• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:09
CEST 17:09
KST 00:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)56Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
JaeDong's ASL S22 Ro. 8 Review Fantasy returning? BW General Discussion Bot on ladder ASL22 General Discussion
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7334 users

Cliff Jump Revisited (1 in a 1000 strategy)

Forum Index > Brood War Strategy
Post a Reply
Normal
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2019-06-14 19:48:52
June 14 2019 19:41 GMT
#1
[image loading]

Its the Year of the Protoss (so far).

My hope is people of ALL ranks use these secrets in their games to expand the Protoss cheese plate, build upon what I will reveal, share more maps and ways this can be done and have some fun exploring the limits of the game.

CAUTION:

DO NOT TRY THIS ON LADDER WITHOUT ADULT SUPERVISION
OR HOURS OF OFFLINE TRAINING! MAY CAUSE EXTREME LOSS OF LADDER POINTS! I CAN NOT BE HELD ACCOUNTABLE FOR ANY DAMAGES RESULTING FROM YOU NOT TAKING THIS WARNING SERIOUSLY!


My experiments and research are inspired by ancient quadrupedal cliff jumping Dragoon training techniques by
(and I can only assume its this person):

(Wiki)Zelniq

What he showed made it to the Pimpest Plays 2007 Honorable Mentions:

(Wiki)Pimpest Plays/2007

(in my opinion should've been higher on the list)



The magic happens at the bottom side of the gateway.
So its the bottom bases of a few maps that allow this.
If you plug all the holes and the gateways is close enough to the cliff
your fatter units will spawn up the cliff!

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Ive probably lost most Terrans at this point.. But for those of you (and I know you are out there) who are still reading and do not like to lift your buildings or want to be extremely sneaky... YOU CAN DO IT TOO!

[image loading]

Ive said too much already.
LET THE JUMPS BEGIN!



ko-fi.com/luckynoob
Ej_
Profile Blog Joined January 2013
47656 Posts
June 14 2019 20:02 GMT
#2
One gulag for you.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
June 14 2019 20:10 GMT
#3
On June 15 2019 05:02 Ej_ wrote:
One gulag for you.


To run or rot in? ; D
ko-fi.com/luckynoob
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2019-06-15 10:28:46
June 15 2019 10:28 GMT
#4
+ Show Spoiler +
On June 15 2019 04:41 ProllTarodies wrote:
[image loading]

Its the Year of the Protoss (so far).

My hope is people of ALL ranks use these secrets in their games to expand the Protoss cheese plate, build upon what I will reveal, share more maps and ways this can be done and have some fun exploring the limits of the game.

CAUTION:

DO NOT TRY THIS ON LADDER WITHOUT ADULT SUPERVISION
OR HOURS OF OFFLINE TRAINING! MAY CAUSE EXTREME LOSS OF LADDER POINTS! I CAN NOT BE HELD ACCOUNTABLE FOR ANY DAMAGES RESULTING FROM YOU NOT TAKING THIS WARNING SERIOUSLY!


My experiments and research are inspired by ancient quadrupedal cliff jumping Dragoon training techniques by
(and I can only assume its this person):

(Wiki)Zelniq

What he showed made it to the Pimpest Plays 2007 Honorable Mentions:

(Wiki)Pimpest Plays/2007

(in my opinion should've been higher on the list)


http://www.youtube.com/watch?v=q3j5fUraMaQ&t=7m28s

The magic happens at the bottom side of the gateway.
So its the bottom bases of a few maps that allow this.
If you plug all the holes and the gateways is close enough to the cliff
your fatter units will spawn up the cliff!

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Ive probably lost most Terrans at this point.. But for those of you (and I know you are out there) who are still reading and do not like to lift your buildings or want to be extremely sneaky... YOU CAN DO IT TOO!

[image loading]

Ive said too much already.
LET THE JUMPS BEGIN!






Lol make a depot, a second factory, and a barracks just so you can achieve the same thing you would with floating a single factory :D Seems legit
ggsimida
Profile Joined August 2015
1156 Posts
June 15 2019 11:39 GMT
#5
On June 15 2019 19:28 fazek42 wrote:
Lol make a depot, a second factory, and a barracks just so you can achieve the same thing you would with floating a single factory :D Seems legit


a ling or any unit can block that from landing, this one in OP you have to make a whole row of buildings along the cliff side to block this, much more effective XD
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
June 15 2019 13:54 GMT
#6
Eye roll... Terrans...

