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Clem: "I don't have that much hope in Blizzard"

Forum Index > SC2 General
12 CommentsPost a Reply
StarcraftHistorian
Profile Joined November 2022
United States229 Posts
July 17 2026 15:15 GMT
#1
Sharing the thoughts and feelings of the greatest minds and voices our community has to offer will never stop being a pleasure to me. Today I have that pleasure once again for you. My word with Clem was a great one, and from a pretty deep look into his thoughts on the patch, to his growing confidence against Serral, him and I covered a lot. Watch and enjoy my friends.



My full catalog of work: https://starcrafthistorian.com/
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TeamMamba
Profile Joined June 2025
284 Posts
July 19 2026 11:55 GMT
#2
Thanks for your hard work once again !
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4448 Posts
July 22 2026 05:56 GMT
#3
The game is so old they should be doing only very minor changes, not reducing CC cost from 400 to 300 and changing starter worker counts.
https://www.youtube.com/watch?v=e7PvoI6gvQs
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States727 Posts
July 26 2026 23:42 GMT
#4
On July 22 2026 14:56 iPlaY.NettleS wrote:
The game is so old they should be doing only very minor changes, not reducing CC cost from 400 to 300 and changing starter worker counts.



or no patch at all, let map maker balance the match ups? like brood war....... honestly, War3 seems to be doing okay? I don't follow it quite close at all, but they seem to be doing better than SC2 from the outside.
别问,问就是查无此人。
Balnazza
Profile Joined January 2018
Germany1359 Posts
July 27 2026 02:28 GMT
#5
On July 27 2026 08:42 PurE)Rabbit-SF wrote:
Show nested quote +
On July 22 2026 14:56 iPlaY.NettleS wrote:
The game is so old they should be doing only very minor changes, not reducing CC cost from 400 to 300 and changing starter worker counts.



or no patch at all, let map maker balance the match ups? like brood war....... honestly, War3 seems to be doing okay? I don't follow it quite close at all, but they seem to be doing better than SC2 from the outside.


Warcraft 3 does get "regular" patches, I would say roughly one per year. And these patches do quite often shake it up relatively well.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
ejozl
Profile Joined October 2010
Denmark3548 Posts
Last Edited: 2026-07-27 14:40:45
July 27 2026 14:40 GMT
#6
It's also way harder to make maps in wc3 in terms of balance, and afaik they don't have the same lvl of mapping community as we enjoy.

I like that they "balanced" it, after all it was a horror show for years how undeads was trounced by orcs, but at the same time, I get so annoyed at most changes, because it changes a game I adore.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Balnazza
Profile Joined January 2018
Germany1359 Posts
July 27 2026 19:36 GMT
#7
There actually was a good map-making community in WC3 for years, even (or especially) after the release of SC2. Problem was a lot of these maps never made it to the big tournaments, so they essentially got just used in the WC3CL for a year and then vanished. There wasn't a funnel or monetary motivation to keep on making maps sadly.

That being said: Map-balance in WC3 is fundamentally different than it is in Starcraft. For one, since we were so used to Lost Temple, our standards for map-balance is quite different. Is it as bad as LT? No? Then it is somewhat okay.
But then there are the factors that make maps balanced or imbalanced for certain matchups. In WC3, there is far less positional fighting compared to SC2, so that is rarely a factor. It often comes down to creep-routes, map drops and expansion locations. But since UD is able to fast-expand aswell, expansions have become far less of an issue.

