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StarCraft improvement - Page 2

Blogs > iopq
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iopq
Profile Blog Joined March 2009
United States1013 Posts
October 23 2025 06:51 GMT
#21
Micromanagement:

[***--]
Mass drop micro (maybe there's a map for it?), remembering to fast burrow lurkers with stop, defiler micro, etc. not sure if it should be a separate category for each of the important ones


Some misc stuff: rallying and re-rallying army (I lose units to wrong rallies all the time)

Then the big category is game knowledge and strategy, but those I am not as clear on how to improve. I have a notebook with some notes, but I don't really look at the notes so I'm not sure how useful they are. Maybe I need to write a guide so I can remember what I'm supposed to be doing.
iopq
Profile Blog Joined March 2009
United States1013 Posts
October 25 2025 10:34 GMT
#22
So I explored why pros do 9/7/3 with those drone numbers

for one, I discovered the optimal gas timing has to be 2:30 (overpool ideal timing) or 2:45 (hatch first ideal timing) for the non-speed version

so for overpool, you would do

9 overlord
9 pool
11 hatch
13 gas @ 2:30
12 hatch
14 den
16 speed
16 overlord
23 overlord

speed before 5 minutes, range before 6

but what's the smallest number of drones you can make when making lings?

I found with 18 drones you can STILL make hydras and lings and spend your larva/get the upgrades, with 17 drones you cut it a bit too close, but maybe possible with good boosting and larva/overlord management.

The difference is that you don't get to make a fourth hatchery for when the Protoss defends. You need extra 4 drones mining for a minute to save the 300 minerals.

Now I'm actually very curious to go for a much more aggressive hydra bust vs. forge expand, it will put a lot more pressure on the Protoss to rush out cannons
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6790 Posts
October 26 2025 15:26 GMT
#23
If you want to improve your muta micro vs terran the best method i have found is doing 2 hatch muta into the third and then go muta all in over and over. Forget about winning. You are basically learning real muta vs marine human interaction. Micro maps can be useful to practise vs scourge but vs terran you truly gain a lot of experience just playing muta all in. Then when you mastered it you can basically apply normal strategies with strong muta support.
iopq
Profile Blog Joined March 2009
United States1013 Posts
Last Edited: 2025-10-31 10:24:06
October 29 2025 06:51 GMT
#24
On October 27 2025 00:26 [sc1f]eonzerg wrote:
If you want to improve your muta micro vs terran the best method i have found is doing 2 hatch muta into the third and then go muta all in over and over. Forget about winning. You are basically learning real muta vs marine human interaction. Micro maps can be useful to practise vs scourge but vs terran you truly gain a lot of experience just playing muta all in. Then when you mastered it you can basically apply normal strategies with strong muta support.


Thanks, I'll try it today. I've considered it before, but then I'll get a laggy opponent, go into a macro game and forget about my plan. I'll try it right now

EDIT: mission failed successfully, I beat a lot of Terrans with nothing but muta and got A rank again
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