The point IS exactly that... Terrans dont need to do fancy things because their units AND buildings are already made to do those things better...

For the record you CAN block the spawn point if you know where it is as well... On some maps its a few spawn locations.
The smartest counter is to kill one of the blocking probes downstairs. That way the goon spawns down, sometimes trapped or the unit is lost because all spawn points are blocked...


ko-fi.com/luckynoob
Jealous
Profile Blog Joined December 2011
10391 Posts
June 15 2019 15:04 GMT
#7
I love how players generally practice build orders, or grind ladder games, or play 3v3 BGH or whatever casual game modes, while other people only make maps or only make tools for the game, and then you have a small tiny handful of people like you who just do absurd stuff with their time in the game haha. This is dope. Never change.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
art_of_turtle
Profile Blog Joined September 2012
United States1209 Posts
June 15 2019 21:12 GMT
#8
This doesnt help me at all as a zerg.
Flash should fear Sacsri
Counc1l
Profile Joined April 2019
33 Posts
June 15 2019 23:14 GMT
#9
This looks like the final stage of evolution of Jordaddy's PvT
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
June 16 2019 07:50 GMT
#10
@Jealous love u too... <3

@art_of_turtle WELL... Hopefully some1 will try against your Zerg and you will kill them... If I find anything that can help a Zerg out I will share it immediately you can be sure of that... (Floating drone comes to mind, so practice that)

@Counc1l ; D SO TRU!
ko-fi.com/luckynoob
razorsuKe
Profile Blog Joined July 2008
Canada2053 Posts
Last Edited: 2019-06-19 01:33:10
June 17 2019 21:51 GMT
#11
On June 16 2019 06:12 art_of_turtle wrote:
This doesnt help me at all as a zerg.


FEAR NOT!
I have devised this excellent strategy just for you:

+ Show Spoiler +
[image loading]
EntusGalleries.com - CJ Uniform Sale
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-06-17 21:58:34
June 17 2019 21:58 GMT
#12
Maybe some one should just make a map with multiple spots where you can do this very easily ;D
Jealous
Profile Blog Joined December 2011
10391 Posts
June 17 2019 22:06 GMT
#13
On June 18 2019 06:58 Freakling wrote:
Maybe some one should just make a map with multiple spots where you can do this very easily ;D

There was a guy on East back in the day, SirViolator, that only played on this one map that he kept adding cheesy stuff to. Like, there were perfect locations for making and floating Barracks/Factories, Ghost- and Tank-sized islands and platforms that could range into your base. The map had no discernible pattern/rhythm/symmetry. It was just a sadistic man's torture house.

Playing him dozens of times over the course of years, you would be exposed to all the potentially abusive combinations of Terran play and map features, and they changed gradually. Like, there might have been a Tank platform he used against you in January, and by February it's gone or been replaced with some other crap.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Freakling
Profile Joined October 2012
Germany1534 Posts
June 17 2019 22:10 GMT
#14
Just an island map with your main minerals against a cliff and multiple jump spots to said cliff would be fun. Zerg would be screwed, but TvP could actually be manageable.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
June 18 2019 10:28 GMT
#15
@Jealous Ive done shit like that as well but it got boring real fast :D
ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2019-06-18 10:29:20
June 18 2019 10:28 GMT
#16
On June 18 2019 06:51 razorsuKe wrote:
Show nested quote +
On June 16 2019 06:12 art_of_turtle wrote:
This doesnt help me at all as a zerg.


