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Forum Index > SC2 General
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Similar_Fix
Profile Joined September 2024
4 Posts
July 25 2025 21:09 GMT
#62
Great power ranking, the top 1 finished in 1st place!
PremoBeats
Profile Joined March 2024
422 Posts
July 26 2025 06:11 GMT
#63
On July 26 2025 01:31 BonitiilloO wrote:
This is why larva production has to be torn down a little bit, serral had 70 supply lead... there is no way to hold that....


Reynor lost to Maru and all races where resembled as best as possible in the Ro8, Ro4 and 1st to 3rd place. I mean... do you seriously have to whine about balance the second the biggest outlier in the history of the game is crowned world champion? Ffs...
johnnyh123
Profile Joined February 2023
122 Posts
Last Edited: 2025-07-26 08:40:42
July 26 2025 08:32 GMT
#64
On July 25 2025 14:46 PremoBeats wrote:
Show nested quote +
On July 24 2025 16:01 johnnyh123 wrote:
On July 24 2025 05:10 PremoBeats wrote:
On July 23 2025 15:27 MJG wrote:
On July 23 2025 01:55 rwala wrote:
On July 22 2025 08:50 Waxangel wrote:
On July 22 2025 08:15 lokol4890 wrote:
I get why maru was "only" top 4 here even though I disagree, but I'm still having a hard time understanding the serral #1, clem #2. Serral's best result the past couple of months is losing to clem. Instead, the pick is reliant on the ever subjective "dominant for 7 years" point, despite clear evidence there were several years in that time span where he wasn't the top player, let alone dominant.

That said, I appreciate the writeup. We'll see soon enough how everyone does.


I think one of the bigger changes of the post-Blizzard scene (2020+) is that people who are good are just always gonna be good, and short term results really don't matter quite as much. It's a huge difference from like 2010-2016 where careers were like three years long, and your 'prime' could be like 8 months long.

It's boring in a way, but the big picture kinda demands the same-ish people be in the top four all the time.

This is a great point, tho I’m curious why you chalk it up to the post-Blizzard era specifically? Strategy games tend to have high early volatility and then decreasing volatility over time as stable metas develop and start to cycle in and out. Which then makes it less about strategy and more about skill expression/execution. Hero is a very big exception here, tho I’m honestly not sure why unless his weird plays are somehow very off meta/unpredictable (I’m not a good enough player to know).

Wax mentioned 2010-2016 for a reason. 2016 is when Proleague ended.

Without a stable route for talented Korean amateurs to practice, progress, and become top-tier professionals in their own right, the top of the Korean scene has stagnated to the point that going into the military no longer ends careers. The top Korean players haven't gotten better, they've slowly regressed due to a lack of fresh blood.

It has nothing to do with the meta settling. It's just that everything after Proleague is an ever paler shadow of what came before.

I still love watching though!


I think it’s a mix. Many of today’s top players are undoubtedly better than their past selves; in terms of execution, strategy, and game understanding. Reflexes and speed may decline over time, but the settled meta rewards experience, which in turn raises the entry barrier for newer players.
Also, a lot of the names from the KeSPA era only appeared so frequently because there were far more tournaments to win. If there had only been 10 - 16 major events per year back then, we’d have seen fewer rotating champions and more consistency at the top... similar to what we see today.
You’re absolutely right that new blood had better chances to break through in the earlier years, due to a stronger infrastructure and a more volatile competitive environment. But let’s not forget that the two expansions introduced drastic changes to the game. That constant flux naturally reshuffled the competitive field, rewarding different player strengths. Post-2015, with only minor patches, the game has stabilized, making it easier for veterans to stay on top longer.
What we have seen in recent years, may competitively - in terms of different players or new names - not been the best, but we have definitely seen skill ceilings that by far have not been reached in 2013-2016.


I mean, current players stand on the shoulders of giants. So sure, they might be better today, but the tournaments are nowhere as competitive as the past.

I think it's common sense by now that progamers peak in the early 20s, and if someone crunched the numbers quickly, I'd say the current median age of the top players (e.g., the 16 or 18 here at EWC) would be close to 30. Meaning very few new players.

Without new players, the game declines in competitiveness.


To me, the new players are giants in their own right... the stable meta simply was not meant for many players from the prime era.
How do we know that? Because there are many from that time still around getting great results, despite the new players that entered post 2016. It was further not impossible to stay in the game or to even pick it up like a later world champion has shown. You are right that the competitiveness changed, but as I said in my previous post: Wouldn't there have been so many more tournaments, many players names wouldn't even have been mentioned as often.





I don't agree with your phrasing of "competitiveness changed" - it's "competitiveness has declined significantly." It's almost like comparing the competitiveness of winning a national championship in a medium-sized country (Australia or the Netherlands) versus winning the Olympics, if you compare winning SC2 tournaments today versus back in 2012-13.

Let me explain (definitely not a perfect analogy, but interesting and relevant) from some quick prize pool math:

First, I want to break down how many players the prize pool can realistically sustain:
- 2025: Total prize pool $1M USD. Divided by $40k living wage = sustains about 25 pro players. But $700k of that is just one tournament (EWC). Without EWC, you have $300k / $40k = enough to sustain 7 maybe 8 full-time pro players.
- 2012: Total prize pool $4.2M USD. Adjusted for inflation (~50% since then), $26.5k living wage then. $4.2m divided by $26.5k = sustains around 158 players. Even removing the biggest tournament (WCS at $250k), you still have $3.95M / $26.5k (2012 dollars) = enough to sustain 149 full-time pro players.

In short, we're comparing 149 vs 7 (or 8) players, that's 4.7% of the number of pro-playes the prize money excluding world championship can sustain. Afterall, you can't just rely on 1 single bonus that you may or may not get. Like, would you take a job that pays a livable annual bonus depending on the company and on your performance, but you receive near $0 base salary. I know I wouldn't unless I'm already rich. (Granted, this perspective is more beneficial to my argument, so for sure I would be biased towards it)

So why did I mention Australia or the Netherlands before, let's do an Olympics comparison. The most recent Olympics being the 2024 Paris Olympics, it had 329 gold medals total. Multiply by 5.37% and you get 17.7 medals. Countries that won around 17.7 gold medals? Australia at (18) or France (17), but since they are the host countries, let's skip it, the Netherlands (15).

You're essentially arguing that winning the UK or Netherland national championship is just as competitive as winning Olympic gold because "the competition changed, not declined."

Let's also look at Aligulac (admittedly, not a great measurement of skills in SC2 for most of its life, but it is a datapoint), let's look at
- List 402 (Latest, July 23, 2025): who's at #100+, FIGARO (#100), nanO (#101), Deca (#102), LunaSea (#103) it's honestly only at #131 at PiG do I even know the player, and I only know PiG because he's a caster, not because of his competition.
- List 75 (first in 2013, January 9th, 2013): who's at #100+, monchi (#100), Dark (#101), Jim (#102), JYP (#103), I know so many players that are actually strong and active but are ranked lower like GanZi (#105), Special (#106), soO (#108), FanTaSy (#111), ByuL (#112), herO (#115)

Honestly, in
- 2025, there are probably 10 players that are competitive (consistent with our prize pool point above)
- 2013, there are like 200ish players that are competitive, I'm looking at around #200, we got Zest (#199), Bisu (#208), XY (#217), Cure (#222), Harstem (#228), True (#240), Rogue (#243), etc. (also consistent with our prize pool point above)

Your "stable meta" argument misses the point entirely. Yes, some 2013 players adapted and survived, some didn't. But they're now competing against 6 or 10 other serious players instead of 148 or 200 (1st number: prize pool sustain, 2nd number: Aligulac approximate). If you take the first number, today might be 4% as competitive as back in 2013. That's not evolution, that's the decline of competition and the scene.
PremoBeats
Profile Joined March 2024
422 Posts
July 26 2025 08:53 GMT
#65
On July 26 2025 17:32 johnnyh123 wrote:
Show nested quote +
On July 25 2025 14:46 PremoBeats wrote:
On July 24 2025 16:01 johnnyh123 wrote:
On July 24 2025 05:10 PremoBeats wrote:
On July 23 2025 15:27 MJG wrote:
On July 23 2025 01:55 rwala wrote:
On July 22 2025 08:50 Waxangel wrote:
On July 22 2025 08:15 lokol4890 wrote:
I get why maru was "only" top 4 here even though I disagree, but I'm still having a hard time understanding the serral #1, clem #2. Serral's best result the past couple of months is losing to clem. Instead, the pick is reliant on the ever subjective "dominant for 7 years" point, despite clear evidence there were several years in that time span where he wasn't the top player, let alone dominant.

That said, I appreciate the writeup. We'll see soon enough how everyone does.


I think one of the bigger changes of the post-Blizzard scene (2020+) is that people who are good are just always gonna be good, and short term results really don't matter quite as much. It's a huge difference from like 2010-2016 where careers were like three years long, and your 'prime' could be like 8 months long.

It's boring in a way, but the big picture kinda demands the same-ish people be in the top four all the time.

This is a great point, tho I’m curious why you chalk it up to the post-Blizzard era specifically? Strategy games tend to have high early volatility and then decreasing volatility over time as stable metas develop and start to cycle in and out. Which then makes it less about strategy and more about skill expression/execution. Hero is a very big exception here, tho I’m honestly not sure why unless his weird plays are somehow very off meta/unpredictable (I’m not a good enough player to know).

Wax mentioned 2010-2016 for a reason. 2016 is when Proleague ended.

Without a stable route for talented Korean amateurs to practice, progress, and become top-tier professionals in their own right, the top of the Korean scene has stagnated to the point that going into the military no longer ends careers. The top Korean players haven't gotten better, they've slowly regressed due to a lack of fresh blood.

It has nothing to do with the meta settling. It's just that everything after Proleague is an ever paler shadow of what came before.

I still love watching though!


I think it’s a mix. Many of today’s top players are undoubtedly better than their past selves; in terms of execution, strategy, and game understanding. Reflexes and speed may decline over time, but the settled meta rewards experience, which in turn raises the entry barrier for newer players.
Also, a lot of the names from the KeSPA era only appeared so frequently because there were far more tournaments to win. If there had only been 10 - 16 major events per year back then, we’d have seen fewer rotating champions and more consistency at the top... similar to what we see today.
You’re absolutely right that new blood had better chances to break through in the earlier years, due to a stronger infrastructure and a more volatile competitive environment. But let’s not forget that the two expansions introduced drastic changes to the game. That constant flux naturally reshuffled the competitive field, rewarding different player strengths. Post-2015, with only minor patches, the game has stabilized, making it easier for veterans to stay on top longer.
What we have seen in recent years, may competitively - in terms of different players or new names - not been the best, but we have definitely seen skill ceilings that by far have not been reached in 2013-2016.


I mean, current players stand on the shoulders of giants. So sure, they might be better today, but the tournaments are nowhere as competitive as the past.

I think it's common sense by now that progamers peak in the early 20s, and if someone crunched the numbers quickly, I'd say the current median age of the top players (e.g., the 16 or 18 here at EWC) would be close to 30. Meaning very few new players.

Without new players, the game declines in competitiveness.


To me, the new players are giants in their own right... the stable meta simply was not meant for many players from the prime era.
How do we know that? Because there are many from that time still around getting great results, despite the new players that entered post 2016. It was further not impossible to stay in the game or to even pick it up like a later world champion has shown. You are right that the competitiveness changed, but as I said in my previous post: Wouldn't there have been so many more tournaments, many players names wouldn't even have been mentioned as often.





