• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:30
CET 10:30
KST 18:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1535 users

Team TLMC #5: Winners Announced!

Forum Index > SC2 General
3 CommentsPost a Reply

Team TLMC #5: Winners Announced!

Text byTL.net ESPORTS
October 7th, 2025 22:34 GMT
TTLMC4
The votes are in, and it's time to announce the winners of TL.net Team Map Contest #5!

The #1 and #2 vote receiving maps in the 2v2, 3v3, and 4v4 categories are confirmed to be added to the upcoming ladder map pool, while considerations are being made to add the #3 map in each category as well. We hope to announce a provisional map pool later in the week and make revisions based on feedback from the community.

Additionally, all map-makers will receive $220 per finalist map and extra winnings depending on their maps' placement in public voting (+$100 for first place in a category, +$50 for second place).

We'd like to thank Monster Energy one final time for supporting TLMC and allowing the community to continue updating StarCraft II. We also thank Blizzard for their continued trust and cooperation, and the map-makers who make all of this possible.

Maps may be revised from their current versions before being added to the ladder.

2v2 Maps

1st Place

"New Bed of Chaos" by KillerSmile


You and your ally expand vertically along high ground terrain towards the opponents to take your 3rd and 4th bases. The more exposed 5th bases are on the low ground in between, where at 3 distinct points you can cross over to attack.
  • Rocks at the natural entrance and near the 3rd base to help defend
  • Reaper access from the low ground via Reaper jump cliff
  • Your 4th bases are close by air to your opponents, creating a large front for attacks
  • Low ground bases are ambiguous, leading to conflict in the mid and late game


2nd Place

"Gemgarden" by Avex


A rectangular 26-base map with asymmetrical north and bottom halves to accompany larger macro games while maintaining a relatively safe rush distance for average game times to still be played.

Rock towers can assist in locking down oppressive movement on both the north and southern sides. The main bases additionally have two Zerg rocks that block off the northern side of the map, in addition to a mineral wall that blocks access to the southern ramp, while a large rock blocks the northernmost ramp.

Outside the editor the minimap has been adjusted to account for the low and mid-ground colors to be different enough for players to differentiate the levels.


3v3 Maps

1st Place

"Baalpeak" by Avex


A diagonal 30-base map with two separate expansion paths. The curved highway of high ground holds a strong center for dominant positional play, while the curving low ground alleyways offer various opportunities for alternative counterattacks.


2nd Place

"Incognito" by CharactR


"There are 2 main and 2 natural entrances players will need to be aware of. A destructible Xel'Naga tower reveals many line-of-sight blockers across the rush path. The 8-patch gold base can be built on location, but has mining obstructed by 1500hp conjoined debris. Many destructible rocks are spread across the center.

4v4 Maps


1st Place

"Heavenward" by depressed1


Heavenward is a semi-fortress map with two semi-blocked front ramps and one open sideway with following high ground thirds. You have one pocket base and an additional base at your natural area. All the following expansions work mostly in a defensive way, prowling through additional space and away from your opponents. So, in general this is a macro oriented style map design with few rush opportunities.

Two watchtowers can help you hold high ground positions and control the space around the center of the map. But they can’t reach the exact center of the map. So this path is in shadow from you.

Two rich Vespene geyser bases were added for flavor in easily contested positions. With a couple speed zones in combination with side blockers, it makes this certain region of the map funkier and more interesting to poke around. In late game scenarios, most of the time you will rotate around watchtowers and high ground thirds.

Overall it is a refined design to prior existing ones. And it should not be a problem for Zerg players to get three bases and even spread the creep. The main base is squished but there is enough space for everyone with various race distributions. To be sure that is everything okay two low ground bases were added in an opposite direction.


2nd Place

"Netsphere Terminal" by depressed1


Welcome to the Netsphere Terminal. An open map with low number of resources and short rush distance. You have fair chances to get into late game and fight against the Safeguards. And who knows, maybe you will even find Cibo there.

This is primarily a map with a short rush distance and one wide open natural entrance that is up front. The other two entrances are not so important and dangerous. One of them is half-closed by debris. And the other one is way far from your eyes. This is a little bit of an unusual design. You don’t have lots of bases here. And the main base builds around the idea that you are forced to move around. You have one big central high ground diagonal, which is the main artery of the map. 1x ramp gives you the shortest path to opponents’ natural expansion. The other paths are not so strong looking for initial aggressions.

There are two watchtowers built around wide open low ground areas and rich Vespene bases.
With this map I just wanted to create something compact and fast unlike others. Usually 4v4 maps are big, even gigantic maps. Long rush distance. But with this map I want to have something aggressive and not too fatiguing to play.


Facebook Twitter Reddit
TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19297 Posts
October 09 2025 12:22 GMT
#2
Great maps everyone. Congrats to the winners!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Kantuva
Profile Joined April 2010
Uruguay209 Posts
October 10 2025 07:26 GMT
#3
Thank you so much for the work to all mapmakers these maps are needed so badly...
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
IrregularProjects
Profile Joined September 2025
4 Posts
October 10 2025 08:05 GMT
#4
Congratulation to all the winners! Well deserved
Please log in or register to reply.
Live Events Refresh
Next event in 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 197
ProTech134
StarCraft: Brood War
Sea 6478
Zeus 740
Larva 548
actioN 500
Killer 356
Soma 203
ToSsGirL 103
sorry 38
NaDa 34
Sharp 23
[ Show more ]
Hm[arnc] 17
Bale 12
NotJumperer 12
Sacsri 10
HiyA 9
Dota 2
NeuroSwarm104
LuMiX1
League of Legends
JimRising 516
Reynor88
Counter-Strike
fl0m2232
Heroes of the Storm
Khaldor57
Other Games
summit1g18074
C9.Mang0321
XaKoH 134
Organizations
Other Games
gamesdonequick638
Counter-Strike
PGL138
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 15
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2724
• Stunt686
Upcoming Events
CranKy Ducklings
30m
IPSL
8h 30m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
8h 30m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
10h 30m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
13h 30m
Sparkling Tuna Cup
1d
WardiTV Korean Royale
1d 2h
LAN Event
1d 5h
IPSL
1d 8h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 10h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
1d 23h
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.