FEAR NOT!
I have devised this excellent strategy just for you:

+ Show Spoiler +
[image loading]


404 - image not found...
ko-fi.com/luckynoob
oshibori_probe
Profile Blog Joined July 2006
United States2937 Posts
June 18 2019 23:16 GMT
#17
The real question is can a DT do this?
Fuck KeSPA.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-06-19 00:35:30
June 19 2019 00:04 GMT
#18
The weird thing is that sometimes units can spawn at unlikely distances from the production building and sometimes there's just a "building exit blocked" message even though there is a valid spawn space pretty close by…

EDIT: Under further investigation it turns out that you cannot spawn units into non-connected (in other words: island to each other) regions this way.
Luckily there are workarounds around such puny limitations >:D
razorsuKe
Profile Blog Joined July 2008
Canada2053 Posts
Last Edited: 2019-06-19 01:33:27
June 19 2019 01:32 GMT
#19
On June 18 2019 19:28 ProllTarodies wrote:
Show nested quote +
On June 18 2019 06:51 razorsuKe wrote:
On June 16 2019 06:12 art_of_turtle wrote:
This doesnt help me at all as a zerg.


FEAR NOT!
I have devised this excellent strategy just for you:

+ Show Spoiler +
[image loading]


404 - image not found...



thx

+ Show Spoiler +
[image loading]
EntusGalleries.com - CJ Uniform Sale
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
June 19 2019 05:47 GMT
#20
On June 19 2019 10:32 razorsuKe wrote:
Show nested quote +
On June 18 2019 19:28 ProllTarodies wrote:
On June 18 2019 06:51 razorsuKe wrote:
On June 16 2019 06:12 art_of_turtle wrote:
This doesnt help me at all as a zerg.


FEAR NOT!
I have devised this excellent strategy just for you:

+ Show Spoiler +
[image loading]


404 - image not found...



thx

+ Show Spoiler +
[image loading]


I knew it was wroth it... :D
ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
June 19 2019 05:49 GMT
#21
On June 19 2019 09:04 Freakling wrote:
The weird thing is that sometimes units can spawn at unlikely distances from the production building and sometimes there's just a "building exit blocked" message even though there is a valid spawn space pretty close by…

EDIT: Under further investigation it turns out that you cannot spawn units into non-connected (in other words: island to each other) regions this way.
Luckily there are workarounds around such puny limitations >:D


Starcraft is full of weird things. Part of the reason I love it...
ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
June 19 2019 05:52 GMT
#22
On June 19 2019 08:16 oshibori_probe wrote:
The real question is can a DT do this?


DTs used to be able to fly! They are pretty slim so it would be hard if not impossible...
ko-fi.com/luckynoob
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
June 19 2019 09:43 GMT
#23
You're nuts hahaha
On June 18 2019 06:51 razorsuKe wrote:
Show nested quote +
On June 16 2019 06:12 art_of_turtle wrote:
This doesnt help me at all as a zerg.


FEAR NOT!
I have devised this excellent strategy just for you:

+ Show Spoiler +
[image loading]

hahahaha nice
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
[AS]Rattus
Profile Joined March 2017
428 Posts
June 19 2019 10:37 GMT
#24
On June 15 2019 22:54 ProllTarodies wrote:
Eye roll... Terrans...

The point IS exactly that... Terrans dont need to do fancy things because their units AND buildings are already made to do those things better...

For the record you CAN block the spawn point if you know where it is as well... On some maps its a few spawn locations.
The smartest counter is to kill one of the blocking probes downstairs. That way the goon spawns down, sometimes trapped or the unit is lost because all spawn points are blocked...



i think they changed that in RM.
I know some examples from my earliest BW days when i just build marines around my rax till i got the error with the spawn points. But doing the same stuff now just spawns the marine in second line.
Might have been patched in 2001 or 2. It has been awhile since i tried the "trick" before RM came out.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2019-06-19 16:56:48
June 19 2019 16:38 GMT
#25
On June 19 2019 19:37 [AS]Rattus wrote:
Show nested quote +
On June 15 2019 22:54 ProllTarodies wrote:
Eye roll... Terrans...

The point IS exactly that... Terrans dont need to do fancy things because their units AND buildings are already made to do those things better...

For the record you CAN block the spawn point if you know where it is as well... On some maps its a few spawn locations.
The smartest counter is to kill one of the blocking probes downstairs. That way the goon spawns down, sometimes trapped or the unit is lost because all spawn points are blocked...



i think they changed that in RM.
I know some examples from my earliest BW days when i just build marines around my rax till i got the error with the spawn points. But doing the same stuff now just spawns the marine in second line.
Might have been patched in 2001 or 2. It has been awhile since i tried the "trick" before RM came out.


You can still lose a unit if Building exit is blocked.

