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ASL 22 Proposed Map Pool - Page 6

Forum Index > BW General
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Kraekkling
Profile Blog Joined June 2007
756 Posts
July 09 2026 17:36 GMT
#101
snow map seemed quite good for zerg in both matchups in the games I've seen so far.

if they remove Odyssey the overall map pool is much more zerg friendly compared to last season...

if theres another ASL zerg winner this season we'll have the most insane map pool ever in ASL23
(*^^)(^*)
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines973 Posts
Last Edited: 2026-07-09 17:54:53
July 09 2026 17:54 GMT
#102
On July 10 2026 02:36 Kraekkling wrote:
snow map seemed quite good for zerg in both matchups in the games I've seen so far.

if they remove Odyssey the overall map pool is much more zerg friendly compared to last season...

if theres another ASL zerg winner this season we'll have the most insane map pool ever in ASL23


what were the zergs doing on the snow map to make it zerg favored? at first glance i thought the insanely long rush distance with egg blocked passable by zealots but not hydras were going to favor protoss in zvp
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
z7-TranCe
Profile Joined November 2002
Canada3174 Posts
July 09 2026 23:28 GMT
#103
GTR Fighting! *respect*
Erwin was here! AhaHAHhhHAHahahAHAhaha
Kraekkling
Profile Blog Joined June 2007
756 Posts
July 10 2026 08:44 GMT
#104
On July 10 2026 02:54 Crimson)S(hadow wrote:
Show nested quote +
On July 10 2026 02:36 Kraekkling wrote:
snow map seemed quite good for zerg in both matchups in the games I've seen so far.

if they remove Odyssey the overall map pool is much more zerg friendly compared to last season...

if theres another ASL zerg winner this season we'll have the most insane map pool ever in ASL23


what were the zergs doing on the snow map to make it zerg favored? at first glance i thought the insanely long rush distance with egg blocked passable by zealots but not hydras were going to favor protoss in zvp


yea the usual hydra bust builds are not an option but everything else seems really good for Z

- the second entrance to the nat doesn't seem to matter as much for early/mid game. P can be somewhat annoying and put Zealots in their opponents egg entrance, but Zerg can just defend with the same amount of Zerglings they use to get anyways, so there's no economical hit. later in the game, especially towards late game, the second entrance becomes another attack path for Zerg. overall it feels like it's a feature that's good for Z

- once Z takes their 4th base, they rally all their stuff to that center expo and it becomes the sole point of entrance to the Z part of the map. Its a tight area and its the closest point to all of Zergs production, thus in theory its the absolute best place for Z to take fights at... additionally, its also in creep range so Z could put sunks there, but in the games I've seen they didn't even need to

- from P perspective, the map is quite big and the expansions are far from each other. Attack routes that are not viable for Protoss army movement such as the double-ramp expo at 12/6, are valid attack routes for Z. After like 10-12 minutes, all of Protoss maneuvering always ends up at one big, re-inforced Z lurker field, while Zerg can sneak units on different parts of the map and threaten P expansions

- P main is very exposed to drops
(*^^)(^*)
Kraekkling
Profile Blog Joined June 2007
756 Posts
July 10 2026 09:10 GMT
#105
there was another round of mostly very small updates to the maps; the only map with gameplay changes is the snow map https://910map.tistory.com/246

- Adjusted the basin near the narrow natural entrance so most buildings can be placed there
- Reduced the eggs blocking the narrow natural entrance from 2 rows to 1 row
- Replaced the mineral used to help wall the wide natural entrance with a Lurker Egg and moved it toward the narrow entrance to improve unit movement
- Improved the Overlord search cliff near the natural
- Slightly widened the shortest path
(*^^)(^*)
FlaShFTW
Profile Blog Joined February 2010
United States10569 Posts
July 10 2026 17:32 GMT
#106
Changes are good, though unsure about giving people buildable terrain in the basin at the narrow entrance. Feels like TvP pushes might be really strong there and set up turrets. Especially given that outside of the initial push up the ramp, the rest of the push path is all flat terrain and chokey, so good for Terran.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
GTR
Profile Blog Joined September 2004
51698 Posts
Last Edited: 2026-07-13 11:46:22
July 12 2026 09:50 GMT
#107
more changes

Odyssey 1.95
[image loading]


