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5.0.17 Patch Notes - October 7, 2026

Forum Index > SC2 General
2 CommentsPost a Reply
Waxangel
Profile Blog Joined September 2002
United States33707 Posts
1 hour ago
#1
https://news.blizzard.com/en-us/article/24309308/starcraft-ii-5-0-17-patch-notes


Developer's Note: Following the release of the last major patch, we have been collecting and closely reviewing your feedback. Our intention was to try something new, particularly with workers, and needed time to let the meta develop in order to ensure the most accurate feedback was being considered. Based on that feedback, we have rolled back most balance changes to the live release of StarCraft II from patch 5.0.16 to 5.0.15.

Economy

  • Worker Start Count increased from 8 to 12.
  • Default Large Mineral patch resource count increased from 1,600 to 1,800.
  • Default Small Mineral patch resource count decreased from 1,100 to 900.
  • Default Vespene Geyser resource count increased from 2,000 to 2,250.
  • Total Default Gas per base increased from 4,000 to 4,500.

Terran

Command Center

  • Cost increased from 300 to 400.
  • Supplies increased from 13 to 15.
  • Planetary cost reduced from 250/150 to 150/150.

Widow Mine

  • Attack launch delay increased from 0.85 seconds to 1.07 seconds.

Reaper

  • Build time reduced from 34 seconds to 32 seconds.

Ghost

  • Health increased from 100 to 125. 
  • Attack damage changed from 15 to 10 (+10 vs Light).
  • Attack range reduced from 7 to 6.
  • Movement speed increased from 3.85 to 3.94.
  • Steady Targeting:
    • Damage reduced from 170 to 130 (+40 vs Psionic).
    • Energy cost reduced from 75 to 50.
    • Cancels upon taking damage.

Protoss

Nexus

  • Supplies provided increased from 13 to 15.

Warpgate / Gateways

  • Researching Warpgate no longer speeds up production time of units from Gateways.
  • Warp-in Time is determined by "slow power fields."
  • Universal warp-in Time split from 4 seconds to 11 seconds in slow zones and 3.6 in fast zones.
  • Warpgate cooldown values:
    • Zealot: from 22 to 20.
    • Adept: from 22 to 20.
    • Stalker: from 22 to 23.
    • Sentry: from 22 to 23.
    • High Templar: from 35 to 32.
    • Dark Templar: from 35 to 32.
  • "Transform to Warpgate" ability now costs 0/(0) down from 25/(25).

Shield Battery

  • Starting energy when placed near a Nexus will be 100, otherwise 50.

Sentry

  • Forcefields now only take 1 bile to destroy, down from 2.

Colossus

  • Colossus damage decreased from 12(+3 vs Light) to 10(+5 vs Light).

Mothership

  • Shields increased from 200 to 350.
  • Life decreased from 400 to 350.

Adept

  • Adept damage modifier per attack upgrade decreased from 2(+2 vs Light) to 1(+1 vs Light).
  • Train time reduced from 33 seconds to 30 seconds.

High Templar

  • Psi Storm Damage increased from 100 to 110.

Disruptor

  • No longer has phantom weapon.

Zerg

Hatchery, Lair, and Hive

  • Supplies increased from 4 to 6.
  • Cost reduced from 300 to 275.

Creep

  • Spread/Recede delay reduced from 0.55 seconds to 0.45 seconds.

Larva

  • Periodic spawn rate increased from 9.9 seconds to 10.7 seconds.

Spore Crawler

  • Damage against Biological reduced from 20 (+15 vs Biological) to 20 (+10 vs Biological).

Carapace Upgrades

  • Level 1 cost increased to 150/150 from 100/100.
  • Level 2 cost increased to 200/200 from 150/150.
  • Level 3 cost increased to 250/250 from 200/200.

Infestor

  • Microbial Shroud range decreased from 12 to 9.
  • Microbial Shroud must be researched from the Infestation Pit.
  • No longer has a weapon.

Viper

  • Abduct can no longer be cast on Siege Tanks.

Overlord

  • Base speed without Pneumatized Carapace increased from 0.85 seconds to 0.9 seconds.

Mutalisk

  • Mutalisk Glaive targeting no longer obeys attack priorities.
  • Weapon arc bonus reduced from 180 to 45.

Bug Fixes

  • Archon merge completion sound volume reduced slightly.
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AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
digmouse
Profile Blog Joined November 2010
China6332 Posts
1 hour ago
#2
That was... quick.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ProTech
Profile Joined November 2010
United States498 Posts
45 minutes ago
#3
only took 4 hours to be omega bored again.
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