And this still happens in SCR. I give you the fat blimp example below...

SCR looks shiny but it doesnt change core things in BW (which is good).

[image loading]

Happens to ground units with terrible building placement:

[image loading]

And to loop it back to my thread in this case as well:

[image loading]

Of course none of this is of any concern in normal play...
ko-fi.com/luckynoob
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
June 20 2019 14:44 GMT
#26
On June 20 2019 01:38 ProllTarodies wrote:
Show nested quote +
On June 19 2019 19:37 [AS]Rattus wrote:
On June 15 2019 22:54 ProllTarodies wrote:
Eye roll... Terrans...

The point IS exactly that... Terrans dont need to do fancy things because their units AND buildings are already made to do those things better...

For the record you CAN block the spawn point if you know where it is as well... On some maps its a few spawn locations.
The smartest counter is to kill one of the blocking probes downstairs. That way the goon spawns down, sometimes trapped or the unit is lost because all spawn points are blocked...



i think they changed that in RM.
I know some examples from my earliest BW days when i just build marines around my rax till i got the error with the spawn points. But doing the same stuff now just spawns the marine in second line.
Might have been patched in 2001 or 2. It has been awhile since i tried the "trick" before RM came out.


You can still lose a unit if Building exit is blocked.

And this still happens in SCR. I give you the fat blimp example below...

SCR looks shiny but it doesnt change core things in BW (which is good).

[image loading]

Happens to ground units with terrible building placement:

[image loading]

And to loop it back to my thread in this case as well:

[image loading]

Of course none of this is of any concern in normal play...

When the building exit is blocked you do at least get the money for the unit back.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
June 20 2019 14:56 GMT
#27
@jello_biafra YES this is true "When the building exit is blocked you do at least get the money for the unit back."
ko-fi.com/luckynoob
Freakling
Profile Joined October 2012
Germany1534 Posts
June 22 2019 23:38 GMT
#28
Next ASL map for sure!!!

Enjoy.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
June 23 2019 05:48 GMT
#29
On June 23 2019 08:38 Freakling wrote:
Next ASL map for sure!!!

Enjoy.


Thanks a lot! It does work indeed:

[image loading]
ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2022-12-23 17:26:22
December 23 2022 16:56 GMT
#30
Time for Necromancy. Saw my thread and decided to test it on newer ladder maps. It's time again for big brain Protosses to go ape shit! ^_._^ (The stuck goon on Largo is experimental. Ideally there would be a probe there.

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-24 08:08:25
December 24 2022 07:04 GMT
#31
Retract.
-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
December 24 2022 13:17 GMT
#32
On December 24 2022 16:04 MeSaber wrote:
Retract.


Elaborate?
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
December 24 2022 14:46 GMT
#33
On December 24 2022 22:17 LUCKY_NOOB wrote:
Show nested quote +
On December 24 2022 16:04 MeSaber wrote:
Retract.


Elaborate?


Elaborate my retraction? Irrelevant information posted
-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
December 24 2022 14:54 GMT
#34
On December 24 2022 23:46 MeSaber wrote:
Show nested quote +
On December 24 2022 22:17 LUCKY_NOOB wrote:
On December 24 2022 16:04 MeSaber wrote:
Retract.


Elaborate?


Elaborate my retraction? Irrelevant information posted


I was imagining you thinking at some point the post is irrelevant and now u have converted to the believer side... I gotta assure everyone this has been tested vs real E and D ranks! While you may say every strategy can work at that level I say that is correct this strategy is fun and makes games weird kek
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-24 18:17:18
December 24 2022 18:16 GMT
#35
On December 24 2022 23:54 LUCKY_NOOB wrote:
Show nested quote +
On December 24 2022 23:46 MeSaber wrote:
On December 24 2022 22:17 LUCKY_NOOB wrote:
On December 24 2022 16:04 MeSaber wrote:
Retract.


Elaborate?


Elaborate my retraction? Irrelevant information posted


I was imagining you thinking at some point the post is irrelevant and now u have converted to the believer side... I gotta assure everyone this has been tested vs real E and D ranks! While you may say every strategy can work at that level I say that is correct this strategy is fun and makes games weird kek


No, was doing my own tests and was gonna make an addition but my findings werent interesting enough.

