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Soma Explains: JD's Unrelenting Aggro vs FlaSh

Forum Index > BW General
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jinjin5000
Profile Joined May 2010
United States1495 Posts
February 25 2026 19:31 GMT
#1
prosatan
Profile Joined September 2009
Romania8638 Posts
February 25 2026 20:31 GMT
#2
Many many thanks jinjin !!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Kraekkling
Profile Blog Joined June 2007
648 Posts
February 25 2026 21:25 GMT
#3
from Z perspective this type of style with non-stop trades before hive seems only possible due to the extra income from the hidden base... also probably gets eaten by 5rax instead of quick vessels as Soma mentioned

great game, really nice mind games from JD

(*^^)(^*)
Jealous
Profile Blog Joined December 2011
10313 Posts
February 25 2026 23:20 GMT
#4
"Instead of fighting my opponent, I'd fight the mapmaker instead" LOL

Thanks for the video as always jinjin, forgot about this gem of a game. All-Kill TL was such a hype format.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Peeano
Profile Blog Joined March 2009
Netherlands5406 Posts
February 25 2026 23:25 GMT
#5
The glory days. When there was no timer and JD still had Lomo.

If you somehow don't know the game, I can highly recommend to watch the VOD first, instead watching of Soma rambling over it.
FBH #1!
doktordingerdonger
Profile Joined October 2025
73 Posts
February 26 2026 04:35 GMT
#6
TvZ on Rush Hour 3 at that time was at 64%

If you adjust that Flash had horribly terran favored maps for a majority of their encounters, apart from the inherent terran bias in TvZ, then the even JvF record does not really look that well for Flash
evilfatsh1t
Profile Joined October 2010
Australia8846 Posts
February 26 2026 06:04 GMT
#7
yeah watch this game and tell me pros didnt have better mechanics back then.

watching young jd brings tears to my eyes
iFU.pauline
Profile Joined September 2009
France1699 Posts
Last Edited: 2026-02-26 07:28:55
February 26 2026 07:20 GMT
#8
Back in the day, I was always amazed by the way JD's units were moving, engagements were timely coordinated, systematically bringing scourges to shot down vessels; the trades were insane. How he killed so much with so little... Meanwhile, not one single dropship/shuttle would make it through his defense even though he were on 4/5 bases with warfare going on all over the map. Overall, it's fair to say that game knowledge makes current players significantly better in the early and mid-game, but once you enter the end-game, mech is everything. I think that's the reason why Soma felt a bit overwhelmed by stating that he can't beat that JD's version.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Sorusaba
Profile Joined October 2017
296 Posts
February 26 2026 11:01 GMT
#9
This game is one of my all-time favourite matches and a great example of why JD remains utterly beloved to this day. Love how Soma put it, about all the units feeling snappy and constantly active, full of aggression!!
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1209 Posts
February 26 2026 16:10 GMT
#10
On February 26 2026 15:04 evilfatsh1t wrote:
yeah watch this game and tell me pros didnt have better mechanics back then.

watching young jd brings tears to my eyes

The mechanics honestly look worse.
JDON MY SOUL!
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6833 Posts
Last Edited: 2026-02-26 16:20:20
February 26 2026 16:18 GMT
#11
I think the biggest factor of why Jaedong doesnt perform like this anymore are the maps tbh. The way he function and he can abuse players in the map is crucial. Nowaydays maps are just very straightforward and very easy to defend positions. While in the past maps were more open and there was more skill expression to it. You can see infact since the introduction of FS or maps like Longinus how he was always struggling. Colosseum was also one of those.But he could shine in more open maps.

