• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:11
CEST 00:11
KST 07:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[Megathread] Daily Proleagues 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1558 users

Cliff Jump Revisited (1 in a 1000 strategy) - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 All
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1529 Posts
December 26 2022 17:49 GMT
#41
On December 27 2022 02:34 Akio wrote:
This is super interesting. What kind of consistency rates are we talking about if you execute the sim city like intended? Considering the amount of infra you need to essentially sac to get to high-ground it looks kinda impractical but who doesn't like the most experimental of cheeses


100% all you need to make sure is other potential spawn points are blocked. Of course this is easily countered if the opponent knows what they are doing or scouts it before u can start spawning. The images I've shown are by no means optimal. They are just experimental as you said. So on some maps you can get away with far less structures or probes to plug potential spawns. Worked in a pro game years ago (as shown in the original text) so it can work for you! I am not responsible for any damages tho... ^_._^
ko-fi.com/luckynoob
Jealous
Profile Blog Joined December 2011
10307 Posts
Last Edited: 2022-12-26 22:17:05
December 26 2022 22:15 GMT
#42
On December 27 2022 02:49 LUCKY_NOOB wrote:
Show nested quote +
On December 27 2022 02:34 Akio wrote:
This is super interesting. What kind of consistency rates are we talking about if you execute the sim city like intended? Considering the amount of infra you need to essentially sac to get to high-ground it looks kinda impractical but who doesn't like the most experimental of cheeses


100% all you need to make sure is other potential spawn points are blocked. Of course this is easily countered if the opponent knows what they are doing or scouts it before u can start spawning. The images I've shown are by no means optimal. They are just experimental as you said. So on some maps you can get away with far less structures or probes to plug potential spawns. Worked in a pro game years ago (as shown in the original text) so it can work for you! I am not responsible for any damages tho... ^_._^

No offense to Zelniq but that is not a pro game lol. This has never been done in a pro game. Even the page on Pimpest Plays elaborates on this:
(Wiki)Pimpest Plays/2007
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1529 Posts
December 27 2022 12:48 GMT
#43
On December 27 2022 07:15 Jealous wrote:
Show nested quote +
On December 27 2022 02:49 LUCKY_NOOB wrote:
On December 27 2022 02:34 Akio wrote:
This is super interesting. What kind of consistency rates are we talking about if you execute the sim city like intended? Considering the amount of infra you need to essentially sac to get to high-ground it looks kinda impractical but who doesn't like the most experimental of cheeses


100% all you need to make sure is other potential spawn points are blocked. Of course this is easily countered if the opponent knows what they are doing or scouts it before u can start spawning. The images I've shown are by no means optimal. They are just experimental as you said. So on some maps you can get away with far less structures or probes to plug potential spawns. Worked in a pro game years ago (as shown in the original text) so it can work for you! I am not responsible for any damages tho... ^_._^

No offense to Zelniq but that is not a pro game lol. This has never been done in a pro game. Even the page on Pimpest Plays elaborates on this:
https://liquipedia.net/starcraft/Pimpest_Plays/2007


I would guess it's the same person (Wiki)Zelniq ??? Sure I'll give you that he may not have been a pro but if I were you I would have gone after the other person. I really can't find any info about them.

I would bet pro pros have tried this strategy in their private games but since it's easy to counter no one has used it in an actual high stakes game (that we know of). To claim it's never been done in a pro game (which using a strict definition I would consider any game with 2 players who are or have been pros in the past) is a much crazier statement.

The point I was making is the proof of concept is there. So if you truly want to be a dirty Protoss go for it. I am no longer impressed by regular proxy gates and robos... ^_._^





ko-fi.com/luckynoob
IvaNioX_twitch
Profile Joined August 2022
25 Posts
Last Edited: 2022-12-29 16:41:32
December 29 2022 16:41 GMT
#44
is allowed to island-jump with scv? (for tournaments)


is technique or bug?
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1529 Posts
December 29 2022 17:45 GMT
#45
On December 30 2022 01:41 IvaNioX_twitch wrote:
is allowed to island-jump with scv? (for tournaments)


is technique or bug?