I don't agree with your phrasing of "competitiveness changed" - it's "competitiveness has declined significantly." It's almost like comparing the competitiveness of winning a national championship in a medium-sized country (Australia or the Netherlands) versus winning the Olympics, if you compare winning SC2 tournaments today versus back in 2012-13.

Let me explain (definitely not a perfect analogy, but interesting and relevant) from some quick prize pool math:

First, I want to break down how many players the prize pool can realistically sustain:
- 2025: Total prize pool $1M USD. Divided by $40k living wage = sustains about 25 pro players. But $700k of that is just one tournament (EWC). Without EWC, you have $300k / $40k = enough to sustain 7 maybe 8 full-time pro players.
- 2012: Total prize pool $4.2M USD. Adjusted for inflation (~50% since then), $26.5k living wage then. $4.2m divided by $26.5k = sustains around 158 players. Even removing the biggest tournament (WCS at $250k), you still have $3.95M / $26.5k (2012 dollars) = enough to sustain 149 full-time pro players.

In short, we're comparing 149 vs 7 (or 8) players, that's 4.7% of the number of pro-playes the prize money excluding world championship can sustain. Afterall, you can't just rely on 1 single bonus that you may or may not get. Like, would you take a job that pays a livable annual bonus depending on the company and on your performance, but you receive near $0 base salary. I know I wouldn't unless I'm already rich. (Granted, this perspective is more beneficial to my argument, so for sure I would be biased towards it)

So why did I mention Australia or the Netherlands before, let's do an Olympics comparison. The most recent Olympics being the 2024 Paris Olympics, it had 329 gold medals total. Multiply by 5.37% and you get 17.7 medals. Countries that won around 17.7 gold medals? Australia at (18) or France (17), but since they are the host countries, let's skip it, the Netherlands (15).

You're essentially arguing that winning the UK or Netherland national championship is just as competitive as winning Olympic gold because "the competition changed, not declined."

Let's also look at Aligulac (admittedly, not a great measurement of skills in SC2 for most of its life, but it is a datapoint), let's look at
- List 402 (Latest, July 23, 2025): who's at #100+, FIGARO (#100), nanO (#101), Deca (#102), LunaSea (#103) it's honestly only at #131 at PiG do I even know the player, and I only know PiG because he's a caster, not because of his competition.
- List 75 (first in 2013, January 9th, 2013): who's at #100+, monchi (#100), Dark (#101), Jim (#102), JYP (#103), I know so many players that are actually strong and active but are ranked lower like GanZi (#105), Special (#106), soO (#108), FanTaSy (#111), ByuL (#112), herO (#115)

Honestly, in
- 2025, there are probably 10 players that are competitive (consistent with our prize pool point above)
- 2013, there are like 200ish players that are competitive, I'm looking at around #200, we got Zest (#199), Bisu (#208), XY (#217), Cure (#222), Harstem (#228), True (#240), Rogue (#243), etc. (also consistent with our prize pool point above)

Your "stable meta" argument misses the point entirely. Yes, some 2013 players adapted and survived, some didn't. But they're now competing against 6 or 10 other serious players instead of 148 or 200 (1st number: prize pool sustain, 2nd number: Aligulac approximate). If you take the first number, today might be 4% as competitive as back in 2013. That's not evolution, that's the decline of competition and the scene.


Gotta go, so a quick answer must suffice atm:
No, we are not comparing over 100 with 8, because these 100 were not top tier. A lot of these names only won big tournaments, because there were so many tournaments. If we had only 15 tournaments back then as well, the tier lists would have been much steeper too.
Pros are also sustained by their teams, not only prize pools.

You probably didn't read the reasoning in my new GOAT list, but I will write a short summary how I arrived at my multipliers. I think it makes more sense to put numbers on this intangible discussion.
dedede
Profile Joined March 2024
United States116 Posts
Last Edited: 2025-07-26 09:20:18
July 26 2025 09:16 GMT
#66
On July 26 2025 17:32 johnnyh123 wrote:
Show nested quote +
On July 25 2025 14:46 PremoBeats wrote:
On July 24 2025 16:01 johnnyh123 wrote:
On July 24 2025 05:10 PremoBeats wrote:
On July 23 2025 15:27 MJG wrote:
On July 23 2025 01:55 rwala wrote:
On July 22 2025 08:50 Waxangel wrote:
On July 22 2025 08:15 lokol4890 wrote:
I get why maru was "only" top 4 here even though I disagree, but I'm still having a hard time understanding the serral #1, clem #2. Serral's best result the past couple of months is losing to clem. Instead, the pick is reliant on the ever subjective "dominant for 7 years" point, despite clear evidence there were several years in that time span where he wasn't the top player, let alone dominant.

That said, I appreciate the writeup. We'll see soon enough how everyone does.


I think one of the bigger changes of the post-Blizzard scene (2020+) is that people who are good are just always gonna be good, and short term results really don't matter quite as much. It's a huge difference from like 2010-2016 where careers were like three years long, and your 'prime' could be like 8 months long.

It's boring in a way, but the big picture kinda demands the same-ish people be in the top four all the time.

This is a great point, tho I’m curious why you chalk it up to the post-Blizzard era specifically? Strategy games tend to have high early volatility and then decreasing volatility over time as stable metas develop and start to cycle in and out. Which then makes it less about strategy and more about skill expression/execution. Hero is a very big exception here, tho I’m honestly not sure why unless his weird plays are somehow very off meta/unpredictable (I’m not a good enough player to know).

Wax mentioned 2010-2016 for a reason. 2016 is when Proleague ended.

Without a stable route for talented Korean amateurs to practice, progress, and become top-tier professionals in their own right, the top of the Korean scene has stagnated to the point that going into the military no longer ends careers. The top Korean players haven't gotten better, they've slowly regressed due to a lack of fresh blood.

It has nothing to do with the meta settling. It's just that everything after Proleague is an ever paler shadow of what came before.

I still love watching though!


I think it’s a mix. Many of today’s top players are undoubtedly better than their past selves; in terms of execution, strategy, and game understanding. Reflexes and speed may decline over time, but the settled meta rewards experience, which in turn raises the entry barrier for newer players.
Also, a lot of the names from the KeSPA era only appeared so frequently because there were far more tournaments to win. If there had only been 10 - 16 major events per year back then, we’d have seen fewer rotating champions and more consistency at the top... similar to what we see today.
You’re absolutely right that new blood had better chances to break through in the earlier years, due to a stronger infrastructure and a more volatile competitive environment. But let’s not forget that the two expansions introduced drastic changes to the game. That constant flux naturally reshuffled the competitive field, rewarding different player strengths. Post-2015, with only minor patches, the game has stabilized, making it easier for veterans to stay on top longer.
What we have seen in recent years, may competitively - in terms of different players or new names - not been the best, but we have definitely seen skill ceilings that by far have not been reached in 2013-2016.


I mean, current players stand on the shoulders of giants. So sure, they might be better today, but the tournaments are nowhere as competitive as the past.

I think it's common sense by now that progamers peak in the early 20s, and if someone crunched the numbers quickly, I'd say the current median age of the top players (e.g., the 16 or 18 here at EWC) would be close to 30. Meaning very few new players.

Without new players, the game declines in competitiveness.


To me, the new players are giants in their own right... the stable meta simply was not meant for many players from the prime era.
How do we know that? Because there are many from that time still around getting great results, despite the new players that entered post 2016. It was further not impossible to stay in the game or to even pick it up like a later world champion has shown. You are right that the competitiveness changed, but as I said in my previous post: Wouldn't there have been so many more tournaments, many players names wouldn't even have been mentioned as often.





I don't agree with your phrasing of "competitiveness changed" - it's "competitiveness has declined significantly." It's almost like comparing the competitiveness of winning a national championship in a medium-sized country (Australia or the Netherlands) versus winning the Olympics, if you compare winning SC2 tournaments today versus back in 2012-13.

Let me explain (definitely not a perfect analogy, but interesting and relevant) from some quick prize pool math:

First, I want to break down how many players the prize pool can realistically sustain:
- 2025: Total prize pool $1M USD. Divided by $40k living wage = sustains about 25 pro players. But $700k of that is just one tournament (EWC). Without EWC, you have $300k / $40k = enough to sustain 7 maybe 8 full-time pro players.
- 2012: Total prize pool $4.2M USD. Adjusted for inflation (~50% since then), $26.5k living wage then. $4.2m divided by $26.5k = sustains around 158 players. Even removing the biggest tournament (WCS at $250k), you still have $3.95M / $26.5k (2012 dollars) = enough to sustain 149 full-time pro players.

In short, we're comparing 149 vs 7 (or 8) players, that's 4.7% of the number of pro-playes the prize money excluding world championship can sustain. Afterall, you can't just rely on 1 single bonus that you may or may not get. Like, would you take a job that pays a livable annual bonus depending on the company and on your performance, but you receive near $0 base salary. I know I wouldn't unless I'm already rich. (Granted, this perspective is more beneficial to my argument, so for sure I would be biased towards it)

So why did I mention Australia or the Netherlands before, let's do an Olympics comparison. The most recent Olympics being the 2024 Paris Olympics, it had 329 gold medals total. Multiply by 5.37% and you get 17.7 medals. Countries that won around 17.7 gold medals? Australia at (18) or France (17), but since they are the host countries, let's skip it, the Netherlands (15).

You're essentially arguing that winning the UK or Netherland national championship is just as competitive as winning Olympic gold because "the competition changed, not declined."

Let's also look at Aligulac (admittedly, not a great measurement of skills in SC2 for most of its life, but it is a datapoint), let's look at
- List 402 (Latest, July 23, 2025): who's at #100+, FIGARO (#100), nanO (#101), Deca (#102), LunaSea (#103) it's honestly only at #131 at PiG do I even know the player, and I only know PiG because he's a caster, not because of his competition.
- List 75 (first in 2013, January 9th, 2013): who's at #100+, monchi (#100), Dark (#101), Jim (#102), JYP (#103), I know so many players that are actually strong and active but are ranked lower like GanZi (#105), Special (#106), soO (#108), FanTaSy (#111), ByuL (#112), herO (#115)

Honestly, in
- 2025, there are probably 10 players that are competitive (consistent with our prize pool point above)
- 2013, there are like 200ish players that are competitive, I'm looking at around #200, we got Zest (#199), Bisu (#208), XY (#217), Cure (#222), Harstem (#228), True (#240), Rogue (#243), etc. (also consistent with our prize pool point above)

Your "stable meta" argument misses the point entirely. Yes, some 2013 players adapted and survived, some didn't. But they're now competing against 6 or 10 other serious players instead of 148 or 200 (1st number: prize pool sustain, 2nd number: Aligulac approximate). If you take the first number, today might be 4% as competitive as back in 2013. That's not evolution, that's the decline of competition and the scene.


