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The New Patch Killed Mech!

Forum Index > SC2 General
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bycrazingby
Profile Joined October 2025
9 Posts
Last Edited: 2025-10-08 18:54:25
October 07 2025 20:47 GMT
#1
The Storm patch has been updated three times, and it got buffed every single time?! Is the balance team trying to make sure even fewer people play mech in TVP?

The most powerful units in Terran mech are sieged units like Widow Mines, Tanks, and Liberators or Thors. Now, dealing with an army that took ten minutes and a massive amount of resources to build only requires landing one good Storm. With its insane radius and 140 damage, how are these units supposed to dodge it? Even if they don’t die outright, getting them to low health means a couple of warp-ins of Zealots and Stalkers can clean up effortlessly. This is an army the Terran spent immense time and resources building! Do you call that a balanced trade?

Even if you perfectly use EMPs and drain all the HT energy, the Protoss just needs to warp in one new HT and use some free Nexus energy to instantly negate your entire army. I’ve encountered this situation countless times. If the opponent wants to go for Storms, there’s literally no avoiding it.

Don’t tell me to use mobile units like Cyclones or Banshees. Cyclones are okay for some mid-game harassment, but when it comes to the final, decisive engagement, you always have to rely on core units like Tanks, Thors, and Liberators—especially against the Protoss’ main army. In mid to late game, Cyclones simply don’t hold up, let’s be real.

As for the so-called “buffs” to Banshees, they feel as meaningless as getting a $5 coupon when buying a Rolls-Royce. All it takes is a Stargate opener—one Oracle for Revelation and a couple of Phoenixes—to wipe out your expensive, upgraded Banshee fleet in seconds. Just look around—how many people are actually using Banshees now?

For over a decade, Storm—a massive AoE damage spell—has always been adjusted with extreme caution in StarCraft. But recently, the balance team, for some unknown reason, is making such rookie mistakes, severely impacting mech’s win rate. Do you really think Protoss isn’t easy-mode enough? That there aren’t already few enough people playing mech against them?

I’ve long suspected there’s someone influential in the balance team who doesn’t play the game much, is probably around Platinum league, and is a Protoss apologist. Honestly, I saw it back when they changed the Widow Mine. Someone on that team clearly doesn’t look at the minimap and can’t handle multi-pronged attacks. Now, with the Liberator vision nerf, it’s even more obvious—they’ve completely killed its multi-prong harassment role, making it easier for Protoss players to focus on the main fight while freely warping in units all over your base. Interested netizens should try to dox exactly who these carried players are within the balance team. Their understanding of balance for a veteran esports title is so shallow—it’s a total disservice to the global player base and Blizzard’s loyal fans.

Honestly, I can understand the balance team’s original intention to increase Protoss’ chances of winning championships. But after multiple rounds of Protoss buffs, Protoss is now playing a completely different game from Terran and Zerg. Terran and Zerg are playing StarCraft on hell mode, while Protoss is playing the children’s version. Why? Because of a vicious cycle: The balance team thinks Protoss is weak, so they buff Protoss → Protoss players win easily on ladder → the required skill floor for Protoss drops further → Protoss players get complacent → but premier tournament championships will always go to the most talented and hardworking players → a race relying on patches instead of self-improvement will never win → Protoss still doesn’t win championships → the balance team simplistically buffs Protoss again. Logic loop completed.

A Friendly Suggestion:

If the Protoss community ever hopes to produce a generational talent like Serral for Zerg or Clem for Terran, it cannot rely on patch buffs. In the short term, buffing Protoss may seem to help them win more games. However, in the long run, this ultimately harms Protoss professional players. Players may abandon hard work and rigorous practice, instead choosing to loudly complain and lobby for stronger patches. But the highest professional championships will always belong to the most diligent and dedicated players—not those who depend on patch advantages.

Continuously buffing Protoss is like endlessly pampering a spoiled child, then expecting them to defeat their opponents in the most brutally competitive environment and claim a world championship.

--------------------------------------------------------------------------------------------------------------------------------------

Just scrolled through the comments. This is pure gold.

This is the classic Protoss-apologist mentality — they never read the full context before nitpicking and offering laughable rebuttals. Either that, or they resort to personal attacks when they know they're in the wrong. If you genuinely ask them what part of your argument is incorrect and invite discussion, they just slap a "whiner" label on you and make a quick escape.

These people have no patience for anything. They dabble superficially, and the moment the outside world doesn’t suit their preferences, they throw a tantrum, blame everyone else, and act like total man-children.

The same clown-like behavior shows in-game too. Terran and Zerg have already been nerfed into hell-mode difficulty, yet they’re still not satisfied. They feel their precious Protoss isn’t easy enough, isn’t braindead enough. The slightest inconvenience sends them crying louder than anyone on the forums. The group benefiting the most always acts the most victimized.

