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Active: 1314 users

[G] Progamer Settings

Forum Index > BW General
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tankgirl
Profile Blog Joined May 2016
Canada421 Posts
Last Edited: 2025-05-06 20:30:48
June 21 2024 07:24 GMT
#1
Update 05/06/2025: SoulKey's settings

      In Korean...if someone can help translate please PM me.

+ Show Spoiler [Speed/Mouse] +
[image loading]


Update 04/06/2025: Bisu's settings

+ Show Spoiler +
OK so Bisu is doing something weird. He plays with hardware cursor enabled, yet it is not scaled to the regular size expected.

From comparing with different display resolutions and observing his VODs, it appears he manual sets up 960x720 resolution in Windowed mode. The 960x720 resolution would explain the "blurry" look that his Starcraft client has in-game, even though he is streaming at 1080p 8000kpbs.

I wonder if this strange setup at home has something to do with his less-than-stellar performance in the ASL studio, where he might not be able to replicate his at-home settings perfectly (c.f. flash's ruler)

Anyway:

      Mouse: : Logitech Mini Optical (implanted Logitech G303 sensor) (DPI 1050)
      Keyboard: QSENN DT35
      Ingame:
      + Show Spoiler [Speed] +
[image loading]

      + Show Spoiler [Video] +
Unknown, likely Windowed @ 960x720 or 1280x720 pillarbox



Update 04/02/2025: Light's settings

+ Show Spoiler +

      Mouse:Logitech G-Shura 2, 2600DPI , 1000hz
      Keyboard: Leopold 750R Tenkeyless Brown Switches
      Windows: 6/11 no EPP
      Monitor: BenQ XL2411P

      Ingame:
      + Show Spoiler [Speed] +
[image loading]


      + Show Spoiler [Video] +
[image loading]


      + Show Spoiler [Hotkeys] +

Marine Production M -> A

Vulture Mine I -> E

Tank Siege Mode O -> E

Tank Tank Mode O -> D

Dropship Drop U -> D

Patrol P -> Q

Irradiate I -> R



Update 04/01/2025: Jaedong's settings

+ Show Spoiler +

      Mouse: Zaopin(soap) Z1 pro (DPI unknown)
      Keyboard: Deck 87 Francium Pro (Cherry MX Red)

      Ingame:
      + Show Spoiler [Speed] +
[image loading]


      + Show Spoiler [Video] +
[image loading]


Update 10/21/2024: FlaSh's settings

+ Show Spoiler +

      Mouse: Zowie Mico 800dpi 500hz
      Keyboard: QSENN DT35
      Windows: 6/11 no EPP

      Ingame:
      + Show Spoiler [Speed] +
[image loading]


      + Show Spoiler [Video] +
[image loading]




Information in this post was compiled from various sources including community members, korean pro-gamers, blizzard forums, etc. There is no conclusive evidence that there is one single "best setting".

Your mileage may vary.


Purpose:

      1. Inform the foreign community about these settings

      2. Inform the foreign community that these settings are used by some pro-gamers

      3. Give players the information they need to experiment with the settings and find the ones which work for them.



I. Battle.net Settings (Optional)

      + Show Spoiler +
1. Click Ingame Settings

2. Add "--renderer=" (no quotes) to custom command line arguments

      Available options (your mileage may vary):

            --renderer=legacy *not recommended
            --renderer=dx9
            --renderer=dx10 *recommended
            --renderer=dx11
            --renderer=dx12
            --renderer=opengl

3. Enable 32bit mode (Optional)

      32-bit mode is only needed if you need DPI scaling for the mouse compatibility fix in Section III (see below)




II. Starcraft Settings

      A. Video

      + Show Spoiler +

1. Fullscreen mode

2.
Disable FPS Cap

3.
Set Gamma = 5/7 (helps with DT/burrowed unit visibility)

4. Set SD Filter = 3/4 (reduces Mouse Lag even if HD gfx enabled)

[image loading]




      B. Speed

      + Show Spoiler +

1. Enable hardware cursor: (Optional)

[image loading]


EXPLANATION:

Technically speaking, it is drawing the mouse cursor overlay separately using a separate GPU register on top of the framebuffer. To explain it a little more clearly, it is a method of drawing the in-game screen and mouse cursor movement as separate layers. Disabling this option will cause the game engine to draw the in-game content and the cursor position on a single layer. If the in-game frame is low, the cursor movement will also have low frame rates. If you check this option, the output will be matched to the refresh rate (monitor refresh rate) regardless of the game engine's frame rate. Even if the in-game frame rate is low, the cursor movement is still expressed smoothly without appearing to be interrupted. As a result, the delay between the actual mouse movement and the cursor movement output can be shortened.

