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http://forums.battle.net/thread.html?topicId=24401524390&sid=5000
I personally disagree, but who cares about my opinion.
"The fix to wireframe casting is intentional and will not be reverted in the foreseeable future. The designers really like the idea of having the player need to get back to their base and take care of these special abilities instead of being able to control them remotely while looking elsewhere. Hopefully, this will give the player a better feeling of actually managing their base, rather than just clicking pictures on your hotkey bar or selection frames. "
Poll: Do you agree with the change?Yes (439) 62% No (265) 38% 704 total votes Your vote: Do you agree with the change? (Vote): Yes (Vote): No
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Kinda silly. I find it especially silly with chrono boost in the case of warp gates. If they had an animation so that I knew which ones were charged and which weren't it'd be ok, but its kind of annoying having this functionality, adjusting to it, then having it taken away from you.
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i like , more difficult mechanics is something that defined BW and should continue into sc2 imo
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Blasphemy! We've always said making the player go back to their base periodically is terrible!
Right, guys?
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I agree with them. And no i am not a terran player. But i play one on TV.
Terrans have it hard enough as it is they should not have a HUGE disadvantage in terms of macro because of the macro style. They cant hotkey a mineral patch to mule it whenever they want.
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This change really confuses me. Why are toss and zerg stuck with suddenly much harder macro compared to terran?
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anyone who decides to complain, you are in need of some good ol fashion bw ass kickn. With love of course.
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Cry babies cry when they put MBS automine, then crybabies cry when you cant cast spells with wireframes. Incoming some more whine whine whine followed by some more crybabies.
My point is that this really isn't a big deal. Just have better macro/multitasking.
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I like it, especially since I play Terran and now all the other races will feel the pain of our macro mechanic. ;D
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I hate it. But I'll just learn to live with it. Protoss player here.
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Couldn't agree more with this on Blizzard's part. This is something where they really looked into it and said.. "You know, this doesn't belong in this game, and isn't the reason for adding macro mechanics."
The whole point of these additions to the game was to add macro into the game, and the whole point is it should pay off for players who are quicker and more on top of their play, more so than the players who use control groups to manage their macro. It isn't the fact that macro is harder now, but that it isn't as simple as hitting a hotkey. You have to actually manage yourself now, and HAVE to pay attention to what you are doing all around the map at all times. "Specifically chrono boost which is extremely good when you can just bind everything to one unit group, which does not show skill whatsoever.
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As Protoss it's not that bad. But it absolutely sucks for Zerg.
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LUE.Leoj: you can't compare the terran and zerg macro mechanics. The terran macro mechanic charges up (i.e. you can spam mules when you return to the base). The zerg mechanic is not forgiving like that. Terrans don't need to cast it immediately, every single time.
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Netherlands19135 Posts
Seriously who doubted that this was intended with the reintroduction of the location hotkeys?
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I love it, this is a sign of Blizzard really stick to their guns about the core design philosophy with the different macro mechanics.
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I have yet to play this Beta, but I do believe it is for the best. What's an RTS game where you would rarely have to look back at your base? 
I believe this is certainly a good move by Blizzard.
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On April 24 2010 09:38 Senx wrote: I love it, this is a sign of Blizzard really stick to their guns about the core design philosophy with the different macro mechanics.
yeah, like for the larvas oO
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On April 24 2010 09:38 cernunnos wrote:Show nested quote +On April 24 2010 09:38 Senx wrote: I love it, this is a sign of Blizzard really stick to their guns about the core design philosophy with the different macro mechanics. yeah, like for the larvas oO
what?
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On April 24 2010 09:37 tyir wrote: LUE.Leoj: you can't compare the terran and zerg macro mechanics. The terran macro mechanic charges up (i.e. you can spam mules when you return to the base). The zerg mechanic is not forgiving like that. Terrans don't need to cast it immediately, every single time.
That isn't good reasoning at all really.. Sure energy charges up, but the queen also has 2 other abilities to use. My main point is that sure energy can be saved up on the OC, but it isn't like the T receives any benefit while not using the mules either... there is still no instant relief for either race.
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