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On February 21 2024 11:40 TheDougler wrote: Man, I had really gotten my hopes up about Stormgate, but it's falling through fast. I'm increasingly getting behind ZeroSpace, better graphics, more creativity, and the team seems hungrier to make a great product than Stormgate. Stormgate is starting to look like a crash grab that's trying to coast off of the early declaration of being the great successor to Blizzard RTS.
I forgot I wrote that... Think I nailed it.
Had a fun weekend of ZeroSpace. It's got a lot going for it! Just feels incredibly empty at the moment, but that will change, I think.
I really hope GiantGrantGames makes a badass video that gets his whole audience playing it during the free weekend coming up.
Also hope they have a good campaign, that would help a lot, though I'm fairly optimistic about that.
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Giant Grant Games is such an unfortunate name though. I always think of Path of Exile... which is Grinding Gear Games and alreadys has the abbreviation of GGG solidly locked in
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How's the shape of the game right now? I hope they don't release a super half-baked demo like Stormgate did in February.
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:S I have low hope for new RTS games, but I'll hold Cats accountable for the quality of the game xD
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On November 18 2024 22:15 Zealgoon wrote: How's the shape of the game right now? I hope they don't release a super half-baked demo like Stormgate did in February.
It's MUCH, MUCH better than Stormgate in terms of development. I've been playing it for a bit and I really like what they're doing, and I'm excited for their campaign.
Looks like at release it's going to have all of the following going for it:
1. Galactic Warfare co-op mode (I really like this). 2. 2 player survival horde mode (also looks really cool). 3. A real campaign with RPG elements. 4. Versus with 4 main factions and 7 mercenary factions. 5. Really beautiful graphics and visual design (in my opinion).
Stormgate had like 70% of a working ladder, that's about it.
So, it's going to be a hell of a lot better than Stormgate, I can say that easily. But, that's not a high bar to clear. How big and revolutionary will it be? That's honestly really hard to say. It's a hell of a lot better than Stormgate though, I can tell you that.
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On November 21 2024 06:31 TheDougler wrote:Show nested quote +On November 18 2024 22:15 Zealgoon wrote: How's the shape of the game right now? I hope they don't release a super half-baked demo like Stormgate did in February. It's MUCH, MUCH better than Stormgate in terms of development. I've been playing it for a bit and I really like what they're doing, and I'm excited for their campaign. Looks like at release it's going to have all of the following going for it: 1. Galactic Warfare co-op mode (I really like this). 2. 2 player survival horde mode (also looks really cool). 3. A real campaign with RPG elements. 4. Versus with 4 main factions and 7 mercenary factions. 5. Really beautiful graphics and visual design (in my opinion). Stormgate had like 70% of a working ladder, that's about it. So, it's going to be a hell of a lot better than Stormgate, I can say that easily. But, that's not a high bar to clear. How big and revolutionary will it be? That's honestly really hard to say. It's a hell of a lot better than Stormgate though, I can tell you that. I watched some streams on youtube and wasn't terribly impressed with what I saw: - Galactic War: idk if I'm missing something but isn't this mode just playing the same mission again and agaim, and eventually the faction with the most free time wins? - Survival Mode: feels like it's basically just a coop mission. Nice, but nothing groundbreaking. - Campaign: not implemented right now afaik - Graphics: it's fine but still very unpolished. It does look MUCH better than Stormgate but that says a lot more about SG than ZS
To be clear, I'm not talking about the eventual release; I'm talking about the demo that is going to be playtested tomorrow. I think Stormgate's first public demo was extremely bad and had a very negative effect on the game's potential customers, so I hope ZS won't repeat the mistake. Not that SG's "official" release was any good, but still.
I guess I'll get my answers in a day.
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On November 21 2024 06:31 TheDougler wrote:Show nested quote +On November 18 2024 22:15 Zealgoon wrote: How's the shape of the game right now? I hope they don't release a super half-baked demo like Stormgate did in February. It's MUCH, MUCH better than Stormgate in terms of development. I've been playing it for a bit and I really like what they're doing, and I'm excited for their campaign. Looks like at release it's going to have all of the following going for it: 1. Galactic Warfare co-op mode (I really like this). 2. 2 player survival horde mode (also looks really cool). 3. A real campaign with RPG elements. 4. Versus with 4 main factions and 7 mercenary factions. 5. Really beautiful graphics and visual design (in my opinion). Stormgate had like 70% of a working ladder, that's about it. So, it's going to be a hell of a lot better than Stormgate, I can say that easily. But, that's not a high bar to clear. How big and revolutionary will it be? That's honestly really hard to say. It's a hell of a lot better than Stormgate though, I can tell you that.
