• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:32
CET 11:32
KST 19:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners5Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!28$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
- nuked - Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1514 users

Would you prefer the game to be balanced around top-tier p…

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
TL.net Bot
Profile Joined June 2004
TL.net132 Posts
March 11 2025 04:09 GMT
#1
Discussion thread for front page poll: "Would you prefer the game to be balanced around top-tier pro level or average pro level?"
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
March 11 2025 06:28 GMT
#2
Normally my answer would be firmly in the top tier level camp, but that's as long as there actually is a thriving top tier level scene.

If the well of available tournaments to enjoy as a spectator is no longer there, then the upside of enjoying Starcraft 2 at the professional level is diminished to the point that it's not worth the trade off of being unbalanced for the average player.

So the way I see it we're in a transitionary period right now. If the pro scene isn't going to get a new jolt of life in the next 1 or 2 years then I'm going to switch my stance to wanting the game balanced around the people playing it instead of the pro scene.
aka: KTVindicare the Geeky Bartender
bela.mervado
Profile Joined December 2008
Hungary403 Posts
March 11 2025 07:21 GMT
#3
i have the same opinion as the gentleman above me
Harris1st
Profile Blog Joined May 2010
Germany6992 Posts
March 11 2025 08:14 GMT
#4
I'd say the balance shouldnt't revolve around Serral / Clem / MP / herO but around the top 5-100.
I don't watch any content outside the top 100 and I rarely play 1v1 anymore. And even if I were to play you can do so much bullcrap at my level (low Master) that balance really isn't the issue
Go Serral! GG EZ for Ence. Flashbang dance FTW
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2025-03-11 09:48:23
March 11 2025 09:46 GMT
#5
The way you can balance and fix the game have to be done when the game is running with "fast" speed settings.

I repeat that since at least 10 years, then you return to "very fast" speed.

I know you can argue that s not the question, but for god sake, this question is a clue of what is killing the game, the lack of a pro team for maintaining the game healthy, so it s entirely about Activision unactivity.

PS : then if it was only about me i will balance the game with normal settings, then increase to fast only, because players take serious damage at arm and hand problem with this ultra competitive game speed.

esReveR
Profile Joined February 2010
United States567 Posts
March 11 2025 10:12 GMT
#6
I don't think there is a right answer here based on the options given in the poll. If the game was solely balanced for the average player, then pros would find ways to exploit it and the pro scene wouldn't be fun to watch. If the game was solely balanced for pros, then average level players would get frustrated, quit, and go play another game. The pro scene can't survive without fans.

A 70/30 mix favoring balance at the pro level feels right to me. But, no matter what balance changes are made, people will always complain about them.
Skill is relative.
Charoisaur
Profile Joined August 2014
Germany16007 Posts
Last Edited: 2025-03-11 10:57:00
March 11 2025 10:55 GMT
#7
I don't think there's a difference between the two. Low level players suck so they don't lose because of balance but because of mistakes they do. Top tier pros play as close to the skill limit as possible, so if the game is balanced for them, the game is balanced for everyone
Many of the coolest moments in sc2 happen due to worker harassment
Dingodile
Profile Joined December 2011
4136 Posts
Last Edited: 2025-03-11 11:41:16
March 11 2025 11:37 GMT
#8
wc3 is a good example why this question is difficult impossible to answer which one is better for the game and esport. Especially Undead vs Orc.

Undead vs Orc top GM level: ~80% winrate for Orcs.
Undead vs Orc low GM level: ~55% winrate for Orcs.
below that level : Undead are (sometimes far) above Orcs.

This was the case for several years before Sc2 arrived. Winrates have changed (greatly) since top GM pros left wc3 when sc2 arrived.

Edit: Undead players TeD and Happy were the best players vs top GM Orcs with around 50% winrate in (offline) Tournaments.
Grubby | ToD | Moon | Lyn | Sky
andrewphilip
Profile Joined March 2025
3 Posts
March 11 2025 12:32 GMT
#9
--- Nuked ---
WGT-Baal
Profile Blog Joined June 2008
France3413 Posts
March 11 2025 13:13 GMT
#10
I would prefer the game to be fun, which it no longer is to me.

Of course fun is subjective but for me sc2 bas gone downhill for a while. The numerous dynamic patches may adjust the win rate close to parity but i find the game got stale, boring even.
Horang2 fan
MrIronGolem27
Profile Joined July 2020
United States229 Posts
March 11 2025 16:11 GMT
#11
The comment chain here shows that the wording of the poll is horribly flawed and nobody is reading the question thoroughly...
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
March 11 2025 17:24 GMT
#12
On March 12 2025 01:11 MrIronGolem27 wrote:
The comment chain here shows that the wording of the poll is horribly flawed and nobody is reading the question thoroughly...


