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Is the larve respawn broken?

Forum Index > SC2 General
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1 2 3 4 5 Next All
phershey
Profile Blog Joined January 2011
United States66 Posts
June 21 2026 17:30 GMT
#1
Not sure if I just need to get good (which I always do) or the new larve spawn is out of hand for everyone else...Maybe I hit an MMR where everyone else's macro is way better now, but Ive been hard stuck at dia1 for years and even masters 1&2 zerg never had this much supply this early in the game. Im dealing with max roaches at 9 mins and mass muta and mass roaches mid game. not used to these supplies...
Kreuger
Profile Joined October 2011
Sweden915 Posts
June 21 2026 17:50 GMT
#2
If you are playing the ptr the spawn of larvae is faster
jimminy_kriket
Profile Blog Joined February 2007
Canada5536 Posts
Last Edited: 2026-06-21 21:09:54
June 21 2026 21:09 GMT
#3
This doesn't sound like ptr. But if you are on ptr the leagues aren't representative of actual skill because most people aren't playing much. There can be high masters in gold league etc
life of lively to live to life of full life thx to shield battery
phershey
Profile Blog Joined January 2011
United States66 Posts
June 22 2026 03:06 GMT
#4
yeah in ptr. feels very broken. The point i was making is being hard stuck i stay in the same mmr range. Before the larve change my win rate was 80% against zerg in any live patch and in the ptr. now its closer to 20%. Mid game they have more roaches or hydra or have muta with roaches and now they're rushing to ultras without any apparent downside. Not a pro, but been playing this game for 15 years, over 60 to 70k games. Maybe I just gotta copy what pro terrans do from now on, but just seems very off from what im used to.
Agh
Profile Blog Joined July 2010
United States1074 Posts
June 22 2026 04:28 GMT
#5
60-70k games and diamond is pretty wild but also worth considering that the majority of people that even know the ptr is live are typically more invested in the game. So naturally you're going to encounter better players and the total pool is so small the ranking system is irrelevant.

But anyway none of that matters because the larva change was pants on head and Zerg's econ is/was comically overpowered (someone mentioned a hot fix but I haven't logged in for a day or two).


Take it all with a grain of salt, no point in being mentally invested in the ptr
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
bycrazingby
Profile Joined October 2025
21 Posts
June 25 2026 10:40 GMT
#6
Zerg can max out at 200 supply by 7:30 now. They already expand faster than anyone, and their mid-to-late game units have been buffed multiple times already! How the hell are we supposed to fight that?! Making basic, beginner-level mistakes like messing with Larva spawn rates — what the hell are they even thinking with these random changes?!
BluemoonSC
Profile Blog Joined November 2010
SoCal8932 Posts
June 25 2026 20:14 GMT
#7
On June 25 2026 19:40 bycrazingby wrote:
Zerg can max out at 200 supply by 7:30 now. They already expand faster than anyone, and their mid-to-late game units have been buffed multiple times already! How the hell are we supposed to fight that?! Making basic, beginner-level mistakes like messing with Larva spawn rates — what the hell are they even thinking with these random changes?!

If I am not mistaken, Zerg is the most nerfed race of the 3 since LOTV and if you're encountering zergs maxing by 7:30 I suspect you're not doing enough economic damage.
LiquidDota Staff@BluemoonGG_
ProTech
Profile Joined November 2010
United States490 Posts
June 25 2026 20:52 GMT
#8
Yes the larva mechanic is broken. Any rational person can see this. I'm fairly certain devs will be able to pick up on this pretty quickly.
mathphyswithvic
Profile Joined April 2024
18 Posts
June 26 2026 02:27 GMT
#9
On June 26 2026 05:14 BluemoonSC wrote:
Show nested quote +
On June 25 2026 19:40 bycrazingby wrote:
Zerg can max out at 200 supply by 7:30 now. They already expand faster than anyone, and their mid-to-late game units have been buffed multiple times already! How the hell are we supposed to fight that?! Making basic, beginner-level mistakes like messing with Larva spawn rates — what the hell are they even thinking with these random changes?!

