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ZeroSpace Megathread - Page 8

Forum Index > General Games
207 CommentsPost a Reply
Prev 1 6 7 8 9 10 11 Next All
ETisME
Profile Blog Joined April 2011
12729 Posts
October 04 2025 23:46 GMT
#141
The 1500 unit video is very impressive. I enjoy the game mechanics, with the XP and merc pick.
Hope they get a decent launch.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
kAra
Profile Joined September 2004
Germany1429 Posts
Last Edited: 2025-10-05 13:13:08
October 05 2025 13:12 GMT
#142
they need to be careful, nobody from the stormgate developers trys to sneak into the company
mada mada dane
Harris1st
Profile Blog Joined May 2010
Germany7221 Posts
October 07 2025 09:47 GMT
#143
When does it release and is it full release or EA? Somewhere Q2 2026?
Go Serral! GG EZ for Ence. Flashbang dance FTW
Sent.
Profile Joined June 2012
Poland9304 Posts
October 07 2025 11:08 GMT
#144
That would be surprisingly early.
You're now breathing manually
Harris1st
Profile Blog Joined May 2010
Germany7221 Posts
October 07 2025 11:22 GMT
#145
On October 07 2025 20:08 Sent. wrote:
That would be surprisingly early.


How so? What is their funding situation? KS campaign was "just" 500k and that was 2 years back. Now another year on top till release? 3 years with 500k?
Go Serral! GG EZ for Ence. Flashbang dance FTW
Sent.
Profile Joined June 2012
Poland9304 Posts
Last Edited: 2025-10-07 17:36:04
October 07 2025 13:47 GMT
#146
I don't know I just think they shouldn't have a ready product at that point.
You're now breathing manually
Harris1st
Profile Blog Joined May 2010
Germany7221 Posts
October 13 2025 08:56 GMT
#147
Steam Nextfest - February 23rd - March 2nd 2026
We are still weighing the options of a potential Early Access after Next Fest, or holding off for a full release.
We will continue to update you as we inch closer into certainty.


Does look a lot like Q2 2026
Go Serral! GG EZ for Ence. Flashbang dance FTW
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
Last Edited: 2025-11-03 11:41:33
November 03 2025 11:38 GMT
#148
AMA's with technical cofounders just work so much better. https://www.reddit.com/r/RealTimeStrategy/comments/1of4z5t/zerospace_ama_ask_about_the_development_behind/

Early mistakes don't end up in a sure loss, and there's always a little bit of comeback potential. If the system's meta is already on a razor sharp edge of balance(i.e. SC2's where 2-3 more units early game can win you the game) then it really limits your ability to balance units. So we work on the meta first, make sure it has a lesser degree of snowball early game (we do that through various mechanics like topbar, even XP towers aren't giving full XP early on, early hero revive timers).


This is 100% spot on.

Also interesting
CicadaSC
Profile Joined January 2018
United States1926 Posts
December 03 2025 16:45 GMT
#149
Let's all embrace and play zerospace together this upcoming playtest. We need to support the future of RTS.
Remember that we all come from a place of passion!!
maybenexttime
Profile Blog Joined November 2006
Poland5820 Posts
December 03 2025 23:02 GMT
#150
When are they going to show the Xol?
abuse
Profile Joined April 2011
Latvia1945 Posts
December 04 2025 07:58 GMT
#151
On December 04 2025 01:45 CicadaSC wrote:
Let's all embrace and play zerospace together this upcoming playtest. We need to support the future of RTS.


what playtest, when, how to get in?
I don't believe you.
Harris1st
Profile Blog Joined May 2010
Germany7221 Posts
Last Edited: 2025-12-04 13:19:10
December 04 2025 13:18 GMT
#152
Playtests
We currently have 3 playtests planned!


Backer Only Playtest - December 2025


In addition to the content that was available in our Tacticon Showcase, we’ll be testing out the alpha version of our dedicated 2v2 mode and showing off 2 new Co-op missions in this test.

