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[G] Progamer Settings - Page 2

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tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2024-06-28 07:10:50
June 28 2024 04:54 GMT
#21
On June 27 2024 23:32 BlueStar wrote:. The rest of the settings are arbitrary imho.


you are entitled to your opinion. but some settings are NOT arbitrary. e.g SD graphics filter changing mouse latency.

On June 27 2024 16:09 franklyyes wrote: thanks for sharing your knowledge.


you're welcome.

i did not make this thread on a "whim". ive put in several months of work trawling through old stream vods on afreeca, tweaking settings, confirming what works and what does not =)

gl hf =))))
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
LostDevil
Profile Joined March 2005
Fiji283 Posts
June 28 2024 15:15 GMT
#22
Thanks for doing this. I've also been keeping a short list of progamer mouse settings from Afreeca streams, but I've never come across this. For example:

Scan
Windows: 5/11
DPI: 800
In-Game Sensitivity: 65%
Hardware Cursor: Off
Mouse Scaling: Off
Resolution: 1080p
Mouse: FKMini3

Light: (this has since been updated, but the gist is that his sensitivity is insanely high -- he barely moves his mouse in handcam videos)
Windows: 10/11
DPI: 450
Mouse Scaling: On
In-Game Sensitivity: Off
Resolution: 1080p
In-Game Sensitivity: Off
Source:

Mouse: Logitech G Pro Superlight 2 (but with these settings he was using a Logitech G Pro Wired)

Soma
Windows: 6/11
DPI: 800
In-Game Sensitivity: 65%
Hardware Cursor: Off
Mouse Scaling: Off
FKMini3

llIH
Profile Joined June 2011
Norway2147 Posts
June 28 2024 16:52 GMT
#23
Man this is awesome. I never knew about this.
Anyone know what mouse and keyboard Flash is using now btw?
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2024-06-28 18:50:22
June 28 2024 18:46 GMT
#24
On June 22 2024 17:03 Jealous wrote:
Next, I think your choice of words marginalizes the effect my comment has on your thread and the discourse. But perhaps I am overstating the effect? To find out, perhaps you could go speak with TL administrators and kindly inform them that they have been using the wrong posting standards! And please do let us know their response!


Right! To which standards are you referring? Did you mean these standards?

On September 13 2004 22:42 mensrea wrote:
...don't be a backseat moderator...

...it's very important to be informed about a discussion before posting your thoughts...

...some people contribute by being helpful when someone posts a question...Others provide resources or news...


Do you have Starcraft: Broodwar installed? Feel free to test out some of the settings in the guide and report back with any questions, news from your own research findings, or to share alternatives to these settings with any other Starcraft: Broodwar players who might stumble upon this thread =)




On June 29 2024 00:15 LostDevil wrote:
Thanks for doing this. I've also been keeping a short list of progamer mouse settings from Afreeca streams, but I've never come across this. For example:
...


Great! I'm updated the OP with this new info. Thanks =)))




On June 29 2024 01:52 llIH wrote:
Man this is awesome. I never knew about this.
Anyone know what mouse and keyboard Flash is using now btw?


Most recent info I have is from 2021:
Mouse: Zowie Mico
Keyboard: QSENN DT35



Anyway, sorry folks...I looked around for 6-7 hours again this morning to find the Sacsri VOD showing "in detail" the mouse "lag" changing with the SD graphics filter settings...no luck...bleh...ill try again later...not that I think it is absolutely necessary...to me it is quite a noticeable difference...however since this is kindof my own humble little contribution to the community I think it dutiful to provide accurate sources...I will keep updating the thread as time allows. gl hf =)
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
llIH
Profile Joined June 2011
Norway2147 Posts
Last Edited: 2024-06-29 09:55:51
June 29 2024 09:25 GMT
#25
What about HD graphics, smooth unit turning, shadow stacking and pillar box? This varies between the pros?
HaFnium
Profile Blog Joined December 2006
United Kingdom1078 Posts
July 01 2024 00:54 GMT
#26
Thanks. I think it made the SD graphics look better (more like the pre-SCR ones) at least for me..
BW forever!
Glioburd
Profile Joined April 2008
France1911 Posts
July 01 2024 12:22 GMT
#27
My two cents: Scan uses 1000dpi, 55% sensitivity IG
"You should hate loosing, but you should never fear defeat." NaDa.
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
July 02 2024 09:09 GMT
#28
Hi guys, I don't know about the renderer setting + display scale 150%(it did not work for me + starcraft screen becomes blurry) + SD Filters and the others.
But I'm here to share my information that I looked up on Korean community.

