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ASL 22 Proposed Map Pool - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7176 Posts
June 27 2026 23:00 GMT
#41
On June 28 2026 01:33 quaristice wrote:
i want to see what games on odyssey look like so bad

im sure it's cursed but we have decades of standard play and we'll have decades more

Soulkey vs Light Oddisey game 1 and Katrina remake game 2 https://vod.sooplive.com/player/199794945?change_second=1503
GTR
Profile Blog Joined September 2004
51699 Posts
June 28 2026 08:26 GMT
#42
On June 28 2026 08:00 [sc1f]eonzerg wrote:
Show nested quote +
On June 28 2026 01:33 quaristice wrote:
i want to see what games on odyssey look like so bad

im sure it's cursed but we have decades of standard play and we'll have decades more

Soulkey vs Light Oddisey game 1 and Katrina remake game 2 https://vod.sooplive.com/player/199794945?change_second=1503


https://vod.sooplive.com/player/199597715?change_second=4788

Sharp (POV) vs Action on Odyssey and Backrooms
Commentator
quaristice
Profile Joined February 2021
174 Posts
June 28 2026 14:05 GMT
#43
thank you both! wow that was so bizarre
Postalpj
Profile Joined March 2026
15 Posts
June 28 2026 15:25 GMT
#44
Gl Protoss, asl will never release strong toss maps. They will just say they are toss maps and watch and aiur loses another
Postalpj
Profile Joined March 2026
15 Posts
June 28 2026 15:31 GMT
#45
[QUOTE]On June 27 2026 20:49 iopq wrote:
[QUOTE]On June 26 2026 21:21 Ideas wrote:
[QUOTE]On June 26 2026 00:12 FlaShFTW wrote:
[QUOTE]On June 25 2026 20:51 Ideas wrote:

At the same time, knockout doesn't have places to park overlord left to right (in the middle area) so if you fix that then scouting the long way becomes good (right now 8 rax kills the first overlord because there's no place to hide)[/QUOTE]

I would love to see maps without prebuilt spots to just park overlords. You want a free scout at least make them take a slight risk. One side seeing everything vs one side seeing nothing it really dumb
Lorch
Profile Joined June 2011
Germany3711 Posts
June 28 2026 16:13 GMT
#46
On June 29 2026 00:25 Postalpj wrote:
Gl Protoss, asl will never release strong toss maps. They will just say they are toss maps and watch and aiur loses another


Protoss has a people problem, not a map problem.

Bisu doesnt have the hunger to win.
Snow and Best are choke artists that walk the kong line.
Mini plays like a B rank protoss with the mechanics of a pro gamer, I don't see that winning him more than the one championship he already has.
Rain would rather play League of Legends than grind enough Starcraft to win another championship.

Give tulgod a few more years and we might have some protoss hope again.
Toshinou-Kyouko
Profile Joined November 2024
Philippines681 Posts
June 28 2026 16:44 GMT
#47
Why is it called "backrooms" when the tileset is space? Use the desert tileset to make it as close to the original backrooms as possible smfh

other than that map pool looks ok. odyssey with the fastest minerals could lead to some fun strats
Yuru Yuri best anime
Kraekkling
Profile Blog Joined June 2007
756 Posts
June 28 2026 17:18 GMT
#48
those odyssey games lul

so how many workers are needed for max mining efficiency on 9 fastest mineral patches? cant be more than 12 right
(*^^)(^*)
Sabu113
Profile Blog Joined August 2009
United States11110 Posts
June 28 2026 18:32 GMT
#49
On June 29 2026 01:13 Lorch wrote:
Show nested quote +
On June 29 2026 00:25 Postalpj wrote:
Gl Protoss, asl will never release strong toss maps. They will just say they are toss maps and watch and aiur loses another


Protoss has a people problem, not a map problem.

Bisu doesnt have the hunger to win.
Snow and Best are choke artists that walk the kong line.
Mini plays like a B rank protoss with the mechanics of a pro gamer, I don't see that winning him more than the one championship he already has.
Rain would rather play League of Legends than grind enough Starcraft to win another championship.

Give tulgod a few more years and we might have some protoss hope again.


Zergs design is just broken. The only toss that has a chance against a Zerg in a bo7 is mini. Toss needs serious continued help just gutting hydra rushes or making them costly somehow,
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
A.Alm
Profile Joined September 2012
Sweden561 Posts
June 28 2026 19:13 GMT
#50
Lol fastest map minerals on a standard map is so cool. Hope it leads to fun games.
Lorch
Profile Joined June 2011
Germany3711 Posts
June 28 2026 20:25 GMT
#51
On June 29 2026 03:32 Sabu113 wrote:
Show nested quote +
On June 29 2026 01:13 Lorch wrote:
On June 29 2026 00:25 Postalpj wrote:
Gl Protoss, asl will never release strong toss maps. They will just say they are toss maps and watch and aiur loses another


Protoss has a people problem, not a map problem.