I did find out this only works on cliffs that can be accessed from the current layer. IE it doesnt work on cliffs at Lost Temple as there is no ramp.

Also that its doable facing north with a slight modification necessary.
-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2022-12-24 18:40:04
December 24 2022 18:18 GMT
#36
On December 25 2022 03:16 MeSaber wrote:
Show nested quote +
On December 24 2022 23:54 LUCKY_NOOB wrote:
On December 24 2022 23:46 MeSaber wrote:
On December 24 2022 22:17 LUCKY_NOOB wrote:
On December 24 2022 16:04 MeSaber wrote:
Retract.


Elaborate?


Elaborate my retraction? Irrelevant information posted


I was imagining you thinking at some point the post is irrelevant and now u have converted to the believer side... I gotta assure everyone this has been tested vs real E and D ranks! While you may say every strategy can work at that level I say that is correct this strategy is fun and makes games weird kek


No, was doing my own tests and was gonna make an addition but my findings werent interesting enough.

I did find out this only works on cliffs that can be accessed from the current layer. IE it doesnt work on cliffs at Lost Temple as there is no ramp.

Also that its doable facing north with a slight modification necessary.


I am interested in any replays that utilize it vs real players too ; D (I think Freakling mentioned something about tiles and layers earlier in the thread)

It does work on Lost Temple.. The original image of the programer is on LT. And I did a quick test below to show it on another base too. Or you mean the cliffs behind the natural?

Yeah I just tested cliffs behind naturals too and can't spawn up there. Not that you would ever want to. That would trap your units there. Unless the opponent is hiding there with antiair and u don't want to make a shuttle or arbiter so you must spawn up... Ur fucked.

[image loading]

ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
December 25 2022 05:46 GMT
#37
The way i found out is that i made a quick cliff in editor and it didnt work until i added a ramp 😂
-.-
ajmbek
Profile Joined November 2008
Italy460 Posts
December 26 2022 14:38 GMT
#38
interesting topic
Sic iter ad astra
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
December 26 2022 16:28 GMT
#39
On December 26 2022 23:38 ajmbek wrote:
interesting topic


Person of culture! If you try em on ladder or vs friends do tell and post replays. https://repmastered.app
ko-fi.com/luckynoob
Akio
Profile Blog Joined January 2019
Finland1838 Posts
Last Edited: 2022-12-26 17:34:39
December 26 2022 17:34 GMT
#40
This is super interesting. What kind of consistency rates are we talking about if you execute the sim city like intended? Considering the amount of infra you need to essentially sac to get to high-ground it looks kinda impractical but who doesn't like the most experimental of cheeses
Mine gas, build tanks.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
December 26 2022 17:49 GMT
#41
On December 27 2022 02:34 Akio wrote:
This is super interesting. What kind of consistency rates are we talking about if you execute the sim city like intended? Considering the amount of infra you need to essentially sac to get to high-ground it looks kinda impractical but who doesn't like the most experimental of cheeses


100% all you need to make sure is other potential spawn points are blocked. Of course this is easily countered if the opponent knows what they are doing or scouts it before u can start spawning. The images I've shown are by no means optimal. They are just experimental as you said. So on some maps you can get away with far less structures or probes to plug potential spawns. Worked in a pro game years ago (as shown in the original text) so it can work for you! I am not responsible for any damages tho... ^_._^
ko-fi.com/luckynoob
Jealous
Profile Blog Joined December 2011
10391 Posts
Last Edited: 2022-12-26 22:17:05
December 26 2022 22:15 GMT
#42
On December 27 2022 02:49 LUCKY_NOOB wrote:
Show nested quote +
On December 27 2022 02:34 Akio wrote:
This is super interesting. What kind of consistency rates are we talking about if you execute the sim city like intended? Considering the amount of infra you need to essentially sac to get to high-ground it looks kinda impractical but who doesn't like the most experimental of cheeses


100% all you need to make sure is other potential spawn points are blocked. Of course this is easily countered if the opponent knows what they are doing or scouts it before u can start spawning. The images I've shown are by no means optimal. They are just experimental as you said. So on some maps you can get away with far less structures or probes to plug potential spawns. Worked in a pro game years ago (as shown in the original text) so it can work for you! I am not responsible for any damages tho... ^_._^

