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Especially in TvZ, I'm thinking... you never see pros get restoration.
My thought is... it's a relatively cheap upgrade. You have the academy already... you already have dozens of medics in the field...
Every time your science vessels get plagued, you're going to be near your mnm anyways... why not fly over and restore them all real quick? Even small squads of marines it would be good, I would think.
Is it too much spell energy to cast it or something? You can't tell me it's too much micro for these guys...
Is it just no one has had the initiative to try it? Or is there a good reason that I don't get...?
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United States1653 Posts
It probably is too much micro. It takes attention off their units, base, and macro just to cast restore individually on each vessel. In my opinion, repairing vessels seems like a more feasible idea.
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Restoration is very micro intensive (much clicking), and also time intensive. That means the more vessels you have, the more will be left over with red hit points anyway because plague was on it long enough. So waiting until plague is gone and then repairing them would be a better idea. It's similarly micro intensive, so it's rarely used, but at least you can bring them back to full health whereas it's impossible to do so with restore.
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it's been done a few times
one good example was FBH vs Savior series game 1
with the battlecruisers
sexy
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Yeah... but in that game he didn't have much to do. He just had to defend his bases and wait until Savior runs out of resources (which was about to happen soon). He didn't have to expand or attack at all. The game was basically decided. So he had the APM and time left to cast restoration on the battle cruisers when they had acid spores from the devourers on them. Usually, in a normal game situation, restoration is never used. It's about the most unimportant thing there is to do for Terrans. Do it when you have the time, but you almost never have the time.
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Its just laziness/usefulness imo. The only way you're getting the upgrade is if its late game and you have money to blow. And by that point its not so important to get restore because you have the economy to rebuild anyways.
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There was a thread about this a WHILEEEE back -_-;;
Use Search Function next time, please ![](/mirror/smilies/smile.gif)
Basically it's not worth it to spend 50 mana (is it? or 25?) just keep stop your Science Vessels from getting pwned by plague Even if you have godly cloning, the Z can just Consume 3 Zerglings, Plague again, your 25 x # of Vessels worth of mana down the drain
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United Arab Emirates5090 Posts
following the trend of new people coming (back) to starcraft i predict that in the following months we'll get more threads on the viability of other spells like
mind control hallucination ensnare maelstrom broodling optic flare etc
its kinda sad that we sc veterans will have to strike down these young and budding players who are so full of enthusiasm with the same answer "its not efficient enough"
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If your vessels get plagued, just kill every muta or hydras that you see from killing your vessels in one hit. No big deal.
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a pro game recently, a terran used restoration on all his plagued units. I actually think it was FireBatHero in his first game against Savior.
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XellOs vs Chojja SKY2006 ProLeague R1 Rush Hour 3
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Yeah like Equinox_kr said. You can repair your ass off, all zerg has to do is cast it again. And since you've got a whole bunch of vessels, your maingoal is to pressure and use irradiate as often as possible anyway.
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GrandInquisitor
New York City13113 Posts
On September 20 2007 23:13 pyrogenetix wrote: following the trend of new people coming (back) to starcraft i predict that in the following months we'll get more threads on the viability of other spells like
mind control hallucination ensnare maelstrom broodling optic flare etc
its kinda sad that we sc veterans will have to strike down these young and budding players who are so full of enthusiasm with the same answer "its not efficient enough"
There's a difference between "un-used because we haven't seen how to use it yet" and "un-used because it just plain blows".
There's a lot more of the latter than the former in SC right now.
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Problem is, likely you won't have that energy ready to spare on a bunch of vessels who got plagued. And even if you do, your marines will probably need it for healing rather.
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I rarely use it, like 1-2 timss / year or aganist Zerg who using Queens with that "spy" thing on my vessels.
For anything else, it requires too much micro. I have to use my actions for other things
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I think it's stupid that pros keep all their vessels stacked like that and in range of defilers, anyway. What the hell?
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It's underused to a certain extent only because people never research it.
It's very situational though. Usually when your vessels get plagued, they aren't right next to your medics, and by the time you get them close enough and have restored 1-2, the rest are fully damaged. All it does it stop the effects of a spell for 1 unit, not undo the effects.
For BC's? Sure its very good then because BC's need their hp more than a vessel does. Plague will also do its full damage.
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On September 20 2007 22:54 Equinox_kr wrote:There was a thread about this a WHILEEEE back -_-;; Use Search Function next time, please ![](/mirror/smilies/smile.gif) Basically it's not worth it to spend 50 mana (is it? or 25?) just keep stop your Science Vessels from getting pwned by plague ![](/mirror/smilies/frown.gif) Even if you have godly cloning, the Z can just Consume 3 Zerglings, Plague again, your 25 x # of Vessels worth of mana down the drain ![](/mirror/smilies/frown.gif) This.
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i think restoration is only useful against parasite... and nobody uses parasite
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To be honest, I always upgrade it... for anti-parasite. 2good
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