Soma Explains: JD's Unrelenting Aggro vs FlaSh
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jinjin5000
United States1477 Posts
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prosatan
Romania8529 Posts
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Kraekkling
623 Posts
great game, really nice mind games from JD | ||
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Jealous
10285 Posts
Thanks for the video as always jinjin, forgot about this gem of a game. All-Kill TL was such a hype format. | ||
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Peeano
Netherlands5224 Posts
If you somehow don't know the game, I can highly recommend to watch the VOD first, instead watching of Soma rambling over it. | ||
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doktordingerdonger
25 Posts
If you adjust that Flash had horribly terran favored maps for a majority of their encounters, apart from the inherent terran bias in TvZ, then the even JvF record does not really look that well for Flash | ||
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evilfatsh1t
Australia8812 Posts
watching young jd brings tears to my eyes | ||
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iFU.pauline
France1672 Posts
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Sorusaba
295 Posts
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RJBTVYOUTUBE
Netherlands1124 Posts
On February 26 2026 15:04 evilfatsh1t wrote: yeah watch this game and tell me pros didnt have better mechanics back then. watching young jd brings tears to my eyes The mechanics honestly look worse. | ||
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[sc1f]eonzerg
Belgium6812 Posts
Maps and lack of adaptation to modern metas. He is a player that doesnt really know how to stop acceleration. | ||
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Kraekkling
623 Posts
On February 26 2026 15:04 evilfatsh1t wrote: yeah watch this game and tell me pros didnt have better mechanics back then but this is not "pros back then", this is the two mechanically strongest players of all time at their absolute peak the average kespa era match was much closer to hoejja vs jaehoon... or roro vs stats, fantasy vs violet, killer vs sharp, etcetcetc | ||
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FlaShFTW
United States10325 Posts
nice b8 i r8 8/8 | ||
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Kraekkling
623 Posts
On February 27 2026 01:18 [sc1f]eonzerg wrote: I think the biggest factor of why Jaedong doesnt perform like this anymore are the maps tbh. The way he function and he can abuse players in the map is crucial. Nowaydays maps are just very straightforward and very easy to defend positions. While in the past maps were more open and there was more skill expression to it. You can see infact since the introduction of FS or maps like Longinus how he was always struggling. Colosseum was also one of those.But he could shine in more open maps. Maps and lack of adaptation to modern metas. He is a player that doesnt really know how to stop acceleration. idk about the maps, if anything I'd assume maps are better for zergs today, at least in ZvT IMO JDs edge was his ability to take conceptually bad trades but still win them due to having better mechanics than his opponent. basically forcing non-stop player interaction also he is supposed to have grinded like crazy. there's like a specific point someone can reach after playing enough games, where it feels like you breath the current meta and can read your opponents game plan with the tiniest amount of information. it doesn't feel like he has the dog in him anymore to grind hard like that. right now he is losing many games because he doesn't properly respond to what his opponents are doing | ||
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doktordingerdonger
25 Posts
+ Show Spoiler + JD just all killed today in daily proleague and his muta micro honestly looks the same as in the old days. Honestly now that everything is online, it may have thrown years of muscle memory off. Jaedong got a new mouse that shaves off a few milliseconds and suddenly his mutas look like in the old days. It may also be why zergs that did not rely as much on their mechanics have dominated so much in recent years. | ||
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evilfatsh1t
Australia8812 Posts
On February 27 2026 01:52 Kraekkling wrote: but this is not "pros back then", this is the two mechanically strongest players of all time at their absolute peak the average kespa era match was much closer to hoejja vs jaehoon... or roro vs stats, fantasy vs violet, killer vs sharp, etcetcetc your point? whether it be the average match or 2 of the best players against each other, the result is the same. the same players were able to play at a higher physical standard than they can today | ||
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Soulforged
Latvia936 Posts
Rush hour despite the unfortunately open naturals delivered quite a few interesting games with all those narrow bridges and alternative passages. | ||
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RJBTVYOUTUBE
Netherlands1124 Posts
On February 27 2026 13:53 doktordingerdonger wrote: You can argue all you want but + Show Spoiler + JD just all killed today in daily proleague and his muta micro honestly looks the same as in the old days. Honestly now that everything is online, it may have thrown years of muscle memory off. Jaedong got a new mouse that shaves off a few milliseconds and suddenly his mutas look like in the old days. It may also be why zergs that did not rely as much on their mechanics have dominated so much in recent years. Game knowledge, understanding, and comprehension have wildly improved over the past 14 years since Kespa died. Mechanics were pretty much maxed out at a certain point for most top pros. All they could progress were build orders, situational choices, unit movement on the map, small optimizations by having better understanding of the math and timings. They had a decade since remastered to test situational unit limits, adjust to those limits, counter those limits, etc. Decision making and optimization > mechanics. | ||
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FlaShFTW
United States10325 Posts
On February 27 2026 15:45 Soulforged wrote: I'd say that game wasn't about the micro being sharp - it was about the tempo, constant multitasking, presence everywhere. Rush hour despite the unfortunately open naturals delivered quite a few interesting games with all those narrow bridges and alternative passages. If I take one fight with decent micro, vs 4 fights with just slightly worse micro, I'd say my micro overall is better when fighting 4 fights. | ||
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orangeshines
United Kingdom203 Posts
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Peeano
Netherlands5224 Posts
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Peeano
Netherlands5224 Posts
On February 28 2026 19:32 orangeshines wrote: Does anyone have a link to the original game please? https://tl.net/tlpd/korean/games/11567_Flash_vs_Jaedong/vod Learn to use the TLPD library at the bottom right. Use the Brood War Korean database for KeSPA era. | ||
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