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[D] Wireframe Casting Removed - Page 4

Forum Index > SC2 General
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Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
April 24 2010 01:25 GMT
#61
On April 24 2010 10:17 Senx wrote:
Show nested quote +
On April 24 2010 10:12 Repok wrote:
It's funny back when MBS and automine was announced and everyone was like OMG SC2 = NO MACRO. Now its like Bliizard: More Macro! and people say no?


Take note that all the naysayers are the new members here at TL.net, a big majority of them are casual players and wants the game to be easy, fun and modern before anything, they don't really care about the big picture (SC2 as a viable esport).

These guys were not really present in the same extent before the beta hit so that makes the overall opinions a bit skewed.



"All" is a strong word to use. While I am terrible at BW, I am willing to say that I care much more about SC/SC2 and "esports" than many people here, and I still think this is a pointless move.
TranslatorBaa!
Minrad
Profile Joined April 2010
United States5 Posts
April 24 2010 01:26 GMT
#62
I don't like the MULE comparison because a terran only needs to go to one base to drop all their MULEs on one mineral line.

A zerg needs to visit every single base they have built to use spawn larva (if they eventually remove the minimap spawn larva targetting, and it sounds like they will) and a protoss needs to visit every production building to use chrono boost if they don't build all their warpgates in one location (who does this?)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 24 2010 01:29 GMT
#63
We got F-buttons back, so this is A-OK!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
April 24 2010 01:31 GMT
#64
I love this change.
I
HubertFelix
Profile Joined April 2010
France631 Posts
April 24 2010 01:33 GMT
#65
Good change, players have to go in their base to macro a bit.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
April 24 2010 01:33 GMT
#66
Really surprised by the polls.

The TL community is the only reason there are macro mechanics at all, and now you guys are complaining, overhwhelmingly, that they are too hard. Or maybe it's just all the single digit posters are voting YES.
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 24 2010 01:35 GMT
#67
On April 24 2010 10:33 PokePill wrote:
Really surprised by the polls.

The TL community is the only reason there are macro mechanics at all, and now you guys are complaining, overhwhelmingly, that they are too hard. Or maybe it's just all the single digit posters are voting YES.


Reading comprehension... 'YES' means they support the change.
Oh, my eSports
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
Last Edited: 2010-04-24 01:40:09
April 24 2010 01:39 GMT
#68
On April 24 2010 10:26 Minrad wrote:
A zerg needs to visit every single base they have built to use spawn larva (if they eventually remove the minimap spawn larva targetting, and it sounds like they will)

I already do that myself when I play zerg, it's not as hard as it sounds.

Hotkey each queen to a separate number. I like to do 4,5,6 and so forth. Then go 44v click, 55v click, 66v click, and so on.

It's actually quite fast and I feel there's nothing really difficult or game slowing about it. Like I said, that's how I've always done spawn larva.
#1 KawaiiRice fan :D
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 24 2010 01:41 GMT
#69
i just wish backspace wasnt so damn far away. maybe i'll have to rebind a key or something, worried about the legality of such moves though
ModeratorBlame yourself or God
Blacklizard
Profile Joined May 2007
United States1194 Posts
April 24 2010 01:47 GMT
#70
I have a bad feeling Blizzard is having trouble with fine tuning balance with the given units and are feeling like they are running out of time, so the easiest way is to reduce harass options by making macro harder during harass. From a design point of view, it's a cop out as far as I am concerned.

So this will push harass back further and further as players learn the game, till finally it is more tuned to turtle and macro. It may take some time, but the game will grow staler... and it'll happen faster than SC/BW. For the macro crowd, of course they (you) like it. The micro crowd will get pushed out once again. 70/30 in favor of macro by the end of beta. I'm betting stale gameplay in 1 year.

No doubt Blizzard will expect to fix any "problems" with the expansions. More diverse units may arise, but till then I'm not holding my breath.

Three cheers for 3 base roach/hydra vs 3 base Marauders! Or not.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 24 2010 01:49 GMT
#71
I think this mostly has to do with the new F keys
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
April 24 2010 01:50 GMT
#72
well, this should at least help notice the gap between a good and a great player, this is what made BW this great right?
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 24 2010 01:51 GMT
#73
i find it fascinating that Blizzard would do a move like this without the community calling for it (afaik it was just their decision). pretty cool that they made the game harder mechanically like this, after thinking about it i think it's the right move and spawn larvae was too easy to cast.
ModeratorBlame yourself or God
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 24 2010 01:52 GMT
#74
personally, i dont care.

but it seems like, for the way the game is, you SHOULD be able to. i dont see a reason why not to, but again, either way its not really a big deal to me. but as a terran player i guess this is good for me :-D
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
Last Edited: 2010-04-24 01:58:03
April 24 2010 01:57 GMT
#75
if they're gonna do this they should give f1-f4 functionality back

nm i guess i missed that
manner
liq3
Profile Joined March 2009
Australia34 Posts
Last Edited: 2010-04-24 02:01:08
April 24 2010 01:57 GMT
#76
I absolutely hate this change and it makes me sad.

RTS games in general should not be trying to implement ways to make mechanics harder, but easier. Mechanics are NOT the game, the game is stuff like building the right units, timing pushes, picking the right tech, etc etc.

It's like golf getting a rule where you have to play one handed. It just doesn't make any sense.

PS. I really am sick to my stomach that blizzard would a change like that. It's technologically backwards.
Drium
Profile Blog Joined December 2008
United States888 Posts
April 24 2010 01:57 GMT
#77
Terrans have to click on minerals to use mules. Makes sense for zerg and protoss to have to manually click their macro mechanics too I guess.
KwanROLLLLLLLED
Plaaguu
Profile Joined April 2009
United States406 Posts
April 24 2010 02:02 GMT
#78
I like the change. Helps me improve my mechanics :D
Piousflea
Profile Joined February 2010
United States259 Posts
April 24 2010 02:04 GMT
#79
The nerf to wireframe casting makes Transfusion even more useless. Can they just nerf it for larvae and not transfusion?
Seek, behold, and reveal the truth
liq3
Profile Joined March 2009
Australia34 Posts
April 24 2010 02:04 GMT
#80
On April 24 2010 10:57 Lysdexia wrote:
Terrans have to click on minerals to use mules. Makes sense for zerg and protoss to have to manually click their macro mechanics too I guess.

Zerg and protoss both have to use theirs twice as often, and zerg is punished when they miss theirs. (We never get those larva back, ever - Terran's 300 mins is just delayed).
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