If you are using hardware cursor, this feature ignores game engine's framerate(FPS) and show your cursor frame as your monitor refresh rate.
If you are not using this feature, your computer is using GPU register and individually draws/shows your cursor on screen/layer.

So people who did not understand my poor explanation, if your computer spec is poor like using 15 year old laptop/desktop or whatever, playing on 60hz monitor with bad graphics card, you will feel the lag

Ex) If game client is lagging(whatever the reason is, like UMS too many units) + having a FPS drop a lot = your cursor will lag as well

15 seconds video explanation: www.fmkorea.com
You can also use google translate and read what he has explained there + recorded video.

On July 01 2024 21:22 Glioburd wrote:
My two cents: Scan uses 1000dpi, 55% sensitivity IG


I was, but I've switched to 800dpi 65% long time ago.
for people who want to know my setting,
Scan
Windows: 5/11
DPI: 800
In-Game Sensitivity: 65%
Hardware Cursor: Off
Mouse Scaling: Off
FKMini3
Trying my best for ASL, ASTL
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1260 Posts
July 02 2024 11:40 GMT
#29
On July 02 2024 18:09 LaStScan wrote:
Hi guys, I don't know about the renderer setting + display scale 150%(it did not work for me + starcraft screen becomes blurry) + SD Filters and the others.
But I'm here to share my information that I looked up on Korean community.

If you are using hardware cursor, this feature ignores game engine's framerate(FPS) and show your cursor frame as your monitor refresh rate.
If you are not using this feature, your computer is using GPU register and individually draws/shows your cursor on screen/layer.

So people who did not understand my poor explanation, if your computer spec is poor like using 15 year old laptop/desktop or whatever, playing on 60hz monitor with bad graphics card, you will feel the lag

Ex) If game client is lagging(whatever the reason is, like UMS too many units) + having a FPS drop a lot = your cursor will lag as well

15 seconds video explanation: www.fmkorea.com
You can also use google translate and read what he has explained there + recorded video.

Show nested quote +
On July 01 2024 21:22 Glioburd wrote:
My two cents: Scan uses 1000dpi, 55% sensitivity IG


I was, but I've switched to 800dpi 65% long time ago.
for people who want to know my setting,
Scan
Windows: 5/11
DPI: 800
In-Game Sensitivity: 65%
Hardware Cursor: Off
Mouse Scaling: Off
FKMini3


that video shows why hardwarw cursor is cool!
JDON MY SOUL!
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
July 03 2024 18:52 GMT
#30
I can attest tankgirl's post is accurate if you want the best competitive settings. At the same time, there are a lot of pros that use their own settings. Mouse speed not being 6/11, using mouse scaling, using over 60% mouse speed so on. The only thing I can say to that is it is their own personal settings and should not be replicated. While tankgirls settings are a good starting point, and you can tweak those to create your own personal settings
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
Suikakuju
Profile Joined July 2010
Germany238 Posts
July 03 2024 19:29 GMT
#31
I could´nt get the cursor to work as described.
Laugh and the world laughs with you. Weep and you weep alone.
fgt4w
Profile Joined December 2018
24 Posts
July 06 2024 14:03 GMT
#32
This fixed many issues, thanks! I still have so many issues though that make playing BW painful.

Every time I start SC (from the battle.net launcher usually), I need to log in again from within SC. Everything is laggy, usually takes a few minutes. Once I enter my username/pw, it says "Downloading Settings". Takes a couple minutes, until saying "Download failed." Everything is laggy, takes a minute to click OK, pick a server, and get ready to search for ladder games. Usually takes like 3-4 searches - first few searches end in error (error 50:6 iirc).

Once in game, everything works perfectly, with one exception. If I open menu in-game, it usually lags for like 3-5 seconds. If I need to change latency.