So which one is better?

In fact, Starcraft rarely has situations where the screen is displayed below the refresh rate of your monitor. In reality, it is an option that has no real meaning other than the difference in cursor size. Nevertheless, from a technical standpoint, it's a good idea to turn it on. However, if you feel more comfortable deactivating it, you can deactivate it and use it.


2. Adjust mouse sensitivity to your preference. C.f "Progamer Mouse Settings" thread for further info on mouse sensitivity

Various progamer mouse settings:
      + Show Spoiler +

Flash
Windows Mouse Sensitivity (in control panel): 6/11
Mouse 800dpi, 500hz
[image loading]


Scan
Windows: 5/11
DPI: 800
In-Game Sensitivity: 65%
Hardware Cursor: Off
Mouse Scaling: Off
Mouse: FKMini3


Light: (this has since been updated, but the gist is that his sensitivity is insanely high -- he barely moves his mouse in handcam videos)
Windows: 10/11
DPI: 450
Mouse Scaling: On
In-Game Sensitivity: Off
Resolution: 1080p
In-Game Sensitivity: Off
Source:

Mouse: Logitech G Pro Superlight 2 (but with these settings he was using a Logitech G Pro Wired)

Soma
Windows: 6/11
DPI: 800
In-Game Sensitivity: 65%
Hardware Cursor: Off
Mouse Scaling: Off
FKMini3]







III. Windows Settings

      Note: Advanced windows optimizations are beyond the scope of this thread.

      A. Mouse

      + Show Spoiler +

1. Open Control Panel and Select Mouse Options:

--set slider to 6/11
--uncheck "Enhanced Pointer Precision"

[image loading]



      B. Performance

      + Show Spoiler +

1. Run (⊞ Win + R) the following:

%windir%\system32\SystemPropertiesPerformance.exe

[image loading]


2. Adjust for best performance:

[image loading]



      C. Enable classic mouse scaling AND Hardware cursor

      + Show Spoiler +

We all know and love the Starcraft original interface. Note the size of the mouse cursor -- it is almost as large as a dragoon. This is the "classic" mouse icon scale.

[image loading]




So what is the problem?

Enabling hardware cursor is best because it lowers mouse lag. But the cursor shrinks very small. Compare the normal mouse cursor size (shown above) to below: its sooo tiny!!

[image loading]




In addition, Starcraft will tell you "Hardware cursor not available when using mouse scaling":

[image loading]




But never fear! To play with hardware cursor and enable classic "large cursor", we just need to adjust windows settings



FIX:

0. 32-bit mode must be enabled (see Section I above)

1. Open Starcraft x86 directory (C:\Program Files (x86)\StarCraft\x86), Right-click Starcraft.exe and select Properties

2. Select compatibility tab, click "Change settings for all users"

3. Follow settings as shown below:

[image loading]




4. Open Windows Settings -> select System -> Display

Set Display Scaling = 150%

[image loading]




END RESULT:

[image loading]




D. Optional Settings for Advanced Users:

+ Show Spoiler +

Since we are using a Windows Scale not equal to 100%, applying the following registry tweak is strongly recommended, because it gieves exactly 1-to-1 mouse to pointer response when playing at 150% Scale:

https://www.mediafire.com/file/ixrk61ns5cgp4no/Windows_10 8.x_MouseFix.zip/file

Download, Unzip, and double-click "Windows_10+8.x_MouseFix_ItemsSize=150%_Scale=1-to-1_@6-of-11.reg". When prompted to Merge, choose yes:

[image loading]




To reverse above changes, double-click "Windows_10+8.x_Default.reg" and again choose yes to merge.




