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Soma Explains: JD's Unrelenting Aggro vs FlaSh

Forum Index > BW General
Post a Reply
1 2 Next All
jinjin5000
Profile Joined May 2010
United States1494 Posts
February 25 2026 19:31 GMT
#1
prosatan
Profile Joined September 2009
Romania8638 Posts
February 25 2026 20:31 GMT
#2
Many many thanks jinjin !!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Kraekkling
Profile Blog Joined June 2007
645 Posts
February 25 2026 21:25 GMT
#3
from Z perspective this type of style with non-stop trades before hive seems only possible due to the extra income from the hidden base... also probably gets eaten by 5rax instead of quick vessels as Soma mentioned

great game, really nice mind games from JD

(*^^)(^*)
Jealous
Profile Blog Joined December 2011
10313 Posts
February 25 2026 23:20 GMT
#4
"Instead of fighting my opponent, I'd fight the mapmaker instead" LOL

Thanks for the video as always jinjin, forgot about this gem of a game. All-Kill TL was such a hype format.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Peeano
Profile Blog Joined March 2009
Netherlands5403 Posts
February 25 2026 23:25 GMT
#5
The glory days. When there was no timer and JD still had Lomo.

If you somehow don't know the game, I can highly recommend to watch the VOD first, instead watching of Soma rambling over it.
FBH #1!
doktordingerdonger
Profile Joined October 2025
73 Posts
February 26 2026 04:35 GMT
#6
TvZ on Rush Hour 3 at that time was at 64%

If you adjust that Flash had horribly terran favored maps for a majority of their encounters, apart from the inherent terran bias in TvZ, then the even JvF record does not really look that well for Flash
evilfatsh1t
Profile Joined October 2010
Australia8846 Posts
February 26 2026 06:04 GMT
#7
yeah watch this game and tell me pros didnt have better mechanics back then.

watching young jd brings tears to my eyes
iFU.pauline
Profile Joined September 2009
France1699 Posts
Last Edited: 2026-02-26 07:28:55
February 26 2026 07:20 GMT
#8
Back in the day, I was always amazed by the way JD's units were moving, engagements were timely coordinated, systematically bringing scourges to shot down vessels; the trades were insane. How he killed so much with so little... Meanwhile, not one single dropship/shuttle would make it through his defense even though he were on 4/5 bases with warfare going on all over the map. Overall, it's fair to say that game knowledge makes current players significantly better in the early and mid-game, but once you enter the end-game, mech is everything. I think that's the reason why Soma felt a bit overwhelmed by stating that he can't beat that JD's version.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Sorusaba
Profile Joined October 2017
296 Posts
February 26 2026 11:01 GMT
#9
This game is one of my all-time favourite matches and a great example of why JD remains utterly beloved to this day. Love how Soma put it, about all the units feeling snappy and constantly active, full of aggression!!
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1208 Posts
February 26 2026 16:10 GMT
#10
On February 26 2026 15:04 evilfatsh1t wrote:
yeah watch this game and tell me pros didnt have better mechanics back then.

watching young jd brings tears to my eyes

The mechanics honestly look worse.
JDON MY SOUL!
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6833 Posts
Last Edited: 2026-02-26 16:20:20
February 26 2026 16:18 GMT
#11
I think the biggest factor of why Jaedong doesnt perform like this anymore are the maps tbh. The way he function and he can abuse players in the map is crucial. Nowaydays maps are just very straightforward and very easy to defend positions. While in the past maps were more open and there was more skill expression to it. You can see infact since the introduction of FS or maps like Longinus how he was always struggling. Colosseum was also one of those.But he could shine in more open maps.

Maps and lack of adaptation to modern metas. He is a player that doesnt really know how to stop acceleration.
Kraekkling
Profile Blog Joined June 2007
645 Posts
February 26 2026 16:52 GMT
#12
On February 26 2026 15:04 evilfatsh1t wrote:
yeah watch this game and tell me pros didnt have better mechanics back then


but this is not "pros back then", this is the two mechanically strongest players of all time at their absolute peak

the average kespa era match was much closer to hoejja vs jaehoon... or roro vs stats, fantasy vs violet, killer vs sharp, etcetcetc
(*^^)(^*)
FlaShFTW
Profile Blog Joined February 2010
United States10363 Posts
February 26 2026 17:10 GMT
#13
On February 27 2026 01:10 RJBTVYOUTUBE wrote:
Show nested quote +
On February 26 2026 15:04 evilfatsh1t wrote:
yeah watch this game and tell me pros didnt have better mechanics back then.

