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[D] Wireframe Casting Removed - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 All
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 24 2010 17:56 GMT
#181
I use chrono boost via minimap now, it is easy to chronoboos a nexus, and some other building if yoou know the layout, but not if you have many next to each other
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2010-04-24 18:02:46
April 24 2010 18:02 GMT
#182
On April 24 2010 12:28 Archerofaiur wrote:
Player action must be tied to player decision.


Not necessarily.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-24 18:08:18
April 24 2010 18:07 GMT
#183
On April 25 2010 03:02 Kiarip wrote:
Show nested quote +
On April 24 2010 12:28 Archerofaiur wrote:
Player action must be tied to player decision.


Not necessarily.

Good arguement. Actually allow me to expand on that original statement.




We hold these truths to be self-evident


Player action must be tied to player decision making


You can make mechanics that have both mechanical skill and decision making


Spawn Larva is not fun







Even if Blizzard disagrees with first two, they should care allot about that last one.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Izslove
Profile Joined March 2010
Australia69 Posts
Last Edited: 2010-04-24 18:44:19
April 24 2010 18:43 GMT
#184
I completely agree with this change. It seems like some of you want a game where with the press of one button your build is executed perfectly by the AI and all you have to do is control your units.

If thats what you want DOW2 is that way ->
Its a walk off!
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-04-24 19:05:39
April 24 2010 19:05 GMT
#185
On April 25 2010 03:43 Izslove wrote:
I completely agree with this change. It seems like some of you want a game where with the press of one button your build is executed perfectly by the AI and all you have to do is control your units.

If thats what you want DOW2 is that way ->


^^ Straw man/slippery slope argument is that way ^^
Don't let me say this, but you're no worse than me; it's crazy.
Nivra
Profile Joined March 2010
37 Posts
April 25 2010 04:10 GMT
#186
For any Zerg that doesn't know this, when you Press [BACKSPACE] it pedels through the different hatcheries/lairs/hives under your command. In the end, all you have to do now is group queens in one group, hatches in the other, then Backspace, Hotkey V click Backspace and repeat.


Because [BACKSPACE] and [V] are so close on the keyboard.

Is remapping of hotkeys still viable or bannable now?

If remapping is allowed, I predict most high level zerg will remap spawn larvae to [P]. That makes the macro mechanic very similar to the old mechanic: Using [Backspace]-[P]-{click} instead of [R]-{click}. This makes clicking even easier, as backspace always centers the screen, so it might even be faster once ppl l2execute it well.

Talic_Zealot
Profile Blog Joined February 2010
688 Posts
April 25 2010 04:33 GMT
#187
Wireframe casting was pretty much an exclusive Z thing
I disagree, I used it as protoss much more than as zerg. As z i used the minimap and now have no problem, but as P I feel a significant change.
There are three types of people in the universe: those who can count, and those who cant.
sLiniss
Profile Blog Joined May 2009
United States849 Posts
April 25 2010 04:39 GMT
#188
Voted Yes.

Makes sense for the macro spells to all need to be casted when actually looking at the buildings/units.
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 25 2010 04:40 GMT
#189
This change really hit me hard. It used to be really fluid, but now... Minimap casting just doesn't work out well for me. I either miss the hatchery and don't notice because there's little feedback, or I go to my base and try and do it the hard way and there's no good way to switch between bases quickly without using like a hotkey per hatch. The f keys are too far away for this purpose. I keep training ventral sacs somehow, which I never did before. I also keep rerallying my stupid hatcheries but that is mostly because of the inject key change.

It is getting bad for me. I literally just can't keep up anymore and I'm always low on econ because I've missed a bunch of larvae by the time the midgame push comes. It is getting to the point to where I just throw down a third hatch on two bases and skip a queen entirely.
vlaric
Profile Blog Joined July 2007
United States412 Posts
April 25 2010 06:06 GMT
#190
I used minimap casting for my spawn larva to begin with, probably due to my experiences with TPs and Town Hall in WC3, so this (thankfully!) doesn't affect me at all.

Voted yes.
Wannabe zerg player
Ryloth
Profile Joined July 2026
1 Post
Last Edited: 2026-07-18 15:58:57
July 17 2026 16:24 GMT
#191
I wish they would allow us to use Wireframe Casting again, even now.
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