Alrighty! I am officially excited!
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The massive multiplayer mode announcement together with other plans made me quite worried about the game's development process because to me it looks like biting off way more than they can chew. Hope I'm wrong.
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Tried this for a bit today with a friend. Much better than what I expected. Don't have the time to write a detailed essay right now, but if you're interested in a new RTS at all you owe yourself to check this one out. This game is so much better than Stormgate it's not even funny.
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Looking forward to hearing your thoughts about it when you do have time Zeal!
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Northern Ireland24378 Posts
Gotta say, quite impressed with what little I got my hands on/got to watch this weekend
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On November 24 2024 15:59 TheDougler wrote: Looking forward to hearing your thoughts about it when you do have time Zeal! It's not just the time, I'm not good at writeups like that in general, but I'll try to describe what I liked.
Controls are pretty good. Faction level is cool. Mutally exclusive upgrade is cool. Mercs are cool. The creeping and presence of heroes turned me off initially, but when I played the game they didn't feel disruptive (mostly because heroes don't have an outsized impact on gameplay, and there's barely any creeping). Graphics are surprisingly polished for a game in early beta, it already looks better than Stormgate (admittedly just about anything looks better than Stormgate). Hard to comment on balance and multiplayer game flow since I played exactly one skirmish game against a real human and it's too early anyway, but I liked the overall concept.
Unlike Stormgate, this game is at least attempting to have a coherent world setting. Not that Terran fighting Vegatable Zerg fighting WH40K Chaos is particularly cool or innovative, but at least they aren't making you fight GIANT CHICKEN to acquire a WOODEN CATAPULT in a sci-fi setting, or shoving unfunny jokes down your throat every other minute in co-op.
The biggest thing, though, is that I felt the project itself was been managed more competently. I don't work in the game industry, I just feel that Zerospace is getting along faster than its competitors. IIRC, the game is scheduled to enter public beta by the end of 2025, so we're currently a year away from it's release, but they already have 3 races fully playable with (mostly?) complete unit rosters, 3 fully playable co-op missions, and a survival mode UMS. For comparison, Stormgate's public demo 6 months before its release featured 2 races, no T3 tech, and exactly one co-op mission; Immortal (which is also offering a public demo this weekend, in case anyone is not aware) doesn't even have an AI you can play against. This makes me hopeful that Zerospace is actually being developed on schedule, and won't be stuck in development hell until the devs run out of money so they have to rush an unfinished product out (like Stormgate).
Not everything is good, though; the UI is very rough, there's a lot of bugs, and unit clumping is as bad if not worse than SC2. I also disliked how derivative a lot of the units were; there's a guy who literally is a ravager (even looks the same).
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I enjoyed the play test, it was actually a really fun weekend playing. At first I was pretty turned off but once I got to understand the mechanics a little better I started to enjoy the game a lot more, just like any other game I guess.
Overall thanks for the opportunity to try it and it was great!
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Yeah I had lots of fun in the open beta as well, shame it clashed with immortal gate of pyre. Both games have way better thought out system than stormgate. Immortal with the third resource system, zerospace with the massive customisation tree, battle aces with deck building.
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I only played a couple games against the AI. Lots of stuff going on, but I'm excited to try more later. Hopefully the campaign is fun and gradually introduces all the concepts to make onboarding an easy experience!
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On November 27 2024 22:29 SoleSteeler wrote: I only played a couple games against the AI. Lots of stuff going on, but I'm excited to try more later. Hopefully the campaign is fun and gradually introduces all the concepts to make onboarding an easy experience!
That’s my big hope as well. There’s a lot going on so a good campaign to introduce it is gonna be key.
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yup, it's more for formation usually. still a really cool feature because micro can get pretty intense in the game.
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