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[G] Progamer Settings - Page 3

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tankgirl
Profile Blog Joined May 2016
Canada429 Posts
April 01 2025 08:45 GMT
#41
Update 04/01/2025: Jaedong's settings

      Mouse: Zaopin(soap) Z1 pro (DPI unknown)
      Keyboard: Deck 87 Francium Pro (Cherry MX Red)

      Ingame:
      + Show Spoiler [Speed] +
[image loading]


      + Show Spoiler [Video] +
[image loading]
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
WGT-Baal
Profile Blog Joined June 2008
France3419 Posts
April 02 2025 00:00 GMT
#42
on top of my previous question regarding resolution (1440p vs 1080p), i have another one: what is the benefit, if any, of pillarbox? it just makes it square so everything is centered and feels like the original but in HD? but then you lose the extra lateral view depth so in effect you see less of the map? Why would pro pick this?
Horang2 fan
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1053 Posts
Last Edited: 2025-04-02 00:37:57
April 02 2025 00:36 GMT
#43
On April 02 2025 09:00 WGT-Baal wrote:
on top of my previous question regarding resolution (1440p vs 1080p), i have another one: what is the benefit, if any, of pillarbox? it just makes it square so everything is centered and feels like the original but in HD? but then you lose the extra lateral view depth so in effect you see less of the map? Why would pro pick this?

Mini map is closer to the center of the screen with pillarbox, making it easier to look at mini map quickly in theory. on fullscreen its further to the left. there is an option to move minimap to the right a bit with fullscreen but that creates an open space to the left of the minimap, which means the mouse can overshoot the minimap more than on pillarbox with a quick move into minimap, which some pros use for fast screen change.
JDON MY SOUL!
tankgirl
Profile Blog Joined May 2016
Canada429 Posts
Last Edited: 2025-04-02 02:20:37
April 02 2025 01:43 GMT
#44
On April 02 2025 09:00 WGT-Baal wrote:
on top of my previous question regarding resolution (1440p vs 1080p), i have another one: what is the benefit, if any, of pillarbox? it just makes it square so everything is centered and feels like the original but in HD? but then you lose the extra lateral view depth so in effect you see less of the map? Why would pro pick this?


As of September 2024 Mini finally switched to Fullscreen 16/9 (not pillarbox / 4:3) aspect ratio. He had long-been a 4:3 user.

The only remaining (competitive) 4:3 players are Bisu, Mind, JyJ, Jaedong, Rain and Flash.

Jaedong experimented with wide mode for several months a few years ago but eventually switched back to pillarbox 4:3.

The most obvious advantage is in TvT where siege tank range plays such a huge role. As seen in this recent Flash vs TY game, it doesn't seem to be a problem for Flash. JyJ also has decent TvT record.

I suspect that for the highly "automated" players especially Bisu/Flash/Jaedong, it mostly boils down to muscle memory?

On March 30 2025 07:22 tec27 wrote:
On my machine, I see identical latencies between --renderer=legacy exclusive fullscreen and the default renderer with borderless fullscreen. Are you getting higher than the 300 fps limit in the legacy mode? Knowing what I know about the code I don't think that should be possible, but your data shows otherwise (1ms frame times, e.g. ~= 1000 fps). If I disable the frame cap setting while in legacy rendering mode it seems to set a 100 fps cap in menus (and the latencies increase accordingly) and 300 fps ingame, so I'm not sure what is different in your setup. Do you only have a single monitor?

Modern games typically try to avoid rendering so many extra frames and instead process input + render a frame as close to the display refresh time as possible (this is what "frame pacing" is) but Blizzard's updated graphics code doesn't do anything like that, so the way to decrease latency is to just render as many frames as possible. Thus, if you can get past the 300 fps limit, you'll likely see a reduction in latency, but I don't see how that is possible. Would definitely be interested in what is different about your hardware/software setup that makes those reduced frame times happen.


I discovered a method to disable the arbitrarily imposed 300FPS limit, which I did for testing. I dont know if I want to share the method publically at this time because I don't know the consequences and/or player advantage for anyone not using it. I will send a PM with instructions on how to disable. Perhaps I should re-do the tests with the standard FPS limit because what you are saying suggests it wont actually make any difference at 100-300 FPS? Please advise. I wanted to test the racecars at the racetrack, not the grocery store, if that makes sense...

On March 30 2025 01:03 WGT-Baal wrote:
Does any pro play at more than 1080p (say 1440?) and if so do the settings vary significantly?


I don't believe so. The settings do vary. The main problem with higher resolutions is the cursor size scales down accordingly, meaning you cant play with hardware cursor enabled.