No offense to Zelniq but that is not a pro game lol. This has never been done in a pro game. Even the page on Pimpest Plays elaborates on this:
(Wiki)Pimpest Plays/2007
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
December 27 2022 12:48 GMT
#43
On December 27 2022 07:15 Jealous wrote:
Show nested quote +
On December 27 2022 02:49 LUCKY_NOOB wrote:
On December 27 2022 02:34 Akio wrote:
This is super interesting. What kind of consistency rates are we talking about if you execute the sim city like intended? Considering the amount of infra you need to essentially sac to get to high-ground it looks kinda impractical but who doesn't like the most experimental of cheeses


100% all you need to make sure is other potential spawn points are blocked. Of course this is easily countered if the opponent knows what they are doing or scouts it before u can start spawning. The images I've shown are by no means optimal. They are just experimental as you said. So on some maps you can get away with far less structures or probes to plug potential spawns. Worked in a pro game years ago (as shown in the original text) so it can work for you! I am not responsible for any damages tho... ^_._^

No offense to Zelniq but that is not a pro game lol. This has never been done in a pro game. Even the page on Pimpest Plays elaborates on this:
https://liquipedia.net/starcraft/Pimpest_Plays/2007


I would guess it's the same person (Wiki)Zelniq ??? Sure I'll give you that he may not have been a pro but if I were you I would have gone after the other person. I really can't find any info about them.

I would bet pro pros have tried this strategy in their private games but since it's easy to counter no one has used it in an actual high stakes game (that we know of). To claim it's never been done in a pro game (which using a strict definition I would consider any game with 2 players who are or have been pros in the past) is a much crazier statement.

The point I was making is the proof of concept is there. So if you truly want to be a dirty Protoss go for it. I am no longer impressed by regular proxy gates and robos... ^_._^





ko-fi.com/luckynoob
IvaNioX_twitch
Profile Joined August 2022
30 Posts
Last Edited: 2022-12-29 16:41:32
December 29 2022 16:41 GMT
#44
is allowed to island-jump with scv? (for tournaments)


is technique or bug?
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
December 29 2022 17:45 GMT
#45
On December 30 2022 01:41 IvaNioX_twitch wrote:
is allowed to island-jump with scv? (for tournaments)


is technique or bug?



What do you mean island-jump with SCV? That's flying SCV (not allowed) and totally different than what I'm showcasing here (which is just a spawn location on certain maps).
ko-fi.com/luckynoob
IvaNioX_twitch
Profile Joined August 2022
30 Posts
December 29 2022 21:25 GMT
#46
when you build turret for example, and cancel when scv gets into the island
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2022-12-30 10:19:43
December 30 2022 10:16 GMT
#47
On December 30 2022 06:25 IvaNioX_twitch wrote:
when you build turret for example, and cancel when scv gets into the island


You have a replay or video of that working in Remastered? I think it was patched but maybe works again. It's flying SCV so that's illegal.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-31 15:04:27
December 31 2022 14:55 GMT
#48
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
December 31 2022 16:38 GMT
#49
On December 31 2022 23:55 MeSaber wrote:
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

https://youtu.be/DGBbcfxXwvc


No I was referring to SCV flying to complete a building over any terrain. But you should showcase tank stacking none the less.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-31 19:44:52
December 31 2022 19:43 GMT
#50
On January 01 2023 01:38 LUCKY_NOOB wrote:
Show nested quote +
On December 31 2022 23:55 MeSaber wrote:
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

https://youtu.be/DGBbcfxXwvc


No I was referring to SCV flying to complete a building over any terrain. But you should showcase tank stacking none the less.


That bug still works but can only be done with protoss as you need recall. You start a building from A to B and recall the SCV to impassable terrain, then it will start completing the building without being present. There might be a requirement that the building has to exist before it works, ive only done it on Trick maps.

Sure will show both this bug and stacking. Will also try the turret jump over cliff.
-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
December 31 2022 21:27 GMT
#51
On January 01 2023 04:43 MeSaber wrote:
Show nested quote +
On January 01 2023 01:38 LUCKY_NOOB wrote:
On December 31 2022 23:55 MeSaber wrote:
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

https://youtu.be/DGBbcfxXwvc


No I was referring to SCV flying to complete a building over any terrain. But you should showcase tank stacking none the less.