Honestly, don’t waste your time arguing with someone who denying the significant decline of competitiveness of the scene and also saying Zerg was not op in 2019……I mean how can you convince someone denying water is wet and fire is hot.
Terran
johnnyh123
Profile Joined February 2023
122 Posts
Last Edited: 2025-07-26 09:24:26
July 26 2025 09:19 GMT
#67
On July 26 2025 17:53 PremoBeats wrote:
Show nested quote +
On July 26 2025 17:32 johnnyh123 wrote:
On July 25 2025 14:46 PremoBeats wrote:
On July 24 2025 16:01 johnnyh123 wrote:
On July 24 2025 05:10 PremoBeats wrote:
On July 23 2025 15:27 MJG wrote:
On July 23 2025 01:55 rwala wrote:
On July 22 2025 08:50 Waxangel wrote:
On July 22 2025 08:15 lokol4890 wrote:
I get why maru was "only" top 4 here even though I disagree, but I'm still having a hard time understanding the serral #1, clem #2. Serral's best result the past couple of months is losing to clem. Instead, the pick is reliant on the ever subjective "dominant for 7 years" point, despite clear evidence there were several years in that time span where he wasn't the top player, let alone dominant.

That said, I appreciate the writeup. We'll see soon enough how everyone does.


I think one of the bigger changes of the post-Blizzard scene (2020+) is that people who are good are just always gonna be good, and short term results really don't matter quite as much. It's a huge difference from like 2010-2016 where careers were like three years long, and your 'prime' could be like 8 months long.

It's boring in a way, but the big picture kinda demands the same-ish people be in the top four all the time.

This is a great point, tho I’m curious why you chalk it up to the post-Blizzard era specifically? Strategy games tend to have high early volatility and then decreasing volatility over time as stable metas develop and start to cycle in and out. Which then makes it less about strategy and more about skill expression/execution. Hero is a very big exception here, tho I’m honestly not sure why unless his weird plays are somehow very off meta/unpredictable (I’m not a good enough player to know).

Wax mentioned 2010-2016 for a reason. 2016 is when Proleague ended.

Without a stable route for talented Korean amateurs to practice, progress, and become top-tier professionals in their own right, the top of the Korean scene has stagnated to the point that going into the military no longer ends careers. The top Korean players haven't gotten better, they've slowly regressed due to a lack of fresh blood.

It has nothing to do with the meta settling. It's just that everything after Proleague is an ever paler shadow of what came before.

I still love watching though!


I think it’s a mix. Many of today’s top players are undoubtedly better than their past selves; in terms of execution, strategy, and game understanding. Reflexes and speed may decline over time, but the settled meta rewards experience, which in turn raises the entry barrier for newer players.
Also, a lot of the names from the KeSPA era only appeared so frequently because there were far more tournaments to win. If there had only been 10 - 16 major events per year back then, we’d have seen fewer rotating champions and more consistency at the top... similar to what we see today.
You’re absolutely right that new blood had better chances to break through in the earlier years, due to a stronger infrastructure and a more volatile competitive environment. But let’s not forget that the two expansions introduced drastic changes to the game. That constant flux naturally reshuffled the competitive field, rewarding different player strengths. Post-2015, with only minor patches, the game has stabilized, making it easier for veterans to stay on top longer.
What we have seen in recent years, may competitively - in terms of different players or new names - not been the best, but we have definitely seen skill ceilings that by far have not been reached in 2013-2016.


I mean, current players stand on the shoulders of giants. So sure, they might be better today, but the tournaments are nowhere as competitive as the past.

I think it's common sense by now that progamers peak in the early 20s, and if someone crunched the numbers quickly, I'd say the current median age of the top players (e.g., the 16 or 18 here at EWC) would be close to 30. Meaning very few new players.

Without new players, the game declines in competitiveness.


To me, the new players are giants in their own right... the stable meta simply was not meant for many players from the prime era.
How do we know that? Because there are many from that time still around getting great results, despite the new players that entered post 2016. It was further not impossible to stay in the game or to even pick it up like a later world champion has shown. You are right that the competitiveness changed, but as I said in my previous post: Wouldn't there have been so many more tournaments, many players names wouldn't even have been mentioned as often.





I don't agree with your phrasing of "competitiveness changed" - it's "competitiveness has declined significantly." It's almost like comparing the competitiveness of winning a national championship in a medium-sized country (Australia or the Netherlands) versus winning the Olympics, if you compare winning SC2 tournaments today versus back in 2012-13.

Let me explain (definitely not a perfect analogy, but interesting and relevant) from some quick prize pool math:

First, I want to break down how many players the prize pool can realistically sustain:
- 2025: Total prize pool $1M USD. Divided by $40k living wage = sustains about 25 pro players. But $700k of that is just one tournament (EWC). Without EWC, you have $300k / $40k = enough to sustain 7 maybe 8 full-time pro players.
- 2012: Total prize pool $4.2M USD. Adjusted for inflation (~50% since then), $26.5k living wage then. $4.2m divided by $26.5k = sustains around 158 players. Even removing the biggest tournament (WCS at $250k), you still have $3.95M / $26.5k (2012 dollars) = enough to sustain 149 full-time pro players.

In short, we're comparing 149 vs 7 (or 8) players, that's 4.7% of the number of pro-playes the prize money excluding world championship can sustain. Afterall, you can't just rely on 1 single bonus that you may or may not get. Like, would you take a job that pays a livable annual bonus depending on the company and on your performance, but you receive near $0 base salary. I know I wouldn't unless I'm already rich. (Granted, this perspective is more beneficial to my argument, so for sure I would be biased towards it)

So why did I mention Australia or the Netherlands before, let's do an Olympics comparison. The most recent Olympics being the 2024 Paris Olympics, it had 329 gold medals total. Multiply by 5.37% and you get 17.7 medals. Countries that won around 17.7 gold medals? Australia at (18) or France (17), but since they are the host countries, let's skip it, the Netherlands (15).

You're essentially arguing that winning the UK or Netherland national championship is just as competitive as winning Olympic gold because "the competition changed, not declined."

Let's also look at Aligulac (admittedly, not a great measurement of skills in SC2 for most of its life, but it is a datapoint), let's look at
- List 402 (Latest, July 23, 2025): who's at #100+, FIGARO (#100), nanO (#101), Deca (#102), LunaSea (#103) it's honestly only at #131 at PiG do I even know the player, and I only know PiG because he's a caster, not because of his competition.
- List 75 (first in 2013, January 9th, 2013): who's at #100+, monchi (#100), Dark (#101), Jim (#102), JYP (#103), I know so many players that are actually strong and active but are ranked lower like GanZi (#105), Special (#106), soO (#108), FanTaSy (#111), ByuL (#112), herO (#115)

Honestly, in
- 2025, there are probably 10 players that are competitive (consistent with our prize pool point above)
- 2013, there are like 200ish players that are competitive, I'm looking at around #200, we got Zest (#199), Bisu (#208), XY (#217), Cure (#222), Harstem (#228), True (#240), Rogue (#243), etc. (also consistent with our prize pool point above)

Your "stable meta" argument misses the point entirely. Yes, some 2013 players adapted and survived, some didn't. But they're now competing against 6 or 10 other serious players instead of 148 or 200 (1st number: prize pool sustain, 2nd number: Aligulac approximate). If you take the first number, today might be 4% as competitive as back in 2013. That's not evolution, that's the decline of competition and the scene.


Gotta go, so a quick answer must suffice atm:
No, we are not comparing over 100 with 8, because these 100 were not top tier. A lot of these names only won big tournaments, because there were so many tournaments. If we had only 15 tournaments back then as well, the tier lists would have been much steeper too.
Pros are also sustained by their teams, not only prize pools.

You probably didn't read the reasoning in my new GOAT list, but I will write a short summary how I arrived at my multipliers. I think it makes more sense to put numbers on this intangible discussion.


Buddy, don't reply now if you don't have time. Take the time to read and then reply, like I've done so with your previous posts. That's a bit disingenuous.

You can't just dismiss proposed numbers without providing counter-numbers of your own. It's easy to deny anything without providing evidence or arguments. This is textbook deflection tactics. Dismiss the evidence, offer no counter-data, then pivot to vague promises about "multipliers" and "GOAT lists". Please address the actual arguments or concede the point.

Your "only 15 tournaments" hypothetical proves nothing - we're comparing what actually happened, not imaginary scenarios.

"These 100 weren't top tier"? I literally listed Dark, soO, Zest, Bisu, Cure, Rogue at ranks #101-243 in 2013 List 75. These are great players in SC2, most with chances of winning major tournaments.

Now, look at EWC 2025, which is supposedly the top 18 players in the world, which I agree all the top players are there. There's Trigger and Cyan/Lancer, no disrespect to these guys, decent players, but not related to great at all, especially with Cyan being 32 and on the decline since awhile ago.

Now, if you want to say that they only got in because of region locks (American qualifiers and Asian qualifiers respectively), I agree. But this also further proves my point in that many regions simply don't have competitive players anymore. Back then, every region (Americas, EU, Asia, KR) all had actual competitive players.

Also, my point on 2025's List 402 #131 is PiG, who I only know as a caster. If you think 2013's depth wasn't "top tier," then today's scene is amateur hour.

The fundamental question remains: If today's scene is so competitive, why can 30+ year old military returnees immediately crack top-16? Why has no significant new talent emerged since MaxPax, who joined in 2019?
johnnyh123
Profile Joined February 2023
122 Posts
July 26 2025 09:26 GMT
#68
On July 26 2025 18:16 dedede wrote:
Show nested quote +
On July 26 2025 17:32 johnnyh123 wrote:
On July 25 2025 14:46 PremoBeats wrote:
On July 24 2025 16:01 johnnyh123 wrote:
On July 24 2025 05:10 PremoBeats wrote:
On July 23 2025 15:27 MJG wrote:
On July 23 2025 01:55 rwala wrote:
On July 22 2025 08:50 Waxangel wrote:
On July 22 2025 08:15 lokol4890 wrote:
I get why maru was "only" top 4 here even though I disagree, but I'm still having a hard time understanding the serral #1, clem #2. Serral's best result the past couple of months is losing to clem. Instead, the pick is reliant on the ever subjective "dominant for 7 years" point, despite clear evidence there were several years in that time span where he wasn't the top player, let alone dominant.

That said, I appreciate the writeup. We'll see soon enough how everyone does.


I think one of the bigger changes of the post-Blizzard scene (2020+) is that people who are good are just always gonna be good, and short term results really don't matter quite as much. It's a huge difference from like 2010-2016 where careers were like three years long, and your 'prime' could be like 8 months long.

It's boring in a way, but the big picture kinda demands the same-ish people be in the top four all the time.

This is a great point, tho I’m curious why you chalk it up to the post-Blizzard era specifically? Strategy games tend to have high early volatility and then decreasing volatility over time as stable metas develop and start to cycle in and out. Which then makes it less about strategy and more about skill expression/execution. Hero is a very big exception here, tho I’m honestly not sure why unless his weird plays are somehow very off meta/unpredictable (I’m not a good enough player to know).

Wax mentioned 2010-2016 for a reason. 2016 is when Proleague ended.

Without a stable route for talented Korean amateurs to practice, progress, and become top-tier professionals in their own right, the top of the Korean scene has stagnated to the point that going into the military no longer ends careers. The top Korean players haven't gotten better, they've slowly regressed due to a lack of fresh blood.

It has nothing to do with the meta settling. It's just that everything after Proleague is an ever paler shadow of what came before.

I still love watching though!