Maps and lack of adaptation to modern metas. He is a player that doesnt really know how to stop acceleration.
Kraekkling
Profile Blog Joined June 2007
648 Posts
February 26 2026 16:52 GMT
#12
On February 26 2026 15:04 evilfatsh1t wrote:
yeah watch this game and tell me pros didnt have better mechanics back then


but this is not "pros back then", this is the two mechanically strongest players of all time at their absolute peak

the average kespa era match was much closer to hoejja vs jaehoon... or roro vs stats, fantasy vs violet, killer vs sharp, etcetcetc
(*^^)(^*)
FlaShFTW
Profile Blog Joined February 2010
United States10365 Posts
February 26 2026 17:10 GMT
#13
On February 27 2026 01:10 RJBTVYOUTUBE wrote:
Show nested quote +
On February 26 2026 15:04 evilfatsh1t wrote:
yeah watch this game and tell me pros didnt have better mechanics back then.

watching young jd brings tears to my eyes

The mechanics honestly look worse.

nice b8 i r8 8/8
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
648 Posts
February 26 2026 17:13 GMT
#14
On February 27 2026 01:18 [sc1f]eonzerg wrote:
I think the biggest factor of why Jaedong doesnt perform like this anymore are the maps tbh. The way he function and he can abuse players in the map is crucial. Nowaydays maps are just very straightforward and very easy to defend positions. While in the past maps were more open and there was more skill expression to it. You can see infact since the introduction of FS or maps like Longinus how he was always struggling. Colosseum was also one of those.But he could shine in more open maps.

Maps and lack of adaptation to modern metas. He is a player that doesnt really know how to stop acceleration.

idk about the maps, if anything I'd assume maps are better for zergs today, at least in ZvT

IMO JDs edge was his ability to take conceptually bad trades but still win them due to having better mechanics than his opponent. basically forcing non-stop player interaction

also he is supposed to have grinded like crazy. there's like a specific point someone can reach after playing enough games, where it feels like you breath the current meta and can read your opponents game plan with the tiniest amount of information.

it doesn't feel like he has the dog in him anymore to grind hard like that. right now he is losing many games because he doesn't properly respond to what his opponents are doing
(*^^)(^*)
doktordingerdonger
Profile Joined October 2025
73 Posts
February 27 2026 04:53 GMT
#15
You can argue all you want but

+ Show Spoiler +
JD just all killed today in daily proleague and his muta micro honestly looks the same as in the old days. Honestly now that everything is online, it may have thrown years of muscle memory off. Jaedong got a new mouse that shaves off a few milliseconds and suddenly his mutas look like in the old days. It may also be why zergs that did not rely as much on their mechanics have dominated so much in recent years.

evilfatsh1t
Profile Joined October 2010
Australia8846 Posts
February 27 2026 05:17 GMT
#16
On February 27 2026 01:52 Kraekkling wrote:
Show nested quote +
On February 26 2026 15:04 evilfatsh1t wrote:
yeah watch this game and tell me pros didnt have better mechanics back then


but this is not "pros back then", this is the two mechanically strongest players of all time at their absolute peak

the average kespa era match was much closer to hoejja vs jaehoon... or roro vs stats, fantasy vs violet, killer vs sharp, etcetcetc

your point? whether it be the average match or 2 of the best players against each other, the result is the same. the same players were able to play at a higher physical standard than they can today
Soulforged
Profile Blog Joined February 2007
Latvia937 Posts
February 27 2026 06:45 GMT
#17
I'd say that game wasn't about the micro being sharp - it was about the tempo, constant multitasking, presence everywhere.

Rush hour despite the unfortunately open naturals delivered quite a few interesting games with all those narrow bridges and alternative passages.
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1209 Posts
February 27 2026 12:22 GMT
#18
On February 27 2026 13:53 doktordingerdonger wrote:
You can argue all you want but

+ Show Spoiler +
JD just all killed today in daily proleague and his muta micro honestly looks the same as in the old days. Honestly now that everything is online, it may have thrown years of muscle memory off. Jaedong got a new mouse that shaves off a few milliseconds and suddenly his mutas look like in the old days. It may also be why zergs that did not rely as much on their mechanics have dominated so much in recent years.



Game knowledge, understanding, and comprehension have wildly improved over the past 14 years since Kespa died. Mechanics were pretty much maxed out at a certain point for most top pros. All they could progress were build orders, situational choices, unit movement on the map, small optimizations by having better understanding of the math and timings. They had a decade since remastered to test situational unit limits, adjust to those limits, counter those limits, etc.

