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Cliff Jump Revisited (1 in a 1000 strategy) - Page 3

Forum Index > Brood War Strategy
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LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
December 26 2022 17:49 GMT
#41
On December 27 2022 02:34 Akio wrote:
This is super interesting. What kind of consistency rates are we talking about if you execute the sim city like intended? Considering the amount of infra you need to essentially sac to get to high-ground it looks kinda impractical but who doesn't like the most experimental of cheeses


100% all you need to make sure is other potential spawn points are blocked. Of course this is easily countered if the opponent knows what they are doing or scouts it before u can start spawning. The images I've shown are by no means optimal. They are just experimental as you said. So on some maps you can get away with far less structures or probes to plug potential spawns. Worked in a pro game years ago (as shown in the original text) so it can work for you! I am not responsible for any damages tho... ^_._^
ko-fi.com/luckynoob
Jealous
Profile Blog Joined December 2011
10423 Posts
Last Edited: 2022-12-26 22:17:05
December 26 2022 22:15 GMT
#42
On December 27 2022 02:49 LUCKY_NOOB wrote:
Show nested quote +
On December 27 2022 02:34 Akio wrote:
This is super interesting. What kind of consistency rates are we talking about if you execute the sim city like intended? Considering the amount of infra you need to essentially sac to get to high-ground it looks kinda impractical but who doesn't like the most experimental of cheeses


100% all you need to make sure is other potential spawn points are blocked. Of course this is easily countered if the opponent knows what they are doing or scouts it before u can start spawning. The images I've shown are by no means optimal. They are just experimental as you said. So on some maps you can get away with far less structures or probes to plug potential spawns. Worked in a pro game years ago (as shown in the original text) so it can work for you! I am not responsible for any damages tho... ^_._^

No offense to Zelniq but that is not a pro game lol. This has never been done in a pro game. Even the page on Pimpest Plays elaborates on this:
(Wiki)Pimpest Plays/2007
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
December 27 2022 12:48 GMT
#43
On December 27 2022 07:15 Jealous wrote:
Show nested quote +
On December 27 2022 02:49 LUCKY_NOOB wrote:
On December 27 2022 02:34 Akio wrote:
This is super interesting. What kind of consistency rates are we talking about if you execute the sim city like intended? Considering the amount of infra you need to essentially sac to get to high-ground it looks kinda impractical but who doesn't like the most experimental of cheeses


100% all you need to make sure is other potential spawn points are blocked. Of course this is easily countered if the opponent knows what they are doing or scouts it before u can start spawning. The images I've shown are by no means optimal. They are just experimental as you said. So on some maps you can get away with far less structures or probes to plug potential spawns. Worked in a pro game years ago (as shown in the original text) so it can work for you! I am not responsible for any damages tho... ^_._^

No offense to Zelniq but that is not a pro game lol. This has never been done in a pro game. Even the page on Pimpest Plays elaborates on this:
https://liquipedia.net/starcraft/Pimpest_Plays/2007


I would guess it's the same person (Wiki)Zelniq ??? Sure I'll give you that he may not have been a pro but if I were you I would have gone after the other person. I really can't find any info about them.

I would bet pro pros have tried this strategy in their private games but since it's easy to counter no one has used it in an actual high stakes game (that we know of). To claim it's never been done in a pro game (which using a strict definition I would consider any game with 2 players who are or have been pros in the past) is a much crazier statement.

The point I was making is the proof of concept is there. So if you truly want to be a dirty Protoss go for it. I am no longer impressed by regular proxy gates and robos... ^_._^





ko-fi.com/luckynoob
IvaNioX_twitch
Profile Joined August 2022
33 Posts
Last Edited: 2022-12-29 16:41:32
December 29 2022 16:41 GMT
#44
is allowed to island-jump with scv? (for tournaments)


is technique or bug?
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
December 29 2022 17:45 GMT
#45
On December 30 2022 01:41 IvaNioX_twitch wrote:
is allowed to island-jump with scv? (for tournaments)


is technique or bug?



What do you mean island-jump with SCV? That's flying SCV (not allowed) and totally different than what I'm showcasing here (which is just a spawn location on certain maps).
ko-fi.com/luckynoob
IvaNioX_twitch
Profile Joined August 2022
33 Posts
December 29 2022 21:25 GMT
#46
when you build turret for example, and cancel when scv gets into the island
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
Last Edited: 2022-12-30 10:19:43
December 30 2022 10:16 GMT
#47
On December 30 2022 06:25 IvaNioX_twitch wrote:
when you build turret for example, and cancel when scv gets into the island


You have a replay or video of that working in Remastered? I think it was patched but maybe works again. It's flying SCV so that's illegal.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-31 15:04:27
December 31 2022 14:55 GMT
#48
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
December 31 2022 16:38 GMT
#49
On December 31 2022 23:55 MeSaber wrote:
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

https://youtu.be/DGBbcfxXwvc


No I was referring to SCV flying to complete a building over any terrain. But you should showcase tank stacking none the less.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-31 19:44:52
December 31 2022 19:43 GMT
#50
On January 01 2023 01:38 LUCKY_NOOB wrote:
Show nested quote +
On December 31 2022 23:55 MeSaber wrote:
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

https://youtu.be/DGBbcfxXwvc


No I was referring to SCV flying to complete a building over any terrain. But you should showcase tank stacking none the less.