Balancing around the average pro would essentially be balancing around the top of GM which would be the same level that balancing around the ladder would be.

I dont think anyone thinks we should be balancing around Gold league, but balancing around GM level would be much more applicable to the average player than balancing around savants like Maru and Serral.
aka: KTVindicare the Geeky Bartender
WombaT
Profile Blog Joined May 2010
Northern Ireland25995 Posts
March 11 2025 17:30 GMT
#13
On March 11 2025 15:28 Vindicare605 wrote:
Normally my answer would be firmly in the top tier level camp, but that's as long as there actually is a thriving top tier level scene.

If the well of available tournaments to enjoy as a spectator is no longer there, then the upside of enjoying Starcraft 2 at the professional level is diminished to the point that it's not worth the trade off of being unbalanced for the average player.

So the way I see it we're in a transitionary period right now. If the pro scene isn't going to get a new jolt of life in the next 1 or 2 years then I'm going to switch my stance to wanting the game balanced around the people playing it instead of the pro scene.

Yeah agreed. Balance is balancing many things beyond tip-top competitive parity. Including fun, and including factoring in the level of players you actually do have.

If various subreddits are to be believed, perhaps it’s a vocal minority but a LOT of Zergs are really not having fun, taking breaks or switching faction because they (largely) hate PvZ specifically. Tweaks may fuck up the pro level of play, so not tweaking is somewhat understandable, but wouldn’t make a huge amount of sense if it didn’t meaningfully exist

I think even now it’s thinning out to the degree that maybe the top-tier approach is flawed. With seemingly every patch and new meta we’ve gradually moved over a stretch from Serral + multiple Zerg WCs, GSL champs, and a handful of others winning premiers or placing deep, to like basically only Serral maintaining peak form.

On March 12 2025 01:11 MrIronGolem27 wrote:
The comment chain here shows that the wording of the poll is horribly flawed and nobody is reading the question thoroughly...

Unless it was changed, the wording of the poll is about as clear as you could make it.

If people’s attention span is thus that even reading a single sentence before commenting, not much one can do.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
March 11 2025 18:25 GMT
#14
On March 12 2025 02:30 WombaT wrote:
Show nested quote +
On March 11 2025 15:28 Vindicare605 wrote:
Normally my answer would be firmly in the top tier level camp, but that's as long as there actually is a thriving top tier level scene.

If the well of available tournaments to enjoy as a spectator is no longer there, then the upside of enjoying Starcraft 2 at the professional level is diminished to the point that it's not worth the trade off of being unbalanced for the average player.

So the way I see it we're in a transitionary period right now. If the pro scene isn't going to get a new jolt of life in the next 1 or 2 years then I'm going to switch my stance to wanting the game balanced around the people playing it instead of the pro scene.

Yeah agreed. Balance is balancing many things beyond tip-top competitive parity. Including fun, and including factoring in the level of players you actually do have.

If various subreddits are to be believed, perhaps it’s a vocal minority but a LOT of Zergs are really not having fun, taking breaks or switching faction because they (largely) hate PvZ specifically. Tweaks may fuck up the pro level of play, so not tweaking is somewhat understandable, but wouldn’t make a huge amount of sense if it didn’t meaningfully exist

I think even now it’s thinning out to the degree that maybe the top-tier approach is flawed. With seemingly every patch and new meta we’ve gradually moved over a stretch from Serral + multiple Zerg WCs, GSL champs, and a handful of others winning premiers or placing deep, to like basically only Serral maintaining peak form.

Show nested quote +
On March 12 2025 01:11 MrIronGolem27 wrote:
The comment chain here shows that the wording of the poll is horribly flawed and nobody is reading the question thoroughly...

Unless it was changed, the wording of the poll is about as clear as you could make it.

If people’s attention span is thus that even reading a single sentence before commenting, not much one can do.


I said that was going to happen didn't I Wombat?

They buffed Skytoss which is something that we've known since WoL that Zergs hate to play against, and they buffed late game Skytoss without giving Zerg anything compensentory to deal with it in the late game.

Of COURSE Zergs are gonna be upset about that, especially on the ladder where Skytoss is much more dominant.

It's the cycle that we've seen repeated over and over again. Protoss sucks at top level, they buff Protoss, Protoss is unfun to play against on ladder and dominates ladder like it always does, people complain till Protoss gets nerfed.

We've seen the cycle over and over again.
aka: KTVindicare the Geeky Bartender
WombaT
Profile Blog Joined May 2010
Northern Ireland25995 Posts
March 11 2025 18:53 GMT
#15
On March 12 2025 03:25 Vindicare605 wrote:
Show nested quote +
On March 12 2025 02:30 WombaT wrote:
On March 11 2025 15:28 Vindicare605 wrote:
Normally my answer would be firmly in the top tier level camp, but that's as long as there actually is a thriving top tier level scene.