Decision making and optimization > mechanics.
JDON MY SOUL!
FlaShFTW
Profile Blog Joined February 2010
United States10365 Posts
February 27 2026 16:16 GMT
#19
On February 27 2026 15:45 Soulforged wrote:
I'd say that game wasn't about the micro being sharp - it was about the tempo, constant multitasking, presence everywhere.

Rush hour despite the unfortunately open naturals delivered quite a few interesting games with all those narrow bridges and alternative passages.

If I take one fight with decent micro, vs 4 fights with just slightly worse micro, I'd say my micro overall is better when fighting 4 fights.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
orangeshines
Profile Joined September 2008
United Kingdom204 Posts
February 28 2026 10:32 GMT
#20
Does anyone have a link to the original game please?
Peeano
Profile Blog Joined March 2009
Netherlands5406 Posts
February 28 2026 13:28 GMT
#21
https://tl.net/tlpd/details.php?section=korean&type=players&id=424&part=games&vs=211&league=any&map=10&from_year=2007&from_month=3&from_day=15&to_year=2012&to_month=8&to_day=26&action=Update
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands5406 Posts
February 28 2026 13:32 GMT
#22
On February 28 2026 19:32 orangeshines wrote:
Does anyone have a link to the original game please?

https://tl.net/tlpd/korean/games/11567_Flash_vs_Jaedong/vod

Learn to use the TLPD library at the bottom right. Use the Brood War Korean database for KeSPA era.
FBH #1!
orangeshines
Profile Joined September 2008
United Kingdom204 Posts
March 01 2026 14:54 GMT
#23
Thanks...
Malinor
Profile Joined November 2008
Germany4735 Posts
Last Edited: 2026-03-01 20:10:11
March 01 2026 20:03 GMT
#24
The arguments about mechanics that are made in the last few years by not a tiny amount of people makes me question common sense.

Today, we are watching players in their mid 30s. There is no sports or e-sports in the history of mankind where that is an advantage when you talk about speed. Noone thinks Paolo Maldini was an S-Class defender in his 30s because he finally got fast.

Additionally, the players that are on top today, were not S-Class back then and in some cases not even A-Class. In Kespa times, most pros didn't stay at the top for more than 2 years. 3 years was already amazing. Younger, faster, hungrier people came in, if you were not at the very top you were just wiped out. The window for winning individual titles for all players but the all-time top ten, was like one year or one and a half years.

The mechanics you see in this rush hour game is those of hungry 18-20 year olds who do nothing but play, play, play. What you see today is 30+ year old streamers. It is not even a comparision. If teleported in time, after adjusting to the current meta, this would look like the "real" Pro-League teams vs Air Force ACE. There would be some wins for the old guard, even some great ones, but they would still be bottom of the league.

And some guy said, that mechanics were maxed out at a certain point in time. This is not something that can ever happen in Brood War. Never, and it really shouldn't require any explanation if you have ever played the game.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Bonyth
Profile Joined August 2010
Poland597 Posts
March 02 2026 07:01 GMT
#25
On March 02 2026 05:03 Malinor wrote:
The arguments about mechanics that are made in the last few years by not a tiny amount of people makes me question common sense.

Today, we are watching players in their mid 30s. There is no sports or e-sports in the history of mankind where that is an advantage when you talk about speed. Noone thinks Paolo Maldini was an S-Class defender in his 30s because he finally got fast.

Additionally, the players that are on top today, were not S-Class back then and in some cases not even A-Class. In Kespa times, most pros didn't stay at the top for more than 2 years. 3 years was already amazing. Younger, faster, hungrier people came in, if you were not at the very top you were just wiped out. The window for winning individual titles for all players but the all-time top ten, was like one year or one and a half years.

The mechanics you see in this rush hour game is those of hungry 18-20 year olds who do nothing but play, play, play. What you see today is 30+ year old streamers. It is not even a comparision. If teleported in time, after adjusting to the current meta, this would look like the "real" Pro-League teams vs Air Force ACE. There would be some wins for the old guard, even some great ones, but they would still be bottom of the league.