I think it’s a mix. Many of today’s top players are undoubtedly better than their past selves; in terms of execution, strategy, and game understanding. Reflexes and speed may decline over time, but the settled meta rewards experience, which in turn raises the entry barrier for newer players.
Also, a lot of the names from the KeSPA era only appeared so frequently because there were far more tournaments to win. If there had only been 10 - 16 major events per year back then, we’d have seen fewer rotating champions and more consistency at the top... similar to what we see today.
You’re absolutely right that new blood had better chances to break through in the earlier years, due to a stronger infrastructure and a more volatile competitive environment. But let’s not forget that the two expansions introduced drastic changes to the game. That constant flux naturally reshuffled the competitive field, rewarding different player strengths. Post-2015, with only minor patches, the game has stabilized, making it easier for veterans to stay on top longer.
What we have seen in recent years, may competitively - in terms of different players or new names - not been the best, but we have definitely seen skill ceilings that by far have not been reached in 2013-2016.


I mean, current players stand on the shoulders of giants. So sure, they might be better today, but the tournaments are nowhere as competitive as the past.

I think it's common sense by now that progamers peak in the early 20s, and if someone crunched the numbers quickly, I'd say the current median age of the top players (e.g., the 16 or 18 here at EWC) would be close to 30. Meaning very few new players.

Without new players, the game declines in competitiveness.


To me, the new players are giants in their own right... the stable meta simply was not meant for many players from the prime era.
How do we know that? Because there are many from that time still around getting great results, despite the new players that entered post 2016. It was further not impossible to stay in the game or to even pick it up like a later world champion has shown. You are right that the competitiveness changed, but as I said in my previous post: Wouldn't there have been so many more tournaments, many players names wouldn't even have been mentioned as often.





I don't agree with your phrasing of "competitiveness changed" - it's "competitiveness has declined significantly." It's almost like comparing the competitiveness of winning a national championship in a medium-sized country (Australia or the Netherlands) versus winning the Olympics, if you compare winning SC2 tournaments today versus back in 2012-13.

Let me explain (definitely not a perfect analogy, but interesting and relevant) from some quick prize pool math:

First, I want to break down how many players the prize pool can realistically sustain:
- 2025: Total prize pool $1M USD. Divided by $40k living wage = sustains about 25 pro players. But $700k of that is just one tournament (EWC). Without EWC, you have $300k / $40k = enough to sustain 7 maybe 8 full-time pro players.
- 2012: Total prize pool $4.2M USD. Adjusted for inflation (~50% since then), $26.5k living wage then. $4.2m divided by $26.5k = sustains around 158 players. Even removing the biggest tournament (WCS at $250k), you still have $3.95M / $26.5k (2012 dollars) = enough to sustain 149 full-time pro players.

In short, we're comparing 149 vs 7 (or 8) players, that's 4.7% of the number of pro-playes the prize money excluding world championship can sustain. Afterall, you can't just rely on 1 single bonus that you may or may not get. Like, would you take a job that pays a livable annual bonus depending on the company and on your performance, but you receive near $0 base salary. I know I wouldn't unless I'm already rich. (Granted, this perspective is more beneficial to my argument, so for sure I would be biased towards it)

So why did I mention Australia or the Netherlands before, let's do an Olympics comparison. The most recent Olympics being the 2024 Paris Olympics, it had 329 gold medals total. Multiply by 5.37% and you get 17.7 medals. Countries that won around 17.7 gold medals? Australia at (18) or France (17), but since they are the host countries, let's skip it, the Netherlands (15).

You're essentially arguing that winning the UK or Netherland national championship is just as competitive as winning Olympic gold because "the competition changed, not declined."

Let's also look at Aligulac (admittedly, not a great measurement of skills in SC2 for most of its life, but it is a datapoint), let's look at
- List 402 (Latest, July 23, 2025): who's at #100+, FIGARO (#100), nanO (#101), Deca (#102), LunaSea (#103) it's honestly only at #131 at PiG do I even know the player, and I only know PiG because he's a caster, not because of his competition.
- List 75 (first in 2013, January 9th, 2013): who's at #100+, monchi (#100), Dark (#101), Jim (#102), JYP (#103), I know so many players that are actually strong and active but are ranked lower like GanZi (#105), Special (#106), soO (#108), FanTaSy (#111), ByuL (#112), herO (#115)

Honestly, in
- 2025, there are probably 10 players that are competitive (consistent with our prize pool point above)
- 2013, there are like 200ish players that are competitive, I'm looking at around #200, we got Zest (#199), Bisu (#208), XY (#217), Cure (#222), Harstem (#228), True (#240), Rogue (#243), etc. (also consistent with our prize pool point above)

Your "stable meta" argument misses the point entirely. Yes, some 2013 players adapted and survived, some didn't. But they're now competing against 6 or 10 other serious players instead of 148 or 200 (1st number: prize pool sustain, 2nd number: Aligulac approximate). If you take the first number, today might be 4% as competitive as back in 2013. That's not evolution, that's the decline of competition and the scene.


Honestly, don’t waste your time arguing with someone who denying the significant decline of competitiveness of the scene and also saying Zerg was not op in 2019……I mean how can you convince someone denying water is wet and fire is hot.


You're right. Think I'll stop here as well.

I enjoy genuine discussions with people who engage with evidence and provide counter-arguments, but this has devolved into dismissals without substance it feels.
3191betsorg
Profile Joined July 2025
1 Post
July 26 2025 09:34 GMT
#69
--- Nuked ---
WombaT
Profile Blog Joined May 2010
Northern Ireland25273 Posts
July 26 2025 14:08 GMT
#70
On July 26 2025 18:19 johnnyh123 wrote:
Show nested quote +
On July 26 2025 17:53 PremoBeats wrote:
On July 26 2025 17:32 johnnyh123 wrote:
On July 25 2025 14:46 PremoBeats wrote:
On July 24 2025 16:01 johnnyh123 wrote:
On July 24 2025 05:10 PremoBeats wrote:
On July 23 2025 15:27 MJG wrote:
On July 23 2025 01:55 rwala wrote:
On July 22 2025 08:50 Waxangel wrote:
On July 22 2025 08:15 lokol4890 wrote:
I get why maru was "only" top 4 here even though I disagree, but I'm still having a hard time understanding the serral #1, clem #2. Serral's best result the past couple of months is losing to clem. Instead, the pick is reliant on the ever subjective "dominant for 7 years" point, despite clear evidence there were several years in that time span where he wasn't the top player, let alone dominant.

That said, I appreciate the writeup. We'll see soon enough how everyone does.


I think one of the bigger changes of the post-Blizzard scene (2020+) is that people who are good are just always gonna be good, and short term results really don't matter quite as much. It's a huge difference from like 2010-2016 where careers were like three years long, and your 'prime' could be like 8 months long.

It's boring in a way, but the big picture kinda demands the same-ish people be in the top four all the time.

This is a great point, tho I’m curious why you chalk it up to the post-Blizzard era specifically? Strategy games tend to have high early volatility and then decreasing volatility over time as stable metas develop and start to cycle in and out. Which then makes it less about strategy and more about skill expression/execution. Hero is a very big exception here, tho I’m honestly not sure why unless his weird plays are somehow very off meta/unpredictable (I’m not a good enough player to know).

Wax mentioned 2010-2016 for a reason. 2016 is when Proleague ended.

Without a stable route for talented Korean amateurs to practice, progress, and become top-tier professionals in their own right, the top of the Korean scene has stagnated to the point that going into the military no longer ends careers. The top Korean players haven't gotten better, they've slowly regressed due to a lack of fresh blood.

It has nothing to do with the meta settling. It's just that everything after Proleague is an ever paler shadow of what came before.

I still love watching though!


I think it’s a mix. Many of today’s top players are undoubtedly better than their past selves; in terms of execution, strategy, and game understanding. Reflexes and speed may decline over time, but the settled meta rewards experience, which in turn raises the entry barrier for newer players.
Also, a lot of the names from the KeSPA era only appeared so frequently because there were far more tournaments to win. If there had only been 10 - 16 major events per year back then, we’d have seen fewer rotating champions and more consistency at the top... similar to what we see today.
You’re absolutely right that new blood had better chances to break through in the earlier years, due to a stronger infrastructure and a more volatile competitive environment. But let’s not forget that the two expansions introduced drastic changes to the game. That constant flux naturally reshuffled the competitive field, rewarding different player strengths. Post-2015, with only minor patches, the game has stabilized, making it easier for veterans to stay on top longer.
What we have seen in recent years, may competitively - in terms of different players or new names - not been the best, but we have definitely seen skill ceilings that by far have not been reached in 2013-2016.


I mean, current players stand on the shoulders of giants. So sure, they might be better today, but the tournaments are nowhere as competitive as the past.

I think it's common sense by now that progamers peak in the early 20s, and if someone crunched the numbers quickly, I'd say the current median age of the top players (e.g., the 16 or 18 here at EWC) would be close to 30. Meaning very few new players.

Without new players, the game declines in competitiveness.


To me, the new players are giants in their own right... the stable meta simply was not meant for many players from the prime era.
How do we know that? Because there are many from that time still around getting great results, despite the new players that entered post 2016. It was further not impossible to stay in the game or to even pick it up like a later world champion has shown. You are right that the competitiveness changed, but as I said in my previous post: Wouldn't there have been so many more tournaments, many players names wouldn't even have been mentioned as often.





I don't agree with your phrasing of "competitiveness changed" - it's "competitiveness has declined significantly." It's almost like comparing the competitiveness of winning a national championship in a medium-sized country (Australia or the Netherlands) versus winning the Olympics, if you compare winning SC2 tournaments today versus back in 2012-13.

Let me explain (definitely not a perfect analogy, but interesting and relevant) from some quick prize pool math:

First, I want to break down how many players the prize pool can realistically sustain:
- 2025: Total prize pool $1M USD. Divided by $40k living wage = sustains about 25 pro players. But $700k of that is just one tournament (EWC). Without EWC, you have $300k / $40k = enough to sustain 7 maybe 8 full-time pro players.
- 2012: Total prize pool $4.2M USD. Adjusted for inflation (~50% since then), $26.5k living wage then. $4.2m divided by $26.5k = sustains around 158 players. Even removing the biggest tournament (WCS at $250k), you still have $3.95M / $26.5k (2012 dollars) = enough to sustain 149 full-time pro players.

In short, we're comparing 149 vs 7 (or 8) players, that's 4.7% of the number of pro-playes the prize money excluding world championship can sustain. Afterall, you can't just rely on 1 single bonus that you may or may not get. Like, would you take a job that pays a livable annual bonus depending on the company and on your performance, but you receive near $0 base salary. I know I wouldn't unless I'm already rich. (Granted, this perspective is more beneficial to my argument, so for sure I would be biased towards it)

So why did I mention Australia or the Netherlands before, let's do an Olympics comparison. The most recent Olympics being the 2024 Paris Olympics, it had 329 gold medals total. Multiply by 5.37% and you get 17.7 medals. Countries that won around 17.7 gold medals? Australia at (18) or France (17), but since they are the host countries, let's skip it, the Netherlands (15).

You're essentially arguing that winning the UK or Netherland national championship is just as competitive as winning Olympic gold because "the competition changed, not declined."