If the well of available tournaments to enjoy as a spectator is no longer there, then the upside of enjoying Starcraft 2 at the professional level is diminished to the point that it's not worth the trade off of being unbalanced for the average player.

So the way I see it we're in a transitionary period right now. If the pro scene isn't going to get a new jolt of life in the next 1 or 2 years then I'm going to switch my stance to wanting the game balanced around the people playing it instead of the pro scene.

Yeah agreed. Balance is balancing many things beyond tip-top competitive parity. Including fun, and including factoring in the level of players you actually do have.

If various subreddits are to be believed, perhaps it’s a vocal minority but a LOT of Zergs are really not having fun, taking breaks or switching faction because they (largely) hate PvZ specifically. Tweaks may fuck up the pro level of play, so not tweaking is somewhat understandable, but wouldn’t make a huge amount of sense if it didn’t meaningfully exist

I think even now it’s thinning out to the degree that maybe the top-tier approach is flawed. With seemingly every patch and new meta we’ve gradually moved over a stretch from Serral + multiple Zerg WCs, GSL champs, and a handful of others winning premiers or placing deep, to like basically only Serral maintaining peak form.

On March 12 2025 01:11 MrIronGolem27 wrote:
The comment chain here shows that the wording of the poll is horribly flawed and nobody is reading the question thoroughly...

Unless it was changed, the wording of the poll is about as clear as you could make it.

If people’s attention span is thus that even reading a single sentence before commenting, not much one can do.


I said that was going to happen didn't I Wombat?

They buffed Skytoss which is something that we've known since WoL that Zergs hate to play against, and they buffed late game Skytoss without giving Zerg anything compensentory to deal with it in the late game.

Of COURSE Zergs are gonna be upset about that, especially on the ladder where Skytoss is much more dominant.

It's the cycle that we've seen repeated over and over again. Protoss sucks at top level, they buff Protoss, Protoss is unfun to play against on ladder and dominates ladder like it always does, people complain till Protoss gets nerfed.

We've seen the cycle over and over again.

The cycle repeats…

In this particular instance I think as much an unintended side effect that sucks, rather than a straight buff that’s doing it.

I actually liked the idea of energy overcharge instead of battery. I also, incorrectly thought lower level P would really struggle versus T without the latter. Where it seems like, broadly OK.

PvZ Oracles can get pumped with energy and be more active offensively, but also really reliably hold greedy bases, where before they didn’t have the juice. So you can accelerate to SkyToss really reliably.

The cherry on top is you can’t abduct Mommaships, which really tips the scales.

Any RTS will have metas settling, dominant strategies. You end up with real problems when they’re just not fun.

I don’t think there’s been a single heavy-air meta that’s been particularly fun. Not to play with, against or even to watch. And by heavy air I mean like, featuring heavy air units, not ‘a lot of air units’. Plenty of muta-heavy styles, super fun.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
March 11 2025 20:16 GMT
#16
On March 12 2025 03:53 WombaT wrote:
Show nested quote +
On March 12 2025 03:25 Vindicare605 wrote:
On March 12 2025 02:30 WombaT wrote:
On March 11 2025 15:28 Vindicare605 wrote:
Normally my answer would be firmly in the top tier level camp, but that's as long as there actually is a thriving top tier level scene.

If the well of available tournaments to enjoy as a spectator is no longer there, then the upside of enjoying Starcraft 2 at the professional level is diminished to the point that it's not worth the trade off of being unbalanced for the average player.

So the way I see it we're in a transitionary period right now. If the pro scene isn't going to get a new jolt of life in the next 1 or 2 years then I'm going to switch my stance to wanting the game balanced around the people playing it instead of the pro scene.

Yeah agreed. Balance is balancing many things beyond tip-top competitive parity. Including fun, and including factoring in the level of players you actually do have.

If various subreddits are to be believed, perhaps it’s a vocal minority but a LOT of Zergs are really not having fun, taking breaks or switching faction because they (largely) hate PvZ specifically. Tweaks may fuck up the pro level of play, so not tweaking is somewhat understandable, but wouldn’t make a huge amount of sense if it didn’t meaningfully exist

I think even now it’s thinning out to the degree that maybe the top-tier approach is flawed. With seemingly every patch and new meta we’ve gradually moved over a stretch from Serral + multiple Zerg WCs, GSL champs, and a handful of others winning premiers or placing deep, to like basically only Serral maintaining peak form.

On March 12 2025 01:11 MrIronGolem27 wrote:
The comment chain here shows that the wording of the poll is horribly flawed and nobody is reading the question thoroughly...

Unless it was changed, the wording of the poll is about as clear as you could make it.

If people’s attention span is thus that even reading a single sentence before commenting, not much one can do.