And some guy said, that mechanics were maxed out at a certain point in time. This is not something that can ever happen in Brood War. Never, and it really shouldn't require any explanation if you have ever played the game.


There is confusion, because people define 'mechanics' differently.
Say there is a 400 apm B-rank that I beat on ladder. Was he better mechanically? Yes, he could click faster, be in more places than me in a given time. However, since I won the micro battles with my 200 apm, some people will say that I had better 'mechanics', because I controlled units better.

On March 02 2026 05:03 Malinor wrote:
If teleported in time, after adjusting to the current meta, this would look like the "real" Pro-League teams vs Air Force ACE. There would be some wins for the old guard, even some great ones, but they would still be bottom of the league.

Your catch phrase is 'after adjusting to the current meta' - this process could take even years. If you think the knowledge gap comes just from build orders or mineral boosting / optimization techniques, in my opinion you are mistaken.
iFU.pauline
Profile Joined September 2009
France1699 Posts
Last Edited: 2026-03-02 11:11:38
March 02 2026 08:26 GMT
#26
I believe the knowledge gap comes largely from build orders and optimization techniques. If one player doesn't know the strategy he is facing, his gameplay will be dumb no matter which era he is facing. But I would be curious to know which parameters you are referecing to Bonyth, even if I get a feel on what you are saying.

Here is an example on gap knowledge from build orders. On Radeon which is a very difficult map in zvp, it's just so difficult and demanding to take a win even against lesser opponent that I ended up going back to a far third fast lurker into hive, a 2009 build order ripped from JD's repack. I never had a winrate so high (++90%) because most protoss did not even played at that time and I expected that they wouldn't know the approriate counter to it which is quite "simple" but if you don't know it you will just die with a legendary 'a' move rolfstomp. Even some S rank protoss were dying from it trying to brute force with their 2 bases 2 forges sunkens lurkers defiler which made me jealous wondering how these dumbshits made it ot S rank, players that would have teared me apart had I engaged with current meta. There is no way a -A iccup 2009 protoss back then would have performed that bad facing far third especially if he was korean. That shows how crucial knowledge from build orders is which preempt any era from peak kespa until now.

I guess one can argue that I am better at executing that bo since now I am amazed to hit 2/1 adrenal upgrade at 12min45 which was the same timing at which JD was hitting it from his 2009 replays, while back then I would always be delayed by 30 seconds to near 1 minute. But still, I don't think that's enough to cover the gap because back then protoss knew how to pressure you, while now protoss are mostly passive macroing up because they freak out on 2 lurkers, leaving you all the space to make 1 million drones and even the space for a muta switch in somes cases because they don't know that you are going early +1 air carap.

I think blackmanpl is a good example of what I am pointing out, he has good rank while having no optimization build whatsoever aside of good sim city I guess. But he plays odly with unorthodox build orders, and that makes his opponents sometimes downright confused engaging fights they should not, their decision making suddenly going down the Abyss. What I mean is that we build automatism given a specific context, change this context and we are thrown back to stone age most of the time.

But fair enough, this is just amateur level, nowadays at pro level I believe it's mostly about build orders optimization which are heavily map dependent, tiny details and timing which makes the early/mid game much more subtle than it used to be. Though, I don't think it would take years to adjust to that. Daily training, with someone to point out your mistakes so you don't have to learn all by yourself, a good 6 months to one year max. It's probably not uniform across match-up and races. At least from a zerg perspective since we mostly adapt to what's being thrown at us instead of really innovating.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1209 Posts
Last Edited: 2026-03-02 16:53:43
March 02 2026 16:48 GMT
#27
On March 02 2026 17:26 iFU.pauline wrote:
I believe the knowledge gap comes largely from build orders and optimization techniques. If one player doesn't know the strategy he is facing, his gameplay will be dumb no matter which era he is facing. But I would be curious to know which parameters you are referecing to Bonyth, even if I get a feel on what you are saying.

