• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:56
CEST 18:56
KST 01:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 224ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 ZOWIE DIVINA preview Server Blocker StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf Farewell Beloved Starcraft (Youtube Videos)
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3756 users

5.0.16 Hotfix (June 30) - Balance + Bug Fixes

Forum Index > SC2 General
38 CommentsPost a Reply
1 2 Next All
Waxangel
Profile Blog Joined September 2002
United States33648 Posts
June 30 2026 20:18 GMT
#1
https://news.blizzard.com/en-us/article/24289266/starcraft-ii-5-0-16-hotfix-patch-notes




We have made some adjustment based on feedback and player data over the last week. We will continue to monitor the patch and make further changes if necessary.

Economy
Default Geyser reduced from 2,500 vespene gas to 2,000.

Zerg
Larva Rate increased from 9.5 to 9.9.

Terran
Widow Mine Lock on time reduced from 1.07 seconds to 0.85 seconds.
Reaper build time increased from 32 to 34 seconds.

Protoss
Bile no longer instantly destroys force fields, instead it destroys 50% of its duration.
Adept Pre-warpgate buildtime increased from 30 to 33 seconds.
High Templar & Dark Templar Pre-warpgate Build time decreased from 43 to 40 seconds.
Mothership shields reduced from 350 to 200.
Mothership health increased from 350 to 400.

Bug Fixes
Fixed an issue where the Infestor's weapon used the incorrect base and +3 weapon attack icon.
Fixed an issue where new Archon sounds were initialized incorrectly and would play too loudly.
Fixed an issue where Queen, Hatchery, Lair, and Hive produce and kill score experience was calculated incorrectly.
Fixed an issue where structure ownership in team games could be adjusted by the loss of the builder.
Fixed an issue where Stasis Wards had a selection priority equivalent to units.
Fixed an issue where pylons still displayed a warp conduit indicator.
Fixed an issue where mule repair autocast mechanism was briefly unintentionally visible.
Fixed an issue where Swarmhost range radius actors would appear at unintended times.
Fixed an issue where acquire behaviour on interceptors under the effect of neural parasite behaved unintentionally.
Fixed an issue where an opaque variation of a mineral field unit held an outdated number of minerals.
Fixed issues with how range was calculated for Warp Prism 'Load Nearby'.
Fixed an issue where 'Load Nearby' did not have a default hotkey set.
Reverted Queen inject shuffle adjustment.
Archon merge completion assets are now disabled if the player is using the low 'effects' graphics option.
Fixed issues with Steady Targeting tooltip descriptions in various languages.
Fixed issues with Storm tooltip descriptions in various languages.
Fixed issues with Microbial Shroud tooltip descriptions in various languages.
Fixed issues with Load Nearby tooltip descriptions in various languages.
Queens will now spawn facing their origin hatchery.
Units produced out of gateways have been given a visual spawn indicator.
Facebook Twitter Reddit
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
CicadaSC
Profile Joined January 2018
United States1959 Posts
June 30 2026 20:43 GMT
#2
How do we feel about the forcefield bile change? That is most interesting to me... Are we bringing back 2 base soul train boys?
Remember that we all come from a place of passion!!
zelevin
Profile Joined January 2012
United States319 Posts
June 30 2026 20:56 GMT
#3
honestly happy to see forcefield being brought back into the game. I've missed seeing that spell.
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
Waxangel
Profile Blog Joined September 2002
United States33648 Posts
Last Edited: 2026-06-30 21:04:22
June 30 2026 21:03 GMT
#4
Will have to see how it plays out, but moderately concerned about making Sentry-based all-ins strong again. Force Fields were a very cool concept, but in practice it made the game way too uninteractive (especially for low-tech Zerg) during WoL.

Yeah, it was cool to see the perfectly microed Immortal-Sentry all-in the first dozen times, but past a certain point it ceased to be interesting StarCraft II as one side was seriously lacking in agency.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Whiztard
Profile Blog Joined July 2009
United States240 Posts
June 30 2026 21:20 GMT
#5
Someone tell PartinG
when Bisu switches to SC2...... (2014 update: sighh)
SC-Shield
Profile Joined December 2018
Bulgaria870 Posts
June 30 2026 21:22 GMT
#6
I don't think ownership bug is fixed, I played a game after the new patch and it still happened.
Legan
Profile Joined June 2017
Finland580 Posts
June 30 2026 21:38 GMT
#7
Nice to see the new iteration so fast. However, they seem quite ambitious, even though they have yet to explain their vision for the future.

Has there ever been data on how win rates change over match length? The warpgate and worker start changes probably had little effect on games beyond the first 10 minutes. Once you get a similar economic state to the previous one, there probably wasn't much difference. Even warpgate changes aren't that big when you have enough of them to replenish your army with one warp-in wave.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Wafflesc2
Profile Joined June 2026
1 Post
June 30 2026 21:41 GMT
#8
Great force field idea and good changes to make Z less dominant.
Agh
Profile Blog Joined July 2010
United States1068 Posts
June 30 2026 22:14 GMT
#9
a 20% widow mine buff is what they decided on for terran? interesting.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
seopthi
Profile Blog Joined December 2014
400 Posts
June 30 2026 22:41 GMT
#10
It seems that cannon rush is gone. It's such an iconic part of SC that it should be viable at least a little. Makes for fun watch when it's in pro games once in a while, too
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
June 30 2026 23:02 GMT
#11
I always thought forcefield should have HP. This gets us closer at least.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
Last Edited: 2026-06-30 23:10:11
June 30 2026 23:09 GMT
#12
Wtf are these hotfixes? Mothership too strong? Why the WM change? Reapers too strong? Reapers were always that duration even with 6 worker start...