So I strongly suggest Blizzard just develop a one-click win button for Protoss — maybe then we’ll finally shut these man-children up.
TeamMamba
Profile Joined June 2025
137 Posts
October 07 2025 20:58 GMT
#2
Nah we shouldn’t be pampering to spoiled mech players.

Pure mech should never be a viable play style to begin with.

Imagine if toss player say they should make pure Robo play style viable
Lexender
Profile Joined September 2013
Mexico2655 Posts
October 07 2025 21:39 GMT
#3
On October 08 2025 05:58 TeamMamba wrote:
Nah we shouldn’t be pampering to spoiled mech players.

Pure mech should never be a viable play style to begin with.

Imagine if toss player say they should make pure Robo play style viable


So true, I don't even know why they gave robo specific upgrades and its own mineral dump unit!
RogueTheGOAT
Profile Joined July 2025
166 Posts
October 08 2025 01:58 GMT
#4
On October 08 2025 05:47 bycrazingby wrote:
Interested netizens should try to dox exactly who these carried players are within the balance team. Their understanding of balance for a veteran esports title is so shallow—it’s a total disservice to the global player base and Blizzard’s loyal fans.

Way to buck the stereotype of mech players as being unhinged weirdos.
FataLe
Profile Joined November 2010
New Zealand4514 Posts
October 08 2025 03:45 GMT
#5
Nice try GoOdy.
hi. big fan.
CicadaSC
Profile Joined January 2018
United States1820 Posts
October 08 2025 05:57 GMT
#6
If you are playing mech vs toss you are playing for fun anyway and not to win so it shouldn't matter.
Remember that we all come from a place of passion!!
MiCroLiFe
Profile Joined March 2012
Norway274 Posts
October 08 2025 06:14 GMT
#7
Its ridicolous. It makes the terrans doin even more all ins than before. scv pull every game before protoss get storm. Even if you dodge storm, youcant get a good engagement because you can never commit. If you commit and its 1 or 2 storms left, youre dead.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
CicadaSC
Profile Joined January 2018
United States1820 Posts
October 08 2025 06:52 GMT
#8
On October 08 2025 15:14 MiCroLiFe wrote:
Its ridicolous. It makes the terrans doin even more all ins than before. scv pull every game before protoss get storm. Even if you dodge storm, youcant get a good engagement because you can never commit. If you commit and its 1 or 2 storms left, youre dead.

sounds like last patch
Remember that we all come from a place of passion!!
bycrazingby
Profile Joined October 2025
9 Posts
October 08 2025 07:06 GMT
#9
On October 08 2025 05:58 TeamMamba wrote:
Nah we shouldn’t be pampering to spoiled mech players.

Pure mech should never be a viable play style to begin with.

Imagine if toss player say they should make pure Robo play style viable

it is so funny the protoss enjoys the most patch benefit while saying the most ridiculous nonsense
according to your logic, F2 +A is only specific use to toss players, while mech players defeated by toss everyday is acceptable.
what a protoss apologist!
Blizzard look what you have done to these spoiled toss players. they take the child mode for granted

User was temp banned for this post.
bycrazingby
Profile Joined October 2025
9 Posts
October 08 2025 07:15 GMT
#10
On October 08 2025 14:57 CicadaSC wrote:
If you are playing mech vs toss you are playing for fun anyway and not to win so it shouldn't matter.

Eighty percent of Terran's units are mechanical, and you're trying to claim that using mech is unreasonable? So by your logic, StarCraft should just be about spamming Marines all day, while the remaining 80% of the mechanical units sit idle and gather dust, right? It seems I've still underestimated the sheer audacity of Protoss apologists.

There's always this ridiculous narrative that mech wins too easily and that Protoss has it too hard. That's why mech has been nerfed over and over, year after year, until barely anyone uses it anymore. Meanwhile, Protoss has been buffed into a braindead, toddler-difficulty version of the game. And even now, this mob of complainers still isn't satisfied.
bycrazingby
Profile Joined October 2025
9 Posts
October 08 2025 07:15 GMT
#11
On October 08 2025 05:58 TeamMamba wrote:
Nah we shouldn’t be pampering to spoiled mech players.

Pure mech should never be a viable play style to begin with.

Imagine if toss player say they should make pure Robo play style viable

Eighty percent of Terran's units are mechanical, and you're trying to claim that using mech is unreasonable? So by your logic, StarCraft should just be about spamming Marines all day, while the remaining 80% of the mechanical units sit idle and gather dust, right? It seems I've still underestimated the sheer audacity of Protoss apologists.