Anyway, long story short: This is just one of those differences between WC3 and SC2 that are probably intentional. WC3 is much closer to LoL in that regard, that balancing shouldn't just happen through the map, but through actual changes. And these changes are good, they can make heroes or units more or less viable, creating a bit of rotation. As long as you don't overdo it, that is exciting and keeps the game fresh.
In Starcraft however, BW is still the "goal", like this on paper perfectly balanced game that stays fresh through new maps. But I think we can agree that this has limitations aswell. No map in BW will ever make the Scout good, you can't fix that unit without a patch. Not saying it should be fixed, just explaining how both of those approaches have downsides and you just have to think about what downsides you prefer for your type of game
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
sofia carson
Profile Joined July 2026
United States1 Post
July 27 2026 21:20 GMT
#8
--- Nuked ---
ejozl
Profile Joined October 2010
Denmark3548 Posts
Last Edited: 2026-07-29 17:45:23
July 29 2026 17:41 GMT
#9
There were an expansion that just failed, and bw wasn't perfect, either. For instance, the Corsair completely replacing the scout, I'm not sure they even wanted the scout to be competitive now that the new unit was there. I always felt it weird how it shoots a gun like a marine towards the ground. There's an argument that it's just better that the unit is bad, instead of it being a trap that you go into as a player. Bw didn't bring new structures making templar archives, academy and others way stronger, prior to this it was only the spire that gave access to 2x new units to build, in scourge and mutas. HotS and LotV has taken this to the next level. 12 new units and only 2 new structures, lurker cavern and shield battery.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Miragee
Profile Joined December 2009
8707 Posts
July 30 2026 11:41 GMT
#10
On July 27 2026 08:42 PurE)Rabbit-SF wrote:
Show nested quote +
On July 22 2026 14:56 iPlaY.NettleS wrote:
The game is so old they should be doing only very minor changes, not reducing CC cost from 400 to 300 and changing starter worker counts.



or no patch at all, let map maker balance the match ups? like brood war....... honestly, War3 seems to be doing okay? I don't follow it quite close at all, but they seem to be doing better than SC2 from the outside.


I mean, everytime I look at a map contest in SC2 these days, I see the exact same maps with very slight modifications that do not change how the game plays at all. The map makers in SC2 do not seem very creative or the SC2 does not want to shake up how SC2 is played.
sidasf
Profile Joined February 2023
108 Posts
August 05 2026 19:49 GMT
#11
On July 30 2026 20:41 Miragee wrote:
Show nested quote +
On July 27 2026 08:42 PurE)Rabbit-SF wrote:
On July 22 2026 14:56 iPlaY.NettleS wrote:
The game is so old they should be doing only very minor changes, not reducing CC cost from 400 to 300 and changing starter worker counts.



or no patch at all, let map maker balance the match ups? like brood war....... honestly, War3 seems to be doing okay? I don't follow it quite close at all, but they seem to be doing better than SC2 from the outside.


I mean, everytime I look at a map contest in SC2 these days, I see the exact same maps with very slight modifications that do not change how the game plays at all. The map makers in SC2 do not seem very creative or the SC2 does not want to shake up how SC2 is played.


You clearly do not play SC2 to say this about the last two map pools. Wow.
StarcraftHistorian
Profile Joined November 2022
United States229 Posts
August 05 2026 21:28 GMT
#12
On August 06 2026 04:49 sidasf wrote:
Show nested quote +
On July 30 2026 20:41 Miragee wrote:
On July 27 2026 08:42 PurE)Rabbit-SF wrote:
On July 22 2026 14:56 iPlaY.NettleS wrote:
The game is so old they should be doing only very minor changes, not reducing CC cost from 400 to 300 and changing starter worker counts.



or no patch at all, let map maker balance the match ups? like brood war....... honestly, War3 seems to be doing okay? I don't follow it quite close at all, but they seem to be doing better than SC2 from the outside.


I mean, everytime I look at a map contest in SC2 these days, I see the exact same maps with very slight modifications that do not change how the game plays at all. The map makers in SC2 do not seem very creative or the SC2 does not want to shake up how SC2 is played.


You clearly do not play SC2 to say this about the last two map pools. Wow.


Truth
Miragee
Profile Joined December 2009
8707 Posts
August 06 2026 07:17 GMT
#13
On August 06 2026 04:49 sidasf wrote:
Show nested quote +
On July 30 2026 20:41 Miragee wrote:
On July 27 2026 08:42 PurE)Rabbit-SF wrote:
On July 22 2026 14:56 iPlaY.NettleS wrote:
The game is so old they should be doing only very minor changes, not reducing CC cost from 400 to 300 and changing starter worker counts.



or no patch at all, let map maker balance the match ups? like brood war....... honestly, War3 seems to be doing okay? I don't follow it quite close at all, but they seem to be doing better than SC2 from the outside.


I mean, everytime I look at a map contest in SC2 these days, I see the exact same maps with very slight modifications that do not change how the game plays at all. The map makers in SC2 do not seem very creative or the SC2 does not want to shake up how SC2 is played.


You clearly do not play SC2 to say this about the last two map pools. Wow.


You are right, I don't. If it changed for the last two map pools, good for you. =)
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