Bisu doesnt have the hunger to win.
Snow and Best are choke artists that walk the kong line.
Mini plays like a B rank protoss with the mechanics of a pro gamer, I don't see that winning him more than the one championship he already has.
Rain would rather play League of Legends than grind enough Starcraft to win another championship.

Give tulgod a few more years and we might have some protoss hope again.


Zergs design is just broken. The only toss that has a chance against a Zerg in a bo7 is mini. Toss needs serious continued help just gutting hydra rushes or making them costly somehow,


Bisu was 1 game away from taking out Soma in ASL 20. Both him and Snow defeated two Zergs in the Ro8, which were both bo7. Not to mention Best beating Queen in a Bo7 in ASL 19 Ro8 and him loosing to Soulkey in the finals by only 1 map difference.
If you think those are bad PvZ results, go watch some vods from 2005/2006 when PvZ was truly at its darkest place in BW history.
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines975 Posts
June 29 2026 01:51 GMT
#52
On June 29 2026 05:25 Lorch wrote:
Show nested quote +
On June 29 2026 03:32 Sabu113 wrote:
On June 29 2026 01:13 Lorch wrote:
On June 29 2026 00:25 Postalpj wrote:
Gl Protoss, asl will never release strong toss maps. They will just say they are toss maps and watch and aiur loses another


Protoss has a people problem, not a map problem.

Bisu doesnt have the hunger to win.
Snow and Best are choke artists that walk the kong line.
Mini plays like a B rank protoss with the mechanics of a pro gamer, I don't see that winning him more than the one championship he already has.
Rain would rather play League of Legends than grind enough Starcraft to win another championship.

Give tulgod a few more years and we might have some protoss hope again.


Zergs design is just broken. The only toss that has a chance against a Zerg in a bo7 is mini. Toss needs serious continued help just gutting hydra rushes or making them costly somehow,


Bisu was 1 game away from taking out Soma in ASL 20. Both him and Snow defeated two Zergs in the Ro8, which were both bo7. Not to mention Best beating Queen in a Bo7 in ASL 19 Ro8 and him loosing to Soulkey in the finals by only 1 map difference.
If you think those are bad PvZ results, go watch some vods from 2005/2006 when PvZ was truly at its darkest place in BW history.


not to mention Best winning the ultimate battle event tournament a year or two ago, beating even top zergs in 9-game-play-all series on his way to victory
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Kraekkling
Profile Blog Joined June 2007
756 Posts
June 29 2026 06:46 GMT
#53
https://www.youtube.com/live/2o4hs8xa4Mo?t=729
TvZ
Odyssey, snow map, backrooms
(*^^)(^*)
GTR
Profile Blog Joined September 2004
51699 Posts
Last Edited: 2026-06-29 08:05:54
June 29 2026 08:05 GMT
#54
where's the toss players with the sponsored matches? 3 series i've seen all tvz lol

On June 29 2026 15:46 Kraekkling wrote:
https://www.youtube.com/live/2o4hs8xa4Mo?t=729
TvZ
Odyssey, snow map, backrooms


should mention this is rush vs soma
Commentator
Biff The Understudy
Profile Blog Joined February 2008
France8201 Posts
June 29 2026 08:12 GMT
#55
On June 28 2026 23:05 quaristice wrote:
thank you both! wow that was so bizarre

In a way it’s exciting, because it allows for a huge spectrum of balance changes in the future. You could even just have one or two fastest minerals to speed up the mining a little and fine tune a map.

It also means that builds timings could become map dependent.

Still feels like a jump in the unknown.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Kraekkling
Profile Blog Joined June 2007
756 Posts
Last Edited: 2026-06-29 10:21:58
June 29 2026 10:21 GMT
#56
It also means that builds timings could become map dependent.


which is enough to stop most people from wanting to play those specific maps btw

3 series i've seen all tvz lol


and every game the Terran went for quick tech while also taking the natural, which I found kind of surprising, since

- going tech is constrained by gas income, and gas income on this map is same as usual
- going for quick gas means you have to pull workers from the unsaturated mineral stack
- the income from the natural expansion is super inefficient, compared to the main - like 30-40% mining efficiency per worker or something? I'm not saying that one should never expand, but the return on investment is very different here, compared to a regular map. If one-base play was in any way viable on regular maps before, it should be buffed on Odyssey by a LOT


but on the other hand, Terrans can't make a comsat in their main... and therefore they can't deal with lurkers before vessel... so they're forced into fast vessel I guess
(*^^)(^*)
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines975 Posts
June 29 2026 10:38 GMT
#57
On June 29 2026 19:21 Kraekkling wrote:
Show nested quote +
It also means that builds timings could become map dependent.


