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StarCraft improvement - Page 2

Blogs > iopq
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iopq
Profile Blog Joined March 2009
United States1064 Posts
October 23 2025 06:51 GMT
#21
Micromanagement:

[***--]
Mass drop micro (maybe there's a map for it?), remembering to fast burrow lurkers with stop, defiler micro, etc. not sure if it should be a separate category for each of the important ones


Some misc stuff: rallying and re-rallying army (I lose units to wrong rallies all the time)

Then the big category is game knowledge and strategy, but those I am not as clear on how to improve. I have a notebook with some notes, but I don't really look at the notes so I'm not sure how useful they are. Maybe I need to write a guide so I can remember what I'm supposed to be doing.
iopq
Profile Blog Joined March 2009
United States1064 Posts
October 25 2025 10:34 GMT
#22
So I explored why pros do 9/7/3 with those drone numbers

for one, I discovered the optimal gas timing has to be 2:30 (overpool ideal timing) or 2:45 (hatch first ideal timing) for the non-speed version

so for overpool, you would do

9 overlord
9 pool
11 hatch
13 gas @ 2:30
12 hatch
14 den
16 speed
16 overlord
23 overlord

speed before 5 minutes, range before 6

but what's the smallest number of drones you can make when making lings?

I found with 18 drones you can STILL make hydras and lings and spend your larva/get the upgrades, with 17 drones you cut it a bit too close, but maybe possible with good boosting and larva/overlord management.

The difference is that you don't get to make a fourth hatchery for when the Protoss defends. You need extra 4 drones mining for a minute to save the 300 minerals.

Now I'm actually very curious to go for a much more aggressive hydra bust vs. forge expand, it will put a lot more pressure on the Protoss to rush out cannons
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6821 Posts
October 26 2025 15:26 GMT
#23
If you want to improve your muta micro vs terran the best method i have found is doing 2 hatch muta into the third and then go muta all in over and over. Forget about winning. You are basically learning real muta vs marine human interaction. Micro maps can be useful to practise vs scourge but vs terran you truly gain a lot of experience just playing muta all in. Then when you mastered it you can basically apply normal strategies with strong muta support.
iopq
Profile Blog Joined March 2009
United States1064 Posts
Last Edited: 2025-10-31 10:24:06
October 29 2025 06:51 GMT
#24
On October 27 2025 00:26 [sc1f]eonzerg wrote:
If you want to improve your muta micro vs terran the best method i have found is doing 2 hatch muta into the third and then go muta all in over and over. Forget about winning. You are basically learning real muta vs marine human interaction. Micro maps can be useful to practise vs scourge but vs terran you truly gain a lot of experience just playing muta all in. Then when you mastered it you can basically apply normal strategies with strong muta support.


Thanks, I'll try it today. I've considered it before, but then I'll get a laggy opponent, go into a macro game and forget about my plan. I'll try it right now

EDIT: mission failed successfully, I beat a lot of Terrans with nothing but muta and got A rank again
iopq
Profile Blog Joined March 2009
United States1064 Posts
December 29 2025 16:25 GMT
#25
[image loading]

[image loading]

[image loading]


the updated mining on apocalypse
iopq
Profile Blog Joined March 2009
United States1064 Posts
Last Edited: 2026-01-30 07:24:10
January 30 2026 07:22 GMT
#26
[image loading]


new PB at 275 BPM

I bought a glass mousepad and it's paying off on day 1
iopq
Profile Blog Joined March 2009
United States1064 Posts
February 06 2026 07:18 GMT
#27
[image loading]


Broke 90K at 280BPM
iopq
Profile Blog Joined March 2009
United States1064 Posts
February 07 2026 09:30 GMT
#28
There was a problem with matching sensitivity between aimlabs and desktop so I started to mess with it

So I needed to lower the DPI, which is offset by the better glide from the mouse and now I'm at 800 dpi on my mouse at 1080p

then I increased the sensitivity in game to 13cm/360

so my desktop more matches my aimlabs feeling

[image loading]
iopq
Profile Blog Joined March 2009
United States1064 Posts
February 27 2026 07:41 GMT
#29
One of the things I did not actually quantify is army movement. After watching replays I saw that if I moved my mutalisks to the correct spot it would expose the enemy weakness.

Of course I also need mutalisks which I sometimes forget to mass at the correct timing vs. Protoss. I can always switch earlier and have a lot more map control. I can easily fix the timing of my droning/hydras/mutas, but knowing when and where to strike is what separates me from an S rank player.

Almost every game I lost I could fix by better timings and army movement. I don't actually need to improve my mechanics to win at this level.
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