[D] Wireframe Casting Removed - Page 10
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virusak
Czech Republic344 Posts
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Kiarip
United States1835 Posts
On April 24 2010 12:28 Archerofaiur wrote: Player action must be tied to player decision. Not necessarily. | ||
Archerofaiur
United States4101 Posts
Good arguement. Actually allow me to expand on that original statement. We hold these truths to be self-evident Player action must be tied to player decision making You can make mechanics that have both mechanical skill and decision making Spawn Larva is not fun Even if Blizzard disagrees with first two, they should care allot about that last one. | ||
Izslove
Australia69 Posts
If thats what you want DOW2 is that way -> | ||
Wintermute
United States427 Posts
On April 25 2010 03:43 Izslove wrote: I completely agree with this change. It seems like some of you want a game where with the press of one button your build is executed perfectly by the AI and all you have to do is control your units. If thats what you want DOW2 is that way -> ^^ Straw man/slippery slope argument is that way ^^ | ||
Nivra
37 Posts
For any Zerg that doesn't know this, when you Press [BACKSPACE] it pedels through the different hatcheries/lairs/hives under your command. In the end, all you have to do now is group queens in one group, hatches in the other, then Backspace, Hotkey V click Backspace and repeat. Because [BACKSPACE] and [V] are so close on the keyboard. Is remapping of hotkeys still viable or bannable now? If remapping is allowed, I predict most high level zerg will remap spawn larvae to [P]. That makes the macro mechanic very similar to the old mechanic: Using [Backspace]-[P]-{click} instead of [R]-{click}. This makes clicking even easier, as backspace always centers the screen, so it might even be faster once ppl l2execute it well. | ||
Talic_Zealot
688 Posts
Wireframe casting was pretty much an exclusive Z thing I disagree, I used it as protoss much more than as zerg. As z i used the minimap and now have no problem, but as P I feel a significant change. | ||
sLiniss
United States849 Posts
Makes sense for the macro spells to all need to be casted when actually looking at the buildings/units. | ||
onmach
United States1241 Posts
It is getting bad for me. I literally just can't keep up anymore and I'm always low on econ because I've missed a bunch of larvae by the time the midgame push comes. It is getting to the point to where I just throw down a third hatch on two bases and skip a queen entirely. | ||
vlaric
United States412 Posts
Voted yes. | ||
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