If I am not mistaken, Zerg is the most nerfed race of the 3 since LOTV and if you're encountering zergs maxing by 7:30 I suspect you're not doing enough economic damage.


So what I'm taking from this is that if you're not playing Zerg, you're forced into an aggressive playstyle to have a chance of winning? Great! so much for letting players choose how they want to play.

BluemoonSC
Profile Blog Joined November 2010
SoCal8932 Posts
June 26 2026 03:57 GMT
#10
On June 26 2026 11:27 mathphyswithvic wrote:
Show nested quote +
On June 26 2026 05:14 BluemoonSC wrote:
On June 25 2026 19:40 bycrazingby wrote:
Zerg can max out at 200 supply by 7:30 now. They already expand faster than anyone, and their mid-to-late game units have been buffed multiple times already! How the hell are we supposed to fight that?! Making basic, beginner-level mistakes like messing with Larva spawn rates — what the hell are they even thinking with these random changes?!

If I am not mistaken, Zerg is the most nerfed race of the 3 since LOTV and if you're encountering zergs maxing by 7:30 I suspect you're not doing enough economic damage.


So what I'm taking from this is that if you're not playing Zerg, you're forced into an aggressive playstyle to have a chance of winning? Great! so much for letting players choose how they want to play.


Starcraft 2 has quite literally been balanced around macro mechanics and harassment/economy disruption. Letting your opponent do whatever they want has historically been bad, no matter which race is considered OP at the time.
LiquidDota Staff@BluemoonGG_
tigera6
Profile Joined March 2021
3502 Posts
June 26 2026 04:25 GMT
#11
On June 26 2026 12:57 BluemoonSC wrote:
Show nested quote +
On June 26 2026 11:27 mathphyswithvic wrote:
On June 26 2026 05:14 BluemoonSC wrote:
On June 25 2026 19:40 bycrazingby wrote:
Zerg can max out at 200 supply by 7:30 now. They already expand faster than anyone, and their mid-to-late game units have been buffed multiple times already! How the hell are we supposed to fight that?! Making basic, beginner-level mistakes like messing with Larva spawn rates — what the hell are they even thinking with these random changes?!

If I am not mistaken, Zerg is the most nerfed race of the 3 since LOTV and if you're encountering zergs maxing by 7:30 I suspect you're not doing enough economic damage.


So what I'm taking from this is that if you're not playing Zerg, you're forced into an aggressive playstyle to have a chance of winning? Great! so much for letting players choose how they want to play.


Starcraft 2 has quite literally been balanced around macro mechanics and harassment/economy disruption. Letting your opponent do whatever they want has historically been bad, no matter which race is considered OP at the time.

Point is the new patch allow Zerg to macro up WHILE defending relatively with ease. Previously they have to scout harder and cant drone as hard or they might die to a strong push, now they have a higher margin to play greedy in the early and mid-game. The goal of Zerg has always been securing the 4th base with a good drone count and run away with it and this patch make it easier to do so.
BluemoonSC
Profile Blog Joined November 2010
SoCal8932 Posts
June 26 2026 04:42 GMT
#12
I understand what the larva change means.

But being upset that youre forced to push the zerg so they cant play as greedy (no matter what the margins are) is a crazy take.

That would be true of any race that is wearing the pants during a given balance patch.
LiquidDota Staff@BluemoonGG_
tigera6
Profile Joined March 2021
3502 Posts
June 26 2026 05:42 GMT
#13
On June 26 2026 13:42 BluemoonSC wrote:
I understand what the larva change means.

But being upset that youre forced to push the zerg so they cant play as greedy (no matter what the margins are) is a crazy take.

That would be true of any race that is wearing the pants during a given balance patch.

You are not addressing my point, I am not upset that other races have to play aggressive against Zerg, I am confused they have to make the patch such that its now HARDER to do so. And giving Zerg an easier time with all those buff, not just the larvae change with also cheaper Carapace, better and quicker Microbial Shroud.
ProTech
Profile Joined November 2010
United States490 Posts
June 26 2026 12:24 GMT
#14
On June 26 2026 14:42 tigera6 wrote:
Show nested quote +
On June 26 2026 13:42 BluemoonSC wrote:
I understand what the larva change means.