Here is an example on gap knowledge from build orders. On Radeon which is a very difficult map in zvp, it's just so difficult and demanding to take a win even against lesser opponent that I ended up going back to a far third fast lurker into hive, a 2009 build order ripped from JD's repack. I never had a winrate so high (++90%) because most protoss did not even played at that time and I expected that they wouldn't know the approriate counter to it which is quite "simple" but if you don't know it you will just die with a legendary 'a' move rolfstomp. Even some S rank protoss were dying from it trying to brute force with their 2 bases 2 forges sunkens lurkers defiler which made me jealous wondering how these dumbshits made it ot S rank, players that would have teared me apart had I engaged with current meta. There is no way a -A iccup 2009 protoss back then would have performed that bad facing far third especially if he was korean. That shows how crucial knowledge from build orders is which preempt any era from peak kespa until now.

I guess one can argue that I am better at executing that bo since now I am amazed to hit 2/1 adrenal upgrade at 12min45 which was the same timing at which JD was hitting it from his 2009 replays, while back then I would always be delayed by 30 seconds to near 1 minute. But still, I don't think that's enough to cover the gap because back then protoss knew how to pressure you, while now protoss are mostly passive macroing up because they freak out on 2 lurkers, leaving you all the space to make 1 million drones and even the space for a muta switch in somes cases because they don't know that you are going early +1 air carap.

I think blackmanpl is a good example of what I am pointing out, he has good rank while having no optimization build whatsoever aside of good sim city I guess. But he plays odly with unorthodox build orders, and that makes his opponents sometimes downright confused engaging fights they should not, their decision making suddenly going down the Abyss. What I mean is that we build automatism given a specific context, change this context and we are thrown back to stone age most of the time.

But fair enough, this is just amateur level, nowadays at pro level I believe it's mostly about build orders optimization which are heavily map dependent, tiny details and timing which makes the early/mid game much more subtle than it used to be. Though, I don't think it would take years to adjust to that. Daily training, with someone to point out your mistakes so you don't have to learn all by yourself, a good 6 months to one year max. It's probably not uniform across match-up and races. At least from a zerg perspective since we mostly adapt to what's being thrown at us instead of really innovating.



All fair points. Being familiar with build orders and how to read the information availavle to deduce opponent's choices and formulate your own his huge. Often these reflect the current metas. But I think "situational knowledge" specifically has massively improved. Pros have five times the experience now that they had in Kespa. They have encountered so many more different situations and how responses to said situations play out depending on a large set of choices they can make, that they have a massive edge over Kespa era players. They have "limit tested" so much trying to figure out how to get more results out of less and less minerals that today's pros just have much smaller margins towarda victory.

Also you cant compare SC to a physical sport. Reaction speed is hardly relevant in SC as long as you are around 200-250ms, which everyone is. Most 40 to 50 year olds are still around 250-280. The reason turnover rate of pros was high in Kespa was because everyone was kind of new to starcraft and metas and skills were still being developed. Most of the 2007-2008 players were almost just as dominant as in 2012. Before 2007 turnover rate was HIGH because metas were in their infancy. An great example is Chess where you see the same 20 people in the top for over a decade now, with some young folks coming in from time to time to claim a spot. But the top 20 doesnt change much Same in League of Legends where reaction speed is many times more important than in StarCraft. The top League of Legends players have largely been active since 2015-2017. Turnover rate of the Top pros in LoL is LOW. bunch of younger faces take bottom to mid tier spots, but the top pros are all veterans.


Or Super Smash Brothers Melee. Same faces for the past decade with VERY low turnover rate among the top pros. What we see in ALL esports is a high turnover rate in the first 3-5 years and then turnover rate gets LOW among the top performers because the game has been "Figured out" and Metas and physical parameters have been established.

This too applies to even all the esports shooters. Even Fortnite with its humongous playerbase has a low turnover rate these days.
JDON MY SOUL!
Zografa
Profile Joined February 2023
254 Posts
March 04 2026 10:55 GMT
#28
jinjin, i think a pretty interesting topic for a video from you would be the new mouse JD has(and other pros are about to have aswell) maybe u can put some compilation with comentaries etc?
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