• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:30
CEST 11:30
KST 18:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Weekly Cups (March 23-29): herO takes triple Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: SoulKey vs Ample BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group B
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14300 users

Relatively freeroll strategies

Forum Index > Brood War Strategy
Post a Reply
iopq
Profile Blog Joined March 2009
United States1066 Posts
October 16 2025 08:13 GMT
#1
Which strategies in any matchup are low investment and require more investment from the opponent to beat most of the time?

I had this discussion in one of the ASL threads, but they tend to die after a while. I still think it's a good discussion.

One of the examples is 973 since Protoss has to make cannons, but still might lose some buildings along the way and the Zerg can drone to 30+ drones any time they wish. The only real loss is the Zerg never droning and attacking into 7 or more cannons and/or storm. Or forgetting to leave some hydras to protect overlords and not being able to drone. So if you deny scouting there's no reason not to do it almost every game.

Another example is the 8 gate not quite so all-in attack vs. Zerg. Once you get storm/dragoon you force a bad muta ball into templar trade (like 11 muta for 3 templars). You can even get a dark archon to maelstrom + storm instead (but you'll be missing the 3 templars to begin with). The only loss condition is continuing to trade without storms and actually pushing in. Using a bunch of storms is basically going to put you ahead while you comfortably take a third.

One of the examples I've stated that I'm finding out personally is building a lot of mutalisk vs. Terran. Not only does it keep you safer, it makes the Terran spend more on turrets, lets you snipe more SCVs, keeps the Terran honest (can't just tech to vessel). I've tried the lower muta count strategies, but it's just harder and you don't get the free wins when the Terran doesn't cover his whole base.

What examples can you think of? Maybe going reaver against Terran? Seems like it's just always good and forces turrets/goliaths that the Terran wouldn't necessarily want to build so early
WGT-Baal
Profile Blog Joined June 2008
France3464 Posts
October 16 2025 12:35 GMT
#2
an interesting question.

for PvT reaver it s dependent on your reaver control. you re also one error away from immediately losing.

I d say PvP 2 gate vs 1 gate core fits your description. ZvT crazy zerg? (I guess more at lower levels than pro level).
Horang2 fan
iopq
Profile Blog Joined March 2009
United States1066 Posts
October 16 2025 12:46 GMT
#3
On October 16 2025 21:35 WGT-Baal wrote:
an interesting question.

for PvT reaver it s dependent on your reaver control. you re also one error away from immediately losing.

I d say PvP 2 gate vs 1 gate core fits your description. ZvT crazy zerg? (I guess more at lower levels than pro level).


Most games you're not really transitioning from crazy zerg

I don't mean a strong strategy (BBS is a strong strategy), I mean a strategy that makes your opponent spend an equal amount of resources not to die against and allows you to transition away from it for free even if they "counter" it perfectly (BBS is dead against a pool first, for example)
iopq
Profile Blog Joined March 2009
United States1066 Posts
October 18 2025 09:34 GMT
#4
8 rax might be close to it, it's only slightly disadvantaged against overpool (you can just wall off an expand instead of making more marines), but it does die to 4 pool pretty badly because your barracks is way out of position

but against hatch first it's an advantage almost every time, huge mining time loss for Zerg, huge tech delay, and even possibly drone loss, having to make a ton of zerglings, etc.

it's not a complete freeroll, but it's good most of the time

A better freeroll is gas steal on 1v1 maps, since it forces Terran into rax expand, but also to miss some mining time eventually to clear it so you can easily 1 gate expand with no gas. I see no downside unless the Terran builds gas before barracks, in which case you spent almost nothing (since you get to scout and harass with the probe anyway)
ajfirecracker
Profile Joined May 2010
United States62 Posts
Last Edited: 2025-10-24 11:37:51
October 24 2025 11:29 GMT
#5
I think generally the free-roll effect is more common against Zerg since larva is so limited early on.
Anything you can do to apply small amounts of pressure and force defenses is really strong, so long as you don't then get busted by the lings (or whatever) you just made the Zerg make.

Another candidate for a free-roll move:
Making exactly 5 muta ZvP once Protoss map goes dark (eg to mass hydra)
Protoss is likely to either overmake Corsair/mineral cannons (and risk getting Hydra busted) or undermake Corsair (and risk being overwhelmed by an ogre of Mutas)
Maybe there's an efficient defense but I don't see it.
We see Effort and Soma doing this lately, I think it'll be more common in future, especially if Soma has a prominent ASL game with it.

Re: Hydra pressure
I think with Hydra bust if you can't get in you really want to not attack at all & contain.
You spent a bunch of money building Hydra and if you don't attack you still have them.
Cannons won't come attack you.
iopq
Profile Blog Joined March 2009
United States1066 Posts
October 24 2025 15:44 GMT
#6
On October 24 2025 20:29 ajfirecracker wrote:

Making exactly 5 muta ZvP once Protoss map goes dark (eg to mass hydra)
Protoss is likely to either overmake Corsair/mineral cannons (and risk getting Hydra busted) or undermake Corsair (and risk being overwhelmed by an ogre of Mutas)
Maybe there's an efficient defense but I don't see it.
We see Effort and Soma doing this lately, I think it'll be more common in future, especially if Soma has a prominent ASL game with it.


The two starport is quite good against it, you actually need spores against it, or you might lose overlords and let DTs in

But against a normal build it's basically the strongest opening because it blocks the combined corsair + zealot attack quite well with scourge and muta. I can see why it's basically the new standard. If you watch Soma's stream unless he cheeses early, this is his new normal build
kogeT
Profile Joined September 2013
Poland2042 Posts
October 24 2025 16:03 GMT
#7
On October 16 2025 17:13 iopq wrote:
Which strategies in any matchup are low investment and require more investment from the opponent to beat most of the time?