But being upset that youre forced to push the zerg so they cant play as greedy (no matter what the margins are) is a crazy take.

That would be true of any race that is wearing the pants during a given balance patch.

You are not addressing my point, I am not upset that other races have to play aggressive against Zerg, I am confused they have to make the patch such that its now HARDER to do so. And giving Zerg an easier time with all those buff, not just the larvae change with also cheaper Carapace, better and quicker Microbial Shroud.


I can't for the life of me figure out why people are even whining about this. Yes it sucks, but it's so painfully obvious that it's broken you don't need to worry that it won't get reverted.

Same w/ the void ray, although I don't think many people have figured that one out yet.
BluemoonSC
Profile Blog Joined November 2010
SoCal8932 Posts
June 26 2026 20:37 GMT
#15
On June 26 2026 14:42 tigera6 wrote:
Show nested quote +
On June 26 2026 13:42 BluemoonSC wrote:
I understand what the larva change means.

But being upset that youre forced to push the zerg so they cant play as greedy (no matter what the margins are) is a crazy take.

That would be true of any race that is wearing the pants during a given balance patch.

You are not addressing my point, I am not upset that other races have to play aggressive against Zerg, I am confused they have to make the patch such that its now HARDER to do so. And giving Zerg an easier time with all those buff, not just the larvae change with also cheaper Carapace, better and quicker Microbial Shroud.

I wasn't addressing your point because I was addressing someone claiming zerg can max out by 7:30 on live.

but if you insist.

I am not 100% convinced that the larva change on live is as bad as people are making it out to be. It's not as bad as PTR, Queens are still 175, hatches are back to 300, and they still have to spend a drone to make structures.

I also don't think that the "it'll be the same builds but 30s slower" crowd is entirely correct because it seems to me that people are not applying enough pressure to zergs, allowing them to freely drone, when they should be pressuring z into make something other than drones.

We'll see continued evolution of XvZ openers until build orders get ironed out with the changes. Especially while protoss figure out new timings. I'm personally looking forward to watching the meta develop.
LiquidDota Staff@BluemoonGG_
Poopi
Profile Blog Joined November 2010
France12992 Posts
Last Edited: 2026-06-26 21:01:50
June 26 2026 21:00 GMT
#16
On June 26 2026 11:27 mathphyswithvic wrote:
Show nested quote +
On June 26 2026 05:14 BluemoonSC wrote:
On June 25 2026 19:40 bycrazingby wrote:
Zerg can max out at 200 supply by 7:30 now. They already expand faster than anyone, and their mid-to-late game units have been buffed multiple times already! How the hell are we supposed to fight that?! Making basic, beginner-level mistakes like messing with Larva spawn rates — what the hell are they even thinking with these random changes?!

If I am not mistaken, Zerg is the most nerfed race of the 3 since LOTV and if you're encountering zergs maxing by 7:30 I suspect you're not doing enough economic damage.


So what I'm taking from this is that if you're not playing Zerg, you're forced into an aggressive playstyle to have a chance of winning? Great! so much for letting players choose how they want to play.


You can’t really play aggro, because your eco is very bad.
Zergs can remake drones super fast if they lose out to harass, or just make big enough army + Nice eco
Basically you are kinda screwed no matter how you try to play in the current state of XvZ

I highly doubt the top end zergs will lose to other players, and the subtops zergs will all feel like Serral for a while
WriterMaru
geokilla
Profile Joined May 2011
Canada8252 Posts
June 27 2026 01:07 GMT
#17
On June 26 2026 21:24 ProTech wrote:
Show nested quote +
On June 26 2026 14:42 tigera6 wrote:
On June 26 2026 13:42 BluemoonSC wrote:
I understand what the larva change means.

But being upset that youre forced to push the zerg so they cant play as greedy (no matter what the margins are) is a crazy take.

That would be true of any race that is wearing the pants during a given balance patch.

You are not addressing my point, I am not upset that other races have to play aggressive against Zerg, I am confused they have to make the patch such that its now HARDER to do so. And giving Zerg an easier time with all those buff, not just the larvae change with also cheaper Carapace, better and quicker Microbial Shroud.