That bug still works but can only be done with protoss as you need recall. You start a building from A to B and recall the SCV to impassable terrain, then it will start completing the building without being present. There might be a requirement that the building has to exist before it works, ive only done it on Trick maps.

Sure will show both this bug and stacking. Will also try the turret jump over cliff.


Correct!
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-31 22:31:10
December 31 2022 22:10 GMT
#52
https://ufile.io/tfzj826m = recall + stack. (SinglePlayer replay)

https://ufile.io/njdohlpz = recall x2 = builds without SCV present. (SinglePlayer replay)

Looks like cliff jumping has been fixed. Its when you build a structure with SCV and it goes way off from center and end up on a cliff where you cancel and it stays. It seems to never go even close to cliffs now.


-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2023-01-01 10:25:52
January 01 2023 09:49 GMT
#53
On January 01 2023 07:10 MeSaber wrote:
https://ufile.io/tfzj826m = recall + stack. (SinglePlayer replay)

https://ufile.io/njdohlpz = recall x2 = builds without SCV present. (SinglePlayer replay)

Looks like cliff jumping has been fixed. Its when you build a structure with SCV and it goes way off from center and end up on a cliff where you cancel and it stays. It seems to never go even close to cliffs now.





Freakling may correct me but I would assume it may have to do with how a map is made rather than a patch.. I could be wrong.

Anti Tesagi dream - super stacked tanks kek. Did some explode during the stacking or did you target murder them?

I like that u spawned as P and MCed T instead of spawning as T haha

I thought I showcased the SCV flying to build one in my Remastered Glitches video but it turns out I didn't kek... I've known about it for a long time. Lockdown works too instead of recall which is much more useful.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-01-01 14:29:40
January 01 2023 14:26 GMT
#54
Yes you cannot siege on buildings or minerals/gas then it explodes. Its an anti-measure against stacking tanks under buildings but its not been fully fixed, you can still stack tanks on buildings but the sieging (sieging sound) has to be AFTER building has landed.

How you do that? You put tank in the opposite sieging direction so when you click siege just before building has landed it has a small window where tank turns around to siege.
-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
January 01 2023 15:27 GMT
#55
On January 01 2023 23:26 MeSaber wrote:
Yes you cannot siege on buildings or minerals/gas then it explodes. Its an anti-measure against stacking tanks under buildings but its not been fully fixed, you can still stack tanks on buildings but the sieging (sieging sound) has to be AFTER building has landed.

How you do that? You put tank in the opposite sieging direction so when you click siege just before building has landed it has a small window where tank turns around to siege.


Yup. I did a video testing that exact thing:
ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2025-02-12 15:38:28
February 12 2025 15:25 GMT
#56
Necromancy! Happy to report this is still possible on some modern maps.
I now realize I should have put 1 in a million strategy in the title instead lel...
Here are some not optimized examples, if you needed a reason to hate em more ; D:

Minsterel 0.8

[image loading]

Monty Hall SE 2.1

[image loading]




ko-fi.com/luckynoob
Nirli
Profile Joined February 2023
Bulgaria387 Posts
February 14 2025 06:52 GMT
#57
P finally has a chance on MH. I'm calling Bisu right now.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
February 14 2025 14:20 GMT
#58
On February 14 2025 15:52 Nirli wrote:
P finally has a chance on MH. I'm calling Bisu right now.


You better! ^______._______^

If any1 can do it it's the scoutmaster:


ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2025-09-28 13:10:56
September 28 2025 13:05 GMT
#59
(Uldolmok) Roaring Currents

Just quick tests as usual. There are likely much more optimal combos of buildings and probes to block bottom exists so a goon can spawn up the cliff and surprise a noob or overconfident opponent.

Top Right:

[image loading]


Bottom Left

[image loading]

ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2026-09-20 09:01:08
September 20 2026 00:26 GMT
#60
Current ladder test. The Backrooms one is particularly interesting and potentially possible in a real game because it's not at the entrance and allows BOTH gateways to spawn in which is a first on any map Ive tested so far.