IV. References

+ Show Spoiler +
https://www.fmkorea.com/5496541739
https://us.forums.blizzard.com/en/starcraft/t/solved-what-renderers-are-used-for-starcraft/3150
https://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html
https://bj.afreecatv.com/rlaxordyd
https://bj.afreecatv.com/scv6256
https://bj.afreecatv.com/gnsl418
https://bj.afreecatv.com/byflash
https://www.youtube.com/@JD_tube
https://ch.sooplive.co.kr/scv6256/post/36011451
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
WGT-Baal
Profile Blog Joined June 2008
France3392 Posts
June 21 2024 12:45 GMT
#2
thank you!

what do the bnet settings actually do ingame?
Horang2 fan
tankgirl
Profile Blog Joined May 2016
Canada421 Posts
Last Edited: 2024-06-21 15:58:34
June 21 2024 13:03 GMT
#3
On June 21 2024 21:45 WGT-Baal wrote:
what do the bnet settings actually do ingame?


--render setting selects the "original" (1.16.1) graphics pipeline (dx9, very fast)

--32-bit mode is required for the mouse compatibility fix in Section III

https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
WGT-Baal
Profile Blog Joined June 2008
France3392 Posts
June 21 2024 13:32 GMT
#4
amazing thanks!
Horang2 fan
kogeT
Profile Joined September 2013
Poland2040 Posts
June 21 2024 15:35 GMT
#5
Will this fix my issues with not building depots?
https://www.twitch.tv/kogetbw
tankgirl
Profile Blog Joined May 2016
Canada421 Posts
Last Edited: 2024-06-21 15:45:55
June 21 2024 15:44 GMT
#6
On June 22 2024 00:35 kogeT wrote:
Will this fix my issues with not building depots?


that depends on whether the missed depots are due to lost keyboard/mouse inputs, or due to player error
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
rtyrt7
Profile Joined August 2018
48 Posts
June 21 2024 15:58 GMT
#7
--renderer=legacy uses DX9, according to this thread:
https://us.forums.blizzard.com/en/starcraft/t/solved-what-renderers-are-used-for-starcraft/3150
tankgirl
Profile Blog Joined May 2016
Canada421 Posts
Last Edited: 2024-06-21 16:40:25
June 21 2024 16:01 GMT
#8
On June 22 2024 00:58 rtyrt7 wrote:
--renderer=legacy uses DX9, according to this thread:
https://us.forums.blizzard.com/en/starcraft/t/solved-what-renderers-are-used-for-starcraft/3150


Yes. I have experimented with all the available renderers at uncapped FPS. DX9 give highest uncapped performance (1800 FPS on RTX3060), but "--renderer=legacy" has the best "game feel", and feels particularly "snappy" when rapid changes in camera location occur, e.g F2-F4 screen location hotkeys, minimap clicks/drags.

I have not investigated too deeply since the inevitable differences between each player's hardware, drivers, and personal "game feel" preference suggests that "mileage may vary". There is no "one best setting" for all possible situations (or if there is such a "best setting", it is unknown)

Feel free to experiment and find a renderer setting that works/feels/plays best for you and your hardware.
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
tec27
Profile Blog Joined June 2004
United States3701 Posts
June 21 2024 17:07 GMT
#9
Using DX9 if you care about input latency just seems very counterproductive, and Blizzard had planned to remove the renderer entirely before they axed the team, so I wouldn't really recommend it. Higher FPS does not imply lower latency. Any statements that things "feel snappier" without any actual data or measurement are basically worthless, humans are incredibly bad at identifying this when asked.

I would highly recommend using the modern (e.g. default) renderer, and using Windowed Fullscreen instead of exclusive Fullscreen (this will have identical latency to exclusive Fullscreen on modern graphics APIs, without all of the downsides that come with exclusive Fullscreen). Note that if you decide to ignore me and use DX9 anyway, you definitely should NOT use Windowed Fullscreen as in DX9 it will force the game output to be copied an extra time and add an extra frame of input latency at minimum.