I can't for the life of me figure out why people are even whining about this. Yes it sucks, but it's so painfully obvious that it's broken you don't need to worry that it won't get reverted.

Same w/ the void ray, although I don't think many people have figured that one out yet.

I guarantee you that this patch is going to stick around for the rest of the year.
tigera6
Profile Joined March 2021
3502 Posts
June 27 2026 03:05 GMT
#18
On June 27 2026 05:37 BluemoonSC wrote:
Show nested quote +
On June 26 2026 14:42 tigera6 wrote:
On June 26 2026 13:42 BluemoonSC wrote:
I understand what the larva change means.

But being upset that youre forced to push the zerg so they cant play as greedy (no matter what the margins are) is a crazy take.

That would be true of any race that is wearing the pants during a given balance patch.

You are not addressing my point, I am not upset that other races have to play aggressive against Zerg, I am confused they have to make the patch such that its now HARDER to do so. And giving Zerg an easier time with all those buff, not just the larvae change with also cheaper Carapace, better and quicker Microbial Shroud.

I wasn't addressing your point because I was addressing someone claiming zerg can max out by 7:30 on live.

but if you insist.

I am not 100% convinced that the larva change on live is as bad as people are making it out to be. It's not as bad as PTR, Queens are still 175, hatches are back to 300, and they still have to spend a drone to make structures.

I also don't think that the "it'll be the same builds but 30s slower" crowd is entirely correct because it seems to me that people are not applying enough pressure to zergs, allowing them to freely drone, when they should be pressuring z into make something other than drones.

We'll see continued evolution of XvZ openers until build orders get ironed out with the changes. Especially while protoss figure out new timings. I'm personally looking forward to watching the meta develop.

Its easy to say "people should apply more pressure" without telling how to do it better, all I know is that Zerg has an easier time to survive past the midgame with the balance change, Protoss has to re-learn their entire early build (could be better or worse) while Terran stay relatively the same.
Also the timing is weird, we have the Final 4 of a 20k tournament about in start in less than 12hrs but lets ask the pro to "figure the meta", sure thanks.
BluemoonSC
Profile Blog Joined November 2010
SoCal8932 Posts
June 27 2026 03:31 GMT
#19
On June 27 2026 12:05 tigera6 wrote:
Show nested quote +
On June 27 2026 05:37 BluemoonSC wrote:
On June 26 2026 14:42 tigera6 wrote:
On June 26 2026 13:42 BluemoonSC wrote:
I understand what the larva change means.

But being upset that youre forced to push the zerg so they cant play as greedy (no matter what the margins are) is a crazy take.

That would be true of any race that is wearing the pants during a given balance patch.

You are not addressing my point, I am not upset that other races have to play aggressive against Zerg, I am confused they have to make the patch such that its now HARDER to do so. And giving Zerg an easier time with all those buff, not just the larvae change with also cheaper Carapace, better and quicker Microbial Shroud.

I wasn't addressing your point because I was addressing someone claiming zerg can max out by 7:30 on live.

but if you insist.

I am not 100% convinced that the larva change on live is as bad as people are making it out to be. It's not as bad as PTR, Queens are still 175, hatches are back to 300, and they still have to spend a drone to make structures.

I also don't think that the "it'll be the same builds but 30s slower" crowd is entirely correct because it seems to me that people are not applying enough pressure to zergs, allowing them to freely drone, when they should be pressuring z into make something other than drones.

We'll see continued evolution of XvZ openers until build orders get ironed out with the changes. Especially while protoss figure out new timings. I'm personally looking forward to watching the meta develop.

Its easy to say "people should apply more pressure" without telling how to do it better, all I know is that Zerg has an easier time to survive past the midgame with the balance change, Protoss has to re-learn their entire early build (could be better or worse) while Terran stay relatively the same.
Also the timing is weird, we have the Final 4 of a 20k tournament about in start in less than 12hrs but lets ask the pro to "figure the meta", sure thanks.

I don't disagree with you that its frustrating to have to relearn your entire economy and production as protoss (i pointed this out as a major issue accompanying economic changes early in the ptr) but in all of the gameplay on live that I've watched, ive seen greedy, prior patch builds by p/t against Zerg.