watching young jd brings tears to my eyes

The mechanics honestly look worse.

nice b8 i r8 8/8
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
645 Posts
February 26 2026 17:13 GMT
#14
On February 27 2026 01:18 [sc1f]eonzerg wrote:
I think the biggest factor of why Jaedong doesnt perform like this anymore are the maps tbh. The way he function and he can abuse players in the map is crucial. Nowaydays maps are just very straightforward and very easy to defend positions. While in the past maps were more open and there was more skill expression to it. You can see infact since the introduction of FS or maps like Longinus how he was always struggling. Colosseum was also one of those.But he could shine in more open maps.

Maps and lack of adaptation to modern metas. He is a player that doesnt really know how to stop acceleration.

idk about the maps, if anything I'd assume maps are better for zergs today, at least in ZvT

IMO JDs edge was his ability to take conceptually bad trades but still win them due to having better mechanics than his opponent. basically forcing non-stop player interaction

also he is supposed to have grinded like crazy. there's like a specific point someone can reach after playing enough games, where it feels like you breath the current meta and can read your opponents game plan with the tiniest amount of information.

it doesn't feel like he has the dog in him anymore to grind hard like that. right now he is losing many games because he doesn't properly respond to what his opponents are doing
(*^^)(^*)
doktordingerdonger
Profile Joined October 2025
73 Posts
February 27 2026 04:53 GMT
#15
You can argue all you want but

+ Show Spoiler +
JD just all killed today in daily proleague and his muta micro honestly looks the same as in the old days. Honestly now that everything is online, it may have thrown years of muscle memory off. Jaedong got a new mouse that shaves off a few milliseconds and suddenly his mutas look like in the old days. It may also be why zergs that did not rely as much on their mechanics have dominated so much in recent years.

evilfatsh1t
Profile Joined October 2010
Australia8846 Posts
February 27 2026 05:17 GMT
#16
On February 27 2026 01:52 Kraekkling wrote:
Show nested quote +
On February 26 2026 15:04 evilfatsh1t wrote:
yeah watch this game and tell me pros didnt have better mechanics back then


but this is not "pros back then", this is the two mechanically strongest players of all time at their absolute peak

the average kespa era match was much closer to hoejja vs jaehoon... or roro vs stats, fantasy vs violet, killer vs sharp, etcetcetc

your point? whether it be the average match or 2 of the best players against each other, the result is the same. the same players were able to play at a higher physical standard than they can today
Soulforged
Profile Blog Joined February 2007
Latvia937 Posts
February 27 2026 06:45 GMT
#17
I'd say that game wasn't about the micro being sharp - it was about the tempo, constant multitasking, presence everywhere.

Rush hour despite the unfortunately open naturals delivered quite a few interesting games with all those narrow bridges and alternative passages.
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1208 Posts
February 27 2026 12:22 GMT
#18
On February 27 2026 13:53 doktordingerdonger wrote:
You can argue all you want but

+ Show Spoiler +
JD just all killed today in daily proleague and his muta micro honestly looks the same as in the old days. Honestly now that everything is online, it may have thrown years of muscle memory off. Jaedong got a new mouse that shaves off a few milliseconds and suddenly his mutas look like in the old days. It may also be why zergs that did not rely as much on their mechanics have dominated so much in recent years.



Game knowledge, understanding, and comprehension have wildly improved over the past 14 years since Kespa died. Mechanics were pretty much maxed out at a certain point for most top pros. All they could progress were build orders, situational choices, unit movement on the map, small optimizations by having better understanding of the math and timings. They had a decade since remastered to test situational unit limits, adjust to those limits, counter those limits, etc.

Decision making and optimization > mechanics.
JDON MY SOUL!
FlaShFTW
Profile Blog Joined February 2010
United States10363 Posts
February 27 2026 16:16 GMT
#19
On February 27 2026 15:45 Soulforged wrote:
I'd say that game wasn't about the micro being sharp - it was about the tempo, constant multitasking, presence everywhere.

Rush hour despite the unfortunately open naturals delivered quite a few interesting games with all those narrow bridges and alternative passages.

If I take one fight with decent micro, vs 4 fights with just slightly worse micro, I'd say my micro overall is better when fighting 4 fights.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
orangeshines
Profile Joined September 2008
United Kingdom204 Posts
February 28 2026 10:32 GMT
#20
Does anyone have a link to the original game please?
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