I had this discussion in one of the ASL threads, but they tend to die after a while. I still think it's a good discussion.

One of the examples is 973 since Protoss has to make cannons, but still might lose some buildings along the way and the Zerg can drone to 30+ drones any time they wish. The only real loss is the Zerg never droning and attacking into 7 or more cannons and/or storm. Or forgetting to leave some hydras to protect overlords and not being able to drone. So if you deny scouting there's no reason not to do it almost every game.

Another example is the 8 gate not quite so all-in attack vs. Zerg. Once you get storm/dragoon you force a bad muta ball into templar trade (like 11 muta for 3 templars). You can even get a dark archon to maelstrom + storm instead (but you'll be missing the 3 templars to begin with). The only loss condition is continuing to trade without storms and actually pushing in. Using a bunch of storms is basically going to put you ahead while you comfortably take a third.

One of the examples I've stated that I'm finding out personally is building a lot of mutalisk vs. Terran. Not only does it keep you safer, it makes the Terran spend more on turrets, lets you snipe more SCVs, keeps the Terran honest (can't just tech to vessel). I've tried the lower muta count strategies, but it's just harder and you don't get the free wins when the Terran doesn't cover his whole base.

What examples can you think of? Maybe going reaver against Terran? Seems like it's just always good and forces turrets/goliaths that the Terran wouldn't necessarily want to build so early


12 gas goon or zealot first in PvT seems to be quite insane
https://www.twitch.tv/kogetbw
Kraekkling
Profile Blog Joined June 2007
638 Posts
October 24 2025 18:54 GMT
#8
I feel like the question might be formulated too broadly, thus too many things might fit the description? but several good points were already made in the thread.

Attention/micro - early zealots in PvT. Below like ~1800 MMR the outcome is generally very favoured towards Protoss, its almost a free win.

Investment - already mentioned, making a low amount of mutalisks in ZvP. Zerg gains map control, threatens mineral lines, and threatens to snipe HTs. Protoss has to respect all of these and there is no real counter; at best there is an answer.

Strength/flexibility - hydra den builds in ZvP. 973 is IMO the strongest build in the game wherein one player gains initiative and threatens to end the game, but is also able to transition out of it without losing much.

Attention/investment - mines in TvP. Its much harder to clear mines than to lay mines. the outcome is also skewed - for Protoss the best case is to not lose anything to "free" units, while for Terran the upside is almost infinite.
(*^^)(^*)
Jealous
Profile Blog Joined December 2011
10308 Posts
October 24 2025 20:22 GMT
#9
Not sure if this qualifies, but maybe adding Dropships in TvZ when going for SK Terran or other bio-heavy build and you are adding a Science Facility? While the facility is coming up you can either make 1 Dropship or 2 if you went 2 Starport (a la SK Terran) and they will finish around the time when you can actually queue vessels? I know that gas can be relatively tight on these builds sometimes but I also think that they can have a huge benefit. Definitely not something we see that often nowadays, though; was definitely more common in the mid-KeSPA era with NaDa and others IIRC.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
October 24 2025 20:50 GMT
#10
Which strategies in any matchup are low investment and require more investment from the opponent to beat most of the time?

This is the best strategy I think
[image loading]
iopq
Profile Blog Joined March 2009
United States1066 Posts
October 25 2025 04:34 GMT
#11
On October 25 2025 05:22 Jealous wrote:
Not sure if this qualifies, but maybe adding Dropships in TvZ when going for SK Terran or other bio-heavy build and you are adding a Science Facility? While the facility is coming up you can either make 1 Dropship or 2 if you went 2 Starport (a la SK Terran) and they will finish around the time when you can actually queue vessels? I know that gas can be relatively tight on these builds sometimes but I also think that they can have a huge benefit. Definitely not something we see that often nowadays, though; was definitely more common in the mid-KeSPA era with NaDa and others IIRC.


You can definitely counterplay around dropships, but they have immense potential.

I think even more annoyingly BCs on maps where you can siege the gas. By the time you clear the BCs with scourge (which get 1 shot) you spent way more gas than the Terran (since you keep getting it denied by the BCs)

and if you have yamato you can just snipe stuff with them and snowball
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 2
CranKy Ducklings43
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech125
SortOf 91
StarCraft: Brood War
firebathero 1672
Bisu 1008
Tasteless 274
actioN 229
Soma 197
Dewaltoss 132
Hyuk 112
Sharp 84
EffOrt 77
ToSsGirL 53
[ Show more ]
ggaemo 50
Killer 49
Shine 39
Shinee 34
Rush 34
Hm[arnc] 28
sSak 28
soO 20
Noble 19
Terrorterran 12
Sacsri 11
yabsab 10
Stork 1
Dota 2
XaKoH 495
XcaliburYe397
canceldota165
League of Legends
Reynor33
Counter-Strike
olofmeister1592
shoxiejesuss759
byalli503
Other Games
ceh9681
Happy186
Sick178
crisheroes151
Organizations
Other Games
gamesdonequick646
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 24
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1107
Upcoming Events
Afreeca Starleague
30m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
1h 30m
Replay Cast
14h 30m
The PondCast
1d
OSC
1d 14h
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
3 days
Maru vs MaxPax
BSL
3 days
RSL Revival
3 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.