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Would an rts game be better with automatic control group assigning for units ?
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(yes with free slots too)
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Every unit is automatically assigned a control group
(hero 1 / command centers on 3 / all relevant specific units on next etc)
Picture it+ Show Spoiler +
in a "world of starcraft" map / sc3,
you have a warcraft like gameplay,
a hero to toggle story/scenario/script events in their win conditions
(like challenging an npc map boss as a win condition)
..picture it,
in all the franticness of managing
a hero
workers
buildings
scouting baiting dropping running kitting stealing units blocking them evading them upgrading them pinpoint mass nuking
with units aiming ...
.. in that context
would not a dynamic* automatic control group mechanic be wise ?
Obviously that is what i have chosen to implement in my map/game
link here
and i would like to hear your take on it
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<3
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