I am using scr chart but it doesn't have this feature...
Thanks!
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vitika
14 Posts
I am using scr chart but it doesn't have this feature... Thanks! | ||
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PurE)Rabbit-SF
United States674 Posts
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zimp
Hungary954 Posts
https://bwchart.wordpress.com/bwchart-release-notes/ ![]() | ||
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Jealous
10232 Posts
On October 12 2025 03:51 zimp wrote: Maybe bwchart's "Resources" tab? https://bwchart.wordpress.com/bwchart-release-notes/ ![]() Unfortunately this is far from accurate because it counts "hypothetical" spending as much as it counts real spending. If you queue 5 Probes and then cancel all of them, it still counts. Furthermore, if you try to queue up 5 Probes, but you don't have 50 minerals to even pay for the first, it still counts then, too. So, these charts are inaccurate. I also don't think that it addresses the question from OP either? Perhaps I am the one misunderstanding, but my interpretation was that he wants some way to know how many resources a player has at a specific time in the game. As far as I can recall from a discussion over a decade ago, this is not possible, which is why BWChart used this approach instead. | ||
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Electrical-Opinion-5
3 Posts
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tec27
United States3702 Posts
On October 12 2025 14:53 Jealous wrote: Show nested quote + On October 12 2025 03:51 zimp wrote: Maybe bwchart's "Resources" tab? https://bwchart.wordpress.com/bwchart-release-notes/ ![]() Unfortunately this is far from accurate because it counts "hypothetical" spending as much as it counts real spending. If you queue 5 Probes and then cancel all of them, it still counts. Furthermore, if you try to queue up 5 Probes, but you don't have 50 minerals to even pay for the first, it still counts then, too. So, these charts are inaccurate. I also don't think that it addresses the question from OP either? Perhaps I am the one misunderstanding, but my interpretation was that he wants some way to know how many resources a player has at a specific time in the game. As far as I can recall from a discussion over a decade ago, this is not possible, which is why BWChart used this approach instead. Yes, replays do not contain this data. You'd have to re-simulate the game to determine accurate info, so the best these replay analysis tools can do is heuristic-based calculation | ||
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