• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:33
CEST 12:33
KST 19:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call5[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026!
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group D [Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4669 users

[D] Wireframe Casting Removed

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 8 9 10 Next All
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-04-24 00:46:48
April 24 2010 00:26 GMT
#1
http://forums.battle.net/thread.html?topicId=24401524390&sid=5000

I personally disagree, but who cares about my opinion.

"The fix to wireframe casting is intentional and will not be reverted in the foreseeable future. The designers really like the idea of having the player need to get back to their base and take care of these special abilities instead of being able to control them remotely while looking elsewhere. Hopefully, this will give the player a better feeling of actually managing their base, rather than just clicking pictures on your hotkey bar or selection frames. "

Poll: Do you agree with the change?

Yes (439)
 
62%

No (265)
 
38%

704 total votes

Your vote: Do you agree with the change?

(Vote): Yes
(Vote): No





Yeah, well, you know, that's just like, your opinion man
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
April 24 2010 00:28 GMT
#2
Kinda silly. I find it especially silly with chrono boost in the case of warp gates. If they had an animation so that I knew which ones were charged and which weren't it'd be ok, but its kind of annoying having this functionality, adjusting to it, then having it taken away from you.
Elegy
Profile Blog Joined September 2009
United States1629 Posts
April 24 2010 00:30 GMT
#3
i like , more difficult mechanics is something that defined BW and should continue into sc2 imo
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
April 24 2010 00:30 GMT
#4
Blasphemy! We've always said making the player go back to their base periodically is terrible!

Right, guys?
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
April 24 2010 00:30 GMT
#5
I agree with them. And no i am not a terran player. But i play one on TV.

Terrans have it hard enough as it is they should not have a HUGE disadvantage in terms of macro because of the macro style. They cant hotkey a mineral patch to mule it whenever they want.
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 24 2010 00:31 GMT
#6
How very Brood War-ian
USn
Profile Joined March 2010
United States376 Posts
Last Edited: 2010-04-24 00:34:09
April 24 2010 00:32 GMT
#7
This change really confuses me. Why are toss and zerg stuck with suddenly much harder macro compared to terran?
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 24 2010 00:32 GMT
#8
anyone who decides to complain, you are in need of some good ol fashion bw ass kickn. With love of course.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 24 2010 00:32 GMT
#9
Cry babies cry when they put MBS automine, then crybabies cry when you cant cast spells with wireframes. Incoming some more whine whine whine followed by some more crybabies.

My point is that this really isn't a big deal. Just have better macro/multitasking.
Leoj
Profile Joined January 2010
United States396 Posts
April 24 2010 00:34 GMT
#10
I like it, especially since I play Terran and now all the other races will feel the pain of our macro mechanic. ;D
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-24 00:36:03
April 24 2010 00:35 GMT
#11
I hate it. But I'll just learn to live with it. Protoss player here.
skYfiVe
Profile Joined April 2010
United States382 Posts
April 24 2010 00:36 GMT
#12
Couldn't agree more with this on Blizzard's part. This is something where they really looked into it and said.. "You know, this doesn't belong in this game, and isn't the reason for adding macro mechanics."

The whole point of these additions to the game was to add macro into the game, and the whole point is it should pay off for players who are quicker and more on top of their play, more so than the players who use control groups to manage their macro. It isn't the fact that macro is harder now, but that it isn't as simple as hitting a hotkey. You have to actually manage yourself now, and HAVE to pay attention to what you are doing all around the map at all times. "Specifically chrono boost which is extremely good when you can just bind everything to one unit group, which does not show skill whatsoever.
"1baseiwa"
Chaoz
Profile Joined March 2010
United States507 Posts
April 24 2010 00:37 GMT
#13
As Protoss it's not that bad. But it absolutely sucks for Zerg.
tyir
Profile Joined April 2010
Canada15 Posts
April 24 2010 00:37 GMT
#14
LUE.Leoj: you can't compare the terran and zerg macro mechanics. The terran macro mechanic charges up (i.e. you can spam mules when you return to the base). The zerg mechanic is not forgiving like that. Terrans don't need to cast it immediately, every single time.

Nyovne
Profile Joined March 2006
Netherlands19141 Posts
April 24 2010 00:37 GMT
#15
Seriously who doubted that this was intended with the reintroduction of the location hotkeys?
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 24 2010 00:38 GMT
#16
I love it, this is a sign of Blizzard really stick to their guns about the core design philosophy with the different macro mechanics.
"trash micro but win - its marine" MC commentary during HSC 4
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
April 24 2010 00:38 GMT
#17
I have yet to play this Beta, but I do believe it is for the best. What's an RTS game where you would rarely have to look back at your base?

I believe this is certainly a good move by Blizzard.
cernunnos
Profile Joined April 2010
France32 Posts
Last Edited: 2010-04-24 00:39:20
April 24 2010 00:38 GMT
#18
On April 24 2010 09:38 Senx wrote:
I love it, this is a sign of Blizzard really stick to their guns about the core design philosophy with the different macro mechanics.


yeah, like for the larvas oO
Touch eyeballs to screen for cheap laser surgery.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 24 2010 00:40 GMT
#19
On April 24 2010 09:38 cernunnos wrote:
Show nested quote +
On April 24 2010 09:38 Senx wrote:
I love it, this is a sign of Blizzard really stick to their guns about the core design philosophy with the different macro mechanics.


yeah, like for the larvas oO


what?
"trash micro but win - its marine" MC commentary during HSC 4
skYfiVe
Profile Joined April 2010
United States382 Posts
April 24 2010 00:40 GMT
#20
On April 24 2010 09:37 tyir wrote:
LUE.Leoj: you can't compare the terran and zerg macro mechanics. The terran macro mechanic charges up (i.e. you can spam mules when you return to the base). The zerg mechanic is not forgiving like that. Terrans don't need to cast it immediately, every single time.



That isn't good reasoning at all really.. Sure energy charges up, but the queen also has 2 other abilities to use. My main point is that sure energy can be saved up on the OC, but it isn't like the T receives any benefit while not using the mules either... there is still no instant relief for either race.
"1baseiwa"
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group D
hero vs ggaemo
Larva vs Mong
Afreeca ASL 6426
StarCastTV_EN187
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko226
StarCraft: Brood War
Britney 28502
Jaedong 4509
Bisu 4197
EffOrt 1971
BeSt 899
Horang2 581
Hyuk 449
Pusan 370
Hyun 290
ZerO 176
[ Show more ]
Soma 155
Stork 152
Dewaltoss 87
Zeus 85
ToSsGirL 72
Aegong 62
Last 60
Rush 59
Mind 49
Free 35
Sharp 35
sSak 32
Bale 29
Shine 27
soO 22
Noble 22
Sexy 21
Sacsri 21
ajuk12(nOOB) 16
yabsab 14
Terrorterran 6
Counter-Strike
byalli321
edward115
Other Games
singsing1687
crisheroes255
Organizations
StarCraft: Brood War
UltimateBattle 169
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH385
• StrangeGG 56
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2129
League of Legends
• Rush1418
Upcoming Events
WardiTV Weekly
27m
The Patches Monday
5h 42m
Afreeca Starleague
23h 27m
Soulkey vs PianO
JyJ vs sSak
GSL
1d
PiGosaur Cup
1d 13h
Afreeca Starleague
1d 23h
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Escore
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
Korean StarCraft League
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-08-23
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.