Let's also look at Aligulac (admittedly, not a great measurement of skills in SC2 for most of its life, but it is a datapoint), let's look at
- List 402 (Latest, July 23, 2025): who's at #100+, FIGARO (#100), nanO (#101), Deca (#102), LunaSea (#103) it's honestly only at #131 at PiG do I even know the player, and I only know PiG because he's a caster, not because of his competition.
- List 75 (first in 2013, January 9th, 2013): who's at #100+, monchi (#100), Dark (#101), Jim (#102), JYP (#103), I know so many players that are actually strong and active but are ranked lower like GanZi (#105), Special (#106), soO (#108), FanTaSy (#111), ByuL (#112), herO (#115)

Honestly, in
- 2025, there are probably 10 players that are competitive (consistent with our prize pool point above)
- 2013, there are like 200ish players that are competitive, I'm looking at around #200, we got Zest (#199), Bisu (#208), XY (#217), Cure (#222), Harstem (#228), True (#240), Rogue (#243), etc. (also consistent with our prize pool point above)

Your "stable meta" argument misses the point entirely. Yes, some 2013 players adapted and survived, some didn't. But they're now competing against 6 or 10 other serious players instead of 148 or 200 (1st number: prize pool sustain, 2nd number: Aligulac approximate). If you take the first number, today might be 4% as competitive as back in 2013. That's not evolution, that's the decline of competition and the scene.


Gotta go, so a quick answer must suffice atm:
No, we are not comparing over 100 with 8, because these 100 were not top tier. A lot of these names only won big tournaments, because there were so many tournaments. If we had only 15 tournaments back then as well, the tier lists would have been much steeper too.
Pros are also sustained by their teams, not only prize pools.

You probably didn't read the reasoning in my new GOAT list, but I will write a short summary how I arrived at my multipliers. I think it makes more sense to put numbers on this intangible discussion.


Buddy, don't reply now if you don't have time. Take the time to read and then reply, like I've done so with your previous posts. That's a bit disingenuous.

You can't just dismiss proposed numbers without providing counter-numbers of your own. It's easy to deny anything without providing evidence or arguments. This is textbook deflection tactics. Dismiss the evidence, offer no counter-data, then pivot to vague promises about "multipliers" and "GOAT lists". Please address the actual arguments or concede the point.

Your "only 15 tournaments" hypothetical proves nothing - we're comparing what actually happened, not imaginary scenarios.

"These 100 weren't top tier"? I literally listed Dark, soO, Zest, Bisu, Cure, Rogue at ranks #101-243 in 2013 List 75. These are great players in SC2, most with chances of winning major tournaments.

Now, look at EWC 2025, which is supposedly the top 18 players in the world, which I agree all the top players are there. There's Trigger and Cyan/Lancer, no disrespect to these guys, decent players, but not related to great at all, especially with Cyan being 32 and on the decline since awhile ago.

Now, if you want to say that they only got in because of region locks (American qualifiers and Asian qualifiers respectively), I agree. But this also further proves my point in that many regions simply don't have competitive players anymore. Back then, every region (Americas, EU, Asia, KR) all had actual competitive players.

Also, my point on 2025's List 402 #131 is PiG, who I only know as a caster. If you think 2013's depth wasn't "top tier," then today's scene is amateur hour.

The fundamental question remains: If today's scene is so competitive, why can 30+ year old military returnees immediately crack top-16? Why has no significant new talent emerged since MaxPax, who joined in 2019?

The scene having more depth does make it more competitive across the board. However, if we segment players into tiers for the sake of argument, if you’re an S class player, it’s mostly other S class and A class players that are relevant to your tournament chances. There could be 100 B tier players, and that’s great, but if they can’t beat you as an S class player, they’re not that relevant in terms of competitiveness at your level of play.

Like, tennis has depth, and a top 200 player is going to be bloody good at the game, but Roger Federer ain’t worrying about them. Which I think is Premo’s general thrust I believe.

I’d also add that the pool is certainly less deep, but that is somewhat compensated by most of the top dogs generally being in the same pools.

At SC2’s peak level, certainly you had more S/A tier players, but at the same time things were all over the place. Proleague was a closed shop, with a totally different format, some Koreans played in foreign regions, it was a bit fragmented to say the least. Some weekenders would be stacked, some not. WCs would be lacking potential winners in the field. Lots of great StarCraft, kinda hard to get an idea of who’s the best player at any particular time

As the scene contracted, fewer players around, but you have a good chunk of top dogs at basically every event.

I don’t think the scene is as competitive, sure absolutely. But the absence of many top talents breaking through I think is testament to the level still being bloody high.

As it pertains to the auld Serral debate, it’s hard to argue that the field is weaker by a distance come 2025 for me! However, can one really argue that this was significantly the case in say, 2018?

I think he’s just too much of an outlier not to be the GOAT. Specifically in the combination of his overall win rates, average tournament placement, and having a winning H2H against most of his contemporaries.

Even if he won a similar amount of tournaments, for me if he dropped down a bit in those categories he enters the realm of best of his era, too difficult to compare to other eras. But he’s so atypically crazy in areas such as these that I think it outweighs competitiveness of era.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
onPHYRE
Profile Joined October 2010
Bulgaria923 Posts
July 26 2025 15:26 GMT
#71
You guys realize Maru and Serral played in the same era right? Maru winning some random tournament a few years before Serral started dominating world SC2 does not mean they did not have 95-97% of their accomplishments at the same time. You can’t use it to detract from Serral without also having it detract from Maru. And no one prior to them (or since) should even be in the GOAT discussion.
Livin' this life like it was written.
Poopi
Profile Blog Joined November 2010
France12874 Posts
July 26 2025 16:16 GMT
#72
+ Show Spoiler +
Poor Classic was indeed the best Protoss of the tournament

Solid PR overall though
WriterMaru
PremoBeats
Profile Joined March 2024
422 Posts
Last Edited: 2025-07-26 16:26:22
July 26 2025 16:23 GMT
#73
On July 26 2025 18:19 johnnyh123 wrote:
Show nested quote +
On July 26 2025 17:53 PremoBeats wrote:
On July 26 2025 17:32 johnnyh123 wrote:
On July 25 2025 14:46 PremoBeats wrote:
On July 24 2025 16:01 johnnyh123 wrote:
On July 24 2025 05:10 PremoBeats wrote:
On July 23 2025 15:27 MJG wrote:
On July 23 2025 01:55 rwala wrote:
On July 22 2025 08:50 Waxangel wrote:
On July 22 2025 08:15 lokol4890 wrote:
I get why maru was "only" top 4 here even though I disagree, but I'm still having a hard time understanding the serral #1, clem #2. Serral's best result the past couple of months is losing to clem. Instead, the pick is reliant on the ever subjective "dominant for 7 years" point, despite clear evidence there were several years in that time span where he wasn't the top player, let alone dominant.

That said, I appreciate the writeup. We'll see soon enough how everyone does.


I think one of the bigger changes of the post-Blizzard scene (2020+) is that people who are good are just always gonna be good, and short term results really don't matter quite as much. It's a huge difference from like 2010-2016 where careers were like three years long, and your 'prime' could be like 8 months long.

It's boring in a way, but the big picture kinda demands the same-ish people be in the top four all the time.

This is a great point, tho I’m curious why you chalk it up to the post-Blizzard era specifically? Strategy games tend to have high early volatility and then decreasing volatility over time as stable metas develop and start to cycle in and out. Which then makes it less about strategy and more about skill expression/execution. Hero is a very big exception here, tho I’m honestly not sure why unless his weird plays are somehow very off meta/unpredictable (I’m not a good enough player to know).

Wax mentioned 2010-2016 for a reason. 2016 is when Proleague ended.

Without a stable route for talented Korean amateurs to practice, progress, and become top-tier professionals in their own right, the top of the Korean scene has stagnated to the point that going into the military no longer ends careers. The top Korean players haven't gotten better, they've slowly regressed due to a lack of fresh blood.

It has nothing to do with the meta settling. It's just that everything after Proleague is an ever paler shadow of what came before.

I still love watching though!


I think it’s a mix. Many of today’s top players are undoubtedly better than their past selves; in terms of execution, strategy, and game understanding. Reflexes and speed may decline over time, but the settled meta rewards experience, which in turn raises the entry barrier for newer players.
Also, a lot of the names from the KeSPA era only appeared so frequently because there were far more tournaments to win. If there had only been 10 - 16 major events per year back then, we’d have seen fewer rotating champions and more consistency at the top... similar to what we see today.
You’re absolutely right that new blood had better chances to break through in the earlier years, due to a stronger infrastructure and a more volatile competitive environment. But let’s not forget that the two expansions introduced drastic changes to the game. That constant flux naturally reshuffled the competitive field, rewarding different player strengths. Post-2015, with only minor patches, the game has stabilized, making it easier for veterans to stay on top longer.
What we have seen in recent years, may competitively - in terms of different players or new names - not been the best, but we have definitely seen skill ceilings that by far have not been reached in 2013-2016.


I mean, current players stand on the shoulders of giants. So sure, they might be better today, but the tournaments are nowhere as competitive as the past.

I think it's common sense by now that progamers peak in the early 20s, and if someone crunched the numbers quickly, I'd say the current median age of the top players (e.g., the 16 or 18 here at EWC) would be close to 30. Meaning very few new players.

Without new players, the game declines in competitiveness.


To me, the new players are giants in their own right... the stable meta simply was not meant for many players from the prime era.
How do we know that? Because there are many from that time still around getting great results, despite the new players that entered post 2016. It was further not impossible to stay in the game or to even pick it up like a later world champion has shown. You are right that the competitiveness changed, but as I said in my previous post: Wouldn't there have been so many more tournaments, many players names wouldn't even have been mentioned as often.





I don't agree with your phrasing of "competitiveness changed" - it's "competitiveness has declined significantly." It's almost like comparing the competitiveness of winning a national championship in a medium-sized country (Australia or the Netherlands) versus winning the Olympics, if you compare winning SC2 tournaments today versus back in 2012-13.

Let me explain (definitely not a perfect analogy, but interesting and relevant) from some quick prize pool math:

First, I want to break down how many players the prize pool can realistically sustain:
- 2025: Total prize pool $1M USD. Divided by $40k living wage = sustains about 25 pro players. But $700k of that is just one tournament (EWC). Without EWC, you have $300k / $40k = enough to sustain 7 maybe 8 full-time pro players.
- 2012: Total prize pool $4.2M USD. Adjusted for inflation (~50% since then), $26.5k living wage then. $4.2m divided by $26.5k = sustains around 158 players. Even removing the biggest tournament (WCS at $250k), you still have $3.95M / $26.5k (2012 dollars) = enough to sustain 149 full-time pro players.

In short, we're comparing 149 vs 7 (or 8) players, that's 4.7% of the number of pro-playes the prize money excluding world championship can sustain. Afterall, you can't just rely on 1 single bonus that you may or may not get. Like, would you take a job that pays a livable annual bonus depending on the company and on your performance, but you receive near $0 base salary. I know I wouldn't unless I'm already rich. (Granted, this perspective is more beneficial to my argument, so for sure I would be biased towards it)

So why did I mention Australia or the Netherlands before, let's do an Olympics comparison. The most recent Olympics being the 2024 Paris Olympics, it had 329 gold medals total. Multiply by 5.37% and you get 17.7 medals. Countries that won around 17.7 gold medals? Australia at (18) or France (17), but since they are the host countries, let's skip it, the Netherlands (15).

You're essentially arguing that winning the UK or Netherland national championship is just as competitive as winning Olympic gold because "the competition changed, not declined."