There's always this ridiculous narrative that mech wins too easily and that Protoss has it too hard. That's why mech has been nerfed over and over, year after year, until barely anyone uses it anymore. Meanwhile, Protoss has been buffed into a braindead, toddler-difficulty version of the game. And even now, this mob of complainers still isn't satisfied.
Durnuu
Profile Joined September 2013
13322 Posts
October 08 2025 07:32 GMT
#12
Can't kill what's already dead
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Haighstrom
Profile Joined March 2011
United Kingdom206 Posts
October 08 2025 10:23 GMT
#13
I don't think we need TvP mech in our lives
Mizenhauer
Profile Blog Joined February 2015
United States1900 Posts
October 08 2025 13:00 GMT
#14
On October 08 2025 05:58 TeamMamba wrote:
Nah we shouldn’t be pampering to spoiled mech players.

Pure mech should never be a viable play style to begin with.

Imagine if toss player say they should make pure Robo play style viable


It's called skytoss, my dude.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
MJG
Profile Joined May 2018
United Kingdom1327 Posts
October 08 2025 13:12 GMT
#15
On October 08 2025 22:00 Mizenhauer wrote:
Show nested quote +
On October 08 2025 05:58 TeamMamba wrote:
Nah we shouldn’t be pampering to spoiled mech players.

Pure mech should never be a viable play style to begin with.

Imagine if toss player say they should make pure Robo play style viable


It's called skytoss, my dude.

Realistically, Skytoss needs High Templar support...
puking up frothing vitriolic sarcastic spittle
DarkPlasmaBall
Profile Blog Joined March 2010
United States45009 Posts
October 08 2025 14:13 GMT
#16
"Don’t tell me to use mobile units" This gave me a good laugh. The rest of the post was just sad.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
RogueTheGOAT
Profile Joined July 2025
166 Posts
October 08 2025 14:49 GMT
#17
On October 08 2025 22:12 MJG wrote:
Show nested quote +
On October 08 2025 22:00 Mizenhauer wrote:
On October 08 2025 05:58 TeamMamba wrote:
Nah we shouldn’t be pampering to spoiled mech players.

Pure mech should never be a viable play style to begin with.

Imagine if toss player say they should make pure Robo play style viable


It's called skytoss, my dude.

Realistically, Skytoss needs High Templar support...

Realistically, the Skytoss is there to buffer for the High Templars.

Without splash damage, Skytoss is trash against a player who can macro.
Admiral Yang
Profile Joined July 2025
43 Posts
October 08 2025 15:32 GMT
#18
I don't think great Toss champions of the past, your Zests and S0S's, your Stats's and Traps, relied on the crutch of a point-and-click-adventure AoE total solution. In fact, I don't think Hero does either.

Would it be possible to redirect balancing to focus on whatever parts of the toolkit these players could and, in Hero's case, can, rely on to make the whole thing seem a little less...Braindead?
RogueTheGOAT
Profile Joined July 2025
166 Posts
October 08 2025 17:08 GMT
#19
On October 09 2025 00:32 Admiral Yang wrote:
I don't think great Toss champions of the past, your Zests and S0S's, your Stats's and Traps, relied on the crutch of a point-and-click-adventure AoE total solution. In fact, I don't think Hero does either.

Would it be possible to redirect balancing to focus on whatever parts of the toolkit these players could and, in Hero's case, can, rely on to make the whole thing seem a little less...Braindead?

I don't think there is literally a single Protoss unit that whiners don't claim is braindead. People complain that Storm is a-move.

The entire race is designed around Warp Gate and Tier 3 AOE. Blizzard should have tried to fix that in 2017 or 2018 with their redesign patches, but they didn't.

I'd personally trade Warp Gate + Warp Prisms for Shuttles + Whirlwind (LotV campaign upgrade for Zealots) + Phase Reactor (LotV campaign upgrade for Stalkers), but I don't think anyone sane would take that trade.
ejozl
Profile Joined October 2010
Denmark3453 Posts
October 08 2025 17:33 GMT
#20
This thread is brain dead, but I whole heartedly agree on the mech dilemma. The fools've been trying to make tvp mech work, probably because of bw pvt, since they gave us the warhound in hots beta, now we finally see it, and we decide against it simply because it was a "mistake", well most of these patches have been mistakes, is what I say.

Tvp mech solves the low lvl matchup balance, while keeping high lvl integrity as well.

As for the rest of the thread, I'm not sure who gained the most from the patch, I don't know where libs stand, so I'd probably say, yeah storm and cyclone change killed mech.

Toss players have plenty of skills, and herO is probably the strongest player in most aspects of the game, though he has faults in some aspects.

Ghost doesn't rly work to thwart with mech, because ghosts are more costly than ht's.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
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