
[ASL20] Semifinal B
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BLinD-RawR
ALLEYCAT BLUES50596 Posts
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RowdierBob
Australia13295 Posts
What are the recent results of these two outside of asl? | ||
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LightSpectra
United States1911 Posts
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thezanursic
5497 Posts
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TMNT
3098 Posts
On October 13 2025 22:21 RowdierBob wrote: I really don’t know with this one. A battle of Bisu’s crazy good PvZ mechanics vs Soma’s unpredictability. I lean slightly towards Soma but it’s close to a coin flip. What are the recent results of these two outside of asl? Soma leads 7-3 in their past 10 games and 3-0 last week. | ||
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DarkPlasmaBall
United States45135 Posts
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Cricketer12
United States13990 Posts
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prosatan
Romania8500 Posts
On October 14 2025 02:16 Cricketer12 wrote: I predicted Soma, so it'll probably be Rain 4-2 You mean Bisu , Cricketer.... | ||
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barcodejester
51 Posts
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mtcn77
Turkey639 Posts
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Toshinou-Kyouko
Philippines398 Posts
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mtcn77
Turkey639 Posts
On October 14 2025 10:05 Toshinou-Kyouko wrote: Bisu bucket time? Bisu is anti aggression protoss. He is never bucket tier. He gets stronger the more risks zerg players take, a.k.a. soma. | ||
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RogueTheGOAT
166 Posts
On October 14 2025 08:57 barcodejester wrote: roaring should be a free win for zerg. lucky for bisu its map 7 so it probably wont be the biggest factor. Maybe so, but I'm not convinced the map is as bad as it has looked. In daily prolegaues, we saw one game of Corsair/Reaver into Carriers. The Zerg player had all 6 "normal" bases including two on the Protoss side of the map. The Protoss player had 5 bases due to 3 islands. When they moved out with Carriers, they steamrolled, even against Devourers. Literally nobody has tried to replicate that since. In theory it has been countered in games outside of the daily proleagues, but considering how feeble the attacks that Protoss players have been doing on the map seem to be, I can't imagine it has a lower win chance. | ||
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mtcn77
Turkey639 Posts
On October 14 2025 10:18 RogueTheGOAT wrote: Maybe so, but I'm not convinced the map is as bad as it has looked. In daily prolegaues, we saw one game of Corsair/Reaver into Carriers. The Zerg player had all 6 "normal" bases including two on the Protoss side of the map. The Protoss player had 5 bases due to 3 islands. When they moved out with Carriers, they steamrolled, even against Devourers. Literally nobody has tried to replicate that since. In theory it has been countered in games outside of the daily proleagues, but considering how feeble the attacks that Protoss players have been doing on the map seem to be, I can't imagine it has a lower win chance. That would be the Larva vs Paralyze game however I object to your connotation. Paralyze didn't lose because his attacks were feeble. He lost because of them. As per greed>standard>agression>greed rule, this map is greedy so, Larva had an advantage. He expanded 6 times during which he even expanded to Paralyze's third. It is unseen for zerg to expand to a protoss third. That is why Paralyze lost. PS: the map is different from others by standard. Mining and vespene gas is deliberately tampered with. You won't win any games if you stick to your side of the map, the game is made that way. It has been a common theme among terran players who found themselves economically deadlocked just by turtling in lategame from previous seasons maps. This took it further. In order to keep the economy going you have to macro. On July 08 2025 06:01 Kraekkling wrote: Roaring Currents (screaming sea) Main Base: 10M + 1G (2 locations, one mineral patch has 749) Natural Expansion: 7M + 1G (2 locations) 9 o’clock / 12 o’clock 1st level: 7M + 1G (2 locations, minerals 1000, gas 2000) 9 o’clock / 12 o’clock 2nd level: 6M + 1G (2 locations, minerals 1000, gas 3000) 11 o’clock island expansion: 6M + 1G (1 location, minerals 1200, gas 4000) 4 o’clock / 5 o’clock island expansion: 7M + 1G (2 locations, minerals 1200, gas 4000) Center island expansion: 8M + 1G (1 location, minerals 1200, gas 4000) | ||
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RogueTheGOAT
166 Posts
On October 14 2025 10:24 mtcn77 wrote: That would be the Larva vs Paralyze game however I object to your connotation. Paralyze didn't lose because his attacks were feeble. He lost because of them. As per greed>standard>agression>greed rule, this map is greedy so, Larva had an advantage. He expanded 6 times during which he even expanded to Paralyze's third. It is unseen for zerg to expand to a protoss third. That is why Paralyze lost. No, I'm talking about Bisu HerO on August 22nd. | ||
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mtcn77
Turkey639 Posts
On October 14 2025 10:33 RogueTheGOAT wrote: No, I'm talking about Bisu HerO on August 22nd. https://youtu.be/2kqko2cV4QE?t=15929 Hero lost to Speed in even more spectacular fashion. I think his early game was wrong. He made mutalisks and scourge vs corsairs and zealots who are both very efficient in the mid game and bisu only made 1 zealot in the early game. He kept trying to attack with hydralisks instead of defending with them ironically. They are good for macro just because they are economical, not because you can throw them endlessly around. It is a macro map, bisu was even neck to neck in expansions in mid game. | ||
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TMNT
3098 Posts
On October 14 2025 10:18 RogueTheGOAT wrote: Maybe so, but I'm not convinced the map is as bad as it has looked. In daily prolegaues, we saw one game of Corsair/Reaver into Carriers. The Zerg player had all 6 "normal" bases including two on the Protoss side of the map. The Protoss player had 5 bases due to 3 islands. When they moved out with Carriers, they steamrolled, even against Devourers. Literally nobody has tried to replicate that since. In theory it has been countered in games outside of the daily proleagues, but considering how feeble the attacks that Protoss players have been doing on the map seem to be, I can't imagine it has a lower win chance. I posted the analysis of that game in the other thread: Only when P secures a lead after the first Sair Reaver harass, he can safely transition to Carriers. See Bisu vs Hero on Aug 22. Hero tries to contest the double Stargate with mass Muta Scourge, but not a good idea. Bisu wins the air battle and gets some drone kills and gets ahead, while Hero doesn't have a ground army to punish the Carrier transition because he invests a lot in air. But even with that, Bisu still has to fight for 30 mins in a close battle to win the game. Hero takes all the land bases (including the ones on Bisu's side lol) and transitions into Devourers while also using a counter drop strategy (because the Carriers are not very mobile), but Bisu defends well with Dweb + Reavers on his islands. Also Devourers + Scourges are not too bad against Corsairs + Carriers. That you only see such strategy in that game (maybe there are a few others outside proleague) is evidence it's more of a conditional build (like in PvT where P secures a lead and can transition to Carriers), not a streamline one (like in the main ZvT meta where Z streamlines their build into Defiler no matter what). The key factor here is Hero decided to fight Protoss air with Zerg air, which sometimes works, but against the best Corsair user in Bisu may not be ideal, so he was falling behind. In fact the way he fell behind in midgame, had several failed doom drops, and could still take 6 bases and fighted against the Carriers past 30 minutes shows how hard it is to kill Zerg on that map. It was not a steamroll for Bisu at all. And I also wonder what if Hero added Ensnare on top of the Devourers Scourges army.... | ||
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NovaTheFeared
United States7229 Posts
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SCRVN
112 Posts
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HOLYBATS
Turkey745 Posts
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