Tried running b.net launcher and starcraft.exe as administrator. Tried reinstalling many, many times. Whitelisting everything starcraft in antivirus (and turning off antivirus completely). Nothing has helped, until following these instructions! Now the lag and wait times have been reduced by about half, but still very annoying. Any help with these issues is greatly appreciated
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2024-07-07 01:40:13
July 07 2024 00:48 GMT
#33
*doublepost*
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2024-10-21 02:23:13
July 07 2024 01:34 GMT
#34
On June 29 2024 18:25 llIH wrote:
What about HD graphics, smooth unit turning, shadow stacking and pillar box? This varies between the pros?


yes, it varies.

+ Show Spoiler +
Sacsri:
HD - on
smooth unit turning - off
shadow stacking - off
pillar box - off

Flash:
HD - on
smooth unit turning - on
shadow stacking - on
pillar box -on




On July 04 2024 03:52 Mutaller wrote:
I can attest tankgirl's post is accurate if you want the best competitive settings. At the same time, there are a lot of pros that use their own settings. Mouse speed not being 6/11, using mouse scaling, using over 60% mouse speed so on. The only thing I can say to that is it is their own personal settings and should not be replicated. While tankgirls settings are a good starting point, and you can tweak those to create your own personal settings


100%!!!


On July 04 2024 04:29 Suikakuju wrote:
I could´nt get the cursor to work as described.


Sometimes the settings do not save properly:

1. Set windows scale to 150% in settings
2. Sign out of windows and log back in.
3. Set Starcraft.exe compatibility option DPI mode to "Application" in programfiles/starcraft/x86/starcraft.exe
4. Make sure you run starcraft in 32-bit mode.
5. Exit starcraft.
6. Finally, set compatibility mode DPI scaling to "System" (desired setting)

For me, this only works in fullscreen mode (afaik) and gpu scaling must be turned off in your ATI/AMD/Nvidia graphics settings.



On July 02 2024 18:09 LaStScan wrote:
Hi guys, I don't know about the renderer setting + display scale 150%(it did not work for me + starcraft screen becomes blurry) + SD Filters and the others.
But I'm here to share my information that I looked up on Korean community.

If you are using hardware cursor, this feature ignores game engine's framerate(FPS) and show your cursor frame as your monitor refresh rate.
If you are not using this feature, your computer is using GPU register and individually draws/shows your cursor on screen/layer.

So people who did not understand my poor explanation, if your computer spec is poor like using 15 year old laptop/desktop or whatever, playing on 60hz monitor with bad graphics card, you will feel the lag

Ex) If game client is lagging(whatever the reason is, like UMS too many units) + having a FPS drop a lot = your cursor will lag as well

15 seconds video explanation: www.fmkorea.com
You can also use google translate and read what he has explained there + recorded video.


Thank you for sharing -- updated OP with this great info!!!



On July 06 2024 23:03 fgt4w wrote:
This fixed many issues, thanks! I still have so many issues though that make playing BW painful.

Every time I start SC (from the battle.net launcher usually), I need to log in again from within SC. Everything is laggy, usually takes a few minutes. Once I enter my username/pw, it says "Downloading Settings". Takes a couple minutes, until saying "Download failed." Everything is laggy, takes a minute to click OK, pick a server, and get ready to search for ladder games. Usually takes like 3-4 searches - first few searches end in error (error 50:6 iirc).

Once in game, everything works perfectly, with one exception. If I open menu in-game, it usually lags for like 3-5 seconds. If I need to change latency.

Tried running b.net launcher and starcraft.exe as administrator. Tried reinstalling many, many times. Whitelisting everything starcraft in antivirus (and turning off antivirus completely). Nothing has helped, until following these instructions! Now the lag and wait times have been reduced by about half, but still very annoying. Any help with these issues is greatly appreciated


Can you run dxdiag and copy/paste the first two pages here?

In Windows, select Start and enter dxdiag into the search box on the taskbar. Select dxdiag from the results.

In the tool, select Save All Information... for an easily shared format.

also try these fixes in the video. they seem to have worked for others with similar-sounding problems:
+ Show Spoiler +



https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2024-10-21 02:22:58
July 07 2024 05:34 GMT
#35
On July 01 2024 09:54 HaFnium wrote:
Thanks. I think it made the SD graphics look better (more like the pre-SCR ones) at least for me..