Steam PvP Fest - February 9th - 16th 2026

This playtest will have a focus on our versus mode, featuring a tournament and prizes!

We’ll release specifics as we get closer to the event

Steam Nextfest - February 23rd - March 2nd 2026

We’ll have a slew of new things to show off here!
A few of them:

New Merc Faction: Endari
New Co-op mission
Co-op and Campaign Meta Progression
Go Serral! GG EZ for Ence. Flashbang dance FTW
Harris1st
Profile Blog Joined May 2010
Germany7221 Posts
Last Edited: 2025-12-04 13:19:17
December 04 2025 13:18 GMT
#153
https://www.kickstarter.com/projects/starlancestudios/zerospace/posts/4529556

December Playtest
We’re having a closed playtest for backers December 15th - 28th!


This playtest will feature:

Campaign Prologue (More polished, and for those who missed this at Tacticon. Note: We have more missions completed, but we are saving them for launch)
Co-op (2 new missions!)
Versus (Including an alpha version of our new 2v2 mode) [More reveal on this later]
If you’ve participated in a previous closed playtest via backing, key giveaway, etc. you will be able to participate.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
December 04 2025 17:33 GMT
#154
Interesting stuff!
I’ll be sure to check it out.
Fan of the genre.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Harris1st
Profile Blog Joined May 2010
Germany7221 Posts
Last Edited: 2025-12-16 08:53:37
December 15 2025 15:14 GMT
#155
News update:

https://www.kickstarter.com/projects/starlancestudios/zerospace/posts/4566390

Just noticed the planned launch date was May 1st, 2025
Any official updates on the new planned release date? May 1st, 2026 or later?
Go Serral! GG EZ for Ence. Flashbang dance FTW
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51072 Posts
February 09 2026 05:16 GMT
#156
update:

https://www.kickstarter.com/projects/starlancestudios/zerospace/posts/4605768

Steam PvP Fest (February 9–16)
The demo will feature:

Versus (Ranked 1v1)
Co-op (3 new maps!)
Skirmish (1v1 & 2v2 with friends or AI)
On February 15th Artosis and Mapu will be hosting a tournament, sponsored by ZeroSpace (more details to come during the demo)

Doing Steam Next Fest in June

EA release in the summer.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Harris1st
Profile Blog Joined May 2010
Germany7221 Posts
Last Edited: 2026-02-09 10:27:09
February 09 2026 10:25 GMT
#157
On February 09 2026 14:16 BLinD-RawR wrote:
update:

https://www.kickstarter.com/projects/starlancestudios/zerospace/posts/4605768

Steam PvP Fest (February 9–16)
The demo will feature:

Versus (Ranked 1v1)
Co-op (3 new maps!)
Skirmish (1v1 & 2v2 with friends or AI)
On February 15th Artosis and Mapu will be hosting a tournament, sponsored by ZeroSpace (more details to come during the demo)

Doing Steam Next Fest in June

EA release in the summer.


Not sure how to feel about this.
On one hand, yes please do refine and polish. Don't rush it. Don't be Stormgate.
On the other hand, release was planned for May 2025. Now release is planned for ~ July 2027... with what kind of funds are they paying for more than 2 years extra development before release?

Maybe I'll play a Co-op or two and watch the tournament. Not interested in playing ranked when the game has like "alpha" status or whatever
Go Serral! GG EZ for Ence. Flashbang dance FTW
Sent.
Profile Joined June 2012
Poland9304 Posts
Last Edited: 2026-02-15 19:12:41
February 15 2026 15:34 GMT
#158
I downloaded the demo version and played a few games as a Protectorate player.

The game has quite a few quality of life improvements that I'd love to see in sc2, but also some things that make it look like cheap forgettable games from 2000s. I am worried that the lack of basic command window will scare away potential new players. Why are "attack", "move" or "patrol" buttons not displayed anywhere?

There are some hit or miss design choices like the Strider, which I don't know how to feel about. It doesn't look like a thing you'd want to have in an action-packed esports title, but it's also something that kids and other causual players would probably love to toy with.

