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Seems interesting! I like that the game seems to reduce clicks for macro mechanics, the queue function is quite nice, these workers seemingly building automatically, etc. I also like that there seems to be an objective on the map instantly + the hero you get, though i hope that they push this a little more. Definitely also enjoy the comeback mechanic in the energy you get when your units die. Also pretty interesting that upgrades are basically choices between two (maybe that should be even more over time) effects where you lock yourself in, that alone + the mercenaries you have to choose imo goes against nony's interpretation that strategy won't be as important tbh. Where i see myself being the most critical so far is in the art design and animation. Ofc especially for the latter things will still change a lot, but i am not really feeling most of these designs tbh. "Cheap" doesn't quite describe it, but from factors like originality, readability and polish, there is imo a lot of room to improve on it.
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I think Nony made a good point, it looks like the game is more about tactics than macro and I don't know how I feel about that. Sure there will be builds but it seems like this game really wants there to be battles and skirmishes everywhere as the primary focus with heroes. I will try it but I don't feel much StarCraft with this one.
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It seems much more like a WC3 game than a SC2 game. 4 races, heros, units have more HP and battles last a while and can span across the map, creeps/objectives, mercenaries. Though I love WC3!
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On August 20 2023 09:37 moonsjde wrote: looks like tower defense how so?
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Interesting!
So we will have a bit of a battle of the "successor" games to sc2, that's probably good!
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it looks more promising than stormgate
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On August 20 2023 09:28 Yoshi Kirishima wrote: It seems much more like a WC3 game than a SC2 game. 4 races, heros, units have more HP and battles last a while and can span across the map, creeps/objectives, mercenaries. Though I love WC3!
Agreed. It looked really awesome to me until I saw all of that stuff. This clearly isn't my type of game but I wish it the best regardless.
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On August 20 2023 22:50 iPlaY.NettleS wrote: it looks more promising than stormgate
Mainly because StormGate hasnt shown anything.
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Looks cool, as a BW player it looks a lot more interesting than any of the other new RTSs I've seen since SC2. Worried about the 4 races + heroes + mercenary factions though... just seems like sooo many variables for balancing and such (wc3 never really got balance right IIRC). But since the focus seems more on casual team games and co-op/single player I guess that's fine.
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United States1799 Posts
On August 21 2023 18:48 MeSaber wrote:Show nested quote +On August 20 2023 22:50 iPlaY.NettleS wrote: it looks more promising than stormgate Mainly because StormGate hasnt shown anything.
Or because the people behind stormgate are most of the people who players think "screwed up StarCraft II". At least with Scarlett involved you know there will nothing even resembling Protoss in this game.
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Mexico2170 Posts
On August 22 2023 03:10 Mizenhauer wrote:Show nested quote +On August 21 2023 18:48 MeSaber wrote:On August 20 2023 22:50 iPlaY.NettleS wrote: it looks more promising than stormgate Mainly because StormGate hasnt shown anything. Or because the people behind stormgate are most of the people who players think "screwed up StarCraft II". At least with Scarlett involved you know there will nothing even resembling Protoss in this game. 
No, but there will be lots of buffs and even undocumented buffs to the race she favors 
I do Agree this looks morefun than stormgte, it looks much further in development. I doubt that is actually the case though, so it just speaks how stormgate has barely shown anything.
I do think this looks a little bit more deriavative though. And I'm not a fan of heroes.
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I'd agree this looks more like Starcraft 2, but with heroes added. Not sure if I necessarily want that... there's a reason I stopped playing Starcraft 2... and went back to Age of Empires 2: Definitive Edition & a small trip back to Brood War for nostalgia's sake. Stormgate I literally have no opinion on yet (reserving my judgment) because like you've all said, they've essentially shown jack shit all... release some full battlecasts!
What other RTSes are coming... Tempest Rising, is clearly a Command & Conquer spiritual successor, and it might be fun. There's also some footage of it on Youtube. Some peeps got access to the first tutorial mission and it looks acceptable for a C&C clone. Age of Mythology: Retold might(?) come out this year. If Microsoft puts in the same level of polish into it as they did into AoE2:DE it should be a straight cocaine line up the nose, while going down memory lane of our childhoods...
Anymore I'm forgetting?
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Looks cool but seriously for a lot of the stuff I saw in the video it looked like they straight ripped assets out of SC2 and just touched them up a bit.
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Yay! to 4 races, Nay! to heroes. Yay! to mercenaries (I think it's like an ally faction?) Nay! to control towers.
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On August 22 2023 11:26 Malongo wrote: Yay! to 4 races, Nay! to heroes. Yay! to mercenaries (I think it's like an ally faction?) Nay! to control towers. i think they got like 6
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On August 22 2023 06:54 Latham wrote: I'd agree this looks more like Starcraft 2, but with heroes added. Not sure if I necessarily want that... there's a reason I stopped playing Starcraft 2... and went back to Age of Empires 2: Definitive Edition & a small trip back to Brood War for nostalgia's sake. Stormgate I literally have no opinion on yet (reserving my judgment) because like you've all said, they've essentially shown jack shit all... release some full battlecasts!
What other RTSes are coming... Tempest Rising, is clearly a Command & Conquer spiritual successor, and it might be fun. There's also some footage of it on Youtube. Some peeps got access to the first tutorial mission and it looks acceptable for a C&C clone. Age of Mythology: Retold might(?) come out this year. If Microsoft puts in the same level of polish into it as they did into AoE2:DE it should be a straight cocaine line up the nose, while going down memory lane of our childhoods...
Anymore I'm forgetting?
I tried out Godsworn yesterday, its pretty good and also interesting setting-wise.
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