I also really have to wonder about the effects of forcing DPI scaling on the game, this seems like a pretty bad idea (especially since it is just for making the mouse cursor a little bigger). I'd test out the latency effects with PresentMon but I'd really rather not mess with DPI scaling on my system, so maybe since you're the one suggesting it you should do that yourself.
Can you jam with the console cowboys in cyberspace?
tankgirl
Profile Blog Joined May 2016
Canada421 Posts
Last Edited: 2024-06-22 01:58:55
June 22 2024 01:04 GMT
#10
Tec27:

Sincerely, as sincerely as possible, Thank you SO MUCH for sharing your thoughts in this thread. I know your background with OpenBw SB, etc. so i was really hoping you would see this thread and "chime in"

That being said, let us join a debate, late-19th-century-in-Vienna-style: dispassionate and cordial. (dont forget to equip monocle and wig). i will choose the side of pragmatist.



On June 22 2024 02:07 tec27 wrote:
Using DX9 if you care about input latency just seems very counterproductive


why?

On June 22 2024 02:07 tec27 wrote:
and Blizzard had planned to remove the renderer entirely before they axed the team


source?

On June 22 2024 02:07 tec27 wrote:
Higher FPS does not imply lower latency.


Yes you are correct. Please quote in the OP where this was implied? I did not intend to make such implications.

On June 22 2024 02:07 tec27 wrote:
Any statements that things "feel snappier" without any actual data or measurement are basically worthless


Worthess to whom? Let us observe player behavior and list the facts:

Fact #1: (good) players DO use them

Now, lets ask ourselves why why?

I will argue that "game feel" matters for StarcraftBW, more than any other game.

I'd test out the "subjective degree of worthlessness" by emailing Bisu/Flash/Light to ask each of them how much value they assign to their setups, but I'd really rather not, so maybe since you're the one suggesting it you should do that yourself.

On June 22 2024 02:07 tec27 wrote:
I would highly recommend using the modern (e.g. default) renderer, and using Windowed Fullscreen instead of exclusive Fullscreen (this will have identical latency to exclusive Fullscreen on modern graphics APIs, without all of the downsides that come with exclusive Fullscreen).


What downsides? What about plus-sides? For example: if using windowed mode, player cannot adjust Gamma levels ingame

On June 22 2024 02:07 tec27 wrote:
Note that if you decide to ignore me and use DX9 anyway, you definitely should NOT use Windowed Fullscreen as in DX9 it will force the game output to be copied an extra time and add an extra frame of input latency at minimum.


source?

and please show where in the OP that windowed fullscreen was recommended?

On June 22 2024 02:07 tec27 wrote:
I also really have to wonder about the effects of forcing DPI scaling on the game


what effects?

On June 22 2024 02:07 tec27 wrote:
this seems like a pretty bad idea


why?

On June 22 2024 02:07 tec27 wrote:
(especially since it is just for making the mouse cursor a little bigger)

i believe you missed the point about the cursor.

first ill address your point. let us assume "just make the cursor a little bit bigger" WAS the point. your choice of words ("a little bit bigger") really depends on player hardware. For example, if you play at 1440p or above, the default hardware cursor is so small its practically invisible. So it is not "just a LITTLE bit bigger". But again, that was NOT the point in the first place.

Next, I think your choice of words marginalizes the effect the cursor size has on the player and the gameplay. But perhaps I am overstating the effect? To find out, perhaps you could go speak with Bisu/Light/Sacsri and kindly inform them that they have been using the wrong mouse cursor size! And please do let us know their response!

Lastly, I decided to update the OP and make clearer the purpose of this guide. Summary: I am just the messenger. Dont shoot the messenger.

On June 22 2024 02:07 tec27 wrote:
I'd test out the latency effects with PresentMon but I'd really rather not mess with DPI scaling on my system, so maybe since you're the one suggesting it you should do that yourself.