Some aspects of the game make it feel like roach hydra vs roach hydra from a noob's perspective, and that's not an exciting kind of gameplay in my opinion. There are also very little "wow" moments comparable to baneling or reaver scarab explosions. I am aware slowing the game down makes it more accessible to casual players, but I feel like there should be moments where split second decisions make a huge, visible impact.

Other aspects are very cool like top bar powers, map objectives or mercenary customization. I bolded the previous sentence because those are really cool and I suspect my post is going to look very negative because of what I wrote above. I love the potential depth of the customization system because it should provide space for countering one-trick ponies or turtling.

What I'm worried about is that none of the above will matter if people just don't talk about the game. It's sad that that the game gets very little promotion in the conent hubs I visit once in a while.
You're now breathing manually
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
Last Edited: 2026-02-15 17:52:21
February 15 2026 17:49 GMT
#159
Some aspects of the game make it feel like roach hydra vs roach hydra from a noob's perspective, and that's not an exciting kind of gameplay in my opinion. There are also very little "wow" moments comparable to baneling or reaver scarab explosions.


Yes it's unfortunate and it's the same thing I've been writing on these forums for years that game-devs just get fundamentally wrong, you need exciting moments in any competitive game. Nothing else matters if you don't get this part right.

I am aware slowing the game down makes it more accessible to casual players, but I feel like there should be moments where split second decisions make a huge, visible impact.


I think you use a key-word there. Visible impact, it doesn't actually need to significantly change the game-winner probability. If we go back to WOL and one of its fundamental problems, it was one big battle into GG. LOTV is less so, but we could still make losing battles - a lot more for forgiving.

I believe in a game where abilities can one-shot a lot of units and visible feel very exciting. High damage is essential. But it needs to be combined with a very strong defenders advantage and fast unit production so losing a battle only means you temporarily is losing a tactical position around the map.

Immortals Gates of pyre, Zerospace, Battle Aces and Stormgate all run into the same issues with battles not being exciting. Battle Aces being the far biggest offender since it's almost a battle arena game and Stormgate probably being the least bad.

Harris1st
Profile Blog Joined May 2010
Germany7221 Posts
Last Edited: 2026-02-16 09:22:07
February 16 2026 09:21 GMT
#160
On February 16 2026 00:34 Sent. wrote:
I downloaded the demo version and played a few games as a Protectorate player.

The game has quite a few quality of life improvements that I'd love to see in sc2, but also some things that make it look like cheap forgettable games from 2000s. I am worried that the lack of basic command window will scare away potential new players. Why are "attack", "move" or "patrol" buttons not displayed anywhere?

There are some hit or miss design choices like the Strider, which I don't know how to feel about. It doesn't look like a thing you'd want to have in an action-packed esports title, but it's also something that kids and other causual players would probably love to toy with.

Some aspects of the game make it feel like roach hydra vs roach hydra from a noob's perspective, and that's not an exciting kind of gameplay in my opinion. There are also very little "wow" moments comparable to baneling or reaver scarab explosions. I am aware slowing the game down makes it more accessible to casual players, but I feel like there should be moments where split second decisions make a huge, visible impact.

Other aspects are very cool like top bar powers, map objectives or mercenary customization. I bolded the previous sentence because those are really cool and I suspect my post is going to look very negative because of what I wrote above. I love the potential depth of the customization system because it should provide space for countering one-trick ponies or turtling.

What I'm worried about is that none of the above will matter if people just don't talk about the game. It's sad that that the game gets very little promotion in the conent hubs I visit once in a while.


Agree on everything. The UI is abysmal. Be it ingame and even in the menu.
I need a decent campaign that' ll expain some stuff and hopefully makes me care. Makes me want to learn more about the world and the units. Right now I can't be bothered to learn the units and play versus.
There are some interesting mechanics hidden behind a boring facade.
Controls are pretty decent and the game has potential. About ~ 6 month left until EA. We'll see
Go Serral! GG EZ for Ence. Flashbang dance FTW
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