I said that was going to happen didn't I Wombat?

They buffed Skytoss which is something that we've known since WoL that Zergs hate to play against, and they buffed late game Skytoss without giving Zerg anything compensentory to deal with it in the late game.

Of COURSE Zergs are gonna be upset about that, especially on the ladder where Skytoss is much more dominant.

It's the cycle that we've seen repeated over and over again. Protoss sucks at top level, they buff Protoss, Protoss is unfun to play against on ladder and dominates ladder like it always does, people complain till Protoss gets nerfed.

We've seen the cycle over and over again.

The cycle repeats…

In this particular instance I think as much an unintended side effect that sucks, rather than a straight buff that’s doing it.

I actually liked the idea of energy overcharge instead of battery. I also, incorrectly thought lower level P would really struggle versus T without the latter. Where it seems like, broadly OK.

PvZ Oracles can get pumped with energy and be more active offensively, but also really reliably hold greedy bases, where before they didn’t have the juice. So you can accelerate to SkyToss really reliably.

The cherry on top is you can’t abduct Mommaships, which really tips the scales.

Any RTS will have metas settling, dominant strategies. You end up with real problems when they’re just not fun.

I don’t think there’s been a single heavy-air meta that’s been particularly fun. Not to play with, against or even to watch. And by heavy air I mean like, featuring heavy air units, not ‘a lot of air units’. Plenty of muta-heavy styles, super fun.


The problem is that buffing Skytoss is the only feasible way to increase Protoss late game viability especially against Zerg. We can't buff their ground armies because their ground armies are tied to Warp Gate.

So whenever Protoss is unable to win at the top level, the only two options are to buff their timing attack capabilities or buff Skytoss. Neither of which are fun options for people on the ladder where these options are both a: already very strong and b: no one likes to play against.

It's a design problem for Protoss. Always has been, always will be.
aka: KTVindicare the Geeky Bartender
ProTech1
Profile Joined April 2015
38 Posts
Last Edited: 2025-03-11 20:40:15
March 11 2025 20:37 GMT
#17
Without a player base you don't have a pro scene, which is what we're experiencing right now. You will have a player base if you start reverting things back to WoL and HoTS standards. LoTV has never, and will never feel like real starcraft in my opinion, either from a pro perspective or a casual player perspective.
Vision_
Profile Joined September 2018
870 Posts
March 11 2025 20:52 GMT
#18
Today I don't watch the matches anymore and i feel frustating to see how such a good engine is waste by activision

If some changes are planned tomorrow on PTR just for fun, i would like to follow some tests matchs just to check how innovation can be implemented,

It s really simple, you can easily add some variations, about for example economy speed, about objectives for gaining map control or simply win conditions. I m just pissed off when i see DOTA2 being completely updated and changed while the game has nothing really new to offer. It s like if Activision just buried the licence.
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
March 11 2025 21:04 GMT
#19
This is something I've been thinking of a lot recently.

Balance the game to the average tier level, and balance the top tier matchups with maps.

Balancing the game to the top tier level is a massive mistake which confuses skill, imbalance, and reputation.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
ProTech1
Profile Joined April 2015
38 Posts
March 11 2025 21:19 GMT
#20
On March 12 2025 06:04 Monochromatic wrote:
This is something I've been thinking of a lot recently.

Balance the game to the average tier level, and balance the top tier matchups with maps.

Balancing the game to the top tier level is a massive mistake which confuses skill, imbalance, and reputation.



Don't think I could have said it better myself. Relatively certain that every other game does this on the market, including WoL and HoTS. LoTV missed the mark big time, which has resulted in his failure, while everything else continues to grow.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 7869
Jaedong 615
BeSt 348
TY 313
Stork 236
Light 199
Leta 158
JYJ154
Mini 150
PianO 132
[ Show more ]
Pusan 114
Larva 113
Aegong 108
sSak 90
EffOrt 78
soO 54
Backho 42
Rush 41
Sharp 40
sorry 30
yabsab 24
NotJumperer 13
Bale 13
Noble 10
Terrorterran 9
HiyA 8
Barracks 6
Dota 2
Gorgc5515
KheZu210
XcaliburYe192
League of Legends
JimRising 412
Reynor173
Counter-Strike
fl0m1739
zeus173
taco 81
Other Games
summit1g16616
singsing1121
ceh9465
crisheroes193
Happy176
Sick140
XaKoH 88
NeuroSwarm49
Organizations
Other Games
gamesdonequick498
Counter-Strike
PGL159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3642
• Stunt606
Upcoming Events
OSC
1h 28m
LAN Event
4h 28m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
16h 28m
CranKy Ducklings
23h 28m
LAN Event
1d 4h
IPSL
1d 7h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 9h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 23h
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.