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ASL 22 Proposed Map Pool

Forum Index > BW General
Post a Reply
GTR
Profile Blog Joined September 2004
51622 Posts
2 hours ago
#1
Credit to hda for bringing this to my attention

From ASL 21
KnockOut
Attitude SE (Second Edition)
Octagon SE (Second Edition)

From ASL 14
Odyssey RE (Revised Edition)

New
Backrooms
Aiolos
Colorless Fate

KnockOut 1.4
[image loading]


No changes from last season.

Attitude SE 1.90
[image loading]


▶ 1.0 → 1.90 Modifications

- Modified the front wall of the Mineral Expansion to make it difficult to use defensively (changed to a pointed shape facing the center).

- Modified so that most buildings cannot be built around the Mineral Expansion.

- Modified so that both entrances to the Additional Gas Expansion can be blocked by 2 Pylons (previously 3).

- Fixed some terrain errors, etc.


Octagon SE 1.90
[image loading]


▶ Major Modifications for Version 1.0 → 1.90 (2026-06-19)

- Fixed so that buildings cannot be built except for a portion of the exact center of the center area

- Increased Mineral-only expansion resource count from 5 to 6

- Modified so that the entrance to the Gas expansions can be blocked with 2 Pylons


Odyssey RE
[image loading]


▶ Features and Other Details

- The previous version of Odyssey has been completely reworked with a new concept.

- The back base, which was previously only accessible to workers, has been removed and replaced with a standard gas expansion.

- Main base resource placement has been changed to a "Fastest Map" style (resources remain 1500 minerals/5000 gas).

- Since main base resources can be mined with maximum efficiency even with fewer workers, expect unique early-to-mid game builds and optimizations compared to standard maps, as well as new gameplay dynamics.


Backrooms
[image loading]


▶ Concept

- This is a power struggle map that applies the "trench" concept, first introduced in Knockout, throughout the entire map.

▶ Features

- Twenty trench terrains are placed across the map, allowing for more effective blocking of enemy forces by securing strategic positions.

- The structure of Main Base - Expansion - Trench follows the same 3-tier - 2-tier - 1-tier layout as in Knockout, and the starting positions feature a rotating structure.

▶ Other Details

- The main base entrance is approximately 4 blocks wide, but neutral eggs are placed on both sides, effectively narrowing it to 2 blocks.

- The main base entrance can be completely blocked with one Barracks and two Supply Depots.

- The expansion is wide enough to be blocked with one Barracks and two Supply Depots, and a complete entrance blockade is possible. One neutral egg is installed to facilitate smooth unit movement in the mid-to-late game.

- The neutral gas expansion consists of a center entrance and a rear entrance, with a mineral expansion located along the path leading to the rear entrance. - Neutral gas expansions can be blocked with 2+3 pylons.

- Buildings can be constructed in a portion of the center area.

- Barrier terrain is placed along the edges of the main base to facilitate drops and the use of hidden buildings.


Aiolos

[image loading]


▶ Features and Other Details

- A map created by reinterpreting the existing official map "Katrina" for 3 players

- Neutral buildings for base building at the entrance are 1 layer high, and the mineral resource amount is 32


Colorless Fate
[image loading]


▶ Concept

- This is a chaotic map consisting of a winding main path and several side paths connecting them.

▶ Features

- There are two entrances to the expansion base; however, one entrance (the narrow entrance) is narrowed by an Egg, making it easy to defend. However, the Egg can be easily destroyed after the early game, and since the narrow entrance leads to the shortest path, timing rushes pose a significant threat. The shortest path can also be used for surprise attacks after the mid-game.

- Since most expansions are located in basins, making defense difficult, aggressive play is crucial. Additionally, some expansions serve as detours to the enemy base.

- The map consists entirely of pathways without wide open spaces, making the management of small to medium-sized units important.

- This map allows for a variety of game dynamics, ranging from early timing rushes to mid-to-late game chaotic battles.

▶ Other Notes

- The main base entrance can be blocked with one Barracks and two Supply Depots.

- There are two entrances to the expansion base. The wide entrance consists of 7 tiles, including a small mineral patch (worth 16), and can be completely blocked by buildings. The narrow entrance is blocked by 6 eggs (3 rows of 2), and only basic attack units (Marines, Medics, Zerglings, Zealots) can pass through until the eggs are destroyed. Workers cannot pass directly outside the eggs because the expansion resources or the small mineral patch near the wide entrance are not visible. (This serves to deter early game gas rushes, etc.) If the eggs are not destroyed, units move through the gap closest to the wide entrance.

- The gas reserves for the 6 o'clock and 12 o'clock expansions are 3,500, while the gas reserve for the center expansion is 2,000.

- The entrances to the 5 o'clock and 11 o'clock expansions can be blocked with 2 pylons, while the entrances to the 1 o'clock and 7 o'clock expansions can be blocked with 3 pylons. To completely block the entrances to the 6 o'clock and 12 o'clock expansions, 6 pylons are required.

- Except for the areas immediately in front of the entrances on both sides of the front yard, there are no major restrictions on building construction throughout the map.

▶ Rush Distance: 34 seconds (Between Main Base Entrances, based on Worker)

- This is based on the shortest path when all eggs at the narrow entrances are destroyed.

- When not all eggs are destroyed, the approximate scouting route should be set as follows: 2 o'clock Main Base → near 5 o'clock → near 11 o'clock → 8 o'clock Main Base. Traveling along this path takes approximately 1 minute based on a Worker.

▶ Resource Amount

- Main Base: 9M + 1G (2)

- Expansion: 7M + 1G (2)

- 5 o'clock/11 o'clock: 7M + 1G (2)

- 6 o'clock/12 o'clock: 8M + 1G (2, 3500 Gas)

- 1 o'clock/7 o'clock: 7M + 1G (2)

- Center Expansion: 6M + 1G (2, 2000 Gas)

※ The small mineral patch at the wide entrance of the expansion is worth 16.
Commentator
Simplistik
Profile Blog Joined November 2007
2142 Posts
1 hour ago
#2
Wow, some crazy stuff. Fastest minerals?!

Colourless Fate is the answer to 'Which map will be the Protoss graveyard this season?', I guess.
Dear BW Gods, it IS now autumn, so...
Simplistik
Profile Blog Joined November 2007
2142 Posts
1 hour ago
#3
I must be confused about Katrina as well. How do you defend your main there? Are there some missing buildings?
Dear BW Gods, it IS now autumn, so...
hda
Profile Joined May 2026
27 Posts
44 minutes ago
#4
At first glance, all three new maps and Odyssey seem to make expansions aside from the natural difficult to defend. Wide entrances or in open ground, a bit far from the main/natural...

Curious how much of this was a decree from Soop to make continue making maps less Zerg-friendly, with 6 straight titles won by Zerg...
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