That bug still works but can only be done with protoss as you need recall. You start a building from A to B and recall the SCV to impassable terrain, then it will start completing the building without being present. There might be a requirement that the building has to exist before it works, ive only done it on Trick maps.

Sure will show both this bug and stacking. Will also try the turret jump over cliff.
-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
December 31 2022 21:27 GMT
#51
On January 01 2023 04:43 MeSaber wrote:
Show nested quote +
On January 01 2023 01:38 LUCKY_NOOB wrote:
On December 31 2022 23:55 MeSaber wrote:
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

https://youtu.be/DGBbcfxXwvc


No I was referring to SCV flying to complete a building over any terrain. But you should showcase tank stacking none the less.


That bug still works but can only be done with protoss as you need recall. You start a building from A to B and recall the SCV to impassable terrain, then it will start completing the building without being present. There might be a requirement that the building has to exist before it works, ive only done it on Trick maps.

Sure will show both this bug and stacking. Will also try the turret jump over cliff.


Correct!
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-31 22:31:10
December 31 2022 22:10 GMT
#52
https://ufile.io/tfzj826m = recall + stack. (SinglePlayer replay)

https://ufile.io/njdohlpz = recall x2 = builds without SCV present. (SinglePlayer replay)

Looks like cliff jumping has been fixed. Its when you build a structure with SCV and it goes way off from center and end up on a cliff where you cancel and it stays. It seems to never go even close to cliffs now.


-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
Last Edited: 2023-01-01 10:25:52
January 01 2023 09:49 GMT
#53
On January 01 2023 07:10 MeSaber wrote:
https://ufile.io/tfzj826m = recall + stack. (SinglePlayer replay)

https://ufile.io/njdohlpz = recall x2 = builds without SCV present. (SinglePlayer replay)

Looks like cliff jumping has been fixed. Its when you build a structure with SCV and it goes way off from center and end up on a cliff where you cancel and it stays. It seems to never go even close to cliffs now.





Freakling may correct me but I would assume it may have to do with how a map is made rather than a patch.. I could be wrong.

Anti Tesagi dream - super stacked tanks kek. Did some explode during the stacking or did you target murder them?

I like that u spawned as P and MCed T instead of spawning as T haha

I thought I showcased the SCV flying to build one in my Remastered Glitches video but it turns out I didn't kek... I've known about it for a long time. Lockdown works too instead of recall which is much more useful.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-01-01 14:29:40
January 01 2023 14:26 GMT
#54
Yes you cannot siege on buildings or minerals/gas then it explodes. Its an anti-measure against stacking tanks under buildings but its not been fully fixed, you can still stack tanks on buildings but the sieging (sieging sound) has to be AFTER building has landed.

How you do that? You put tank in the opposite sieging direction so when you click siege just before building has landed it has a small window where tank turns around to siege.
-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
January 01 2023 15:27 GMT
#55
On January 01 2023 23:26 MeSaber wrote:
Yes you cannot siege on buildings or minerals/gas then it explodes. Its an anti-measure against stacking tanks under buildings but its not been fully fixed, you can still stack tanks on buildings but the sieging (sieging sound) has to be AFTER building has landed.

How you do that? You put tank in the opposite sieging direction so when you click siege just before building has landed it has a small window where tank turns around to siege.


Yup. I did a video testing that exact thing:
ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
Last Edited: 2025-02-12 15:38:28
February 12 2025 15:25 GMT
#56
Necromancy! Happy to report this is still possible on some modern maps.
I now realize I should have put 1 in a million strategy in the title instead lel...
Here are some not optimized examples, if you needed a reason to hate em more ; D:

Minsterel 0.8

[image loading]

Monty Hall SE 2.1

[image loading]




ko-fi.com/luckynoob
Nirli
Profile Joined February 2023
Bulgaria387 Posts
February 14 2025 06:52 GMT
#57
P finally has a chance on MH. I'm calling Bisu right now.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
February 14 2025 14:20 GMT
#58
On February 14 2025 15:52 Nirli wrote:
P finally has a chance on MH. I'm calling Bisu right now.


You better! ^______._______^

If any1 can do it it's the scoutmaster:


ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
Last Edited: 2025-09-28 13:10:56
September 28 2025 13:05 GMT
#59
(Uldolmok) Roaring Currents

Just quick tests as usual. There are likely much more optimal combos of buildings and probes to block bottom exists so a goon can spawn up the cliff and surprise a noob or overconfident opponent.

Top Right:

[image loading]


Bottom Left

[image loading]

ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1647 Posts
Last Edited: 2026-09-20 09:01:08
September 20 2026 00:26 GMT
#60
Current ladder test. The Backrooms one is particularly interesting and potentially possible in a real game because it's not at the entrance and allows BOTH gateways to spawn in which is a first on any map Ive tested so far.

Backrooms bottom right

[image loading]


Odyssey bottom left

[image loading]


Attitude bottom left

[image loading]


ko-fi.com/luckynoob
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