Nowhere is anyone advocating the use of any of these tweaks.
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Jealous
Profile Blog Joined December 2011
10174 Posts
June 22 2024 07:24 GMT
#11
On June 22 2024 10:04 tankgirl wrote:
Tec27:

Sincerely, as sincerely as possible, Thank you SO MUCH for sharing your thoughts in this thread. I know your background with OpenBw SB, etc. so i was really hoping you would see this thread and "chime in"

That being said, let us join a debate, late-19th-century-in-Vienna-style: dispassionate and cordial. (dont forget to equip monocle and wig). i will choose the side of pragmatist.



Show nested quote +
On June 22 2024 02:07 tec27 wrote:
Using DX9 if you care about input latency just seems very counterproductive


why?

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
and Blizzard had planned to remove the renderer entirely before they axed the team


source?

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
Higher FPS does not imply lower latency.


Yes you are correct. Please quote in the OP where this was implied? I did not intend to make such implications.

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
Any statements that things "feel snappier" without any actual data or measurement are basically worthless


Worthess to whom? Let us observe player behavior and list the facts:

Fact #1: (good) players DO use them

Now, lets ask ourselves why why?

I will argue that "game feel" matters for StarcraftBW, more than any other game.

I'd test out the "subjective degree of worthlessness" by emailing Bisu/Flash/Light to ask each of them how much value they assign to their setups, but I'd really rather not, so maybe since you're the one suggesting it you should do that yourself.

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
I would highly recommend using the modern (e.g. default) renderer, and using Windowed Fullscreen instead of exclusive Fullscreen (this will have identical latency to exclusive Fullscreen on modern graphics APIs, without all of the downsides that come with exclusive Fullscreen).


What downsides? What about plus-sides? For example: if using windowed mode, player cannot adjust Gamma levels ingame

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
Note that if you decide to ignore me and use DX9 anyway, you definitely should NOT use Windowed Fullscreen as in DX9 it will force the game output to be copied an extra time and add an extra frame of input latency at minimum.


source?

and please show where in the OP that windowed fullscreen was recommended?

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
I also really have to wonder about the effects of forcing DPI scaling on the game


what effects?

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
this seems like a pretty bad idea


why?

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
(especially since it is just for making the mouse cursor a little bigger)

i believe you missed the point about the cursor.

first ill address your point. let us assume "just make the cursor a little bit bigger" WAS the point. your choice of words ("a little bit bigger") really depends on player hardware. For example, if you play at 1440p or above, the default hardware cursor is so small its practically invisible. So it is not "just a LITTLE bit bigger". But again, that was NOT the point in the first place.

Next, I think your choice of words marginalizes the effect the cursor size has on the player and the gameplay. But perhaps I am overstating the effect? To find out, perhaps you could go speak with Bisu/Light/Sacsri and kindly inform them that they have been using the wrong mouse cursor size! And please do let us know their response!

Lastly, I decided to update the OP and make clearer the purpose of this guide. Summary: I am just the messenger. Dont shoot the messenger.

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
I'd test out the latency effects with PresentMon but I'd really rather not mess with DPI scaling on my system, so maybe since you're the one suggesting it you should do that yourself.


Nowhere is anyone advocating the use of any of these tweaks.

Didn't know that 19th century monocle debate involved high levels of sarcasm and appeals to authority. Source?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
tankgirl
Profile Blog Joined May 2016
Canada421 Posts
June 22 2024 07:45 GMT
#12
On June 22 2024 16:24 Jealous wrote:
Didn't know that 19th century monocle debate involved high levels of sarcasm and appeals to authority. Source?


haha you're right! good one! thanks for your contribution =)
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Jealous
Profile Blog Joined December 2011
10174 Posts
June 22 2024 08:03 GMT
#13
On June 22 2024 16:45 tankgirl wrote:
Show nested quote +
On June 22 2024 16:24 Jealous wrote:
Didn't know that 19th century monocle debate involved high levels of sarcasm and appeals to authority. Source?


haha you're right! good one! thanks for your contribution =)

haha you're welcome! thanks! i enjoy contributing =)

