ZeroSpace Megathread - Page 6
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TaShadan
Germany1960 Posts
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TheDougler
Canada8301 Posts
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Little-Chimp
Canada948 Posts
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moomin22
27 Posts
Play zerospace Watch SC2 I'm pretty convinced people are going to love playing it once they get their hands on it. I don't feel the need to make any excuses for it to my friends like I do with SG. I believe you will all see what I'm talking about about when you get to play and compare them. In my opinion It's the modern iteration on SC2 that SG should have been. A ton of energy and attention is going into SG that should be focused on ZS if we want a new RTS to succeed | ||
VelRa_G
Canada304 Posts
Is there a way I can say this game looks cool without mentioning Stormgate? I thought it'd be easy but it seems hard for everyone else Admittedly it's very, very hard. I don't feel the need to make any excuses for it to my friends like I do with SG. I know what you mean! The macro is very nice especially, and the micro is way more interesting. Heroes are very nice as well. These aren't WC3 heroes. They're the core focus for early game micro. Then they sort of fade into the background, still useful, but more supporting. Legion being a bit of an exception, since they can have 3 simultaneously. Xol faction also looks like it'll bring a totally new level of weirdness. Not Grey Goo morphidians weird, not Earth 2160 morphidians weird, but sufficiently new in the SC2 spiritual successor space. | ||
Waxangel
United States32971 Posts
https://www.kickstarter.com/projects/starlancestudios/zerospace/posts/4056379 | ||
VelRa_G
Canada304 Posts
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Waxangel
United States32971 Posts
Pretty interesting new development with ZeroSpace planning to have a PvE/coop 'massively multiplayer' mode. Basically, looks like a persistent, neverending campaign that players can participate in and grind like any other PvE game. Really interesting to see if they can actually implement this with all the features they want (seems REALLY ambitious). Obviously, things could change (if it ever gets completed at all), but not really sure about the pseudo-PvP aspect where different player factions compete for control of planets by grinding PvE missions. I feel like this kind of competition probably isn't appealing to the PvE RTS crowd (esp the kind that don't have time grind mass games), and the game would prolly be better served with a Helldivers style persistent campaign where they're all working together against a non-player enemy. | ||
ETisME
12248 Posts
On September 18 2024 11:33 Waxangel wrote: https://twitter.com/PlayZeroSpace/status/1836108381263925510 Pretty interesting new development with ZeroSpace planning to have a PvE/coop 'massively multiplayer' mode. Basically, looks like a persistent, neverending campaign that players can participate in and grind like any other PvE game. Really interesting to see if they can actually implement this with all the features they want (seems REALLY ambitious). Obviously, things could change (if it ever gets completed at all), but not really sure about the pseudo-PvP aspect where different player factions compete for control of planets by grinding PvE missions. I feel like this kind of competition probably isn't appealing to the PvE RTS crowd (esp the kind that don't have time grind mass games), and the game would prolly be better served with a Helldivers style persistent campaign where they're all working together against a non-player enemy. I like this system. PvE players are very grindy and it's better than only having a hero level up, and then the game sort of ends with a maxed level hero. | ||
WombaT
Northern Ireland23279 Posts
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AmericanUmlaut
Germany2572 Posts
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blunderfulguy
United States1415 Posts
"Just like joining the Horde or Alliance in World of Warcraft" feels totally inaccurate, pointless, annoying. I can imagine joining planets to play co-op commander or solo challenge scenarios that contribute to faction/race progress on that planet and give you buffs/rewards for victories on the planet/sector, or some of your team's tech choices and epic construction projects persisting on the planet/map. It does remind me of pipe dreams people used to shared about a Planetside 2 or Battlefield 2142 style RTS/MOBA, or pieces of we imagined could happen with Dust 514 and EVE. Helldivers RTS is also a new craving, of course. I think I'd rather have this as a grand strategy layer to a solo campaign, or as vignettes in supplemental stories you can progress with solo or online play instead of a full-on multiplayer grand strategy grindfest mode that will inevitably be dominated by one faction/guild on the server/sector. Right now it looks like SC2 co-op with extra fluff around commander levels and an excuse to say "it's like WoW." Maybe some more developments could make it really special. Neat update apparently free from new AI art or blockchain junk aside, after remembering how nice some of the map textures were and wondering what else has been happening with the game visually or mechanically, scrolling through pages and pages of "wishlist us!" and AI-generated robot image spam on twitter didn't exactly help my repeatedly crushed-then-renewed-then-crushed-again sense of possible hope for the future of RTS. There was this a couple weeks ago, though: The ice environment looks cool except for the giant mounds of smooth blue resin. Get some ripples or frosting or chunks of opacity in them and I bet they'd look great. | ||
Harris1st
Germany6655 Posts
