Especially in TvZ, I'm thinking... you never see pros get restoration.
My thought is... it's a relatively cheap upgrade. You have the academy already... you already have dozens of medics in the field...
Every time your science vessels get plagued, you're going to be near your mnm anyways... why not fly over and restore them all real quick? Even small squads of marines it would be good, I would think.
Is it too much spell energy to cast it or something? You can't tell me it's too much micro for these guys...
Is it just no one has had the initiative to try it? Or is there a good reason that I don't get...?
It probably is too much micro. It takes attention off their units, base, and macro just to cast restore individually on each vessel. In my opinion, repairing vessels seems like a more feasible idea.
Restoration is very micro intensive (much clicking), and also time intensive. That means the more vessels you have, the more will be left over with red hit points anyway because plague was on it long enough. So waiting until plague is gone and then repairing them would be a better idea. It's similarly micro intensive, so it's rarely used, but at least you can bring them back to full health whereas it's impossible to do so with restore.
Yeah... but in that game he didn't have much to do. He just had to defend his bases and wait until Savior runs out of resources (which was about to happen soon). He didn't have to expand or attack at all. The game was basically decided. So he had the APM and time left to cast restoration on the battle cruisers when they had acid spores from the devourers on them. Usually, in a normal game situation, restoration is never used. It's about the most unimportant thing there is to do for Terrans. Do it when you have the time, but you almost never have the time.
Its just laziness/usefulness imo. The only way you're getting the upgrade is if its late game and you have money to blow. And by that point its not so important to get restore because you have the economy to rebuild anyways.
There was a thread about this a WHILEEEE back -_-;;
Use Search Function next time, please
Basically it's not worth it to spend 50 mana (is it? or 25?) just keep stop your Science Vessels from getting pwned by plague Even if you have godly cloning, the Z can just Consume 3 Zerglings, Plague again, your 25 x # of Vessels worth of mana down the drain
following the trend of new people coming (back) to starcraft i predict that in the following months we'll get more threads on the viability of other spells like
mind control hallucination ensnare maelstrom broodling optic flare etc
its kinda sad that we sc veterans will have to strike down these young and budding players who are so full of enthusiasm with the same answer "its not efficient enough"
Yeah like Equinox_kr said. You can repair your ass off, all zerg has to do is cast it again. And since you've got a whole bunch of vessels, your maingoal is to pressure and use irradiate as often as possible anyway.
On September 20 2007 23:13 pyrogenetix wrote: following the trend of new people coming (back) to starcraft i predict that in the following months we'll get more threads on the viability of other spells like
mind control hallucination ensnare maelstrom broodling optic flare etc
its kinda sad that we sc veterans will have to strike down these young and budding players who are so full of enthusiasm with the same answer "its not efficient enough"
There's a difference between "un-used because we haven't seen how to use it yet" and "un-used because it just plain blows".
There's a lot more of the latter than the former in SC right now.
Problem is, likely you won't have that energy ready to spare on a bunch of vessels who got plagued. And even if you do, your marines will probably need it for healing rather.
It's underused to a certain extent only because people never research it.
It's very situational though. Usually when your vessels get plagued, they aren't right next to your medics, and by the time you get them close enough and have restored 1-2, the rest are fully damaged. All it does it stop the effects of a spell for 1 unit, not undo the effects.
For BC's? Sure its very good then because BC's need their hp more than a vessel does. Plague will also do its full damage.
On September 20 2007 22:54 Equinox_kr wrote: There was a thread about this a WHILEEEE back -_-;;
Use Search Function next time, please
Basically it's not worth it to spend 50 mana (is it? or 25?) just keep stop your Science Vessels from getting pwned by plague Even if you have godly cloning, the Z can just Consume 3 Zerglings, Plague again, your 25 x # of Vessels worth of mana down the drain
Restoration seems too situationally-dependent to become a solid part of any given TvX matchup. It's useful, but generally I'd think allowing medics to save their energy for healing takes priority.
I do recall BoxeR using it in a game against July on Luna. July was fighting BoxeR's pressure by going to hive tech and getting defilers with plague. BoxeR pushed and got his vessels plagued but the cheers soon turned to BoxeR when he restored his vessels.
July got read like a book. A children's book. No words. Just pictures. gg
On September 21 2007 08:16 ArC_man wrote: To be honest, I always upgrade it... for anti-parasite. 2good
Heh, beat me to it. But I only upgrade this if i get parsited not before that for an "anti-parasite" method. They have to parasite me first for me to upgrade it :p And i was actually thinking of implementing this to my tvz against zergs that go plague vs me to restore marines that got plagued so i can show off to my friends at my "micro" with a spell that's not used at all haha
On September 20 2007 23:13 pyrogenetix wrote: following the trend of new people coming (back) to starcraft i predict that in the following months we'll get more threads on the viability of other spells like
mind control hallucination ensnare maelstrom broodling optic flare etc
its kinda sad that we sc veterans will have to strike down these young and budding players who are so full of enthusiasm with the same answer "its not efficient enough"
maelstrom broodling and ensare have all seen use in competitive play these days, its interesting how the meta has evolved over the years to make these a part of the meta situationally
How do Koreans, Chinese and rest-of-the-world compare to one another in the Fastest Scene?
the consensus is that Brain is the best koreans are a level above the rest, but its not as big a gap as ASL pros vs foreign top player on standard maps.
example: best US player HyDrA[VcK] has beaten ByuL in BoX series (the same ByuL that gets quite far in ASL qualifiers is a top 2/top 3 fastest player) and also took a game or two off Brain, although these were played on the western version of fastest map, where there are hunters-like positional imbalances that the top koreans are probably not completely adapted to
as opposed to the chinese scene, idk much about how they stack compared to koreans/western players though the top koreans are most likely stronger than them
RJB casts a lot of these games, or at least he used to
the main caster for western fastest these days is JoesFastestStarcraftCasts on YouTube
On September 20 2007 23:13 pyrogenetix wrote: following the trend of new people coming (back) to starcraft i predict that in the following months we'll get more threads on the viability of other spells like
mind control hallucination ensnare maelstrom broodling optic flare etc
its kinda sad that we sc veterans will have to strike down these young and budding players who are so full of enthusiasm with the same answer "its not efficient enough"
maelstrom broodling and ensare have all seen use in competitive play these days, its interesting how the meta has evolved over the years to make these a part of the meta situationally
A Necromancer! I hoped I'd never have to lay my eyes on one of your kind again! Just kiddin' . Me personally, im waiting on the Ghost lockdown to niche itself into the TvP meta, as most of the time, in late game, Terrans are overflowing with extra gas that might be better invested into 4-5 Ghosts, most of those placed defensively to prevent shuttle flybys. Also Nukes vs Z to break fortified positions with Lurker/ling/Sunk/Dark Swarms, because right now Zs are camping on 4-5 bases like crazy and the roll out with 5/3 Ultras and Defilers and its all over.