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On June 15 2019 05:02 Ej_ wrote: One gulag for you.
To run or rot in? ; D
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+ Show Spoiler +On June 15 2019 04:41 ProllTarodies wrote:Its the Year of the Protoss (so far). My hope is people of ALL ranks use these secrets in their games to expand the Protoss cheese plate, build upon what I will reveal, share more maps and ways this can be done and have some fun exploring the limits of the game. CAUTION:
DO NOT TRY THIS ON LADDER WITHOUT ADULT SUPERVISION OR HOURS OF OFFLINE TRAINING! MAY CAUSE EXTREME LOSS OF LADDER POINTS! I CAN NOT BE HELD ACCOUNTABLE FOR ANY DAMAGES RESULTING FROM YOU NOT TAKING THIS WARNING SERIOUSLY!My experiments and research are inspired by ancient quadrupedal cliff jumping Dragoon training techniques by (and I can only assume its this person): ZelniqWhat he showed made it to the Pimpest Plays 2007 Honorable Mentions: Pimpest Plays/2007(in my opinion should've been higher on the list) http://www.youtube.com/watch?v=q3j5fUraMaQ&t=7m28sThe magic happens at the bottom side of the gateway. So its the bottom bases of a few maps that allow this. If you plug all the holes and the gateways is close enough to the cliff your fatter units will spawn up the cliff! Ive probably lost most Terrans at this point.. But for those of you (and I know you are out there) who are still reading and do not like to lift your buildings or want to be extremely sneaky... YOU CAN DO IT TOO! Ive said too much already. LET THE JUMPS BEGIN!
Lol make a depot, a second factory, and a barracks just so you can achieve the same thing you would with floating a single factory :D Seems legit
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On June 15 2019 19:28 fazek42 wrote: Lol make a depot, a second factory, and a barracks just so you can achieve the same thing you would with floating a single factory :D Seems legit
a ling or any unit can block that from landing, this one in OP you have to make a whole row of buildings along the cliff side to block this, much more effective XD
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Eye roll... Terrans...
The point IS exactly that... Terrans dont need to do fancy things because their units AND buildings are already made to do those things better...
For the record you CAN block the spawn point if you know where it is as well... On some maps its a few spawn locations. The smartest counter is to kill one of the blocking probes downstairs. That way the goon spawns down, sometimes trapped or the unit is lost because all spawn points are blocked...
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I love how players generally practice build orders, or grind ladder games, or play 3v3 BGH or whatever casual game modes, while other people only make maps or only make tools for the game, and then you have a small tiny handful of people like you who just do absurd stuff with their time in the game haha. This is dope. Never change.
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This doesnt help me at all as a zerg.
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This looks like the final stage of evolution of Jordaddy's PvT
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@Jealous love u too... <3
@art_of_turtle WELL... Hopefully some1 will try against your Zerg and you will kill them... If I find anything that can help a Zerg out I will share it immediately you can be sure of that... (Floating drone comes to mind, so practice that)
@Counc1l ; D SO TRU!
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On June 16 2019 06:12 art_of_turtle wrote: This doesnt help me at all as a zerg.
FEAR NOT! I have devised this excellent strategy just for you:
+ Show Spoiler +
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Maybe some one should just make a map with multiple spots where you can do this very easily ;D
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On June 18 2019 06:58 Freakling wrote: Maybe some one should just make a map with multiple spots where you can do this very easily ;D There was a guy on East back in the day, SirViolator, that only played on this one map that he kept adding cheesy stuff to. Like, there were perfect locations for making and floating Barracks/Factories, Ghost- and Tank-sized islands and platforms that could range into your base. The map had no discernible pattern/rhythm/symmetry. It was just a sadistic man's torture house.
Playing him dozens of times over the course of years, you would be exposed to all the potentially abusive combinations of Terran play and map features, and they changed gradually. Like, there might have been a Tank platform he used against you in January, and by February it's gone or been replaced with some other crap.
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Just an island map with your main minerals against a cliff and multiple jump spots to said cliff would be fun. Zerg would be screwed, but TvP could actually be manageable.
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@Jealous Ive done shit like that as well but it got boring real fast :D
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On June 18 2019 06:51 razorsuKe wrote:Show nested quote +On June 16 2019 06:12 art_of_turtle wrote: This doesnt help me at all as a zerg. FEAR NOT! I have devised this excellent strategy just for you: + Show Spoiler +
404 - image not found...
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The real question is can a DT do this?
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The weird thing is that sometimes units can spawn at unlikely distances from the production building and sometimes there's just a "building exit blocked" message even though there is a valid spawn space pretty close by…
EDIT: Under further investigation it turns out that you cannot spawn units into non-connected (in other words: island to each other) regions this way. Luckily there are workarounds around such puny limitations >:D
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On June 18 2019 19:28 ProllTarodies wrote:Show nested quote +On June 18 2019 06:51 razorsuKe wrote:On June 16 2019 06:12 art_of_turtle wrote: This doesnt help me at all as a zerg. FEAR NOT! I have devised this excellent strategy just for you: + Show Spoiler + 404 - image not found...
thx
+ Show Spoiler +
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On June 19 2019 10:32 razorsuKe wrote:Show nested quote +On June 18 2019 19:28 ProllTarodies wrote:On June 18 2019 06:51 razorsuKe wrote:On June 16 2019 06:12 art_of_turtle wrote: This doesnt help me at all as a zerg. FEAR NOT! I have devised this excellent strategy just for you: + Show Spoiler + 404 - image not found... thx + Show Spoiler +
I knew it was wroth it... :D
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