Let's also look at Aligulac (admittedly, not a great measurement of skills in SC2 for most of its life, but it is a datapoint), let's look at
- List 402 (Latest, July 23, 2025): who's at #100+, FIGARO (#100), nanO (#101), Deca (#102), LunaSea (#103) it's honestly only at #131 at PiG do I even know the player, and I only know PiG because he's a caster, not because of his competition.
- List 75 (first in 2013, January 9th, 2013): who's at #100+, monchi (#100), Dark (#101), Jim (#102), JYP (#103), I know so many players that are actually strong and active but are ranked lower like GanZi (#105), Special (#106), soO (#108), FanTaSy (#111), ByuL (#112), herO (#115)

Honestly, in
- 2025, there are probably 10 players that are competitive (consistent with our prize pool point above)
- 2013, there are like 200ish players that are competitive, I'm looking at around #200, we got Zest (#199), Bisu (#208), XY (#217), Cure (#222), Harstem (#228), True (#240), Rogue (#243), etc. (also consistent with our prize pool point above)

Your "stable meta" argument misses the point entirely. Yes, some 2013 players adapted and survived, some didn't. But they're now competing against 6 or 10 other serious players instead of 148 or 200 (1st number: prize pool sustain, 2nd number: Aligulac approximate). If you take the first number, today might be 4% as competitive as back in 2013. That's not evolution, that's the decline of competition and the scene.


Gotta go, so a quick answer must suffice atm:
No, we are not comparing over 100 with 8, because these 100 were not top tier. A lot of these names only won big tournaments, because there were so many tournaments. If we had only 15 tournaments back then as well, the tier lists would have been much steeper too.
Pros are also sustained by their teams, not only prize pools.

You probably didn't read the reasoning in my new GOAT list, but I will write a short summary how I arrived at my multipliers. I think it makes more sense to put numbers on this intangible discussion.


Buddy, don't reply now if you don't have time. Take the time to read and then reply, like I've done so with your previous posts. That's a bit disingenuous.

You can't just dismiss proposed numbers without providing counter-numbers of your own. It's easy to deny anything without providing evidence or arguments. This is textbook deflection tactics. Dismiss the evidence, offer no counter-data, then pivot to vague promises about "multipliers" and "GOAT lists". Please address the actual arguments or concede the point.

Your "only 15 tournaments" hypothetical proves nothing - we're comparing what actually happened, not imaginary scenarios.

"These 100 weren't top tier"? I literally listed Dark, soO, Zest, Bisu, Cure, Rogue at ranks #101-243 in 2013 List 75. These are great players in SC2, most with chances of winning major tournaments.

Now, look at EWC 2025, which is supposedly the top 18 players in the world, which I agree all the top players are there. There's Trigger and Cyan/Lancer, no disrespect to these guys, decent players, but not related to great at all, especially with Cyan being 32 and on the decline since awhile ago.

Now, if you want to say that they only got in because of region locks (American qualifiers and Asian qualifiers respectively), I agree. But this also further proves my point in that many regions simply don't have competitive players anymore. Back then, every region (Americas, EU, Asia, KR) all had actual competitive players.

Also, my point on 2025's List 402 #131 is PiG, who I only know as a caster. If you think 2013's depth wasn't "top tier," then today's scene is amateur hour.

The fundamental question remains: If today's scene is so competitive, why can 30+ year old military returnees immediately crack top-16? Why has no significant new talent emerged since MaxPax, who joined in 2019?

I don't think we have too much of a contention. I agree that the KeSPA period was more competitive in the sense that it had more players.
But these were distributed over more tournaments. And not all of them were serious contenders.
You talk about Bisu, Dark and Zest or Cure?
What exactly did the mentioned players achieve around January 2013 that makes you call them great players? Do you think they were title contenders? If anything, they still had to mature and hit their peak a lot later (some even post KeSPA).
I don't think that rank 50-200 were truly competitive all year round and even mostly for singular events. That is where my point about less tournaments links in as well.
The players you mentioned had win rates of less than 60% in that time frame. WombaT said it perfectly: "Roger Federer ain’t worrying about them"

These more players were more separated, there were more Premier Tournaments to win... that meant players who wouldn't win if there were only 15 tournaments collected PT wins, which we wouldn't even know had the tournament count not been as high.

Plus GSL with its unforgiving group stages made favorites topple more often.

My biggest message to put out there is, that it isn't necessarily easier to win tournaments when there is a 87% win rate shark lurking around in comparison to one more round where you need to beat 55% win rate players. This is simply looking at the difficulty from the perspective of a 65% win rate player that can be considered a GOAT contender.



On July 27 2025 00:26 onPHYRE wrote:
You guys realize Maru and Serral played in the same era right? Maru winning some random tournament a few years before Serral started dominating world SC2 does not mean they did not have 95-97% of their accomplishments at the same time. You can’t use it to detract from Serral without also having it detract from Maru. And no one prior to them (or since) should even be in the GOAT discussion.

I'd throw in INnoVation and Mvp, although both have weaknesses to their claim too.
dedede
Profile Joined March 2024
United States116 Posts
Last Edited: 2025-07-26 17:25:22
July 26 2025 17:24 GMT
#74
On July 27 2025 00:26 onPHYRE wrote:
You guys realize Maru and Serral played in the same era right? Maru winning some random tournament a few years before Serral started dominating world SC2 does not mean they did not have 95-97% of their accomplishments at the same time. You can’t use it to detract from Serral without also having it detract from Maru. And no one prior to them (or since) should even be in the GOAT discussion.


Same era? Where was serral when Maru won OSL in 2013 and dominating proleague? That “a few years ago” matters the most as it’s stated many times that the scene was at its most competitive in Kespa era, and Maru’s OSL and SSL(random tournaments? It’s literally star league and go check the bracket to see who’s playing in it) and his dominating proleague performance (if you don’t know how important proleague was in kespa era then no need to discuss more) in prime years are the best arguments for his GOAT claims.

And no one prior to them (or since) should even be in the GOAT discussion

Acting like the game only started in 2018 just because Serral achieved nothing from 2010–2017 is classic.

The GOAT discussion doesn’t center around Serral, it’s about comparing every player’s full resume to determine why they are the greatest of ALL TIME. MVP, Rain, and sOs are all on that list because of their legendary accomplishments in WoL and HotS, and Innovations and Maru’s HotS performance contribute to their resume too.

Even by your own logic, the debate revolves around Serral, yet from 2018–2022 Maru’s record (4 Code S titles + 1WESG) still outweighs 1Blizzcon. It wasn’t until after 2022 that Serral surpassed Maru in achievements and head-to-head. But as the scene keeps shrinking year after year, 2022–2025 is clearly weaker and less competitive compared to 2018–2022, even if Serral’s 2 IEM wins and 1 EWC are solid titles. The it comes to the logical question, if the scene remains or keeps shrinking and someone started to win 5 EWC in a row, is he the goat? If you think serral is the goat now because he has more wc titles, then that 5 EWC champion should be the goat. For me, I won’t call anyone dominating a weak era the greatest of all time, even it’s 10 EWC titles.
Terran
WombaT
Profile Blog Joined May 2010
Northern Ireland25273 Posts
July 26 2025 19:52 GMT
#75
Part Deux
I didn’t fully crunch the numbers, but I did some initial investigations re the question of competitiveness. Amongst the real top Kespa players I looked at, there have been some who’ve jumped up a bit, a couple significantly and most have remained with pretty stable win-rates between Kespa years and post-Kespa

Rogue was the real notable mover, somewhat to be expected given he was a solid pro in Kespa era, but only a championship contender afterwards.

In general, there wasn’t a huge amount of a shift, it was quite stable actually. If the competitive level was appreciably dropping, I’d have expected more movement from a few potential categories:
1. Top players who become more dominant as others drop off.
2. People who weren’t top players becoming contenders for the same reason.
3. Some change in Korean vs foreigner dynamics. In either direction, unless the two scenes are declining at the exact same rate.

I don’t observe a massive amount of these, incidentally on point 3 I’m excluding Serral, he’s the outlier we’re trying to place. We haven’t seen the ex-Kespa level drop sufficiently in say, players like Showtime or Heromarine doing much better. Zero shade on those guys, incidentally, I’m just using them as an example of a solid foreign pro who hasn’t shown much of an uptick even post-Kespa versus Koreans.

I’ll add the caveat that I’m not as rigorous as some at sticking things in a spreadsheet and showing my working, this stuff is ballpark, but some further observations/arguments:
1. Kespa players’ win rates are, with a few exceptions generally within a sub-5% range of improvement between Kespa and post-Kespa
2. Clem and Reynor’s international LAN records are within the range of the top Kespa players.
3. Serral is way, way out there in Serral land. His LAN win rates record(including WCS) from 2018 to now is 18% better than Clem and Reynor’s. Eighteen!

Why are Clem and Reynor’s careers way more similar to a top Korean champ contender now, and why did it take them a while to get to that level (more Clem), if the competitive level fell off a cliff?

I hope this isn’t disputed, I think it’s fair to say that the scene has stopped producing S tier players, and quite a while ago. I also think it’s fair to say Reynor and Clem are, as yet the last S-class players to break through. I hope nobody is going to argue that at the very least they’re two of, if not the mechanically fastest players of all time.

If the level had significantly dropped, one would expect a few things versus the increasingly old men. Reynor to be more consistent, Clem to make his international LAN breakthrough sooner. Obviously other factors also come into play.

But their overall profile is more similar to a top Korean than Serral. Similar win rates, can win big, but also can lose early.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
PremoBeats
Profile Joined March 2024
422 Posts
Last Edited: 2025-07-26 20:55:16
July 26 2025 20:33 GMT
#76
On July 27 2025 04:52 WombaT wrote:
Part Deux
I didn’t fully crunch the numbers, but I did some initial investigations re the question of competitiveness. Amongst the real top Kespa players I looked at, there have been some who’ve jumped up a bit, a couple significantly and most have remained with pretty stable win-rates between Kespa years and post-Kespa

Rogue was the real notable mover, somewhat to be expected given he was a solid pro in Kespa era, but only a championship contender afterwards.

In general, there wasn’t a huge amount of a shift, it was quite stable actually. If the competitive level was appreciably dropping, I’d have expected more movement from a few potential categories:
1. Top players who become more dominant as others drop off.
2. People who weren’t top players becoming contenders for the same reason.
3. Some change in Korean vs foreigner dynamics. In either direction, unless the two scenes are declining at the exact same rate.

I don’t observe a massive amount of these, incidentally on point 3 I’m excluding Serral, he’s the outlier we’re trying to place. We haven’t seen the ex-Kespa level drop sufficiently in say, players like Showtime or Heromarine doing much better. Zero shade on those guys, incidentally, I’m just using them as an example of a solid foreign pro who hasn’t shown much of an uptick even post-Kespa versus Koreans.

I’ll add the caveat that I’m not as rigorous as some at sticking things in a spreadsheet and showing my working, this stuff is ballpark, but some further observations/arguments:
1. Kespa players’ win rates are, with a few exceptions generally within a sub-5% range of improvement between Kespa and post-Kespa
2. Clem and Reynor’s international LAN records are within the range of the top Kespa players.
3. Serral is way, way out there in Serral land. His LAN win rates record(including WCS) from 2018 to now is 18% better than Clem and Reynor’s. Eighteen!

Why are Clem and Reynor’s careers way more similar to a top Korean champ contender now, and why did it take them a while to get to that level (more Clem), if the competitive level fell off a cliff?