In fact, when Flash returned to streaming late last year, there were some humorous discussions about "progamer computer illiteracy" on his stream because he had a 4K 2nd-monitor setup and he was driven insane by the tiny size of the hardware cursor on his 4K monitor for a few days. Users in his streamchat had to guide him through how to setup "primary monitor" in the windows settings. Personally, I think its OK to dedicate yourself to being the best at one single thing and be unskilled at others, as seems to be the case with FlaSh.

Also the ASL studio uses a relatively "standard" 144hz 24" 1080p LG Ultragear monitor. Serious player probably attempt to replicate the studio setup at home? Light for example uses a BenQ XL2411P. But I dont know to what extent this is universally the case.
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
WGT-Baal
Profile Blog Joined June 2008
France3419 Posts
April 02 2025 02:38 GMT
#45
On April 02 2025 10:43 tankgirl wrote:
Show nested quote +
On April 02 2025 09:00 WGT-Baal wrote:
on top of my previous question regarding resolution (1440p vs 1080p), i have another one: what is the benefit, if any, of pillarbox? it just makes it square so everything is centered and feels like the original but in HD? but then you lose the extra lateral view depth so in effect you see less of the map? Why would pro pick this?


As of September 2024 Mini finally switched to Fullscreen 16/9 (not pillarbox / 4:3) aspect ratio. He had long-been a 4:3 user.

The only remaining (competitive) 4:3 players are Bisu, Mind, JyJ, Jaedong, Rain and Flash.

Jaedong experimented with wide mode for several months a few years ago but eventually switched back to pillarbox 4:3.

The most obvious advantage is in TvT where siege tank range plays such a huge role. As seen in this recent Flash vs TY game, it doesn't seem to be a problem for Flash. JyJ also has decent TvT record.

I suspect that for the highly "automated" players especially Bisu/Flash/Jaedong, it mostly boils down to muscle memory?

Show nested quote +
On March 30 2025 07:22 tec27 wrote:
On my machine, I see identical latencies between --renderer=legacy exclusive fullscreen and the default renderer with borderless fullscreen. Are you getting higher than the 300 fps limit in the legacy mode? Knowing what I know about the code I don't think that should be possible, but your data shows otherwise (1ms frame times, e.g. ~= 1000 fps). If I disable the frame cap setting while in legacy rendering mode it seems to set a 100 fps cap in menus (and the latencies increase accordingly) and 300 fps ingame, so I'm not sure what is different in your setup. Do you only have a single monitor?

Modern games typically try to avoid rendering so many extra frames and instead process input + render a frame as close to the display refresh time as possible (this is what "frame pacing" is) but Blizzard's updated graphics code doesn't do anything like that, so the way to decrease latency is to just render as many frames as possible. Thus, if you can get past the 300 fps limit, you'll likely see a reduction in latency, but I don't see how that is possible. Would definitely be interested in what is different about your hardware/software setup that makes those reduced frame times happen.


I discovered a method to disable the arbitrarily imposed 300FPS limit, which I did for testing. I dont know if I want to share the method publically at this time because I don't know the consequences and/or player advantage for anyone not using it. I will send a PM with instructions on how to disable. Perhaps I should re-do the tests with the standard FPS limit because what you are saying suggests it wont actually make any difference at 100-300 FPS? Please advise. I wanted to test the racecars at the racetrack, not the grocery store, if that makes sense...

Show nested quote +
On March 30 2025 01:03 WGT-Baal wrote:
Does any pro play at more than 1080p (say 1440?) and if so do the settings vary significantly?


I don't believe so. The settings do vary. The main problem with higher resolutions is the cursor size scales down accordingly, meaning you cant play with hardware cursor enabled.

In fact, when Flash returned to streaming late last year, there were some humorous discussions about "progamer computer illiteracy" on his stream because he had a 4K 2nd-monitor setup and he was driven insane by the tiny size of the hardware cursor on his 4K monitor for a few days. Users in his streamchat had to guide him through how to setup "primary monitor" in the windows settings. Personally, I think its OK to dedicate yourself to being the best at one single thing and be unskilled at others, as seems to be the case with FlaSh.

Also the ASL studio uses a relatively "standard" 144hz 24" 1080p LG Ultragear monitor. Serious player probably attempt to replicate the studio setup at home? Light for example uses a BenQ XL2411P. But I dont know to what extent this is universally the case.



Thank you for the details!
For players not being very computer savvy, it is indeed ironic and I experienced it firsthand in LANs, both with foreigners and Koreans. From everything to lan and network settings to mouse, keyboard language and windows language settings. I know my kespa friends were always somewhat joking that it was half the job to help tje proteams set up correctly
Horang2 fan
tec27
Profile Blog Joined June 2004
United States3702 Posts
April 02 2025 21:32 GMT
#46
On April 02 2025 10:43 tankgirl wrote:
Show nested quote +
On April 02 2025 09:00 WGT-Baal wrote:
on top of my previous question regarding resolution (1440p vs 1080p), i have another one: what is the benefit, if any, of pillarbox? it just makes it square so everything is centered and feels like the original but in HD? but then you lose the extra lateral view depth so in effect you see less of the map? Why would pro pick this?