On September 20 2024 01:58 blunderfulguy wrote: That's interesting but feels like a massive pivot and a weird take on a "real-time grand strategy" or MMORTS concept. "Just like joining the Horde or Alliance in World of Warcraft" feels totally inaccurate, pointless, annoying. I can imagine joining planets to play co-op commander or solo challenge scenarios that contribute to faction/race progress on that planet and give you buffs/rewards for victories on the planet/sector, or some of your team's tech choices and epic construction projects persisting on the planet/map. It does remind me of pipe dreams people used to shared about a Planetside 2 or Battlefield 2142 style RTS/MOBA, or pieces of we imagined could happen with Dust 514 and EVE. Helldivers RTS is also a new craving, of course. I think I'd rather have this as a grand strategy layer to a solo campaign, or as vignettes in supplemental stories you can progress with solo or online play instead of a full-on multiplayer grand strategy grindfest mode that will inevitably be dominated by one faction/guild on the server/sector. Right now it looks like SC2 co-op with extra fluff around commander levels and an excuse to say "it's like WoW." Maybe some more developments could make it really special. Neat update apparently free from new AI art or blockchain junk aside, after remembering how nice some of the map textures were and wondering what else has been happening with the game visually or mechanically, scrolling through pages and pages of "wishlist us!" and AI-generated robot image spam on twitter didn't exactly help my repeatedly crushed-then-renewed-then-crushed-again sense of possible hope for the future of RTS. There was this a couple weeks ago, though: https://twitter.com/PlayZeroSpace/status/1831774353039790381 The ice environment looks cool except for the giant mounds of smooth blue resin. Get some ripples or frosting or chunks of opacity in them and I bet they'd look great. I think it's cool to introduce a grander scale to this. Helldiver 2 is a good game but what really caught people was the galactic war and fight for planets. If you can catch that spark and put it in a RTS? Great! But, and that is a BIG BUT, the RTS gameplay in itself has to be great as well. Feature complete, fluent, fun. Otherwise this "MMO-lite" mode will be a waste of money better spend on the game itself. To the above: I don't really see Helldivers 2 as an RTS but could be great as a turn based tactical game like Commandos or Jagged Alliance. You got your Helldivers with different loadouts and different skills and stuff. And sometimes things go horribly wrong lol | ||
followZeRoX
Serbia1449 Posts
Cannot seem to find much info about this | ||
TelecoM
United States10628 Posts
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WombaT
Northern Ireland23279 Posts
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Jackezra0
1 Post
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Harris1st
Germany6655 Posts
EDIT: Wrong! See dates below New update on steam: https://store.steampowered.com/news/app/1605850/view/4673138142296971777?l=english | ||
Harris1st
Germany6655 Posts
Upcoming Playtesting Dates Mark your calendars! We have three playtesting phases coming up, and we can't wait to get you back into the game. 1. Alpha Test: November 1-8 This will be a closed alpha test. We are trying out a lot of changes, some of them very experimental, so your feedback during this phase will be crucial as we fine-tune core gameplay mechanics. 2. First Beta Test: November 15-21 Our beta phase will allow for a more polished experience. We welcome streaming during this period to help spread the word about ZeroSpace! 3. Free Demo Weekend: November 22-24 To cap off our testing phase, we're opening the gates to everyone! This 72-hour demo will give players a taste of what ZeroSpace has to offer. Don’t have early access yet? Consider supporting us on Backerkit! A pledge level of Solar Monarch or higher gets you instant access to the beta, while Sector Overlord or higher gets you into the alpha: https://bit.ly/ZeroSpaceBackerKit During each playtest, please share your thoughts, report bugs, and suggest improvements by joining our Discord! Your input during these playtests will be invaluable in helping us create the best possible gaming experience. We can't wait to see you in-game and hear your thoughts! In the meantime, check out the community-built website, zerospace.gg, for information on unit stats, maps, ZeroSpace basics and more! You guys are awesome and we definitely have one of the best communities out there! Thank you for your patience and support of our project. This would not be possible without you! The feedback, excitement, and discussions we see from all of you help to keep our team invigorated and aiming to create the best RTS experience possible! The ZeroSpace Team | ||
WombaT
Northern Ireland23279 Posts
I don’t really know what the fuck is going on, but I think design wise it looks better than Stormgate which I guess is the main competitor. There seems to be a ton of consistent skirmishing around objectives too. UI looks quite clean too. There seems to be some quite cool unit interactions too. There some merc riflemen who have to set themselves into a like of fire to maximise their DPS, and you can direct that zone. But they have to remain stationary to do this. There’s some things that SEEM QoL improvements too, but I’m not sure if it’s just variable voice lines or w/e There’s a ‘enemy spotted’ and an ‘enemy in range’ prompt, versus the usual ‘you are being attacked’ which I quite like. But I’m not sure if it’s just an additional voice line to denote these same things, or a prompt that enemies are entering your sight range. If it’s the latter I quite like it, you still have to swap to the minimap to figure where enemies are, but it’s a nice early warning system versus ‘there are things in your mineral line and they’re attacking you’ I’m still not super sure, that seems nice. A lot of other stuff it’s hard to tell just from a stream and would have to try myself. | ||
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