Bile changing its interaction vs FF is interesting but feel this isn't the right change
Reducing it by 50%, does that mean that if you use 2 it reduces it by another 50%?
So even if you use multiple biles, the FF could still last 1-2 seconds, which is long enough to kill off a lot of stuck units
But i guess Ravager was introduced in LotV with 12 worker start, so I can see if it might be too strong vs a lower economy.

With 12 worker start I always felt that 1 Bile should only be able to take out 1 FF. Often times it would land between 2 FF and hit both of them.
If 1 Bile can only take out 1 FF, it means you can stack FF if you really want to commit.

MS seems it'll be so weak now. Should have tried 300 HP 300 Shield first...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
kajtarp
Profile Joined April 2011
Hungary491 Posts
June 30 2026 23:23 GMT
#13
"Bile no longer instantly destroys force fields, instead it destroys 50% of its duration."

So how does this work now? 2 biles destroy a ff? Or every new bile is halving the remaining duration?
Why so serious?
geokilla
Profile Joined May 2011
Canada8252 Posts
July 01 2026 00:00 GMT
#14
Lmao. Protoss still screwed with the Warpgate nerf.
Rujasu
Profile Joined December 2022
3 Posts
July 01 2026 00:02 GMT
#15
On July 01 2026 08:23 kajtarp wrote:
"Bile no longer instantly destroys force fields, instead it destroys 50% of its duration."

So how does this work now? 2 biles destroy a ff? Or every new bile is halving the remaining duration?

Two biles destroy a FF.
deacon.frost
Profile Joined February 2013
Czech Republic12131 Posts
July 01 2026 00:19 GMT
#16
Buffing one of the most hated units is like thinking that bringing the HOTS swarmost would be a really great idea.

Also I still dont get the idea that Protoss have shields and yet you barely can interact with those shields because only so few units have any reasonable shields. Like... cmon
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Vindicare605
Profile Blog Joined August 2011
United States16124 Posts
July 01 2026 01:07 GMT
#17
They decided to buff Widow Mines? lol. So they overdo it with Zerg buffs and their answer is to make Widow Mines the bane of their existence again lol. This balance team dude.
aka: KTVindicare the Geeky Bartender
Agh
Profile Blog Joined July 2010
United States1068 Posts
July 01 2026 03:08 GMT
#18
On July 01 2026 08:09 Yoshi Kirishima wrote:
Wtf are these hotfixes? Mothership too strong? Why the WM change? Reapers too strong? Reapers were always that duration even with 6 worker start...

Bile changing its interaction vs FF is interesting but feel this isn't the right change
Reducing it by 50%, does that mean that if you use 2 it reduces it by another 50%?
So even if you use multiple biles, the FF could still last 1-2 seconds, which is long enough to kill off a lot of stuck units
But i guess Ravager was introduced in LotV with 12 worker start, so I can see if it might be too strong vs a lower economy.

With 12 worker start I always felt that 1 Bile should only be able to take out 1 FF. Often times it would land between 2 FF and hit both of them.
If 1 Bile can only take out 1 FF, it means you can stack FF if you really want to commit.

MS seems it'll be so weak now. Should have tried 300 HP 300 Shield first...


Everything makes sense to me except for the widow mine change. I also would have done 2250 for gas.

Maps are big enough that the adept and reaper change wasn't really needed but it was most likely put in so people didn't feel obliged to cut that same 2 seconds on starting a worker since starting econ is clunky unless you hit a godly split at the start.
Larva change already diminished the ravager rush ling flood on its own so touching bile was probably not necessary.

Mothership was arguably too powerful in PvZ so a nerf was warranted. Losing 15% health is a more desirable trade-off over letting it be abducted again.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
FataLe
Profile Joined November 2010
New Zealand4553 Posts
July 01 2026 05:14 GMT
#19
Please never let the mothership be abducted again. Or if they do, make it so that the distance it travels while being abducted depends on the amount of vipers doing the abducting. This would help bring the trade-off closer to even. Like if you want to one-shot the mothership like before, you'd need to risk 4 vipers for that. Also that brings it closer to "lore friendly" because how do you pull a floating city?!?
hi. big fan.
BlackEyed
Profile Joined October 2024
22 Posts
July 01 2026 13:26 GMT
#20
Do Terrans really need a buff? Are they really that bad?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Serral vs LamboLIVE!
Clem vs Reynor
TaKeTV6284
ComeBackTV 1787
TaKeSeN 661
IndyStarCraft 390
3DClanTV 185
Rex173
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 384
Rex 173
BRAT_OK 50
MindelVK 8
StarCraft: Brood War
Britney 27034
Calm 3410
Shuttle 1210
Jaedong 923
Soulkey 635
Mong 321
Rush 292
actioN 190
910 135
ZZZero.O 126
[ Show more ]
Dewaltoss 95
Zeus 92
Hyun 63
Movie 49
Sharp 45
Free 35
soO 32
HiyA 27
Rock 22
ajuk12(nOOB) 18
Sacsri 17
GoRush 15
zelot 14
Dota 2
qojqva4171
Counter-Strike
fl0m0
Heroes of the Storm
Khaldor461
Liquid`Hasu266
Other Games
singsing3741
B2W.Neo885
Grubby725
byalli453
Hui .180
KnowMe178
ArmadaUGS129
QueenE56
Organizations
Other Games
gamesdonequick21179
Dota 2
PGL Dota 2 - Main Stream130
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach16
• Pr0nogo 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur269
Upcoming Events
WardiTV Weekly
1d 18h
PiGosaur Cup
2 days
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
CranKy Ducklings
5 days
[ Show More ]
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.