As of September 2024 Mini finally switched to Fullscreen 16/9 (not pillarbox / 4:3) aspect ratio. He had long-been a 4:3 user.

The only remaining (competitive) 4:3 players are Bisu, Mind, JyJ, Jaedong, Rain and Flash.

Jaedong experimented with wide mode for several months a few years ago but eventually switched back to pillarbox 4:3.

The most obvious advantage is in TvT where siege tank range plays such a huge role. As seen in this recent Flash vs TY game, it doesn't seem to be a problem for Flash. JyJ also has decent TvT record.

I suspect that for the highly "automated" players especially Bisu/Flash/Jaedong, it mostly boils down to muscle memory?

Show nested quote +
On March 30 2025 07:22 tec27 wrote:
On my machine, I see identical latencies between --renderer=legacy exclusive fullscreen and the default renderer with borderless fullscreen. Are you getting higher than the 300 fps limit in the legacy mode? Knowing what I know about the code I don't think that should be possible, but your data shows otherwise (1ms frame times, e.g. ~= 1000 fps). If I disable the frame cap setting while in legacy rendering mode it seems to set a 100 fps cap in menus (and the latencies increase accordingly) and 300 fps ingame, so I'm not sure what is different in your setup. Do you only have a single monitor?

Modern games typically try to avoid rendering so many extra frames and instead process input + render a frame as close to the display refresh time as possible (this is what "frame pacing" is) but Blizzard's updated graphics code doesn't do anything like that, so the way to decrease latency is to just render as many frames as possible. Thus, if you can get past the 300 fps limit, you'll likely see a reduction in latency, but I don't see how that is possible. Would definitely be interested in what is different about your hardware/software setup that makes those reduced frame times happen.


I discovered a method to disable the arbitrarily imposed 300FPS limit, which I did for testing. I dont know if I want to share the method publically at this time because I don't know the consequences and/or player advantage for anyone not using it. I will send a PM with instructions on how to disable. Perhaps I should re-do the tests with the standard FPS limit because what you are saying suggests it wont actually make any difference at 100-300 FPS? Please advise. I wanted to test the racecars at the racetrack, not the grocery store, if that makes sense...

Show nested quote +
On March 30 2025 01:03 WGT-Baal wrote:
Does any pro play at more than 1080p (say 1440?) and if so do the settings vary significantly?


I don't believe so. The settings do vary. The main problem with higher resolutions is the cursor size scales down accordingly, meaning you cant play with hardware cursor enabled.

In fact, when Flash returned to streaming late last year, there were some humorous discussions about "progamer computer illiteracy" on his stream because he had a 4K 2nd-monitor setup and he was driven insane by the tiny size of the hardware cursor on his 4K monitor for a few days. Users in his streamchat had to guide him through how to setup "primary monitor" in the windows settings. Personally, I think its OK to dedicate yourself to being the best at one single thing and be unskilled at others, as seems to be the case with FlaSh.

Also the ASL studio uses a relatively "standard" 144hz 24" 1080p LG Ultragear monitor. Serious player probably attempt to replicate the studio setup at home? Light for example uses a BenQ XL2411P. But I dont know to what extent this is universally the case.

I'm fairly certain if you test and keep the 300 FPS limit you'll see the same thing as me (same latency across the different renderers). Without it, the legacy ones probably *do* have less latency as your machine is *likely* able to render more frames in those modes (although honestly, I'm not entirely sure of that, more recent graphics APIs may be more efficient/better mapped to modern hardware). The ideal is probably to disable the FPS limit across all the renderers if you can. If you do want to DM me the method it might be a setting I could add to SB for people that want it.

As far as the mouse cursor resizing, I'm honestly not totally sure what causes that and this is something I'd like to fix for SB. It's weird because they're using the same API to change between all the different cursors, but one of them is the correct size and all the other ones are small. Likely something with how they're loading the cursors but I need to look into it further.
Can you jam with the console cowboys in cyberspace?
tankgirl
Profile Blog Joined May 2016
Canada429 Posts
Last Edited: 2025-04-11 10:37:43
April 06 2025 13:28 GMT
#47
Update 04/06/2025: Bisu's settings

OK so Bisu is doing something weird. He plays with hardware cursor enabled, yet it is not scaled to the regular size expected.

From comparing with different display resolutions and observing his VODs, it appears he manual sets up 960x720 resolution in Windowed mode. The 960x720 resolution would explain the "blurry" look that his Starcraft client has in-game, even though he is streaming at 1080p 8000kpbs.