In my experience, the SD graphics only look good if you are running at a true 4:3 resolution. It has something todo with the way the scaling is performed.

The graphics look "crisp" at 1280x960 and 1400x1050. BUT if you are running a 16 : 9 monitor resolution with pillarbox turned on, the SD graphics look "blurry" regardless of the SD graphics filtering setting.

The most striking example of this scaling issue is with Zerg which looks AMAZING at a true 4:3 resolution but look like garbage in 16 : 9 with pillarbox.




Zerg @ true 4:3
+ Show Spoiler +

[image loading]


Terran @ true 4:3
+ Show Spoiler +

[image loading]


Protoss @ true 4:3
+ Show Spoiler +

[image loading]





Perhaps the part-time Blizzard Team Intern Janitor Hamster looking after SC:R will do something about it...but i wouldnt hold your breath.

If you are reading this thread and if you want to setup a custom 4 : 3 resolution to replicate the above screenshots, check out Sizer. It is the tool used to setup the game as shown above. I will post an updated version of the guide that covers these settings soon.

https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2024-10-21 15:35:55
October 21 2024 02:20 GMT
#36
Update: FlaSh's settings:

Mouse: Zowie Mico
Keyboard: QSENN DT35

+ Show Spoiler [Speed] +
[image loading]


+ Show Spoiler [Video] +
[image loading]
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2025-03-29 11:43:41
March 29 2025 11:29 GMT
#37
Update: renderer presetmon results (windows 10)

Fullscreen
--renderer=legacy has lowest memory footprint, DPC latency, lowest frametimes, cpu/gpu performance, and lowest display latency average 2.5ms

it is 2x-2.5 "faster" than the other renderers (john carmack can flame me but this is approximate truth)

it also looks really ugly...i mean its really really ugly...fast and responsive! but ugly

--renderer=opengl is slightly slower but still 1.2-1.5x faster than default (average 3.9ms) and it still looks pretty good

the default (dx10) renderer takes 3rd place (avg 4.7ms)

dx11 and dx12 are actually slower than the default (5.3-5.7ms)

Windowed (Fullscreen)
--renderer=dx9 has lowest memory footprint, DPC latency, lowest frametimes, cpu/gpu performance, and lowest display latency

as mentioned by Tec27:
if you are using Windowed or windowed(fullscreen) mode, don't use --legacy or --opengl because it will require a gpu buffer copy (bad)

at the end of the day, does it matter? will it make you into FlaSh? probably not, but if you hate the laggy feel then you can improve by playing with Fullscreen Mode only and use --opengl or --legacy renderer.

keyboard warriors who come into this thread talking about "blah blah you cant tell difference hurr durr i have PhD in physiology from NASA and am 9000 ladder points": if you dont dont care, or dont feel difference, dont use. if you do feel difference, do use. world is your oyster. =)

if someone wants the raw data they are here:
https://www.mediafire.com/file/nnnvgxzlbx34onl/PresetMon.zip/file
https://www.virustotal.com/gui/url/f5bfe0d432a8d6a4b763f49611b32101701fd45b315d865333957a1b09e5119d

gl hf gg =)
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
WGT-Baal
Profile Blog Joined June 2008
France3489 Posts
March 29 2025 16:03 GMT
#38
Interesting update thank you.

I have a question for you tankgirl, does any pro play at more than 1080p (say 1440?) and if so do the settings vary significantly?
Horang2 fan
tec27
Profile Blog Joined June 2004
United States3702 Posts
March 29 2025 22:22 GMT
#39
On March 29 2025 20:29 tankgirl wrote:
Update: renderer presetmon results (windows 10)

Fullscreen
--renderer=legacy has lowest memory footprint, DPC latency, lowest frametimes, cpu/gpu performance, and lowest display latency average 2.5ms

it is 2x-2.5 "faster" than the other renderers (john carmack can flame me but this is approximate truth)

it also looks really ugly...i mean its really really ugly...fast and responsive! but ugly