Literally today, Heromarine went reactor hellion, 3cc, cloaked banshee, +1/+1 bio and was upset that the zerg had 6 mutas out by the time he did all that and switched in to 8 rax marine production (he scouted the spire before it was completed). He still parried the mutas and won the game with only a few worker differential by the time mutas were out. Transport me back into a time before 12 workers and I'd say it would be crazy for a terran to be able to tech and expand so aggressively without being punished.

All I'm saying is I am not 100% convinced that the larva is "broken" quite yet based on what I've been watching - it is definitely strong though! Have you seen different experiences on live?

Two things can be true too - both tournaments should probably be using a mod to bring things back to the previous patch and not play on live bc it is unreasonable to expect they are prepared enough to play their best starcraft.

This is the most sc2 fppov ive watched in a decade though, so I am here for all of this.
LiquidDota Staff@BluemoonGG_
Athenau
Profile Joined March 2015
577 Posts
June 27 2026 10:24 GMT
#20
On June 27 2026 12:31 BluemoonSC wrote:
Show nested quote +
On June 27 2026 12:05 tigera6 wrote:
On June 27 2026 05:37 BluemoonSC wrote:
On June 26 2026 14:42 tigera6 wrote:
On June 26 2026 13:42 BluemoonSC wrote:
I understand what the larva change means.

But being upset that youre forced to push the zerg so they cant play as greedy (no matter what the margins are) is a crazy take.

That would be true of any race that is wearing the pants during a given balance patch.

You are not addressing my point, I am not upset that other races have to play aggressive against Zerg, I am confused they have to make the patch such that its now HARDER to do so. And giving Zerg an easier time with all those buff, not just the larvae change with also cheaper Carapace, better and quicker Microbial Shroud.

I wasn't addressing your point because I was addressing someone claiming zerg can max out by 7:30 on live.

but if you insist.

I am not 100% convinced that the larva change on live is as bad as people are making it out to be. It's not as bad as PTR, Queens are still 175, hatches are back to 300, and they still have to spend a drone to make structures.

I also don't think that the "it'll be the same builds but 30s slower" crowd is entirely correct because it seems to me that people are not applying enough pressure to zergs, allowing them to freely drone, when they should be pressuring z into make something other than drones.

We'll see continued evolution of XvZ openers until build orders get ironed out with the changes. Especially while protoss figure out new timings. I'm personally looking forward to watching the meta develop.

Its easy to say "people should apply more pressure" without telling how to do it better, all I know is that Zerg has an easier time to survive past the midgame with the balance change, Protoss has to re-learn their entire early build (could be better or worse) while Terran stay relatively the same.
Also the timing is weird, we have the Final 4 of a 20k tournament about in start in less than 12hrs but lets ask the pro to "figure the meta", sure thanks.

I don't disagree with you that its frustrating to have to relearn your entire economy and production as protoss (i pointed this out as a major issue accompanying economic changes early in the ptr) but in all of the gameplay on live that I've watched, ive seen greedy, prior patch builds by p/t against Zerg.

Literally today, Heromarine went reactor hellion, 3cc, cloaked banshee, +1/+1 bio and was upset that the zerg had 6 mutas out by the time he did all that and switched in to 8 rax marine production (he scouted the spire before it was completed). He still parried the mutas and won the game with only a few worker differential by the time mutas were out. Transport me back into a time before 12 workers and I'd say it would be crazy for a terran to be able to tech and expand so aggressively without being punished.

All I'm saying is I am not 100% convinced that the larva is "broken" quite yet based on what I've been watching - it is definitely strong though! Have you seen different experiences on live?

Two things can be true too - both tournaments should probably be using a mod to bring things back to the previous patch and not play on live bc it is unreasonable to expect they are prepared enough to play their best starcraft.

This is the most sc2 fppov ive watched in a decade though, so I am here for all of this.

I'm curious as to why non-Zerg players should have to "adjust" to solve a problem that Blizzard created while Zerg players can blithely continue doing what they were doing before, except now they do it better relative to everyone else.
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2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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