- Changed 3 and 9 o'clock expansions to high ground bases
- Changed the location of the 6 and 12 o'clock expansion entrances to face the main base and reduced their size
- Changed the entire open space in front of the expansion and the large hill to be buildable
- Reduced main base mineral resources from 1700 to 1500
- Reduced the resource value of one mineral patch at the expansion to 500
- Added one mineral patch to the 3 and 9 o'clock expansions / 4 and 10 o'clock hill expansions (7M → 8M)
- Changed the location of the expansion hallucination minerals to the center hill & bridge
- Changed the location of the main base neutral scan


Aiolos 0.92
[image loading]


- In-base expansion mineral patches changed from 8 to 7
- Added Overlord Safe Zone between Main Base Entrance and Hill Expansion
- Changed main base choke from minerals to Neutral Lurker Eggs
- Changed 12 o'clock Main Base Entrance to make building placement easier
- Adjusted resource gathering rates and terrain advantages/disadvantages by location


Attitude SE 1.94
(no photo because very minor change)

- Further improvement in resource extraction rate

Final map pool will be released 15/07 (Wednesday)
Commentator
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7176 Posts
July 14 2026 06:38 GMT
#108
They are trying to figure out this Oddisey map cuz the lastest change is reverting stuff. I wonder if they are going to axe it before ASL start.
Peeano
Profile Blog Joined March 2009
Netherlands5963 Posts
Last Edited: 2026-07-14 07:53:41
July 14 2026 07:52 GMT
#109
On July 14 2026 15:38 [sc1f]eonzerg wrote:
They are trying to figure out this Oddisey map cuz the lastest change is reverting stuff. I wonder if they are going to axe it before ASL start.

910 already revealed ASL wants to use one gimmick map every season. And if I recall they didn't ever replace the gimmick map they intended to use with another one? (Or was that how they landed on Arkanoid a few seasons ago?)
FBH #1!
prosatan
Profile Joined September 2009
Romania9391 Posts
Last Edited: 2026-07-14 10:03:25
July 14 2026 10:00 GMT
#110
the boys are playing right now on the new maps!

Best vs Speed BO 7

Light vs Bisu BO 3

Mini vs Hero BO 3

Zero vs Rush BO 3

Effort vs Royal BO 3
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
oxKnu
Profile Joined December 2017
1267 Posts
July 15 2026 13:26 GMT
#111
From what i've seen on the new-new maps, Soma is destroying everybody with Muta play. Any kind of muta build.
Freezard
Profile Blog Joined April 2007
Sweden1031 Posts
July 15 2026 13:38 GMT
#112
Been a while since I've seen an ice map. And new Odyssey looks insane!
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines973 Posts
Last Edited: 2026-07-28 07:09:01
July 28 2026 06:15 GMT
#113
they updated the ladder map pool to include the new maps! hype!

i also love that they replaced polypoid with radeon, statistically way more balanced
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
TMNT
Profile Joined January 2021
3381 Posts
August 03 2026 22:59 GMT
#114
Can somebody who knows about maps tell the difference between the fastest mineral in Odyssey RE and the fastest mineral in real fastest maps?

As I understand, in Odyssey there are 9 stacked patches, but a patch still can only be mined by 1 worker at a time, which means the 10th worker won't give you much benefits?

Is this the same case for fastest maps? I'd imagine there are 100 stacked patches or so, or 1 patch can be mined by infinite workers on fastest maps?
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines973 Posts
Last Edited: 2026-08-03 23:58:04
August 03 2026 23:57 GMT
#115
On August 04 2026 07:59 TMNT wrote:
Can somebody who knows about maps tell the difference between the fastest mineral in Odyssey RE and the fastest mineral in real fastest maps?

As I understand, in Odyssey there are 9 stacked patches, but a patch still can only be mined by 1 worker at a time, which means the 10th worker won't give you much benefits?

Is this the same case for fastest maps? I'd imagine there are 100 stacked patches or so, or 1 patch can be mined by infinite workers on fastest maps?