I hope this isn’t disputed, I think it’s fair to say that the scene has stopped producing S tier players, and quite a while ago. I also think it’s fair to say Reynor and Clem are, as yet the last S-class players to break through. I hope nobody is going to argue that at the very least they’re two of, if not the mechanically fastest players of all time.

If the level had significantly dropped, one would expect a few things versus the increasingly old men. Reynor to be more consistent, Clem to make his international LAN breakthrough sooner. Obviously other factors also come into play.

But their overall profile is more similar to a top Korean than Serral. Similar win rates, can win big, but also can lose early.


I found similar results in my article when looking at Neeb, Scarlett, Mana and Nerchio, hence I am not surprised. Many players who had good results in 2017 and following weren't even ripe in the KeSPA time, thus I would value 2017-2020 higher than 2010-2012.

As I said before: Old age drops some reflexes and speed. But SC2 is a game with an immensely high skill ceiling, where experience and knowledge is super rewarding.
I remember that I learned LoL in a couple of months to reach diamond after the game has been going for 6 years. Back then I think that was around top 0.5% of EU... I would have NEVER been able to do something similar with SC2.

But it is a notion that goes against the narrative so I guess this opinion war won't be over anytime soon
WombaT
Profile Blog Joined May 2010
Northern Ireland25273 Posts
Last Edited: 2025-07-27 00:14:30
July 27 2025 00:13 GMT
#77
On July 27 2025 05:33 PremoBeats wrote:
Show nested quote +
On July 27 2025 04:52 WombaT wrote:
Part Deux
I didn’t fully crunch the numbers, but I did some initial investigations re the question of competitiveness. Amongst the real top Kespa players I looked at, there have been some who’ve jumped up a bit, a couple significantly and most have remained with pretty stable win-rates between Kespa years and post-Kespa

Rogue was the real notable mover, somewhat to be expected given he was a solid pro in Kespa era, but only a championship contender afterwards.

In general, there wasn’t a huge amount of a shift, it was quite stable actually. If the competitive level was appreciably dropping, I’d have expected more movement from a few potential categories:
1. Top players who become more dominant as others drop off.
2. People who weren’t top players becoming contenders for the same reason.
3. Some change in Korean vs foreigner dynamics. In either direction, unless the two scenes are declining at the exact same rate.

I don’t observe a massive amount of these, incidentally on point 3 I’m excluding Serral, he’s the outlier we’re trying to place. We haven’t seen the ex-Kespa level drop sufficiently in say, players like Showtime or Heromarine doing much better. Zero shade on those guys, incidentally, I’m just using them as an example of a solid foreign pro who hasn’t shown much of an uptick even post-Kespa versus Koreans.

I’ll add the caveat that I’m not as rigorous as some at sticking things in a spreadsheet and showing my working, this stuff is ballpark, but some further observations/arguments:
1. Kespa players’ win rates are, with a few exceptions generally within a sub-5% range of improvement between Kespa and post-Kespa
2. Clem and Reynor’s international LAN records are within the range of the top Kespa players.
3. Serral is way, way out there in Serral land. His LAN win rates record(including WCS) from 2018 to now is 18% better than Clem and Reynor’s. Eighteen!

Why are Clem and Reynor’s careers way more similar to a top Korean champ contender now, and why did it take them a while to get to that level (more Clem), if the competitive level fell off a cliff?

I hope this isn’t disputed, I think it’s fair to say that the scene has stopped producing S tier players, and quite a while ago. I also think it’s fair to say Reynor and Clem are, as yet the last S-class players to break through. I hope nobody is going to argue that at the very least they’re two of, if not the mechanically fastest players of all time.

If the level had significantly dropped, one would expect a few things versus the increasingly old men. Reynor to be more consistent, Clem to make his international LAN breakthrough sooner. Obviously other factors also come into play.

But their overall profile is more similar to a top Korean than Serral. Similar win rates, can win big, but also can lose early.


I found similar results in my article when looking at Neeb, Scarlett, Mana and Nerchio, hence I am not surprised. Many players who had good results in 2017 and following weren't even ripe in the KeSPA time, thus I would value 2017-2020 higher than 2010-2012.

As I said before: Old age drops some reflexes and speed. But SC2 is a game with an immensely high skill ceiling, where experience and knowledge is super rewarding.
I remember that I learned LoL in a couple of months to reach diamond after the game has been going for 6 years. Back then I think that was around top 0.5% of EU... I would have NEVER been able to do something similar with SC2.

But it is a notion that goes against the narrative so I guess this opinion war won't be over anytime soon

Intriguingly as a mini-stat, Innovation almost passes the magic 70% overall match win rate in peak Kespa, he’s .5% off or so. He’s like 3% up on some notable rivals like Maru and Voldemort. But the complete opposite of Maru in that his winrate dropped in the post-Kespa era. Maru hits the magic 70 in post-Kespa times.

Mvp barely hits 70 in WoL alone, and Rain hit 70% in WoL and in his short but sweet career overall hit 69% which is pretty close.

No prizes for guessing who else resides (extremely comfortably) in that particular zone.

I hadn’t set out with investigations centring around 70% in mind, but some observations they emerged somewhat organically.

I’ll add the caveat that the spans are pretty arbitrary, but if you’re selecting for significant spans, there’s a handful of players in the history of the game who’ve ever managed to break 70% in an iteration of the game, or over a career span or at least a span not selected to coincide with a player peaking. So yes, one can pick say, 2024 Clem, for example but then you’re selecting for peaks and not troughs.

I’m not going to Aligulac every single player going, so I’ve missed a player, my bad. In all likelihood there is a brain fart somewhere.

Anyway, players with a 70% win rate across eras
WoL - 2, MvP and Rain, basically right on 70%
Kespa Era - 0, Innovation is barely just off the mark though
Post-Kespa - 3, Maru, Serral and Dark. Maru’s reasonable comfortably past 70, Serral extremely and Dark scrapes it.

It’s a single arbitrary line, but I think it does show that both pre Kespa and post-Kespa are less competitive. Outside of Serral, other players overlap, and some have pushed past 70 when they either could, and couldn’t sustain it (as Mvp), or couldn’t hit it, but did subsequently. But it’s also not a massive switch where you ended up with a bunch hitting 70. Additionally, as I’d mentioned earlier, the players I looked at didn’t have particular big upswings in general in the post-Kespa era.

If we’re talking more general GOAT observations, and incidentally something I’ve said previously in various threads. Innovation and Dark are consistently underrated in such discussions, especially if someone is bringing out the eras argument. Inno > Maru in the Kespa era, not by a mile but he does. Dark > Rogue in Kespa era by a bigger distance than Rogue > Dark post-Kespa.

For the record I’m not personally saying that would be my ordering, but then I don’t completely disregard the post-Kespa era very selectively.

I need to get better at querying Aligulac haha, I find I’m having to do too much manual counting for certain specific things I’m looking for. Probably a skill issue, I’ll perhaps have to ask you for tips!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
PremoBeats
Profile Joined March 2024
422 Posts
Last Edited: 2025-07-27 15:04:05
July 27 2025 12:29 GMT
#78
Unfortunately no tips... I counted most of my statistics manually, as I wrote in the article. For me this is like meditation... I am entirely dull :D
But I keep it consistent. On weekends I have a time slot where I invest 1.5h into data research, before my girlfriend wakes up.

A couple of questions in regards to your methodology:
1. Did you use overall win rates or only versus Koreans?
2. If you only looked at Koreans, did you control for Serral?

Because I got mixed results when checking for best years or best 2 to 3 year periods. A lot of that was in KeSPA, either from players who started in WoL or ones that kept playing into LotV. I couldn't really tell that KeSPA meant a big drop in win rates across the board.
WombaT
Profile Blog Joined May 2010
Northern Ireland25273 Posts
July 28 2025 01:10 GMT
#79
On July 27 2025 21:29 PremoBeats wrote:
Unfortunately no tips... I counted most of my statistics manually, as I wrote in the article. For me this is like meditation... I am entirely dull :D
But I keep it consistent. On weekends I have a time slot where I invest 1.5h into data research, before my girlfriend wakes up.

A couple of questions in regards to your methodology:
1. Did you use overall win rates or only versus Koreans?
2. If you only looked at Koreans, did you control for Serral?

Because I got mixed results when checking for best years or best 2 to 3 year periods. A lot of that was in KeSPA, either from players who started in WoL or ones that kept playing into LotV. I couldn't really tell that KeSPA meant a big drop in win rates across the board.

I was at a wedding where I knew nobody but my better half, so in a period of boredom was limited to my phone and notes app! Not super efficient for crunching.

I basically just went core offline winrates for the most part. Not ideal but, it was an initial investigation. Basically if I’d found huge swings I would have delved a bit deeper. My hypothesis was that if competitiveness had really declined, you’d see at least a handful of players who are still fully grinding jump up notably in win rates, which I didn’t generally see. Rogue notably did, from like 55% Kespa to 68% post, IIRC. An interesting pointless stat is the biggest jump from a Kespa player in the post-Kespa era, of 13% is still lower than the gap in win rate from many Kespa players to Serral’s

Essentially, especially as I’m looking at quite long periods, I was looking at hundreds of games for most. So say, a single offline tournament with an atypical field shouldn’t skew it so much.

Reynor and Clem’s numbers actually include foreign only tournaments. I left it in to show that two players considered world class still took time to develop. They’re ’merely’ at high 60s now even with years of region locked tournaments.

I’ll deep dive a bit on this I think because I do find the fundamental question interesting, the Aligulac API seems to allow for more specific queries than you can do on the site. I’m not good at maths or modelling though!

One thing that’s definitely a pain is Covid era StarCraft. Which I thought was actually great and, ping aside super high level. Maru was super good in this period for example, he’s got a bit of a reputation of not being great outside of Korea in general.

But if you filter for offline, obviously the online (but still Premier) stuff disappears. But if you enable online then the weekly cups come in.

I shall investigate though, I do sense a collaboration incoming at some point :p

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
PremoBeats
Profile Joined March 2024
422 Posts
Last Edited: 2025-07-28 08:26:11
July 28 2025 08:08 GMT
#80
Haha, pretty different weddings we had :D

Yeah, the issue about online cups is true. But if they are included in the KeSPA and the non-KeSPA periods I wouldn't mind them too much.
They are more of an issue when comparing players who play them a lot (MaxPax, Reynor, Clem, herO, Classic) versus others that don't (Maru, Serral, etc.). Then the win rate comparisons massively lack context, as the online players boost their win rate in relation to the players who do not participate in them with lower skilled pros (Similar to the findings I had in regards to Serral versus the Koreans). Clem versus Serral's 2025 is a good example. Clem's win rate is around 5% higher than Serral's versus Koreans, but if you control for players like grape or LunaSea who aren't even in the top80, his win rate is actually a lot lower.

Funny that you mention it... when I looked at all the work I still have to do I thought about other people who might contribute. We could even fuse some data to look if they correlate. Definitely something to think about!