I wonder if this strange setup at home has something to do with his less-than-stellar performance in the ASL studio, where he might not be able to replicate his at-home settings perfectly (c.f. flash's ruler)

Anyway:

      Mouse: : Logitech Mini Optical (implanted Logitech G303 sensor) (DPI 1050)
      Keyboard: QSENN DT35
      Ingame:
      + Show Spoiler [Speed] +
[image loading]

      + Show Spoiler [Video] +
Unknown, likely Windowed @ 960x720 or 1280x720 pillarbox



@tec27 PM'd
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
tankgirl
Profile Blog Joined May 2016
Canada429 Posts
Last Edited: 2025-05-06 20:31:46
May 06 2025 20:31 GMT
#48
Update 05/06/2025: SoulKey's settings

      In Korean...if someone can help translate please PM me.

+ Show Spoiler [Speed/Mouse] +
[image loading]
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
pseudosignal
Profile Joined May 2025
45 Posts
July 09 2025 08:18 GMT
#49
God damn Light's DPI is high af. Does make me feel better though - I tried 900 for a while and absolutely cannot do it. I've been on 1800 or so my whole life but everyone says it's too high :/
tankgirl
Profile Blog Joined May 2016
Canada429 Posts
Last Edited: 2025-07-10 00:50:22
July 10 2025 00:49 GMT
#50
On July 09 2025 17:18 pseudosignal wrote:
God damn Light's DPI is high af. Does make me feel better though - I tried 900 for a while and absolutely cannot do it. I've been on 1800 or so my whole life but everyone says it's too high :/


there was a stream where Light talked about "how to save your wrist"

i cant find the vod right now

anyway he used to play 450 DPI, windows 9/11 sensitivity?

and so in this stream he basically opened up Paint and drew a picture of a mouse, his hand, and very small a circle about 1.5-2cm in diameter

from what i could understand, (i dont speak korean) he talked about his high DPI. and i think the point was that with high dpi, you use palm grip (not fingertip. like pretend you are smothering the mouse to prevent it from breathing) and make very small movements. (?)

i will try to find the vod

yay found it here.
https://vod.sooplive.co.kr/player/149286873?change_second=638

as you can see, he changed to 2600 DPI recently (january). from my observations it does seem common that many progamers adjust settings often and arent "married" to one setting/mouse etc.

and so if you happen to find something that works for you, dont let people tell you its "wrong". =) (especially internet people).

https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Jealous
Profile Blog Joined December 2011
10248 Posts
July 10 2025 18:22 GMT
#51
Yea my general rule is that I should be able to get from one side of my screen to the other within about 2 inches of movement on the mouse pad and without lifting my wrist. People say my sensitivity is crazy when they use my computer but it works perfect for StarCraft and I've never had wrist issues, I think at least partially due to that.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines594 Posts
July 11 2025 02:20 GMT
#52
On July 10 2025 09:49 tankgirl wrote:
Show nested quote +
On July 09 2025 17:18 pseudosignal wrote:
God damn Light's DPI is high af. Does make me feel better though - I tried 900 for a while and absolutely cannot do it. I've been on 1800 or so my whole life but everyone says it's too high :/


there was a stream where Light talked about "how to save your wrist"

i cant find the vod right now

anyway he used to play 450 DPI, windows 9/11 sensitivity?

and so in this stream he basically opened up Paint and drew a picture of a mouse, his hand, and very small a circle about 1.5-2cm in diameter

from what i could understand, (i dont speak korean) he talked about his high DPI. and i think the point was that with high dpi, you use palm grip (not fingertip. like pretend you are smothering the mouse to prevent it from breathing) and make very small movements. (?)

i will try to find the vod

yay found it here.
https://vod.sooplive.co.kr/player/149286873?change_second=638

as you can see, he changed to 2600 DPI recently (january). from my observations it does seem common that many progamers adjust settings often and arent "married" to one setting/mouse etc.

and so if you happen to find something that works for you, dont let people tell you its "wrong". =) (especially internet people).



can't get wrist problems if you don't move your wrist
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
tec27
Profile Blog Joined June 2004
United States3702 Posts
July 29 2025 21:11 GMT
#53
Just FYI the latest ShieldBattery update fixes the mouse cursor size issue without any special setup.

It also allows you to set a higher max framerate (up to 1000) if you want lower input latency
Can you jam with the console cowboys in cyberspace?
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines594 Posts
August 04 2025 22:01 GMT
#54

anyone know what soma's microphone setup is? the ASMR of his keyboard sounds so good
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines594 Posts
August 04 2025 22:04 GMT
#55

also want to know mind's microphone setup, his keyboard sounds so thoccy in this video too
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
zelevin
Profile Joined January 2012
United States304 Posts
August 04 2025 22:50 GMT
#56
Flash uses a different mouse now:
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