--renderer=opengl is slightly slower but still 1.2-1.5x faster than default (average 3.9ms) and it still looks pretty good

the default (dx10) renderer takes 3rd place (avg 4.7ms)

dx11 and dx12 are actually slower than the default (5.3-5.7ms)

Windowed (Fullscreen)
--renderer=dx9 has lowest memory footprint, DPC latency, lowest frametimes, cpu/gpu performance, and lowest display latency

as mentioned by Tec27:
if you are using Windowed or windowed(fullscreen) mode, don't use --legacy or --opengl because it will require a gpu buffer copy (bad)

at the end of the day, does it matter? will it make you into FlaSh? probably not, but if you hate the laggy feel then you can improve by playing with Fullscreen Mode only and use --opengl or --legacy renderer.

keyboard warriors who come into this thread talking about "blah blah you cant tell difference hurr durr i have PhD in physiology from NASA and am 9000 ladder points": if you dont dont care, or dont feel difference, dont use. if you do feel difference, do use. world is your oyster. =)

if someone wants the raw data they are here:
https://www.mediafire.com/file/nnnvgxzlbx34onl/PresetMon.zip/file
https://www.virustotal.com/gui/url/f5bfe0d432a8d6a4b763f49611b32101701fd45b315d865333957a1b09e5119d

gl hf gg =)

On my machine, I see identical latencies between --renderer=legacy exclusive fullscreen and the default renderer with borderless fullscreen. Are you getting higher than the 300 fps limit in the legacy mode? Knowing what I know about the code I don't think that should be possible, but your data shows otherwise (1ms frame times, e.g. ~= 1000 fps). If I disable the frame cap setting while in legacy rendering mode it seems to set a 100 fps cap in menus (and the latencies increase accordingly) and 300 fps ingame, so I'm not sure what is different in your setup. Do you only have a single monitor?

Modern games typically try to avoid rendering so many extra frames and instead process input + render a frame as close to the display refresh time as possible (this is what "frame pacing" is) but Blizzard's updated graphics code doesn't do anything like that, so the way to decrease latency is to just render as many frames as possible. Thus, if you can get past the 300 fps limit, you'll likely see a reduction in latency, but I don't see how that is possible. Would definitely be interested in what is different about your hardware/software setup that makes those reduced frame times happen.
Can you jam with the console cowboys in cyberspace?
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1260 Posts
March 30 2025 11:15 GMT
#40
On March 29 2025 20:29 tankgirl wrote:
Update: renderer presetmon results (windows 10)

Fullscreen
--renderer=legacy has lowest memory footprint, DPC latency, lowest frametimes, cpu/gpu performance, and lowest display latency average 2.5ms

it is 2x-2.5 "faster" than the other renderers (john carmack can flame me but this is approximate truth)

it also looks really ugly...i mean its really really ugly...fast and responsive! but ugly

--renderer=opengl is slightly slower but still 1.2-1.5x faster than default (average 3.9ms) and it still looks pretty good

the default (dx10) renderer takes 3rd place (avg 4.7ms)

dx11 and dx12 are actually slower than the default (5.3-5.7ms)

Windowed (Fullscreen)
--renderer=dx9 has lowest memory footprint, DPC latency, lowest frametimes, cpu/gpu performance, and lowest display latency

as mentioned by Tec27:
if you are using Windowed or windowed(fullscreen) mode, don't use --legacy or --opengl because it will require a gpu buffer copy (bad)

at the end of the day, does it matter? will it make you into FlaSh? probably not, but if you hate the laggy feel then you can improve by playing with Fullscreen Mode only and use --opengl or --legacy renderer.

keyboard warriors who come into this thread talking about "blah blah you cant tell difference hurr durr i have PhD in physiology from NASA and am 9000 ladder points": if you dont dont care, or dont feel difference, dont use. if you do feel difference, do use. world is your oyster. =)

if someone wants the raw data they are here:
https://www.mediafire.com/file/nnnvgxzlbx34onl/PresetMon.zip/file
https://www.virustotal.com/gui/url/f5bfe0d432a8d6a4b763f49611b32101701fd45b315d865333957a1b09e5119d

gl hf gg =)

thank you for the deep dive. going to check what I am on when I get home.
JDON MY SOUL!
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