Next, I think your choice of words marginalizes the effect my comment has on your thread and the discourse. But perhaps I am overstating the effect? To find out, perhaps you could go speak with TL administrators and kindly inform them that they have been using the wrong posting standards! And please do let us know their response!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
MeIIOw
Profile Joined April 2020
United States76 Posts
June 22 2024 08:27 GMT
#14
:Michael Jackson eats popcorn:
remember that time idra was winning and he rage quit?
franklyyes
Profile Joined May 2024
13 Posts
June 27 2024 07:09 GMT
#15
On June 22 2024 10:04 tankgirl wrote:
Tec27:

Sincerely, as sincerely as possible, Thank you SO MUCH for sharing your thoughts in this thread. I know your background with OpenBw SB, etc. so i was really hoping you would see this thread and "chime in"

That being said, let us join a debate, late-19th-century-in-Vienna-style: dispassionate and cordial. (dont forget to equip monocle and wig). i will choose the side of pragmatist.



Show nested quote +
On June 22 2024 02:07 tec27 wrote:
Using DX9 if you care about input latency just seems very counterproductive


why?

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
and Blizzard had planned to remove the renderer entirely before they axed the team


source?

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
Higher FPS does not imply lower latency.


Yes you are correct. Please quote in the OP where this was implied? I did not intend to make such implications.

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
Any statements that things "feel snappier" without any actual data or measurement are basically worthless


Worthess to whom? Let us observe player behavior and list the facts:

Fact #1: (good) players DO use them

Now, lets ask ourselves why why?

I will argue that "game feel" matters for StarcraftBW, more than any other game.

I'd test out the "subjective degree of worthlessness" by emailing Bisu/Flash/Light to ask each of them how much value they assign to their setups, but I'd really rather not, so maybe since you're the one suggesting it you should do that yourself.

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
I would highly recommend using the modern (e.g. default) renderer, and using Windowed Fullscreen instead of exclusive Fullscreen (this will have identical latency to exclusive Fullscreen on modern graphics APIs, without all of the downsides that come with exclusive Fullscreen).


What downsides? What about plus-sides? For example: if using windowed mode, player cannot adjust Gamma levels ingame

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
Note that if you decide to ignore me and use DX9 anyway, you definitely should NOT use Windowed Fullscreen as in DX9 it will force the game output to be copied an extra time and add an extra frame of input latency at minimum.


source?

and please show where in the OP that windowed fullscreen was recommended?

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
I also really have to wonder about the effects of forcing DPI scaling on the game


what effects?

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
this seems like a pretty bad idea


why?

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
(especially since it is just for making the mouse cursor a little bigger)

i believe you missed the point about the cursor.

first ill address your point. let us assume "just make the cursor a little bit bigger" WAS the point. your choice of words ("a little bit bigger") really depends on player hardware. For example, if you play at 1440p or above, the default hardware cursor is so small its practically invisible. So it is not "just a LITTLE bit bigger". But again, that was NOT the point in the first place.

Next, I think your choice of words marginalizes the effect the cursor size has on the player and the gameplay. But perhaps I am overstating the effect? To find out, perhaps you could go speak with Bisu/Light/Sacsri and kindly inform them that they have been using the wrong mouse cursor size! And please do let us know their response!

Lastly, I decided to update the OP and make clearer the purpose of this guide. Summary: I am just the messenger. Dont shoot the messenger.

Show nested quote +
On June 22 2024 02:07 tec27 wrote:
I'd test out the latency effects with PresentMon but I'd really rather not mess with DPI scaling on my system, so maybe since you're the one suggesting it you should do that yourself.


Nowhere is anyone advocating the use of any of these tweaks.

Fair enough, killer logic, no wonder you got no contextual response, I like your enthusiasm & mindset, keep it on, unfortunately I rarely use Remastered so I can't talk from experience, I also don't see any appeal to authority here, the topic title & content aren't saying those are the best settings for everyone, so the fallacy isn't on your side, thanks for sharing your knowledge.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1459 Posts
June 27 2024 11:44 GMT
#16
This is a very interesting thread indeed because it forces us to think and investigate for ourselves!

I suspect everyone has different settings.

I've noticed the game loads very slowly on my integrated graphics and almost crashes.

Also the cloaked units are harder to see.

I may fiddle around, ask if ppl have taken similar actions and report back.