What do you mean island-jump with SCV? That's flying SCV (not allowed) and totally different than what I'm showcasing here (which is just a spawn location on certain maps).
ko-fi.com/luckynoob
IvaNioX_twitch
Profile Joined August 2022
25 Posts
December 29 2022 21:25 GMT
#46
when you build turret for example, and cancel when scv gets into the island
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1529 Posts
Last Edited: 2022-12-30 10:19:43
December 30 2022 10:16 GMT
#47
On December 30 2022 06:25 IvaNioX_twitch wrote:
when you build turret for example, and cancel when scv gets into the island


You have a replay or video of that working in Remastered? I think it was patched but maybe works again. It's flying SCV so that's illegal.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-31 15:04:27
December 31 2022 14:55 GMT
#48
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1529 Posts
December 31 2022 16:38 GMT
#49
On December 31 2022 23:55 MeSaber wrote:
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

https://youtu.be/DGBbcfxXwvc


No I was referring to SCV flying to complete a building over any terrain. But you should showcase tank stacking none the less.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-31 19:44:52
December 31 2022 19:43 GMT
#50
On January 01 2023 01:38 LUCKY_NOOB wrote:
Show nested quote +
On December 31 2022 23:55 MeSaber wrote:
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

https://youtu.be/DGBbcfxXwvc


No I was referring to SCV flying to complete a building over any terrain. But you should showcase tank stacking none the less.


That bug still works but can only be done with protoss as you need recall. You start a building from A to B and recall the SCV to impassable terrain, then it will start completing the building without being present. There might be a requirement that the building has to exist before it works, ive only done it on Trick maps.

Sure will show both this bug and stacking. Will also try the turret jump over cliff.
-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1529 Posts
December 31 2022 21:27 GMT
#51
On January 01 2023 04:43 MeSaber wrote:
Show nested quote +
On January 01 2023 01:38 LUCKY_NOOB wrote:
On December 31 2022 23:55 MeSaber wrote:
Canceling SCV on the other side isnt flying SCV. Flying SCV is SCV moving over cliffs by intention.

While an SCV builds a structure you have no control where it ends when its completed, you do have control with cancel but this is the same as Vulture mine jumps where you intentionally want to jump over a pylon wall.

This could be done with worker stacking too where you add a worker among army and stack with mineral then unstack jumping on army causing army to move stacked wherever you wanna go. You could in theory walk like this over the whole map with a big enough army that doesnt unstack. Edit: I can showcase this when i get a PC its pretty hilarious and especially with mass tanks as you can siege all tanks ontop of each other making a super cannon :D

You probably refer to this bug that is fixed:

https://youtu.be/DGBbcfxXwvc


No I was referring to SCV flying to complete a building over any terrain. But you should showcase tank stacking none the less.


That bug still works but can only be done with protoss as you need recall. You start a building from A to B and recall the SCV to impassable terrain, then it will start completing the building without being present. There might be a requirement that the building has to exist before it works, ive only done it on Trick maps.

Sure will show both this bug and stacking. Will also try the turret jump over cliff.


Correct!
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-31 22:31:10
December 31 2022 22:10 GMT
#52
https://ufile.io/tfzj826m = recall + stack. (SinglePlayer replay)

https://ufile.io/njdohlpz = recall x2 = builds without SCV present. (SinglePlayer replay)

Looks like cliff jumping has been fixed. Its when you build a structure with SCV and it goes way off from center and end up on a cliff where you cancel and it stays. It seems to never go even close to cliffs now.


-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1529 Posts
Last Edited: 2023-01-01 10:25:52
January 01 2023 09:49 GMT
#53
On January 01 2023 07:10 MeSaber wrote:
https://ufile.io/tfzj826m = recall + stack. (SinglePlayer replay)

https://ufile.io/njdohlpz = recall x2 = builds without SCV present. (SinglePlayer replay)

Looks like cliff jumping has been fixed. Its when you build a structure with SCV and it goes way off from center and end up on a cliff where you cancel and it stays. It seems to never go even close to cliffs now.