Odyssey RE had 10 stacked minerals initially, then nerfed to 9, now currently only 8 stacked minerals

in fastest map, there are generally 45-50 stacked minerals in one patch. lategame you usually get 80 workers (50 on the 50 mineral stack, 3x each on the 10 gases). the gas/mineral values on fastest maps are maxed out to 50,000 minerals

fastest maps minerals were capped at 45-50 stacked minerals because traditionally before the option to play with an extended sprite limit was available, the map would easily max in 3v3s, occasionally in hyper late-game 2v2, and sometimes even in 1v1 if you are playing toxic as hell cannoning the entire map or sunk/sporing the entire map
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines973 Posts
Last Edited: 2026-08-04 00:09:41
August 04 2026 00:08 GMT
#116
also the stacked minerals can only be gathered by 1 worker at a time, same as a normal mineral just stacked and placed as close as possible to your main nexus/CC/hatch

i've done some research into saturating odyssey's mineral stack here:
https://tl.net/forum/bw-strategy/645797-odyssey-mineral-stack-saturation

tldr any worker count above 9 workers on the 8 mineral stack should be sent to the natural instead for more gains, until about 180% saturation on the natural... more workers do increase income on the mineral stack, because as workers are returning their cargo the idle ones waiting to mine will mine instantly, but diminishing returns kicks in a lot faster compared to standard minerals since there is no walking time

in fastest map people generally just don't stop making workers and just send them to die when they have a large bank to make room for population if they need it
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
TMNT
Profile Joined January 2021
3381 Posts
Last Edited: 2026-08-06 22:16:33
August 06 2026 22:15 GMT
#117
On August 04 2026 09:08 Crimson)S(hadow wrote:
also the stacked minerals can only be gathered by 1 worker at a time, same as a normal mineral just stacked and placed as close as possible to your main nexus/CC/hatch

i've done some research into saturating odyssey's mineral stack here:
https://tl.net/forum/bw-strategy/645797-odyssey-mineral-stack-saturation

tldr any worker count above 9 workers on the 8 mineral stack should be sent to the natural instead for more gains, until about 180% saturation on the natural... more workers do increase income on the mineral stack, because as workers are returning their cargo the idle ones waiting to mine will mine instantly, but diminishing returns kicks in a lot faster compared to standard minerals since there is no walking time

in fastest map people generally just don't stop making workers and just send them to die when they have a large bank to make room for population if they need it

Thanks for the detailed explanation.

So I feel like essentially the fastest mineral is more of a gimmick rather than having a significant impact on the game. Maybe if it's combined with gas steal and/or proxy Gate in PvT it'd screw Terran over but they added features to stop that already. Bonyth made a point earlier that it actually makes Terran more efficient compared to normal maps since from the 9th worker they can spend time making buildings without losing mining time.

From the games I watched, it just seems to accelerate the early game up, but since the rush distance is still the same and you still have to expand in the standard pattern, nothing really changes.
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines973 Posts
August 07 2026 01:35 GMT
#118
IMO i feel they were a bit too heavy handed in nerfing Odyssey's protoss-favoring features... the 10 mineral stack allowed for more refreshing gameplay since it was enough to unlock some of fastest map's early game 1-base play, throttling the mineral stack to having only 8 in the stack just encourages people to fast-expo into the rest of the map, making the game not too different from standard macro play

i may be biased since i have a fastest map background, but i don't think protoss proxy midbuild should have been eliminated if you just limit the middle's proxy hiding places like octagon 2.0; even in fastest map where the entire middle is buildable pretty much any good player on any race can still defend it, i've even seen flash defend midbuild 3gate+cannon push going CC first when he played fastest map... but perhaps it would be too toxic for non-fastest players to learn to deal with

maybe in the future they can come up with some hallucinated-critter wall stuck between some doodads, with some minerals you can drill through, to prevent gas-stealing while still allowing for midbuild proxy
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Vasoline73
Profile Blog Joined February 2008
United States8181 Posts
August 07 2026 04:16 GMT
#119
Man I got thrown on Odyssey on the ladder, had NO idea how to compensate for the faster minerals, LOST and quickly veto'd the map. I can't imagine it will last one season or that pros will like it. Completely changes the game.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7176 Posts
August 07 2026 09:29 GMT
#120
Oddisey, Aiolos, Colourless And Backrooms in some way force you to play different as a zerg player on each one. I noticed that im barely getting games on the newer maps. So the sentiment has to be global on this. I was getting more games on Jane Doe compared to getting games on newer maps this season.

Aiolos in particular is the one that is the most conflicting cuz for people that play with their mouse only and without cameral locations i imagine is gonna be alright but for people with stronger game mechanics is actually hell to play on this.
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