which is enough to stop most people from wanting to play those specific maps btw

Show nested quote +
3 series i've seen all tvz lol


and every game the Terran went for quick tech while also taking the natural, which I found kind of surprising, since

- going tech is constrained by gas income, and gas income on this map is same as usual
- going for quick gas means you have to pull workers from the unsaturated mineral stack
- the income from the natural expansion is super inefficient, compared to the main - like 30-40% mining efficiency per worker or something? I'm not saying that one should never expand, but the return on investment is very different here, compared to a regular map. If one-base play was in any way viable on regular maps before, it should be buffed on Odyssey by a LOT


but on the other hand, Terrans can't make a comsat in their main... and therefore they can't deal with lurkers before vessel... so they're forced into fast vessel I guess


gonna take some time for people to figure out how to maximize the fastest map mineral stack for their builds... i imagine if brain or byul plays this map they'll show the proper way to abuse the fastest map mineral stack
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Byo
Profile Blog Joined July 2007
Canada212 Posts
June 29 2026 11:18 GMT
#58
fastest setup s/b advantage for p's, will have to see more games I guess.
TMNT
Profile Joined January 2021
3382 Posts
June 29 2026 14:24 GMT
#59
On June 29 2026 05:25 Lorch wrote:
Show nested quote +
On June 29 2026 03:32 Sabu113 wrote:
On June 29 2026 01:13 Lorch wrote:
On June 29 2026 00:25 Postalpj wrote:
Gl Protoss, asl will never release strong toss maps. They will just say they are toss maps and watch and aiur loses another


Protoss has a people problem, not a map problem.

Bisu doesnt have the hunger to win.
Snow and Best are choke artists that walk the kong line.
Mini plays like a B rank protoss with the mechanics of a pro gamer, I don't see that winning him more than the one championship he already has.
Rain would rather play League of Legends than grind enough Starcraft to win another championship.

Give tulgod a few more years and we might have some protoss hope again.


Zergs design is just broken. The only toss that has a chance against a Zerg in a bo7 is mini. Toss needs serious continued help just gutting hydra rushes or making them costly somehow,


Bisu was 1 game away from taking out Soma in ASL 20. Both him and Snow defeated two Zergs in the Ro8, which were both bo7. Not to mention Best beating Queen in a Bo7 in ASL 19 Ro8 and him loosing to Soulkey in the finals by only 1 map difference.
If you think those are bad PvZ results, go watch some vods from 2005/2006 when PvZ was truly at its darkest place in BW history.

Bisu was also one Soma's thrown-game away from getting 1-4'd by Soma - if we're going by that logic.

There's also no logic in mentioning Bisu and Snow's wins against the likes of Larva and Effort - whose rank are about 5th and 6th in the Zerg hierarchy - and using that as some kind of proof. Likewise for any near-win of Protoss vs Zerg.

If you want to compare, you have to do top 1 vs top 1, top 2 vs top 2, etc. The overall win rate, once sample size grows big enough, essentially does that for you.
Biff The Understudy
Profile Blog Joined February 2008
France8201 Posts
June 29 2026 14:50 GMT
#60
On June 29 2026 19:21 Kraekkling wrote:
Show nested quote +
It also means that builds timings could become map dependent.


which is enough to stop most people from wanting to play those specific maps btw

Show nested quote +
3 series i've seen all tvz lol


and every game the Terran went for quick tech while also taking the natural, which I found kind of surprising, since

- going tech is constrained by gas income, and gas income on this map is same as usual
- going for quick gas means you have to pull workers from the unsaturated mineral stack
- the income from the natural expansion is super inefficient, compared to the main - like 30-40% mining efficiency per worker or something? I'm not saying that one should never expand, but the return on investment is very different here, compared to a regular map. If one-base play was in any way viable on regular maps before, it should be buffed on Odyssey by a LOT


but on the other hand, Terrans can't make a comsat in their main... and therefore they can't deal with lurkers before vessel... so they're forced into fast vessel I guess

Yes but it might offer flexibility to fix the meta if it goes totally off rail in the future. You could totally imagine that at some point every map has three mineral patches stacked in the main and 5 regular ones because matchmakers have realized that it was necessary for the game to stay balanced.

That being said, i also think this will not make it this season and if it does it will be veto’ed to oblivion.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
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