Freakling may correct me but I would assume it may have to do with how a map is made rather than a patch.. I could be wrong.

Anti Tesagi dream - super stacked tanks kek. Did some explode during the stacking or did you target murder them?

I like that u spawned as P and MCed T instead of spawning as T haha

I thought I showcased the SCV flying to build one in my Remastered Glitches video but it turns out I didn't kek... I've known about it for a long time. Lockdown works too instead of recall which is much more useful.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-01-01 14:29:40
January 01 2023 14:26 GMT
#54
Yes you cannot siege on buildings or minerals/gas then it explodes. Its an anti-measure against stacking tanks under buildings but its not been fully fixed, you can still stack tanks on buildings but the sieging (sieging sound) has to be AFTER building has landed.

How you do that? You put tank in the opposite sieging direction so when you click siege just before building has landed it has a small window where tank turns around to siege.
-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1529 Posts
January 01 2023 15:27 GMT
#55
On January 01 2023 23:26 MeSaber wrote:
Yes you cannot siege on buildings or minerals/gas then it explodes. Its an anti-measure against stacking tanks under buildings but its not been fully fixed, you can still stack tanks on buildings but the sieging (sieging sound) has to be AFTER building has landed.

How you do that? You put tank in the opposite sieging direction so when you click siege just before building has landed it has a small window where tank turns around to siege.


Yup. I did a video testing that exact thing:
ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1529 Posts
Last Edited: 2025-02-12 15:38:28
February 12 2025 15:25 GMT
#56
Necromancy! Happy to report this is still possible on some modern maps.
I now realize I should have put 1 in a million strategy in the title instead lel...
Here are some not optimized examples, if you needed a reason to hate em more ; D:

Minsterel 0.8

[image loading]

Monty Hall SE 2.1

[image loading]




ko-fi.com/luckynoob
Nirli
Profile Joined February 2023
Bulgaria381 Posts
February 14 2025 06:52 GMT
#57
P finally has a chance on MH. I'm calling Bisu right now.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1529 Posts
February 14 2025 14:20 GMT
#58
On February 14 2025 15:52 Nirli wrote:
P finally has a chance on MH. I'm calling Bisu right now.


You better! ^______._______^

If any1 can do it it's the scoutmaster:


ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1529 Posts
Last Edited: 2025-09-28 13:10:56
September 28 2025 13:05 GMT
#59
(Uldolmok) Roaring Currents

Just quick tests as usual. There are likely much more optimal combos of buildings and probes to block bottom exists so a goon can spawn up the cliff and surprise a noob or overconfident opponent.

Top Right:

[image loading]


Bottom Left

[image loading]

ko-fi.com/luckynoob
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 26
EmSc Tv 26
ForJumy 25
SpeCial 2
StarCraft: Brood War
EffOrt 691
Artosis 215
ggaemo 112
Aegong 91
hero 65
IntoTheRainbow 16
Dota 2
monkeys_forever243
capcasts218
Counter-Strike
tarik_tv4880
Super Smash Bros
C9.Mang0200
Heroes of the Storm
Liquid`Hasu426
Other Games
summit1g12697
FrodaN4619
Grubby3139
Fnx 1872
shahzam431
minikerr4
Organizations
StarCraft 2
EmSc Tv 26
EmSc2Tv 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta156
• musti20045 46
• Reevou 6
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1502
League of Legends
• Doublelift2965
• TFBlade1288
Other Games
• imaqtpie844
• Scarra534
• Shiphtur110
Upcoming Events
PiGosaur Cup
1h 49m
Replay Cast
10h 49m
Afreeca Starleague
11h 49m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
12h 49m
Replay Cast
1d 1h
The PondCast
1d 11h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.