Don't know if you saw it beneath the wall of text in the other thread.. but here are the fun facts/quirks/statistics I talked about:

- He was on rank 1 on Aligulac for over 40% of the game’s existence. If you include rank two it is over 50%.
- Serral is the only player to be listed as the best versus all three races multiple times at different points of time in his career and did so four times overall.
- Only player to go over 3800 Aligulac rating
- Only player to go over 3900 Aligulac rating
- Serral is either rank 1 or 2 since the beginning of 2018.
- Serral wasn’t overtaken by anyone on Aligulac since April 2023.
- Longest ever consecutive run of not losing a match versus Koreans: 26
- 2nd longest ever consecutive run of not losing a match versus Koreans: 19
- 3rd longest ever consecutive run of not losing a match versus Koreans: 18
- Longest ever consecutive run of not losing a match: 47
- Highest yearly win rates ever achieved (only versus Koreans): 96,30%, 85,71%, 2x 85,11%
- Highest career long match win rate, despite others having much shorter careers (only versus Koreans): 70,73
- Highest career long match win rate overall: 79,17%
- Highest prime match win rate versus Koreans: 80,27%
- Highest prime match win rate overall: 86,23%
- Highest life time tournament win percentage: 38,10%
- Even if you include all GSLs that Serral missed from 2018-2025 as a loss, his tournament win percentage is the highest in the history of the game.
- When he goes into a tournament, he on average reaches the semi-finals (average place of 3,24)
- Player with the most official and unofficial World Championships
- Participated in 9 consecutive World Championships, won 3, has an average place of 4,39 and win rate of 33,33%
- Most Premier Tournaments wins with top Korean participation by far (tied with Maru)
- Most Premier Tournament wins overall by far
- One of two players (Mvp being the other) to achieve the Triple Crown twice
- Played his longest match against Trap, with an in game time of 3 hours 5 minutes and 38 seconds
- Serral has a positive match record versus every pro he played regularly, including all relevant GOAT contenders from his time: Dark, Cure, GuMiho, herO, Solar, Maru, ByuN, Classic, Bunny, Stats, soO, INnoVation, Rogue, Trap, Zest, Reynor, Clem and MaxPax. Dark, Rogue and Clem are the only 3 players that achieved to put Serral below a 60% win rate versus them.
Dark -10:6:1- 58,8%
Cure -24:2:1- 88,9%
GuMiho -11:4:0- 73,3%
herO -10:3:0- 76,9%
Solar -18:7:1- 69,2%
Maru -19:4:2- 76,0%
ByuN -14:6-0- 70,0%
Classic -12:3-0- 80,0%
Bunny -9:2:0- 81,8%
Stats -9:4:0- 69,2%
soO -8:4:0- 66,7%
Innovation -16:8:0- 66,7%
Rogue -8:7:0- 53,3%
Trap -14:3:0- 82,4%
Zest -10:5:0- 66,7%
Reynor -34-15:0- 69,4%
MaxPax -21:7:0- 75,0%
Clem -32:23:0- 58,2%
WombaT
Profile Blog Joined May 2010
Northern Ireland25273 Posts
23 hours ago
#81
On July 28 2025 17:08 PremoBeats wrote:
Haha, pretty different weddings we had :D

Yeah, the issue about online cups is true. But if they are included in the KeSPA and the non-KeSPA periods I wouldn't mind them too much.
They are more of an issue when comparing players who play them a lot (MaxPax, Reynor, Clem, herO, Classic) versus others that don't (Maru, Serral, etc.). Then the win rate comparisons massively lack context, as the online players boost their win rate in relation to the players who do not participate in them with lower skilled pros (Similar to the findings I had in regards to Serral versus the Koreans). Clem versus Serral's 2025 is a good example. Clem's win rate is around 5% higher than Serral's versus Koreans, but if you control for players like grape or LunaSea who aren't even in the top80, his win rate is actually a lot lower.

Funny that you mention it... when I looked at all the work I still have to do I thought about other people who might contribute. We could even fuse some data to look if they correlate. Definitely something to think about!

Don't know if you saw it beneath the wall of text in the other thread.. but here are the fun facts/quirks/statistics I talked about:

- He was on rank 1 on Aligulac for over 40% of the game’s existence. If you include rank two it is over 50%.
- Serral is the only player to be listed as the best versus all three races multiple times at different points of time in his career and did so four times overall.
- Only player to go over 3800 Aligulac rating
- Only player to go over 3900 Aligulac rating
- Serral is either rank 1 or 2 since the beginning of 2018.
- Serral wasn’t overtaken by anyone on Aligulac since April 2023.
- Longest ever consecutive run of not losing a match versus Koreans: 26
- 2nd longest ever consecutive run of not losing a match versus Koreans: 19
- 3rd longest ever consecutive run of not losing a match versus Koreans: 18
- Longest ever consecutive run of not losing a match: 47
- Highest yearly win rates ever achieved (only versus Koreans): 96,30%, 85,71%, 2x 85,11%
- Highest career long match win rate, despite others having much shorter careers (only versus Koreans): 70,73
- Highest career long match win rate overall: 79,17%
- Highest prime match win rate versus Koreans: 80,27%
- Highest prime match win rate overall: 86,23%
- Highest life time tournament win percentage: 38,10%
- Even if you include all GSLs that Serral missed from 2018-2025 as a loss, his tournament win percentage is the highest in the history of the game.
- When he goes into a tournament, he on average reaches the semi-finals (average place of 3,24)
- Player with the most official and unofficial World Championships
- Participated in 9 consecutive World Championships, won 3, has an average place of 4,39 and win rate of 33,33%
- Most Premier Tournaments wins with top Korean participation by far (tied with Maru)
- Most Premier Tournament wins overall by far
- One of two players (Mvp being the other) to achieve the Triple Crown twice
- Played his longest match against Trap, with an in game time of 3 hours 5 minutes and 38 seconds
- Serral has a positive match record versus every pro he played regularly, including all relevant GOAT contenders from his time: Dark, Cure, GuMiho, herO, Solar, Maru, ByuN, Classic, Bunny, Stats, soO, INnoVation, Rogue, Trap, Zest, Reynor, Clem and MaxPax. Dark, Rogue and Clem are the only 3 players that achieved to put Serral below a 60% win rate versus them.
Dark -10:6:1- 58,8%
Cure -24:2:1- 88,9%
GuMiho -11:4:0- 73,3%
herO -10:3:0- 76,9%
Solar -18:7:1- 69,2%
Maru -19:4:2- 76,0%
ByuN -14:6-0- 70,0%
Classic -12:3-0- 80,0%
Bunny -9:2:0- 81,8%
Stats -9:4:0- 69,2%
soO -8:4:0- 66,7%
Innovation -16:8:0- 66,7%
Rogue -8:7:0- 53,3%
Trap -14:3:0- 82,4%
Zest -10:5:0- 66,7%
Reynor -34-15:0- 69,4%
MaxPax -21:7:0- 75,0%
Clem -32:23:0- 58,2%

Yeah for sure. The problem comes just in that period of Covid time where prestige Premiers had to be played online. Filtering just for offline events excludes a sizeable chunk of very competitive, serious events just because of those unique circumstances. Maru and Trap were notably very strong in that period to pick two examples.

I was just doing some initial eyeballing, I’d be interested to do something more rigorous on the ‘weak era’ question. Almost certainly pointless in terms of changing minds, especially given people’s propensity to count or discount results when it suits. So post-Kespa is super weak, but Maru’s GSL quad or Rogue’s WCs add to their GOAT claims, but it counts against someone like Serral. If we can’t even establish when the ‘weak era’ is, how do you analyse it?

I tend to agree with you that scene depth and top tier champ contenders exist in the same ecosystem, but are ultimately different things. If we look at peak Kespa, it’s hard to argue that it wasn’t harder to win the big prizes consistently. On the flip side, you also don’t really see many names outside the current crop contending that much. There are fewer of them now, but it’s the same names. Peak Kespa was deeper and with more scary A or B tier players, and they could eliminate the big dogs, but they didn’t generally actually contend for titles. WoL was probably the only era this actually happened with any regularity.

Put another way, in terms of competitive depth, take Serral out of the equation at the recent EWC and who wins? I’ve genuinely got zero idea. Amongst the rest it really felt placement was down to narrow margins, who showed their best on the day, and bracket/matchup luck.

Cure had a fantastic tournament and looked absolutely locked in. Except he ran into Serral with his 10% win rate versus that opponent. Reynor looked super strong, but had narrow defeats to both Maru and Serral. Classic was in monster mode, Clem didn’t look like peak Clem, but good enough to potentially win if he dodged Classic’s PvT. Maru showed strong games. herO underperformed, Solar was pretty locked in and seemed to just tilt after being eliminated and show a bad series in the 3rd/4th playoff which I think wasn’t representative of his overall play. Zoun showed some good stuff too.

I think it’s crazy to argue that that this epoch is as competitive as some others, but I think Serral skews this perception by virtue of being Serral. If you take the win rate king, who doesn’t have a weak matchup, nor seemingly ever massively underperforms on the biggest stages out of the equation, and I think you see way more variance and volatility, consistent with SC2’s general history. Indeed, minus Serral there were probably more players who you could realistically expect to win the tournament than some other WCs from the past.

Merci for the various statistical and factoid nuggets!

How do you not lose a match in 47?! A big part of why I rate such things so highly, is simply that I didn’t think they were possible. The topic of ‘Will there be an SC2 Flash?’ used to crop up pretty frequently, and most folks thought no, at least not with comparable win rates.

I was amongst that cohort. I felt SC2 was in a middle zone of increased volatility given its mechanical difficulty and sheer speed, between BW and WC3.

My rationale was a double one, WC3 is slower, less BO dependent, so if you’re the better player overall, you can still generally show it. A bad engagement, or build disadvantage is a disadvantage may still put you behind, but you don’t necessarily get put massively behind as much. Conversely, because BW is so mechanically difficult, someone like Flash can still claw back disadvantages through purely better macro alone. Less so in SC2. Some players do have a mechanical advantage for sure, but most decent pros can max out and keep their money down to a similar level. An S class player will be better than a B class, obviously, but SC2’s macro is ‘easy’ enough that if there’s a game state where the S class player ends up 30/40 supply down and 20 workers down based on a bad build interaction, or a few errors it’s a gap they can close and come back, but not just from macroing better.

I’ll also add that it wasn’t that it wasn’t that I didn’t think it was possible in elite level play, I didn’t even think it possible in elite versus non-elite play either. Say S class versus a bunch of B class players. The B class players are still good enough, and SC2 ‘easy’ enough that they can win a set if they’ve a sufficient build choice advantage, they’re good enough to close that out, even if they won’t generally win in an even game state. Given Bo3 is the norm for earlier tournament stages, this means that worse players simply need to get a sufficiently big BO advantage in 2 out of 3 games.

He’s difficult to fully parse because he was something of a crazy maverick talent, but I think it’s interesting to look at someone like Stephano versus Serral. The gap between foreigners and Koreans was bigger, and only Stephano could really close it. So naturally one would assume he’d be super dominant against other foreigners. Except he wasn’t. Super strong obviously, but not that. This is no diss on Stephano, I’m just pointing out that even if you’re the better player overall, it’s really hard to be that much better that you don’t have the odd Bo3 where your builds don’t match up well versus your opponents, or you make a big irrecoverable error in a set.

To my knowledge the only players who have similarly dominant records in any comparable sense to Serral at any level are Special versus Latin Americans, and TIME/Oliveira against other Chinese players. Serral’s not just done this versus foreigners overall, he’s basically done it against the entire field

I recall a pretty funny exchange on one of Harstem’s shows, where he was asked if it was tilting playing Serral on ladder. To paraphrase, ‘I don’t like losing, but I only drop 4 MMR so it’s not too bad.’ When then asked how much he gets for a win, his response was ‘You know what? I don’t know.’
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