Please don't kill each other over the thread tho! Foreign community small enough as it is.. kek
ko-fi.com/luckynoob
WGT-Baal
Profile Blog Joined June 2008
France3392 Posts
Last Edited: 2024-06-27 12:27:07
June 27 2024 12:20 GMT
#17
fiddled with what you said, aside from the gamma (which is visually anyway) everything else made it worse so I undid everything. I had already mouse 50% and hw cursor enabled though so this I would recommend for sure.

The various rendered were all worse.
the SD filter setting also was slightly worse (but more of a feeling, hard to say, i was at the setting just to the left of yours).

I am not on 1080p though and i suppose for mouse, in particular, your particular config of cpu,drivers,mouse drivers and windows setting all come into play.

I d like more input on the FPS cap though (tec?) I havent used it since 2017 when they released a buggy thing that would overheat the gpus, but it got patched quickly. I tried enabling it to 300, and then 250 and removing but couldnt see any difference. More details on what it does and does not do would be neat from either of you, thanks!

This is an interesting thread, thanks for making it.
Horang2 fan
BlueStar
Profile Blog Joined August 2005
Bulgaria1167 Posts
June 27 2024 14:30 GMT
#18
I was wondering what went wrong after I got my new PC and it's that I forgot to increase the gamma correction.
Thanks! Great post
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
BlueStar
Profile Blog Joined August 2005
Bulgaria1167 Posts
Last Edited: 2024-06-27 14:33:23
June 27 2024 14:32 GMT
#19
On June 27 2024 21:20 WGT-Baal wrote:
fiddled with what you said, aside from the gamma (which is visually anyway) everything else made it worse so I undid everything. I had already mouse 50% and hw cursor enabled though so this I would recommend for sure.

The various rendered were all worse.
the SD filter setting also was slightly worse (but more of a feeling, hard to say, i was at the setting just to the left of yours).

I am not on 1080p though and i suppose for mouse, in particular, your particular config of cpu,drivers,mouse drivers and windows setting all come into play.

I d like more input on the FPS cap though (tec?) I havent used it since 2017 when they released a buggy thing that would overheat the gpus, but it got patched quickly. I tried enabling it to 300, and then 250 and removing but couldnt see any difference. More details on what it does and does not do would be neat from either of you, thanks!

This is an interesting thread, thanks for making it.

Tbh if you have a 240hz monitor, any FPS beyond 240 won't be felt.
I got the 300 fps cap tho (240hz 1080p monitor here) :D But there isn't any difference whatsoever.

The gamma correction helps against lurkers for sure. The rest of the settings are arbitrary imho.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands944 Posts
Last Edited: 2024-06-27 15:22:12
June 27 2024 14:40 GMT
#20
On June 27 2024 23:32 BlueStar wrote:
Show nested quote +
On June 27 2024 21:20 WGT-Baal wrote:
fiddled with what you said, aside from the gamma (which is visually anyway) everything else made it worse so I undid everything. I had already mouse 50% and hw cursor enabled though so this I would recommend for sure.

The various rendered were all worse.
the SD filter setting also was slightly worse (but more of a feeling, hard to say, i was at the setting just to the left of yours).

I am not on 1080p though and i suppose for mouse, in particular, your particular config of cpu,drivers,mouse drivers and windows setting all come into play.

I d like more input on the FPS cap though (tec?) I havent used it since 2017 when they released a buggy thing that would overheat the gpus, but it got patched quickly. I tried enabling it to 300, and then 250 and removing but couldnt see any difference. More details on what it does and does not do would be neat from either of you, thanks!

This is an interesting thread, thanks for making it.

Tbh if you have a 240hz monitor, any FPS beyond 240 won't be felt.
I got the 300 fps cap tho (240hz 1080p monitor here) :D But there isn't any difference whatsoever.

The gamma correction helps against lurkers for sure. The rest of the settings are arbitrary imho.

gamma correction is also awesome for minimap. helps tell apart things easier.

fullscreen is less screen lagg. Ive talked about it with some pros and they all notice a difference. I also notice it. Hardware cursor is amazingly fluid movement.
JDON MY SOUL!
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