Backrooms bottom right

[image loading]


Odyssey bottom left

[image loading]


Attitude bottom left

[image loading]


ko-fi.com/luckynoob
zelevin
Profile Joined January 2012
United States330 Posts
September 21 2026 23:47 GMT
#61
hey lucky noob, always good to see you posting. talked to you a bit in the artosis discord last year.
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2026-09-22 10:10:00
September 22 2026 09:48 GMT
#62
On September 22 2026 08:47 zelevin wrote:
hey lucky noob, always good to see you posting. talked to you a bit in the artosis discord last year.


Cheers. Ye I been tryna cut down discords.. Cant post in the rt reddit anymore.. Participating in CPL this year for the first time, which reminded me to test these maps for kinky spawning..

More tests that can be trimmed down even further.

Backrooms bottom right

[image loading]


[image loading]
ko-fi.com/luckynoob
Phyanketto
Profile Joined September 2011
United States611 Posts
September 29 2026 06:45 GMT
#63
but what for?
세 가지 제어
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1601 Posts
Last Edited: 2026-09-29 07:48:22
September 29 2026 07:47 GMT
#64


On September 29 2026 15:45 Phyanketto wrote:
but what for?


Troll your friends. Try it on ladder. Good luck have FUN

If u win a game above D rank with this Ill be impressed.
ko-fi.com/luckynoob
bITt.mAN
Profile Blog Joined March 2009
Switzerland3700 Posts
October 01 2026 09:47 GMT
#65
On June 18 2019 07:06 Jealous wrote:
Show nested quote +
On June 18 2019 06:58 Freakling wrote:
Maybe some one should just make a map with multiple spots where you can do this very easily ;D

There was a guy on East back in the day, SirViolator, that only played on this one map that he kept adding cheesy stuff to. Like, there were perfect locations for making and floating Barracks/Factories, Ghost- and Tank-sized islands and platforms that could range into your base. The map had no discernible pattern/rhythm/symmetry. It was just a sadistic man's torture house.

Playing him dozens of times over the course of years, you would be exposed to all the potentially abusive combinations of Terran play and map features, and they changed gradually. Like, there might have been a Tank platform he used against you in January, and by February it's gone or been replaced with some other crap.


Do you have a copy of the map (/ replay) ? Sounds funny
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Normal
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 3
IntoTheiNu 1032
ComeBackTV 838
SteadfastSC753
TaKeTV 516
IndyStarCraft 167
Rex148
EnkiAlexander 82
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 753
IndyStarCraft 167
Rex 148
ProTech141
BRAT_OK 4
MindelVK 1
StarCraft: Brood War
Britney 48908
Bisu 2058
Horang2 1198
EffOrt 1019
Soma 597
Hyuk 596
BeSt 533
Shuttle 492
Mini 480
Light 433
[ Show more ]
Larva 340
ZerO 198
Rush 184
Leta 88
Mong 79
firebathero 76
910 59
Snow 55
Pusan 46
Sexy 45
ToSsGirL 32
JYJ 27
Bale 27
Aegong 27
Trap 26
Terrorterran 21
Rock 16
Shine 16
Liquid`Ret 13
Sacsri 11
ajuk12(nOOB) 11
Dota 2
Gorgc7828
qojqva1241
Counter-Strike
Fnx 798
Heroes of the Storm
crisheroes1547
Khaldor1298
Lowko472
Other Games
singsing2005
hiko1220
Beastyqt597
B2W.Neo433
Livibee203
Hui .196
Liquid`VortiX150
ArmadaUGS131
XaKoH 129
KnowMe114
QueenE82
Mew2King78
ZerO(Twitch)15
Organizations
Other Games
BasetradeTV193
Dota 2
PGL Dota 2 - Main Stream80
StarCraft: Brood War
lovetv 12
[ Show 15 non-featured ]
StarCraft 2
• poizon28 24
• mYiSmile111
• Gemini_19 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 38
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3269
Other Games
• Shiphtur263
Upcoming Events
OSC
6h 52m
CranKy Ducklings
18h 52m
Online Event
19h 52m
FEL
1d
AI Arena Tournament
1d 1h
BSL: Ladder Tournament
1d 3h
Sparkling Tuna Cup
1d 18h
INu's Battles
1d 20h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.